Difference between revisions of "Dark Blast (PSO2)"
(Add unlocking conditions for Dark Blast Double) |
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<div id="DarkBlast1Switch" class="collapse" data-parent="#DarkBlast"><div> | <div id="DarkBlast1Switch" class="collapse" data-parent="#DarkBlast"><div> | ||
[[File:UIDarkBlastElder.png|link=]]<BR><span style="font-size:24px">Dark Blast: Elder Form</span><BR> | [[File:UIDarkBlastElder.png|link=]]<BR><span style="font-size:24px">Dark Blast: Elder Form</span><BR> | ||
+ | Become the apex predator of the battlefield with the power of Dark Falz [Elder]! Demolish the opposition with your bare fists and shrug off their pathetic attempts at slowing you down! Reason and labels are meaningless, only your instincts matter to destroy the enemies in front of you! | ||
+ | <br> | ||
==Photon Arts== | ==Photon Arts== | ||
Line 137: | Line 139: | ||
'''Pre-requisite:''' | '''Pre-requisite:''' | ||
− | * Defeat a total of 30 enemies | + | * Defeat a total of 30 enemies during Elder Dark Blast |
Note: Skills that require a specific number of enemies defeated during Dark Blast will always keep track of progress throughout any number of quests where Dark Blast is activated. This means you are not forced to attain the total number of kills in a single Dark Blast activation. This also applies to skills that require multiple usage of other skills to unlock. | Note: Skills that require a specific number of enemies defeated during Dark Blast will always keep track of progress throughout any number of quests where Dark Blast is activated. This means you are not forced to attain the total number of kills in a single Dark Blast activation. This also applies to skills that require multiple usage of other skills to unlock. | ||
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<div id="DarkBlast2Switch" class="collapse" data-parent="#DarkBlast"><div> | <div id="DarkBlast2Switch" class="collapse" data-parent="#DarkBlast"><div> | ||
[[File:UIDarkBlastDouble.png|link=]]<BR><span style="font-size:24px">Dark Blast: Double Form</span><BR> | [[File:UIDarkBlastDouble.png|link=]]<BR><span style="font-size:24px">Dark Blast: Double Form</span><BR> | ||
+ | It's time to play with the power of Dark Falz [Double]! Toy with the enemy until they break for your entertainment! The fun's just beggining, and the party only ends when you say so! | ||
+ | <br> | ||
==Photon Arts== | ==Photon Arts== | ||
− | ===Basic Attack=== | + | ===[[File:UISkillDarkBlastDoubleAttack.png]] Basic Attack=== |
− | + | Clobber enemies with wide swings of Double's Maw Arms. Can combo up to 3 times. Will have Just Attack Rings after each move and will benefit from Just Attack bonuses. | |
− | ===Surprise Hammer=== | + | ===[[File:UISkillDarkBlastDoubleSurpriseHammer.png]] Surprise Hammer=== |
− | + | Turn Flo into a malicious Pico-Pico Hammer to crush enemies within a large area in front of you twice. | |
− | === | + | ===[[File:UISkillDarkBlastDoubleThrillingGoKart,png]] Thrilling Go-Kart=== |
− | + | Turn Flo into a speedy go-kart to run over enemies while peppering them with firecracker shots. You can turn and jump during the ride. Holding down the button will prolong the ride while consuming PP. Letting go of the button will brake and start charging up a dash that unleashes when the button is held again, dealing heavy damage to all enemies in the way. Using Step will end the ride. | |
− | ===Happy Bazooka=== | + | ===[[File:UISkillDarkBlastDoubleHappyBazooka.png]] Happy Bazooka=== |
− | + | Turn Frau into a standing machine-gun and continuously fire star bullets towards enemies. Holding the button will prolong the attack and drain PP. You can aim in any direction to find targets. | |
+ | |||
+ | Note: Using this ability in midair will keep you in place without falling until you release the ability. | ||
==Skills== | ==Skills== | ||
− | ===Add Basic Attack Combo=== | + | ===[[File:UISkillDarkBlastAddBasicAttackCombo.png]] Add Basic Attack Combo=== |
− | + | Adds a fifth move your basic attack combo. A double spinnning smash that launches enemies sky high. | |
'''Pre-requisite:''' | '''Pre-requisite:''' |
Revision as of 21:23, 14 February 2019
Dark Blast
Dark Blast is a Skill that allows the player to unleash dark power and assume a Darker-like form, granting them exceeding combat prowess and insurmountable power.
