Difference between revisions of "Gunner (PSO2)"
(added missing icon and some more info on chain trigger) |
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:Hpupskillicon.png]] || Max HP || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | + | | [[File:Hpupskillicon.png|link=|38px]] || Max HP || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 |
|} | |} | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="3" | [[File: RAtkUp.png]] || R-ATK Up 1<br>R-ATK || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | + | | rowspan="3" | [[File:RAtkUp.png|link=|38px]] || R-ATK Up 1<br>R-ATK || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 |
|-style="text-align:center" | |-style="text-align:center" | ||
| R-ATK Up 2<br>R-ATK || +4 || +9 || +14 || +19 || +25 || +31 || +39 || +50 || +62 || +75 | | R-ATK Up 2<br>R-ATK || +4 || +9 || +14 || +19 || +25 || +31 || +39 || +50 || +62 || +75 | ||
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<div id="dexup"> | <div id="dexup"> | ||
− | |||
==== DEX Up 1, 2 ==== | ==== DEX Up 1, 2 ==== | ||
</div> | </div> | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="2" | [[File: | + | | rowspan="2" | [[File:dexupskillicon.png|link=|38px]] || DEX Up 1<br>DEX || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 |
|-style="text-align:center" | |-style="text-align:center" | ||
| DEX Up 2<br>DEX || +4 || +9 || +14 || +19 || +25 || +31 || +39 || +50 || +62 || +75 | | DEX Up 2<br>DEX || +4 || +9 || +14 || +19 || +25 || +31 || +39 || +50 || +62 || +75 | ||
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<div id="rdefup"> | <div id="rdefup"> | ||
− | |||
==== R-DEF Up 1, 2 ==== | ==== R-DEF Up 1, 2 ==== | ||
</div> | </div> | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="2" | [[File: RDefUp.png ]] || R-DEF Up 1<br>R-DEF || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 | + | | rowspan="2" | [[File:RDefUp.png|link=|38px]] || R-DEF Up 1<br>R-DEF || +3 || +6 || +10 || +14 || +18 || +23 || +28 || +34 || +40 || +50 |
|-style="text-align:center" | |-style="text-align:center" | ||
| R-DEF Up 2<br>R-DEF || +4 || +9 || +14 || +19 || +25 || +31 || +39 || +50 || +62 || +75 | | R-DEF Up 2<br>R-DEF || +4 || +9 || +14 || +19 || +25 || +31 || +39 || +50 || +62 || +75 | ||
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<div id="tmggear"> | <div id="tmggear"> | ||
− | |||
==== Twin Machinegun Gear ==== | ==== Twin Machinegun Gear ==== | ||
</div> | </div> | ||
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{| class="wikitable" | {| class="wikitable" | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! Level !! 1 | + | ! rowspan="2"| Icon !! rowspan="2"| Level !! rowspan="2"| 1 !! colspan="3" | Damage |
+ | |-style="text-align:center" | ||
+ | ! 1/3 Gear !! 2/3 Gear !! Full Gear | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File: TwinMachineGunGearIcon.png]] || - || - | + | | [[File:TwinMachineGunGearIcon.png|link=|38px]] || - || - || 105% || 110% || 130% |
+ | |- | ||
|} | |} | ||
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</div> | </div> | ||
ACTIVE SKILL<br> | ACTIVE SKILL<br> | ||
− | After activating the skill, the next normal attack will initiate a chain. | + | After activating the skill, the next normal attack will initiate a chain. Once the chain starts, regular attacks will raise the chain hits, and the next PA you use will cause a Chain Finish, having its damaged increased based on the number of hits in the chain. |
{| class="wikitable" | {| class="wikitable" | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan=" | + | | rowspan="8" | [[File:ChainTriggerIcon.png|link=|38px]] || Duration || colspan="10" | 30s |
+ | |-style="text-align:center" | ||
+ | | Cooldown || 150s || 140s || 130s || 120s || 110s || 100s || 90s || 80s || 70s || 60s | ||
+ | |-style="text-align:center" | ||
+ | ! colspan="11" | Chain hits | ||
+ | |-style="text-align:center" | ||
