Difference between revisions of "Gunner (PSO2)"
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{| class="wikitable" | {| class="wikitable" | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:Hpupskillicon.png|link=|38px]] || Max HP || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | | [[File:Hpupskillicon.png|link=|38px]] || Max HP || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | ||
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{| class="wikitable" | {| class="wikitable" | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
|-style="text-align:center" | |-style="text-align:center" | ||
| rowspan="3" | [[File:RAtkUp.png|link=|38px]] || R-ATK Up 1<br>R-ATK || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | | rowspan="3" | [[File:RAtkUp.png|link=|38px]] || R-ATK Up 1<br>R-ATK || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | ||
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{| class="wikitable" | {| class="wikitable" | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
|-style="text-align:center" | |-style="text-align:center" | ||
| rowspan="2" | [[File:dexupskillicon.png|link=|38px]] || DEX Up 1<br>DEX || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | | rowspan="2" | [[File:dexupskillicon.png|link=|38px]] || DEX Up 1<br>DEX || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
|-style="text-align:center" | |-style="text-align:center" | ||
| rowspan="2" | [[File:RDefUp.png|link=|38px]] || R-DEF Up 1<br>R-DEF || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | | rowspan="2" | [[File:RDefUp.png|link=|38px]] || R-DEF Up 1<br>R-DEF || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
|-style="text-align:center" | |-style="text-align:center" | ||
| rowspan="8" | [[File:ChainTriggerIcon.png|link=|38px]] || Duration || colspan="10" | 30s | | rowspan="8" | [[File:ChainTriggerIcon.png|link=|38px]] || Duration || colspan="10" | 30s | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:TwiceChainIcon.png|link=|38px]] || - || - | | [[File:TwiceChainIcon.png|link=|38px]] || - || - | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:ChainFinishIcon.png|link=|38px]] || Damage || 101% || 102% || 104% || 106% || 109% || 112% || 115% || 120% || 130% || 135% | | [[File:ChainFinishIcon.png|link=|38px]] || Damage || 101% || 102% || 104% || 106% || 109% || 112% || 115% || 120% || 130% || 135% | ||
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− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! Cooldown Reduction |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:ChainFinishBonusIcon.png|link=|38px]] || - || - || 0.25 * number of hits | | [[File:ChainFinishBonusIcon.png|link=|38px]] || - || - || 0.25 * number of hits | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
|-style="text-align:center" | |-style="text-align:center" | ||
| rowspan="4" | [[File:ShowtimeIcon.png|link=|38px]] || Hate || 200% || 220% || 240% || 260% || 280% || 300% || 320% || 340% || 360% || 400% | | rowspan="4" | [[File:ShowtimeIcon.png|link=|38px]] || Hate || 200% || 220% || 240% || 260% || 280% || 300% || 320% || 340% || 360% || 400% | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
| rowspan="3" | [[File:ShowtimeIcon.png|link=|38px]] || Increase per Second || 1.0% || 1.5% || colspan="2" | 2.0% || 3.0% | | rowspan="3" | [[File:ShowtimeIcon.png|link=|38px]] || Increase per Second || 1.0% || 1.5% || colspan="2" | 2.0% || 3.0% | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:ShowtimeStarIcon.png|link=|38px]] || Max PP || +25 || +30 || +35 || +40 || +50 | | [[File:ShowtimeStarIcon.png|link=|38px]] || Max PP || +25 || +30 || +35 || +40 || +50 | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:ShowtimeIcon.png]] || Gear Loss || 0% | | [[File:ShowtimeIcon.png]] || Gear Loss || 0% | ||
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− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:OneMoreTimeIcon.png]] || - || - | | [[File:OneMoreTimeIcon.png]] || - || - | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File: RAtkUp.png]] || Shooting Damage || 101% || 102% || 103% || 104% || 105% || 107% || 109% || 111% || 113% || 115% | | [[File: RAtkUp.png]] || Shooting Damage || 101% || 102% || 103% || 104% || 105% || 107% || 109% || 111% || 113% || 115% | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:RAtkUp.png]] || Critical Rate || +20% || +25% || +32% || +40% || +50% | | [[File:RAtkUp.png]] || Critical Rate || +20% || +25% || +32% || +40% || +50% | ||
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{| class="wikitable" | {| class="wikitable" | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
|-style="text-align:center" | |-style="text-align:center" | ||
| rowspan="2" | [[File:RAtkUp.png]] || Damage || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% | | rowspan="2" | [[File:RAtkUp.png]] || Damage || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File: AerialAdvanceIcon.png ]] || Damage || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% | | [[File: AerialAdvanceIcon.png ]] || Damage || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File: AutomateIcon.png ]] || Activation Rate || 20% || 24% || 28% || 32% || 36% || 42% || 47% || 62% || 80% || 100% | | [[File: AutomateIcon.png ]] || Activation Rate || 20% || 24% || 28% || 32% || 36% || 42% || 47% || 62% || 80% || 100% | ||
