Difference between revisions of "Gunner (PSO2)"
(added missing icon and some more info on chain trigger) |
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:Hpupskillicon.png]] || Max HP || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | + | | [[File:Hpupskillicon.png|link=|38px]] || Max HP || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 |
|} | |} | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="3" | [[File: RAtkUp.png]] || R-ATK Up 1<br>R-ATK || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | + | | rowspan="3" | [[File:RAtkUp.png|link=|38px]] || R-ATK Up 1<br>R-ATK || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 |
|-style="text-align:center" | |-style="text-align:center" | ||
| R-ATK Up 2<br>R-ATK || +4 || +9 || +14 || +19 || +25 || +31 || +39 || +50 || +62 || +75 | | R-ATK Up 2<br>R-ATK || +4 || +9 || +14 || +19 || +25 || +31 || +39 || +50 || +62 || +75 | ||
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<div id="dexup"> | <div id="dexup"> | ||
− | |||
==== DEX Up 1, 2 ==== | ==== DEX Up 1, 2 ==== | ||
</div> | </div> | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="2" | [[File: | + | | rowspan="2" | [[File:dexupskillicon.png|link=|38px]] || DEX Up 1<br>DEX || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 |
|-style="text-align:center" | |-style="text-align:center" | ||
| DEX Up 2<br>DEX || +4 || +9 || +14 || +19 || +25 || +31 || +39 || +50 || +62 || +75 | | DEX Up 2<br>DEX || +4 || +9 || +14 || +19 || +25 || +31 || +39 || +50 || +62 || +75 | ||
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<div id="rdefup"> | <div id="rdefup"> | ||
− | |||
==== R-DEF Up 1, 2 ==== | ==== R-DEF Up 1, 2 ==== | ||
</div> | </div> | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="2" | [[File: RDefUp.png ]] || R-DEF Up 1<br>R-DEF || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | + | | rowspan="2" | [[File:RDefUp.png|link=|38px]] || R-DEF Up 1<br>R-DEF || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 |
|-style="text-align:center" | |-style="text-align:center" | ||
| R-DEF Up 2<br>R-DEF || +4 || +9 || +14 || +19 || +25 || +31 || +39 || +50 || +62 || +75 | | R-DEF Up 2<br>R-DEF || +4 || +9 || +14 || +19 || +25 || +31 || +39 || +50 || +62 || +75 | ||
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<div id="tmggear"> | <div id="tmggear"> | ||
− | |||
==== Twin Machinegun Gear ==== | ==== Twin Machinegun Gear ==== | ||
</div> | </div> | ||
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{| class="wikitable" | {| class="wikitable" | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! Level !! 1 | + | ! rowspan="2"| Icon !! rowspan="2"| Level !! rowspan="2"| 1 !! colspan="3" | Damage |
+ | |-style="text-align:center" | ||
+ | ! 1/3 Gear !! 2/3 Gear !! Full Gear | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File: TwinMachineGunGearIcon.png]] || - || - | + | | [[File:TwinMachineGunGearIcon.png|link=|38px]] || - || - || 105% || 110% || 130% |
+ | |- | ||
|} | |} | ||
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</div> | </div> | ||
ACTIVE SKILL<br> | ACTIVE SKILL<br> | ||
− | After activating the skill, the next normal attack will initiate a chain. | + | After activating the skill, the next normal attack will initiate a chain. Once the chain starts, regular attacks will raise the chain hits, and the next PA you use will cause a Chain Finish, having its damaged increased based on the number of hits in the chain. |
{| class="wikitable" | {| class="wikitable" | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan=" | + | | rowspan="8" | [[File:ChainTriggerIcon.png|link=|38px]] || Duration || colspan="10" | 30s |
+ | |-style="text-align:center" | ||
+ | | Cooldown || 150s || 140s || 130s || 120s || 110s || 100s || 90s || 80s || 70s || 60s | ||
+ | |-style="text-align:center" | ||
+ | ! colspan="11" | Chain hits | ||