+ | | 1-8 || 9-18 || 19-28 || 29-38 || 39-48 || 49-58 || 59-68 || 69-78 || 79-88 || 89-98 || 99+ | ||
+ | |-style="text-align:center" | ||
+ | ! colspan="11" | Damage multiplier | ||
+ | |-style="text-align:center" | ||
+ | | 150% || 200% || 300% || 320% || 340% || 360% || 380% || 400% || 425% || 450% || 500% | ||
+ | |-style="text-align:center" | ||
+ | ! colspan="11" | Time until Chain stops | ||
+ | |-style="text-align:center" | ||
+ | | 6s || 5s || 4s || 4s || 3.5s || 3.25s || 3s || 2.75s || 2.5s || 2.25s || 2s | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | |||
|} | |} | ||
+ | |||
+ | Notes: | ||
+ | * If the enemy part in which the chain trigger was used is broken, the chain is cancelled. | ||
+ | * Although you can only activate this skill while having a TMG equipped, you can increase the number of hits with any weapon, and activate the Chain Finish with any PA of any weapon. | ||
+ | * Allies in the party can contribute to the chain with attacks, techs and PAs. | ||
+ | * Once you use a PA, you have a grace period of ~3 seconds in which all PAs will benefit from the Chain Finish bonus. | ||
+ | * {{icons|PA}}{{icons|Partizans}} Vol Graptor and {{icons|PA}}{{icons|Bullet Bows}} Banish Arrow do not benefit from Chain Finish. | ||
<div id="twicechain"> | <div id="twicechain"> | ||
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! Icon !! Level !! 1 | ! Icon !! Level !! 1 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:TwiceChainIcon.png]] || - || - | + | | [[File:TwiceChainIcon.png|link=|38px]] || - || - |
|} | |} | ||
<div id="chainfinish"> | <div id="chainfinish"> | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:ChainFinishIcon.png]] || Damage || 101% || 102% || 104% || 106% || 109% || 112% || 115% || 120% || 130% || 135% | + | | [[File:ChainFinishIcon.png|link=|38px]] || Damage || 101% || 102% || 104% || 106% || 109% || 112% || 115% || 120% || 130% || 135% |
|} | |} | ||
<div id="chainfinishbonus"> | <div id="chainfinishbonus"> | ||
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{| class="wikitable" | {| class="wikitable" | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | ! Icon !! Level !! 1 | + | ! Icon !! Level !! 1 !! Cooldown Reduction |
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File: ChainFinishBonusIcon.png ]] || - || - | + | | [[File:ChainFinishBonusIcon.png|link=|38px]] || - || - || 0.25 * number of hits |
|} | |} | ||
<div id="showtime"> | <div id="showtime"> | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="4" | | + | | rowspan="4" | [[File:ShowtimeIcon.png|link=|38px]] || Hate || 200% || 220% || 240% || 260% || 280% || 300% || 320% || 340% || 360% || 400% |
|-style="text-align:center" | |-style="text-align:center" | ||
| Gear || 110% || 120% || 130% || 140% || 150% || 160% || 170% || 180% || 190% || 200% | | Gear || 110% || 120% || 130% || 140% || 150% || 160% || 170% || 180% || 190% || 200% | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | rowspan="3" | [[File: ShowtimeIcon.png ]] || Damage Increase per Second || 1.0% || 1.5% || colspan="2" | 2.0% || 3.0% | + | | rowspan="3" | [[File:ShowtimeIcon.png|link=|38px]] || Damage Increase per Second || 1.0% || 1.5% || colspan="2" | 2.0% || 3.0% |
|-style="text-align:center" | |-style="text-align:center" | ||
| Damage Increase Limit || colspan="3" | +10% || +15% || +20% | | Damage Increase Limit || colspan="3" | +10% || +15% || +20% | ||
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! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 | ||
|-style="text-align:center" | |-style="text-align:center" | ||
− | | [[File:ShowtimeStarIcon.png]] || Max PP || +25 || +30 || +35 || +40 || +50 | + | | [[File:ShowtimeStarIcon.png|link=|38px]] || Max PP || +25 || +30 || +35 || +40 || +50 |
|} | |} | ||
<div id="toughtime"> | <div id="toughtime"> |
Revision as of 02:21, 7 November 2016
Combines high rate of fire and high maneuverability using ranged weapons for close range combat.