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− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 !! width="36px" | 6 !! width="36px" | 7 !! width="36px" | 8 !! width="36px" | 9 !! width="36px" | 10 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File: PpUpIcon.png ]] || Restore Rate || 110% || 120% || 130% || 140% || 150% || 160% || 170% || 180% || 190% || 200% | | [[File: PpUpIcon.png ]] || Restore Rate || 110% || 120% || 130% || 140% || 150% || 160% || 170% || 180% || 190% || 200% | ||
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− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 !! width="36px" | 2 !! width="36px" | 3 !! width="36px" | 4 !! width="36px" | 5 |
|-style="text-align:center" | |-style="text-align:center" | ||
| rowspan="2" | [[File: TwinMachineGunMasteryIcon.png ]] || Critical Damage || 101% || 102% || 103% || 104% || 105% | | rowspan="2" | [[File: TwinMachineGunMasteryIcon.png ]] || Critical Damage || 101% || 102% || 103% || 104% || 105% | ||
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− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File: TwinMachineGunArtsSChargeIcon.png ]] || - || - | | [[File: TwinMachineGunArtsSChargeIcon.png ]] || - || - | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
| [[File: StylishRollIcon.png ]] || Damage || 150% || 160% || 170% || 180% || 200% | | [[File: StylishRollIcon.png ]] || Damage || 150% || 160% || 170% || 180% || 200% | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
| rowspan="2" | [[File: StylishRollIcon.png ]] || Damage || 200% || 225% || 250% || 275% || 300% | | rowspan="2" | [[File: StylishRollIcon.png ]] || Damage || 200% || 225% || 250% || 275% || 300% | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
| [[File: StylishRollIcon.png ]] || Damage || 102% || 104% || 106% || 108% || 110% | | [[File: StylishRollIcon.png ]] || Damage || 102% || 104% || 106% || 108% || 110% | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:RangedAttackRareMasteryIcon.png]] || R-ATK || +30 || +32 || +34 || +36 || +38 || +40 || +42 || +44 || +46 || +50 | | [[File:RangedAttackRareMasteryIcon.png]] || R-ATK || +30 || +32 || +34 || +36 || +38 || +40 || +42 || +44 || +46 || +50 | ||
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− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File: DiveRollIcon.png ]] || - || - | | [[File: DiveRollIcon.png ]] || - || - | ||
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|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:DiveRollShootIcon.png]] || Duration || 0.05s || 0.09s || 0.11s || 0.13s || 0.014s || 0.15s || 0.16s || 0.17s || 0.18s || 0.20s | | [[File:DiveRollShootIcon.png]] || Duration || 0.05s || 0.09s || 0.11s || 0.13s || 0.014s || 0.15s || 0.16s || 0.17s || 0.18s || 0.20s | ||
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− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:DiveRollShootIcon.png]] || - || - | | [[File:DiveRollShootIcon.png]] || - || - | ||
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− | ! Icon !! width=" | + | ! Icon !! width="92px" | Level !! width="36px" | 1 |
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:DiveRollShootIcon.png]] || - || - | | [[File:DiveRollShootIcon.png]] || - || - |
Revision as of 03:20, 7 November 2016
Combines high rate of fire and high maneuverability using ranged weapons for close range combat.
Class Weapon Overview
Skill Tree Overview
Skills
HP Up 1
Increases maximum HP.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Max HP | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Up 1, 2, 3
Increases R-ATK.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
R-ATK Up 1 R-ATK |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-ATK Up 2 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | |
R-ATK Up 3 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
DEX Up 1, 2
Increases DEX.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
DEX Up 1 DEX |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
DEX Up 2 DEX |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
R-DEF Up 1, 2
Increases R-DEF.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
R-DEF Up 1 R-DEF |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-DEF Up 2 R-DEF |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Twin Machinegun Gear
Landing hits fill the gear gauge, which increases damage dealt.
Icon | Level | 1 | Damage | ||
---|---|---|---|---|---|
1/3 Gear | 2/3 Gear | Full Gear | |||
- | - | 105% | 110% | 130% |
Chain Trigger
ACTIVE SKILL
After activating the skill, the next normal attack will initiate a chain. Once the chain starts, regular attacks and uncharged technics will raise the chain hits, and the next PA or charged technic you use will cause a Chain Finish, having its damaged increased based on the number of hits in the chain.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Duration | 30s | ||||||||||
Cooldown | 150s | 140s | 130s | 120s | 110s | 100s | 90s | 80s | 70s | 60s | |
Chain hits | |||||||||||
1-8 | 9-18 | 19-28 | 29-38 | 39-48 | 49-58 | 59-68 | 69-78 | 79-88 | 89-98 | 99+ | |
Damage multiplier | |||||||||||
150% | 200% | 300% | 320% | 340% | 360% | 380% | 400% | 425% | 450% | 500% | |
Time until Chain stops | |||||||||||
6s | 5s | 4s | 4s | 3.5s | 3.25s | 3s | 2.75s | 2.5s | 2.25s | 2s |
Notes:
- If the enemy part in which the chain trigger was used is broken, the chain is cancelled.
