Difference between revisions of "Gunner (PSO2)"
Line 10: | Line 10: | ||
[[File:gunnertree.jpg|760px]] | [[File:gunnertree.jpg|760px]] | ||
{| style="width: 760px" class="wikitable" | {| style="width: 760px" class="wikitable" | ||
− | |-style="text-align:center" | + | |-style="text-align:center;width: 127px" |
| [[#ratkup|R-ATK Up 1]] || || [[#dexup|DEX Up 1]] || [[#rdefup|R-DEF Up 1]] || [[#raregunner|Rare Mastery Gunner]] || [[#droll|Dive Roll]] | | [[#ratkup|R-ATK Up 1]] || || [[#dexup|DEX Up 1]] || [[#rdefup|R-DEF Up 1]] || [[#raregunner|Rare Mastery Gunner]] || [[#droll|Dive Roll]] | ||
− | |-style="text-align:center" | + | |-style="text-align:center;width: 127px" |
| || [[#ratkup|R-ATK Up 2]] || [[#dexup|DEX Up 2]] || [[#rdefup|R-DEF Up 2]] || [[#tmgmaster|Twin Machinegun Mastery]] || [[#drolladv|Dive Roll Advance]] | | || [[#ratkup|R-ATK Up 2]] || [[#dexup|DEX Up 2]] || [[#rdefup|R-DEF Up 2]] || [[#tmgmaster|Twin Machinegun Mastery]] || [[#drolladv|Dive Roll Advance]] | ||
− | |-style="text-align:center" | + | |-style="text-align:center;width: 127px" |
| || [[#ratkup|R-ATK Up 3]] || [[#hpup|HP Up 1]] || || [[#tmgarts|Twin Machinegun Arts Short Charge]] || [[#drollshoot|Dive Roll Shoot]] | | || [[#ratkup|R-ATK Up 3]] || [[#hpup|HP Up 1]] || || [[#tmgarts|Twin Machinegun Arts Short Charge]] || [[#drollshoot|Dive Roll Shoot]] | ||
− | |-style="text-align:center" | + | |-style="text-align:center;width: 127px" |
| || [[#tmggear|Twin Machinegun Gear]] || || || || [[#jreversal|Just Reversal]] | | || [[#tmggear|Twin Machinegun Gear]] || || || || [[#jreversal|Just Reversal]] | ||
− | |-style="text-align:center" | + | |-style="text-align:center;width: 127px" |
| || [[#aerialadv|Aerial Advance]] || [[#autodead|Automate Deadline]] || [[#showtime|Showtime]] || [[#chaintrigger|Chain Trigger]] || | | || [[#aerialadv|Aerial Advance]] || [[#autodead|Automate Deadline]] || [[#showtime|Showtime]] || [[#chaintrigger|Chain Trigger]] || | ||
− | |-style="text-align:center" | + | |-style="text-align:center;width: 127px" |
| [[#zra|Zero Range Advance 1]] || || || [[#showtimestar|Showtime Star]] || [[#chainfinish|Chain Finish]] || [[#chainfinishbonus|Chain Finish Bonus]] | | [[#zra|Zero Range Advance 1]] || || || [[#showtimestar|Showtime Star]] || [[#chainfinish|Chain Finish]] || [[#chainfinishbonus|Chain Finish Bonus]] | ||
− | |-style="text-align:center" | + | |-style="text-align:center;width: 127px" |
| || || [[#onemoretime|One More Time]] || [[#toughtime|Toughness Time]] || [[#twicechain|Twice Chain]] || [[#srollup|Stylish Roll Up]] | | || || [[#onemoretime|One More Time]] || [[#toughtime|Toughness Time]] || [[#twicechain|Twice Chain]] || [[#srollup|Stylish Roll Up]] | ||
− | |-style="text-align:center" | + | |-style="text-align:center;width: 127px" |
| || || || [[#hightime|High Time]] || || [[#srollarts|Stylish Roll Arts]] | | || || || [[#hightime|High Time]] || || [[#srollarts|Stylish Roll Arts]] | ||
− | |-style="text-align:center" | + | |-style="text-align:center;width: 127px" |
| [[#zra|Zero Range Advance 2]] || [[#zrcrit|Zero Range Critical]] || [[#attackpp|Attack PP Restorate]] || [[#pk|Perfect Keeper]] || || [[#srolljab|Stylish Roll Just Attack Bonus]] | | [[#zra|Zero Range Advance 2]] || [[#zrcrit|Zero Range Critical]] || [[#attackpp|Attack PP Restorate]] || [[#pk|Perfect Keeper]] || || [[#srolljab|Stylish Roll Just Attack Bonus]] | ||
|} | |} |
Revision as of 00:27, 7 November 2016
Combines high rate of fire and high maneuverability using ranged weapons for close range combat.
Class Weapon Overview
Skill Tree Overview
Skills
HP Up 1
Increases maximum HP.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Max HP | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Up 1, 2, 3
Increases R-ATK.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | R-ATK Up 1 R-ATK |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Up 2 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | |
R-ATK Up 3 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
DEX Up 1, 2
Increases DEX.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | DEX Up 1 DEX |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
DEX Up 2 DEX |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
R-DEF Up 1, 2
Increases R-DEF.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | R-DEF Up 1 R-DEF |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-DEF Up 2 R-DEF |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Twin Machinegun Gear
Landing hits fill the gear gauge, which increases damage dealt.
Icon | Level | 1 |
---|---|---|
ICON HERE | - | - |
Chain Trigger
ACTIVE SKILL
After activating the skill, the next normal attack will initiate a chain.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Duration | 30s | |||||||||
Cooldown | 150s | 140s | 130s | 120s | 110s | 100s | 90s | 80s | 70s | 60s |
Twice Chain
When equipped with twin machineguns, attacking will accumulate chain twice as quickly.
Icon | Level | 1 |
---|---|---|
ICON HERE | - | - |
Chain Finish
Increases the damage of a chain finish.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Damage | 101% | 102% | 104% | 106% | 109% | 112% | 115% | 120% | 130% | 135% |
Chain Finish Bonus
When a chain finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.
Icon | Level | 1 |
---|---|---|
ICON HERE | - | - |
Showtime
ACTIVE SKILL
Twin machinegun only skill
Increases the accumulation rate of enemy hate and weapon gear.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Hate | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 400% |
Gear | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | |
Duration | 45s | ||||||||||
Cooldown | 60s |
High Time
MAIN CLASS ONLY
During showtime, a damage bonus will be accumulated. Taking damage will reset the bonus.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
ICON HERE | Damage Increase per Second | 1.0% | 1.5% | 2.0% | 3.0% | |
Damage Increase Limit | +10% | +15% | +20% | |||
Time to Reach Limit | 10s | 7s | 5s | 8s | 7s |
Showtime Star
Toughness Time
One More Time
Zero Range Advance 1, 2
Increases damage of close ranged shooting attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Shooting Damage | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% |