Story
Elder
In a moment of grave crisis, Schlegger has possessed Melphonsina with the power of Ephemera and struck down both Gettemhart and the player. When Schlegger moves in for the killing blow against the player, Gettemhart suddenly steps in and takes the hit, absorbing a critical wound from Melphonsina's Twin Daggers. Despite his grave injury, Gettemhart refuses to go down easily, and decides to use what is left of his power and transfer it to the player. Upon doing so, the player absorbs the record of Gettemhart from the Oracle universe, who recounts his past with the player before bestowing to them the power of Dark Falz [Elder]. Using their newfound strength, the player unleashes a power that transforms them into a Darker-like humanoid being, and proceeds to engage Schlegger in combat with the support of Gettemhart and Melphonsina. Schlegger, despite his overwhelming strength in his Omega Hunar form, is quickly defeated by the player's Dark Blast, and dissipates from Melphonsina's body.
Loser
After resorting to an Ephimera Flower to shatter the Evil Red Dragon's protection, Luther's mind starts being corroded by the Ephimera's aftereffects. At first it seemed like simple exaustion from employing so much strenght in the deed, but one night Loser takes over and kidnaps Harriet, flying away on his new dark wings. After tracking down Loser to a hidden cave shown to the player via memories of Luther's past, it is revealed that Loser was attempting to use Harriet as a vessel to revive Xion. After being found, Loser becomes angry at the sight of the player, as ARKS foils his plans for a second time. Here, Loser remembers his identity fully and takes on the form of Omega Angel to deal with the player once and for all. The battle rages on as Loser summons Avian Darkers to fight for him. As the player clashes with one of Loser's minions, Harriet resolves herself to vanquish Loser as an enemy of her kingdom. One last shred of Luther's past self surfaces to accept the killing blow. Now dying on the arms of Harriet, Luther pleads the player to protect his beloved sister and grants them the power of Dark Falz [Loser].
Apprentice
Having (sometimes awkwardly) defeated the Apprentice's Elite Four, the player and their group finally reach the capital city of the Kingdom of Epic. Escorting Margareta to her home temple, they are greeted by Margareta's high priest who, after being called out for his schemes, decides to drop the formalities and reveals himself as the mastermind behind the recent events: Elmir. Unimpressed, Margareta uses her power as Holy Queen to seemingly get rid of Elmir. During a moment of assumed safety, Elmir tricks Margareta into a trap, infusing her with Ephimera Energy. Apprentice takes over, but not before Margareta dismisses Eucreta and Aurora, who were tagging along with the player after being freed from Apprentice's control, back home from their summons. A rather humorous exchange between Margareta and Apprentice ensues within the former's conscience, conveniently visible on a nearby mirror's reflection, where she despairs at how slutty Apprentice's overall appearance is. Margareta then pleads the player to finish off Apprentice before she dies of embarrassment. Having enough of the tomfoolery, Apprentice assumes her Appregina Omega form to do battle against the player. Through the combined might of the player and Harriet, Apprentice is defeated. Just as she is, the Darker energy within her reaches critical mass, threatening to go out of control right there. Harriet thinks quickly and employs Luther's technique to siphon some of the energy off, giving the player an opening to close in and enter Margareta's conscience. There, the player finds Margareta further quarreling with Apprentice, now with her true aspect before she was made a Dark Falz host. After interrupting the two to remind them of the urgency of the situation, Margareta and Apprentice have a heartfelt moment before the former returns to the real world. After this, Apprentice herself exchanges a few more words with the player before they depart too, now bearing the power of Dark Falz [Apprentice]. At a later time, during an argument with Luther within the player's conscience, it is revealed that Apprentice's real name is in fact "Margareta".
Double
Arriving at the Es-Arsian Capital, the player, Xiera and Clarissa find a veritable ghost town, all the citizens having been killed and devoured by Double. As they enter the Capital's inner sanctum, they find Flo innocently playing in the center of the room. He welcomes the player and congratulates Clarissa in bringing him new playmates that won't break as easily, revealing that the "Clarissa" that accompanied them was just a copy made manifest by Double's power, the original already long dead and consumed. Flo exhibits his new powers by creating more copies of not only Clarissa but also of the townspeople he ate. Joyous at how he can now have all the playmates he wants, he assumes his Omega Dourumble form to fight the player. Battling through seemingly endless waves of Darkers, the player manages to get the upper hand against Double. But no matter how much he's attacked, Double shows no signs of stopping, appearing to have a seemingly endless supply of power. Delighted at the fun he's having, Double eggs on the player to fight more. The player asks Double to stop, as there is really no reason to fight. But from Double's perspective, there is no need of a reason to fight and have fun. He finally has what he craved most: freedom, company, friends. Always resenting the loneliness he was made to suffer through, he now wanted to make the most of all the happiness he was always denied. Somehow, Clarissa appears once more, donning her Photoner garb, apologizing to Flo for the heartless experiments she had put him through for the Photoner's curiosity of his powers and asks the player to save Flo. Cradled in Clarissa's motherly embrace, Flo allows himself to be slain by the player. Within Flo's conscience, Flo is saddened at how he was made to recall memories he'd rather stay forgotten. He reveals how his mind was split into two personalities: the boy Flo and the girl Frau. Neither really knows who's the original, considering it a pointless effort. As they reminisce the long time they've existed and all that they've been through, they entrust the player with the power of Dark Falz [Double].