- Although you can only activate this skill while having a TMG equipped, you can increase the number of hits with any weapon, and activate the Chain Finish with any PA of any weapon.
- Allies in the party can contribute to the chain with attacks, techs and PAs.
- Once you use a PA, you have a grace period of ~3 seconds in which all PAs will benefit from the Chain Finish bonus.
- Vol Graptor and Banish Arrow do not benefit from Chain Finish.
Twice Chain
When equipped with twin machineguns, attacking will accumulate chain twice as quickly.
Icon | Level | 1 |
---|---|---|
- | - |
Chain Finish
Increases the damage of a chain finish.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 101% | 102% | 104% | 106% | 109% | 112% | 115% | 120% | 130% | 135% |
Chain Finish Bonus
When a chain finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.
Icon | Level | 1 | Cooldown Reduction |
---|---|---|---|
- | - | 0.25 * number of hits |
Showtime
ACTIVE SKILL
Twin machinegun only skill
Increases the accumulation rate of enemy hate and weapon gear.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Hate | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 400% | |
Gear | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | |
Duration | 45s | ||||||||||
Cooldown | 60s |
High Time
MAIN CLASS ONLY
During Showtime, a damage bonus will be accumulated. Taking damage will reset the bonus.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Increase per Second | 1.0% | 1.5% | 2.0% | 3.0% | ||
Damage Increase Limit | +10% | +15% | +20% | |||
Time to Reach Limit | 10s | 7s | 5s | 8s | 7s |
Showtime Star
During Showtime, increases max PP while equipped with twin machineguns.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Max PP | +25 | +30 | +35 | +40 | +50 |
Toughness Time
During Showtime, reduces the amount of gear lost on hit. Only takes effect if Twin Machinegun Gear is learned.
Icon | Level | 1 |
---|---|---|
Gear Loss | 0% |
One More Time
If damage was not taken during Showtime, Showtime will be reactivated once.
Icon | Level | 1 |
---|---|---|
- | - |
Zero Range Advance 1, 2
Increases the damage of close ranged shooting attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Shooting Damage | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% |
Zero Range Critical
Increases the critical rate of close ranged shooting attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Critical Rate | +20% | +25% | +32% | +40% | +50% |
Perfect Keeper
Increases damage dealt when HP is over 75%.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120% | |
HP Threshold | 75% |
Aerial Advance
Increases damage dealt against airborne enemies.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 102% | 104% | 106% | 108% | 110% | 112% | 114% | 116% | 118% | 120% |
Automate Deadline
When HP drops below 25%, a mate will be automatically used.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Activation Rate | 20% | 24% | 28% | 32% | 36% | 42% | 47% | 62% | 80% | 100% |
Attack PP Restorate
Increases the PP restore rate of normal attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Restore Rate | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% |
Twin Machinegun Mastery
MAIN CLASS ONLY
When equipped with twin machineguns, PP regeneration on hit and critical damage is increased.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Critical Damage | 101% | 102% | 103% | 104% | 105% | |
PP Gain | +0.20 | +0.40 | +0.60 | +0.80 | +1.00 |
Twin Machinegun Arts Short Charge
MAIN CLASS ONLY
When equipped with twin machineguns, linking a PA or a technic to a different chargeable PA will reduce the charge time to zero.
Icon | Level | 1 |
---|---|---|
- | - |
Stylish Roll Up
Increases damage dealt during a Stylish Roll.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Damage | 150% | 160% | 170% | 180% | 200% |
Stylish Roll Arts
During a Stylish Roll, pressing the PA button will unleash a more powerful attack.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Damage | 200% | 225% | 250% | 275% | 300% | |
Consumed PP | 10 |
Stylish Roll Just Attack Bonus
Increases the damage of a Just Attack after a Stylish Roll.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Damage | 102% | 104% | 106% | 108% | 110% |
Rare Mastery Gunner
MAIN CLASS ONLY
Increases R-ATK when equipped with a weapon with a rarity of ★10 or greater.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
R-ATK | +30 | +32 | +34 | +36 | +38 | +40 | +42 | +44 | +46 | +50 |
Dive Roll
INNATE SKILL
It's a dive roll, what else is there to say?
Icon | Level | 1 |
---|---|---|
- | - |
Dive Roll Advance
Extends the invulnerability duration of Dive Roll.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Duration | 0.05s | 0.09s | 0.11s | 0.13s | 0.014s | 0.15s | 0.16s | 0.17s | 0.18s | 0.20s |
Dive Roll Shoot
Allows for an attack to be made during a Dive Roll.
Icon | Level | 1 |
---|---|---|
- | - |
Just Reversal
INNATE SKILL
After being blown away and downed, pressing the Jump key allows for a recovery action.
Icon | Level | 1 |
---|---|---|
- | - |