Class Weapon Overview
Skill Tree Overview
Skills
HP Up 1
Increases maximum HP.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Max HP | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Up 1, 2, 3
Increases R-ATK.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
R-ATK Up 1 R-ATK |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-ATK Up 2 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | |
R-ATK Up 3 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
DEX Up 1, 2
Increases DEX.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
DEX Up 1 DEX |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
DEX Up 2 DEX |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
R-DEF Up 1, 2
Increases R-DEF.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
R-DEF Up 1 R-DEF |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
R-DEF Up 2 R-DEF |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Twin Machinegun Gear
Landing hits fill the gear gauge, which increases damage dealt.
Icon | Level | 1 | Damage | ||
---|---|---|---|---|---|
1/3 Gear | 2/3 Gear | Full Gear | |||
- | - | 105% | 110% | 130% |
Chain Trigger
ACTIVE SKILL
After activating the skill, the next normal attack will initiate a chain. Once the chain starts, regular attacks will raise the chain hits, and the next PA you use will cause a Chain Finish, having its damaged increased based on the number of hits in the chain.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Duration | 30s | ||||||||||
Cooldown | 150s | 140s | 130s | 120s | 110s | 100s | 90s | 80s | 70s | 60s | |
Chain hits | |||||||||||
1-8 | 9-18 | 19-28 | 29-38 | 39-48 | 49-58 | 59-68 | 69-78 | 79-88 | 89-98 | 99+ | |
Damage multiplier | |||||||||||
150% | 200% | 300% | 320% | 340% | 360% | 380% | 400% | 425% | 450% | 500% | |
Time until Chain stops | |||||||||||
6s | 5s | 4s | 4s | 3.5s | 3.25s | 3s | 2.75s | 2.5s | 2.25s | 2s |
Notes:
- If the enemy part in which the chain trigger was used is broken, the chain is cancelled.
- Although you can only activate this skill while having a TMG equipped, you can increase the number of hits with any weapon, and activate the Chain Finish with any PA of any weapon.
- Allies in the party can contribute to the chain with attacks, techs and PAs.
- Once you use a PA, you have a grace period of ~3 seconds in which all PAs will benefit from the Chain Finish bonus.
- Vol Graptor and Banish Arrow do not benefit from Chain Finish.
Twice Chain
When equipped with twin machineguns, attacking will accumulate chain twice as quickly.
Icon | Level | 1 |
---|---|---|
- | - |
Chain Finish
Increases the damage of a chain finish.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage | 101% | 102% | 104% | 106% | 109% | 112% | 115% | 120% | 130% | 135% |
Chain Finish Bonus
When a chain finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.
Icon | Level | 1 | Cooldown Reduction |
---|---|---|---|
- | - | 0.25 * number of hits |
Showtime
ACTIVE SKILL
Twin machinegun only skill
Increases the accumulation rate of enemy hate and weapon gear.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Hate | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 400% | |
Gear | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | |
Duration | 45s | ||||||||||
Cooldown | 60s |
High Time
MAIN CLASS ONLY
During Showtime, a damage bonus will be accumulated. Taking damage will reset the bonus.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Damage Increase per Second | 1.0% | 1.5% | 2.0% | 3.0% | ||
Damage Increase Limit | +10% | +15% | +20% | |||
Time to Reach Limit | 10s | 7s | 5s | 8s | 7s |
Showtime Star
During Showtime, increases max PP while equipped with twin machineguns.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Max PP | +25 | +30 | +35 | +40 | +50 |
Toughness Time
During Showtime, reduces the amount of gear lost on hit. Only takes effect if Twin Machinegun Gear is learned.
Icon | Level | 1 |
---|---|---|
Gear Loss | 0% |
One More Time
If damage was not taken during Showtime, Showtime will be reactivated once.
Icon | Level | 1 |
---|---|---|
- | - |
Zero Range Advance 1, 2
Increases damage of close ranged shooting attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Shooting Damage | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% |
Zero Range Critical
Increases the critical rate of close ranged shooting attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Critical Rate | +20% | +25% | +32% | +40% | +50% |