But something was different this time. As the player acquires the power of a 4th Falz, a vision of Persona flashes before their eyes, making the player faint. They are then awakened by a worried Xiera, dazed and confused as to what that vision could portent.
Unlocking Dark Blast
Each Dark Blast form can be unlocked in one of two ways:
-Elder
- Defeat any Omega Hunar (Lv. 70+)
- Clear EPISODE 5 Chapter 2 Part 3 "The Rebellion to Elder"
-Loser
- Clear the Emergency Quest "Incarnation of Knowledge" on Super Hard difficulty or higher
- Clear "EPISODE 5" Chapter 3 "Researching Another World"
-Apprentice
- Defeat any Omega Appregina (Lv. 70+) or Omega Falz Apprentice (Lv.70+)
- Clear "EPISODE 5" Chapter 4 "Ruler of the Kingdom of Epic"
-Double
- Defeat any Omega Dourumble (Lv. 70+)
- Clear "EPISODE 5" Chapter 5 "Flo's Request"
Once Dark Blast is unlocked, it becomes available to all characters on the given account. Dark Blast Exp is shared between characters of the same account, but acquired skills will be specific to the character.
Usage
Once unlocked, Dark Blast can be installed to the subpalette.
Dark Blast has a default duration of 60 seconds and can only be used once per Quest. If your HP drops to 0 while in Dark Blast, you will be forced out of the transformation prematurely.
Dark Blast Gauge
To activate Dark Blast, the player must charge the Dark Blast Gauge by inflicting damage and defeating enemies, in similar vein to a Photon Blast or Compound Technique. This Gauge has properties different that of either.
- Dark Blast Gauge can only charge a maximum of 5% every 2.5s.
- Damage required to hit 5% varies by difficulty. For example, Normal difficulty requires 3000 damage to charge 5% of the gauge, while Super Hard difficulty requires roughly 95,000 damage.
- Damage inflicted against bosses fills the Dark Blast Gauge slower (1/6th speed for mini-bosses, 1/12th speed for large bosses).
- Dark Blast Gauge fill rate is dependent on the elapsed time in a Quest.
- Quest Start ~ 2:30 = 1/8x Gauge Fill
- 8:00+ = 3x Gauge Fill
- 10:00+ = 9x Gauge Fill
- 12:00+ = 27x Gauge Fill
Dark Blast is charged once the icon lights up, and can be activated by selecting the icon from the subpalette, hovering the cursor over the icon of the desired Form, then pressing Confirm when the Dark Blast image appears. This will cause the player to invoke a transformation sequence preceded by a set Lobby Action, which will transform the player into the Dark Blast form. The default selected Dark Blast form will be memorized from the last time Dark Blast was activated.
Properties
- Immunity to all forms of knockback and status effects. However, Guar Zigmorde's instant death attack will still trigger normally and kill you if you are affected by it prior to transformation.
- Immunity to field gimmicks, such as tornadoes.
- While Dark Blasting, the player's voice is replaced with a voice unique to Dark Blast. This voice can be disabled in Options.
- Unable to interact with certain field objects, such as turrets. You are, however, capable of utilizing Catapult Panels.
- Dark Blast will be deactivated if the player changes Areas.
Dark Blast EXP
Once Dark Blast is learned, a portion of all EXP accumulated will be added to Dark Blast as "Dark Blast EXP". You can earn Dark Blast EXP even if you do not transform in a Quest. Dark Blast EXP is tallied at the end of a Quest; leaving prematurely will not add Dark Blast EXP to your total. Once earned, Dark Blast EXP can be spent to level up Dark Blast Skills.
Depending on the field, Dark Blast EXP is typically set to convert at a rate of 10% of the normal EXP earned (all decimal points are rounded down). However, certain enemies in certain fields can dispense a greater ratio of EXP, up to 30% of their EXP payout, as Dark Blast EXP. This refers to Darker enemies whose strain matches the Dark Blast form. For example, Marine Darkers such as Dagacha and Zeshrayda will grant more Dark Blast EXP to Elder Form while Avian Darkers like Luda Sorcerer and Blu Ringahda will grant more Dark Blast EXP to Loser Form.
