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Difference between revisions of "Dyne Hespera"

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m (Text replacement - "Infiltration: Large Enemy Battleship" to "Ship Infiltration: Large Enemy Battleship")
 
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|TATKNT=0
 
|TATKNT=0
 
|TATK35=0
 
|TATK35=0
|WeaponDropInfo=* Infiltration: Large Enemy Battleship
+
|WeaponDropInfo=* Ship Infiltration: Large Enemy Battleship
 
|WeaponAdditionalInfo=* This weapon's Potential has the following effects:
 
|WeaponAdditionalInfo=* This weapon's Potential has the following effects:
 
** Staying below full HP for 20 seconds will trigger this Potential's effect. This timer is cumulative; being healed to full HP will stop the timer, but dropping below full will continue the timer where it left off.
 
** Staying below full HP for 20 seconds will trigger this Potential's effect. This timer is cumulative; being healed to full HP will stop the timer, but dropping below full will continue the timer where it left off.

Latest revision as of 09:08, 2 November 2019

Dyne Hespera
ダインヘスペラー
UIItemDyneHespera.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 860 S-ATK
Type: Sword
Classes: Hunter Hero
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1662
2243
Grind
R-ATK
0
0
Attribute
T-ATK
0
0
Affix
Special Ability Factor
SpecialAbilityIcon.PNG Power VI
Supported S-Class Tiers
S Class Ability 1S Class Ability 2S Class Ability 3
Potential
Wounded Defensive
Lv. 1
Increase Power by 11%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
Lv. 2
Increase Power by 12%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
Lv. 3
Increase Power by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% Power and 30% Damage Resistance for 120 seconds.

Drop Info

  • Ship Infiltration: Large Enemy Battleship

Additional Info

  • This weapon's Potential has the following effects:
    • Staying below full HP for 20 seconds will trigger this Potential's effect. This timer is cumulative; being healed to full HP will stop the timer, but dropping below full will continue the timer where it left off.
    • When the Potential's condition is satisfied, recover a set amount of HP and gain a Power and Damage Resistance bonus that lasts 120 seconds. Potential resets after the effect expires.
    • Activating the effect of Potential.png Wounded Defensive and switching to another Dyne Series weapon will maintain its effect.