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Difference between revisions of "Ranger (NGS)"

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(Adding images to demostrate mechanics. These are tempoary until we can actually play NGS.)
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==Description==
 
==Description==
 
Ranger is a returning class in Phantasy Star Online 2: New Genesis.
 
Ranger is a returning class in Phantasy Star Online 2: New Genesis.
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==New Mechanic: Automatic Fire(?)==
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By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy.
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While firing in midair, you will slowly descend.
  
 
==New Mechanic: Sliding Shot==
 
==New Mechanic: Sliding Shot==
*An exclusive weapon action to the Assault Rifle that performs an evasive slide to the side while shooting at the same time.
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An exclusive weapon action to the Assault Rifle that performs an evasive slide forward, backwards, or to the sides while shooting at the same time.
 
[[File:NGS Rifle Sliding Shot.jpg|thumb|right|Using Sliding Shot to move to the left]]
 
[[File:NGS Rifle Sliding Shot.jpg|thumb|right|Using Sliding Shot to move to the left]]
  
==New Mechanic: Distance(?) Snipe==
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==New Mechanic: Distance Snipe(?)==
 
By staying a certain distance away from the target, Rifle attacks gain additional damage. A shine effect is added to bullet impacts when this is active.
 
By staying a certain distance away from the target, Rifle attacks gain additional damage. A shine effect is added to bullet impacts when this is active.
[[File:NGS Rifle RangeCheck.jpg|thumb|right|Automatic fire and Distance(?) Snipe in action]]
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[[File:NGS Rifle RangeCheck.jpg|thumb|right|Automatic fire and Distance Snipe(?) in action]]

Revision as of 15:13, 11 October 2020

Description

Ranger is a returning class in Phantasy Star Online 2: New Genesis.

New Mechanic: Automatic Fire(?)

By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy.

While firing in midair, you will slowly descend.

New Mechanic: Sliding Shot

An exclusive weapon action to the Assault Rifle that performs an evasive slide forward, backwards, or to the sides while shooting at the same time.

Using Sliding Shot to move to the left

New Mechanic: Distance Snipe(?)

By staying a certain distance away from the target, Rifle attacks gain additional damage. A shine effect is added to bullet impacts when this is active.

Automatic fire and Distance Snipe(?) in action