+ | |-style="text-align:center" | ||
+ | | 1-8 || 9-18 || 19-28 || 29-38 || 39-48 || 49-58 || 59-68 || 69-78 || 79-88 || 89-98 || 99+ | ||
+ | |-style="text-align:center" | ||
+ | ! colspan="11" | Damage multiplier | ||
+ | |-style="text-align:center" | ||
+ | | 150% || 200% || 300% || 320% || 340% || 360% || 380% || 400% || 425% || 450% || 500% | ||
+ | |-style="text-align:center" | ||
+ | ! colspan="11" | Time until Chain stops | ||
+ | |-style="text-align:center" | ||
+ | | 6s || 5s || 4s || 4s || 3.5s || 3.25s || 3s || 2.75s || 2.5s || 2.25s || 2s | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | |||
|} | |} | ||
+ | |||
+ | Notes: | ||
+ | * If the enemy part in which the chain trigger was used is broken, the chain is cancelled. | ||
+ | * Although you can only activate this skill while having a TMG equipped, you can increase the number of hits with any weapon, and activate the Chain Finish with any PA of any weapon. | ||
+ | * Allies in the party can contribute to the chain with attacks, techs and PAs. | ||
+ | * Once you use a PA, you have a grace period of ~3 seconds in which all PAs will benefit from the Chain Finish bonus. | ||
+ | * {{icons|PA}}{{icons|Partizans}} Vol Graptor and {{icons|PA}}{{icons|Bullet Bows}} Banish Arrow do not benefit from Chain Finish. | ||
<div id="twicechain"> | <div id="twicechain"> | ||
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! Icon !! Level !! 1 | ! Icon !! Level !! 1 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:TwiceChainIcon.png]] || - || - | + | | [[File:TwiceChainIcon.png|link=|38px]] || - || - |
|} | |} | ||
<div id="chainfinish"> | <div id="chainfinish"> | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:ChainFinishIcon.png]] || Damage || 101% || 102% || 104% || 106% || 109% || 112% || 115% || 120% || 130% || 135% | + | | [[File:ChainFinishIcon.png|link=|38px]] || Damage || 101% || 102% || 104% || 106% || 109% || 112% || 115% || 120% || 130% || 135% |
|} | |} | ||
<div id="chainfinishbonus"> | <div id="chainfinishbonus"> | ||
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{| class="wikitable" | {| class="wikitable" | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! Level !! 1 | + | ! Icon !! Level !! 1 !! Cooldown Reduction |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File: ChainFinishBonusIcon.png ]] || - || - | + | | [[File:ChainFinishBonusIcon.png|link=|38px]] || - || - || 0.25 * number of hits |
|} | |} | ||
<div id="showtime"> | <div id="showtime"> | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="4" | | + | | rowspan="4" | [[File:ShowtimeIcon.png|link=|38px]] || Hate || 200% || 220% || 240% || 260% || 280% || 300% || 320% || 340% || 360% || 400% |
|-style="text-align:center" | |-style="text-align:center" | ||
| Gear || 110% || 120% || 130% || 140% || 150% || 160% || 170% || 180% || 190% || 200% | | Gear || 110% || 120% || 130% || 140% || 150% || 160% || 170% || 180% || 190% || 200% | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="3" | [[File: ShowtimeIcon.png ]] || Damage Increase per Second || 1.0% || 1.5% || colspan="2" | 2.0% || 3.0% | + | | rowspan="3" | [[File:ShowtimeIcon.png|link=|38px]] || Damage Increase per Second || 1.0% || 1.5% || colspan="2" | 2.0% || 3.0% |
|-style="text-align:center" | |-style="text-align:center" | ||
| Damage Increase Limit || colspan="3" | +10% || +15% || +20% | | Damage Increase Limit || colspan="3" | +10% || +15% || +20% | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:ShowtimeStarIcon.png]] || Max PP || +25 || +30 || +35 || +40 || +50 | + | | [[File:ShowtimeStarIcon.png|link=|38px]] || Max PP || +25 || +30 || +35 || +40 || +50 |
|} | |} | ||
<div id="toughtime"> | <div id="toughtime"> |
Revision as of 02:21, 7 November 2016
Combines high rate of fire and high maneuverability using ranged weapons for close range combat.
