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Difference between revisions of "Ability Factors (Weapons) (PSO2)"
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| {{icons|Ability}} テクニックⅢ | | {{icons|Ability}} テクニックⅢ | ||
− | | {{icons|Ability}} | + | | {{icons|Ability}} Technique III |
| T-ATK+30 | | T-ATK+30 | ||
| {{rarity|10}} {{icons|Rod}} [[Dio Garland-NT]] <br> {{rarity|10}} {{icons|Wand}} [[Dio Cless Digger-NT]] <br> {{rarity|10}} {{icons|Talis}} [[Dio Visburn-NT]] | | {{rarity|10}} {{icons|Rod}} [[Dio Garland-NT]] <br> {{rarity|10}} {{icons|Wand}} [[Dio Cless Digger-NT]] <br> {{rarity|10}} {{icons|Talis}} [[Dio Visburn-NT]] | ||
|- | |- | ||
| {{icons|Ability}} テクニックⅣ | | {{icons|Ability}} テクニックⅣ | ||
− | | {{icons|Ability}} | + | | {{icons|Ability}} Technique IV |
| T-ATK+35 | | T-ATK+35 | ||
| {{rarity|12}} {{icons|Rod}} [[Pumpkin Rod-NT]] <br> {{rarity|12}} {{icons|Rod}} [[Nox Lipher-NT]] <br> {{rarity|12}} {{icons|Rod}} [[Vasetail-NT]] <br> {{rarity|12}} {{icons|Wand}} [[Valzounam-NT]] <br> {{rarity|12}} {{icons|Wand}} [[Nox Qucross-NT]] <br> {{rarity|12}} {{icons|Talis}} [[Gift Sack-NT]] <br> {{rarity|12}} {{icons|Talis}} [[Nox Krieg-NT]] <br> {{rarity|12}} {{icons|Talis}} [[Serenescheros-NT]] <br> {{rarity|12}} {{icons|Talis}} [[Aigle Coleto]] | | {{rarity|12}} {{icons|Rod}} [[Pumpkin Rod-NT]] <br> {{rarity|12}} {{icons|Rod}} [[Nox Lipher-NT]] <br> {{rarity|12}} {{icons|Rod}} [[Vasetail-NT]] <br> {{rarity|12}} {{icons|Wand}} [[Valzounam-NT]] <br> {{rarity|12}} {{icons|Wand}} [[Nox Qucross-NT]] <br> {{rarity|12}} {{icons|Talis}} [[Gift Sack-NT]] <br> {{rarity|12}} {{icons|Talis}} [[Nox Krieg-NT]] <br> {{rarity|12}} {{icons|Talis}} [[Serenescheros-NT]] <br> {{rarity|12}} {{icons|Talis}} [[Aigle Coleto]] | ||
|- | |- | ||
| {{icons|Ability}} テクニックⅤ | | {{icons|Ability}} テクニックⅤ | ||
− | | {{icons|Ability}} | + | | {{icons|Ability}} Technique V |
| T-ATK+40 | | T-ATK+40 | ||
| {{rarity|13}} {{icons|Knuckles}} [[Quotz Vidya]] <br> {{rarity|13}} {{icons|Rod}} [[Quotz Laura]] | | {{rarity|13}} {{icons|Knuckles}} [[Quotz Vidya]] <br> {{rarity|13}} {{icons|Rod}} [[Quotz Laura]] |
Revision as of 04:41, 17 January 2017
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General Information
Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Weapon Limit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.
Mechanics and Behavior
- The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
- While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
- The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
- When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
- SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
- Certain SAFs can't be placed together. (e.g "Phrase" SAFs).
General Ability Factors Table
Stat Boosts
JP Name | EN Name | Effects | Weapon Sources |
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S-ATK+30 | ![]() ![]() ![]() ![]() ![]() ![]() |
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S-ATK+35 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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S-ATK+40 | ![]() ![]() ![]() ![]() ![]() ![]() |
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R-ATK+30 | ![]() ![]() ![]() ![]() ![]() ![]() |
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R-ATK+35 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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R-ATK+40 | ![]() ![]() ![]() ![]() ![]() ![]() |
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T-ATK+30 | ![]() ![]() ![]() ![]() ![]() ![]() |
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T-ATK+35 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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T-ATK+40 | ![]() ![]() ![]() ![]() |
Stat Boosts (Special)
Resists
Status Abilities
Monster Souls
Others
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