Main Page

Difference between revisions of "Talk:Luster (PSO2)"

From Arks-Visiphone
Jump to navigation Jump to search
m (Sonickyle27 moved page Talk:Luster to Talk:Luster (PSO2) without leaving a redirect: Prep for NGS pages)
 
(No difference)

Latest revision as of 17:05, 7 June 2021

Prior To Release Skill Tree Overview

Luster GS Gear Step Jump First Blood Air Reversal J Reversal JA Combo Next Jump
Luster Will High Level Bonus Lu Step JA Combo
Luster Time Sub Luster GS Boost Rule Out Weapon Resist Gunslash Ability Plus Luster Mag Step
Luster Voltage Tech Arts JA Multi Bonus Killing Restorate Deband Disorder Step Roll Advance
Voltage Bonus Voltage Reset Heal Tech Arts PP High Save Amplified Assist Shifta Gauge Boost Step Attack
High Voltage Voltage Heat Up All Attack Bonus Lu Lu Weapon Bonus 1 Lu Weapon Bonus 2 Just Reversal
Non-element Complete Rest
Zandi Style Fomel Style Baran Style
Zandi Shoot Enhance Zandi Attack Enhance Fomel Shoot Enhance Fomel Attack Enhance Baran Shoot Enhance Baran Attack Advance
Move Arts V. Boost Zandi Dodge Advance Enhance Arts V. Boost Fomel JA Advance Stay Arts V. Boost Baran JG Advance
Stay Arts Slash Rise Luster Step Slide Luster Counter Extra Attack Quick Slash
Enhance Combo Slash Fall Step Slide Advance Luster Step Guard Purge Style Quick Shoot
HP Up PP Up All ATK Up All DEF Up

Prior to Release Skill Descriptions

Note: Skill descriptions are based on prior released information and are subject to changes when the content is actually released.

Exclusive Class Skills

Name SP Cost Description
Luster GS Gear 1 Gear gauge fills by hitting targets, and also fills automatically over time. Holding Normal Attack or Weapon Action consumes Gear stock and performs a powerful Enhance Attack. Main class only.
Luster Time 1 Damages the surrounding area with an attack upon activation, and increases PP recovery rate to 200% and reduces damage taken by 30% for 30 seconds. Activating the skill again will release a devastating finishing move. Normally has a 240 second cooldown, but if activated with 500 Voltage accumulated, cooldown is reduced to 120 seconds. Main class only.
Luster Voltage 1 Gain Voltage when attacks hit up to a cap of well above 500? Voltage, which increases attack power (up to 10%) and damage reduction (up to 20%) up to a benefit cap of 500 Voltage. Shifta and Deband will be applied upon accumulating 100 Voltage. Voltage will be reset after 5 seconds if no targets are hit. HP & PP will be restored depending on the amount of Voltage lost. For reference, 176 Voltage lost equates to 287 HP and 32 PP recovered. This skill is available even when Luster is used as a subclass.
Tech Arts JA Multi-Bonus 1 When Just Attacking a different PA or Technique in a combo, gain a bonus to critical rate and Voltage build rate.
Killing Restorate 10 Recover HP and PP when an enemy dies within a certain range.
Deband Disorder 10 When under the effect of Deband, gain a bonus to status effect infliction rate.
Luster Will 1 When receiving damage that would incapacitate you, gain invulnerability and HP remains at 1 for one time only. Achieving High Voltage restores the use. Main Class only.
High Level Bonus Lu 5 Gain a 5%? bonus to damage dealt by the player.
Sub Luster GS Boost 1 When a Gunslash is equipped, increases Gunslash power depending on the main class when Luster is used as a subclass. Subclass only.
Weapon Resist Rule Out 1 When a Gunslash is equipped, ignore weapon resistances of certain enemies. Main class only.
GS Affix Plus 1 When attacking with a Gunslash, the higher of S-ATK and R-ATK affixes on the weapon is referenced. Main class only.
Luster Mag 0 The sum of the equipped mag's ATK is converted into S/R/T-ATK.

Utility Skills

Name SP Cost Description
Step Jump 0 Jumping during a dodge action brings you to dash speed.
First Blood 0 The first attack in a combo or after a weapon action will be treated as a Just Attack. Does not work with Techniques. Main class only.
Air Reversal 1 Allows you to perform an air reversal in midair.
J. Reversal JA Combo 1 Adds a Just Attack circle after a Just Reversal.
Next Jump 0 Allows double jumping.
Step JA Combo 0 Adds a Just Attack circle after a step.
Step 0 Enables steps which allows you to quickly move a short distance.
Step Roll Advance 0 Extends the invincibility during a Step and Dive Roll.

