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Difference between revisions of "Dyne Hespera"
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m (Text replacement - "Infiltration: Large Enemy Battleship" to "Ship Infiltration: Large Enemy Battleship") |
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Line 16: | Line 16: | ||
|TATKNT=0 | |TATKNT=0 | ||
|TATK35=0 | |TATK35=0 | ||
− | |WeaponDropInfo=* Infiltration: Large Enemy Battleship | + | |WeaponDropInfo=* Ship Infiltration: Large Enemy Battleship |
|WeaponAdditionalInfo=* This weapon's Potential has the following effects: | |WeaponAdditionalInfo=* This weapon's Potential has the following effects: | ||
** Staying below full HP for 20 seconds will trigger this Potential's effect. This timer is cumulative; being healed to full HP will stop the timer, but dropping below full will continue the timer where it left off. | ** Staying below full HP for 20 seconds will trigger this Potential's effect. This timer is cumulative; being healed to full HP will stop the timer, but dropping below full will continue the timer where it left off. |
Latest revision as of 09:08, 2 November 2019
Drop Info
- Ship Infiltration: Large Enemy Battleship
Additional Info
- This weapon's Potential has the following effects:
- Staying below full HP for 20 seconds will trigger this Potential's effect. This timer is cumulative; being healed to full HP will stop the timer, but dropping below full will continue the timer where it left off.
- When the Potential's condition is satisfied, recover a set amount of HP and gain a Power and Damage Resistance bonus that lasts 120 seconds. Potential resets after the effect expires.
- Activating the effect of Wounded Defensive and switching to another Dyne Series weapon will maintain its effect.