Class Weapon Overview
Skill Tree Overview
Skills
HP Up 1
Increases maximum HP.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Max HP | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Up 1, 2, 3
Increases R-ATK.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
R-ATK Up 1 R-ATK |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Up 2 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | |
R-ATK Up 3 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
DEX Up 1, 2
Increases DEX.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
DEX Up 1 DEX |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
DEX Up 2 DEX |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
R-DEF Up 1, 2
Increases R-DEF.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
R-DEF Up 1 R-DEF |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-DEF Up 2 R-DEF |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Twin Machinegun Gear
Landing hits fill the gear gauge, which increases damage dealt.
Icon | Level | 1 | Damage | ||
---|---|---|---|---|---|
1/3 Gear | 2/3 Gear | Full Gear | |||
![]() |
- | - | 105% | 110% | 130% |
Chain Trigger
ACTIVE SKILL
After activating the skill, the next normal attack will initiate a chain. Once the chain starts, regular attacks will raise the chain hits, and the next PA you use will cause a Chain Finish, having its damaged increased based on the number of hits in the chain.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Duration | 30s | |||||||||
Cooldown | 150s | 140s | 130s | 120s | 110s | 100s | 90s | 80s | 70s | 60s | |
Chain hits | |||||||||||
1-8 | 9-18 | 19-28 | 29-38 | 39-48 | 49-58 | 59-68 | 69-78 | 79-88 | 89-98 | 99+ | |
Damage multiplier | |||||||||||
150% | 200% | 300% | 320% | 340% | 360% | 380% | 400% | 425% | 450% | 500% | |
Time until Chain stops | |||||||||||
6s | 5s | 4s | 4s | 3.5s | 3.25s | 3s | 2.75s | 2.5s | 2.25s | 2s |
Notes:
- If the enemy part in which the chain trigger was used is broken, the chain is cancelled.
- Although you can only activate this skill while having a TMG equipped, you can increase the number of hits with any weapon, and activate the Chain Finish with any PA of any weapon.
- Allies in the party can contribute to the chain with attacks, techs and PAs.
- Once you use a PA, you have a grace period of ~3 seconds in which all PAs will benefit from the Chain Finish bonus.
Vol Graptor and
Banish Arrow do not benefit from Chain Finish.
Twice Chain
When equipped with twin machineguns, attacking will accumulate chain twice as quickly.
Icon | Level | 1 |
---|---|---|
![]() |
- | - |
Chain Finish
Increases the damage of a chain finish.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Damage | 101% | 102% | 104% | 106% | 109% | 112% | 115% | 120% | 130% | 135% |
Chain Finish Bonus
When a chain finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.
Icon | Level | 1 | Cooldown Reduction |
---|---|---|---|
![]() |
- | - | 0.25 * number of hits |
Showtime
ACTIVE SKILL
Twin machinegun only skill
Increases the accumulation rate of enemy hate and weapon gear.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Hate | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 400% |
Gear | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | |
Duration | 45s | ||||||||||
Cooldown | 60s |
High Time
MAIN CLASS ONLY
During Showtime, a damage bonus will be accumulated. Taking damage will reset the bonus.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
![]() |
Damage Increase per Second | 1.0% | 1.5% | 2.0% | 3.0% | |
Damage Increase Limit | +10% | +15% | +20% | |||
Time to Reach Limit | 10s | 7s | 5s | 8s | 7s |
Showtime Star
During Showtime, increases max PP while equipped with twin machineguns.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
![]() |
Max PP | +25 | +30 | +35 | +40 | +50 |
Toughness Time
During Showtime, reduces the amount of gear lost on hit. Only takes effect if Twin Machinegun Gear is learned.
Icon | Level | 1 |
---|---|---|
![]() |
Gear Loss | 0% |
One More Time
If damage was not taken during Showtime, Showtime will be reactivated once.
Icon | Level | 1 |
---|---|---|
![]() |
- | - |
Zero Range Advance 1, 2
Increases damage of close ranged shooting attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Shooting Damage | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% |
Zero Range Critical
Increases the critical rate of close ranged shooting attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
![]() |
Critical Rate | +20% | +25% | +32% | +40% | +50% |