Unknown Four Rows Skills

  • To be confirmed.

Style Skills

Name SP Cost Description
Zandi Shoot Enhance 1 During Zandi style, the weapon action Enhance Attack changes. Expend gear to attack a group within the area of effect.
Zandi Attack Enhance 1 During Zandi style, an additional effect occurs when gear gauge is expended to perform an Enhance Attack. Fire a tornado in front of you that gathers enemies.
Move Arts V Boost 1 During Zandi style, gain a bonus to Voltage generation with Move Arts.
Zandi Dodge Enhance 1 During Zandi style, successfully dodging with step or weapon action adds follow-up chase attacks to PAs for a period of time.
Fomel Shoot Enhance 1 During Fomel style, the weapon action Enhance Attack changes. Expend gear to shoot a piercing attacks at the target.
Fomel Attack Enhance 1 During Fomel style, an additional effect occurs when gear gauge is expended to perform an Enhance Attack. Fire stocked photon spears by using PAs.
Enhance Arts V Boost 1 During Fomel style, gain a bonus to Voltage generation with Enhance Arts.
Fomel JA Advance 1 During Fomel style, performing a perfect just attack while chaining PAs spawns a clump of photons around you that grants Super Armor.
Baran Shoot Enhance 1 During Baran style, the weapon action Enhance Attack changes. Expend gear to shoot a charged photon bullet.
Baran Attack Enhance 1 During Baran style, an additional effect occurs when gear gauge is expended to perform an Enhance Attack. Generate a damage over time (DoT) attack for a period of time.
Stay Arts V boost 1 During Baran style, gain a bonus to Voltage generation with Stay Arts.
Baran JG Advance 1 During Baran style, successfully Just Guarding creates a barrier around you that decreases damage taken by around 20% for a period of time.

Final Rows Skills

Name SP Cost Description
Stay Arts 1 When a Gunslash is equipped, using a PA with neutral direction input performs Stay Arts. Main class only.
Enhance Combo 1 When a Gunslash is equipped, buffering a PA input during Enhance Arts will consume gear and perform an additional Enhance Arts. Main class only.
Slash Rise 1 When a Gunslash is equipped, pressing jump in the middle of a combo will activate a rising attack. Hold jump to enhance the special attack further to consume Gear stock and casting Zanverse. If HP is 75% and under, cast Megiverse instead. Main class only.
Slash Fall 1 When a Gunslash is equipped, pressing jump without holding a directional during a combo in mid-air lands quickly to deal area damage that can stun enemies. Similar to Slash Rise, pressing and holding jump will consume Gear stock and cast the aforementioned same techniques under the same conditions. Main class only.
Luster Step Slide 1 When a Gunslash is equipped, pressing step during a step will expend PP to move a certain distance while shooting. Main class only.
Step Slide Advance 1 When a Gunslash is equipped, while locked on, performing a step slide while inputting forward or backward will result in a special moving attack. Main class only.
Luster Counter 1 When a Gunslash is equipped, step attacks after a successful dodge with step or weapon action will become powerful. Main class only.
Luster Step Guard 1 When a Gunslash is equipped, stepping forward or backwards through a locked-on enemy's attack will result in a special counterattack. Main class only.
Extra Attack 1 When a Gunslash is equipped, after performing 3 normal attacks in succession (except for step attacks), the next normal attack changes into a powerful attack. Main class only.
Style Purge 1 When a Gunslash is equipped, quickly performing weapon action twice purges the current style and performs a powerful attack. In this non-elemental style, a special Enhance Shoot can be performed. Main class only.
Quick Slash 1 When a Gunslash is equipped, normal attacks done with certain timing such as after a PA will result in high-speed movement. Main class only.
Quick Shoot 1 When a Gunslash is equipped, the effect of Weapon Action changes under certain timings. The timing is different depending on style. Main class only.

Last Row Skills

  • To be confirmed.

To Be Added

Name SP Cost Description
Non-Element ? When a Gunslash is equipped, converts your weapon's attribute and bonus damage entirely into R-ATK based stat added bonus to the Gunslash instead. Main class only.