Dark Blast EXP is earned on an account-wide basis, allowing all characters on the same account to receive Dark Blast EXP simultaneously. However, Dark Blast EXP can be distributed on a per-character basis, allowing you to freely determine Dark Blast growth for each individual character on the same account.
Dark Blast: Elder Form
Become the apex predator of the battlefield with the power of Dark Falz [Elder]! Demolish the opposition with your bare fists and shrug off their pathetic attempts at slowing you down! Reason and labels are meaningless, only your instincts matter to destroy the enemies in front of you!
Photon Arts
Basic Attack
A series of combination punches and kicks forward. Can combo up to 3 times or 5 times with certain skills acquired. Will have Just Attack rings after each move and will benefit from Just Attack bonuses.
Tyrant Strike
Jump up and dive-kick towards the target. Can reach far away enemies if they are locked on.
Infinity Rush
Unleashes a barrage of punches forward. The button can be held to prolong the attack but it will constantly drain your PP. Releasing the button will perform a finishing punch forward. If held long enough, Elder's wings will start glowing and the finishing punch will be stronger.
Punishment Knuckle
Perform a strong, straight punch forward with some reach. If held down, will charge up the punch. Once Elder's wings glow, a fully charged punch can be released with more power and longer reach.
Note: A fully charged Punishment Knuckle can be used to instantly destroy Demon Walls that appear in Buster Quests.
Skills
Add Basic Attack Combo 1
Adds a 4th move to your Basic Attack Combo. An uppercut that launches you upward.
Pre-requisite:
- Defeat a total of 30 enemies during Elder Dark Blast
Note: Skills that require a specific number of enemies defeated during Dark Blast will always keep track of progress throughout any number of quests where Dark Blast is activated. This means you are not forced to attain the total number of kills in a single Dark Blast activation. This also applies to skills that require multiple usage of other skills to unlock.
Icon | Skill Name | EXP | Skill Level |
---|---|---|---|
1 | |||
Add Basic Attack Combo 1 |
EXP/Level | 0 | |
Total EXP | 0 |
Add Basic Attack Combo 2
Adds a 5th move to your Basic Attack Combo. A vicious dunk downward that destroys whatever's on the point of impact.
Pre-requisite:
- Perform the 4th move of a Basic Attack Combo a total of 10 times.
- Defeat a total 130 enemies during Elder Dark Blast.
Physical Dash
Activated skill that makes you run as thought you used a Dash Panel. You can turn and jump without interrupting the Dash. Attacking during the Dash will launch a strong lunging punch forward, prematurely ending the Dash.
Pre-requisite:
- Activate Elder Dark Blast transformation during a Buster Quest.
Punishment Short Charge
Reduces the charge time of the Dark Blast PA "Punishment Knuckle".
Pre-requisite:
- Defeat a total of 10 enemies by using a fully charged Dark Blast PA "Punishment Knuckle".
Ultimate Impact
An activated skill that briefly channels dark power and then releases it in a devastating blast that obliterates anything in a large cone in front of you. This skill can only be activated once per Dark Blast transformation.
Pre-requisite:
- Use the activated skill "Darkness Wall" once
- Use the activated skill "Physical Dash" a total of 10 times
- Defeat a total of 500 enemies during Elder Dark Blast
Note: After activating this skill, you have a small window of time to, if necessary, adjust the direction of the blast by turning to the sides.
Darkness Wall
An activated skill that erects a temporary ethereal barrier that blocks enemy attacks and attracts enemies to itself. The barrier cannot be damaged and is only duration-based.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Note: The barrier attracts enemies not by "pulling them in" like the Tech Zondeel but instead by drawing their aggro similar to the Hunter skill "Warcry".
Bloody Heal
An activated skill that restores your HP and the HP of all allies within range. This skill has no animation and can be activated at any moment, even during combos.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
HP Up
Raises the maximum HP of your Dark Blast transformation
Requirements:
-(No other requirements besides spending Dark Blast EXP)
PP Up
Raises the maximum PP of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
All ATK Up
Raises the S-ATK, R-ATK and T-ATK of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
All DEF Up
Raises the S-DEF, R-DEF and T-DEF of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
D Attack Advance
Increases the base damage of your Basic Attacks during Dark Blast.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Tyrant Strike Up
Increases the base damage of the Dark Blast PA "Tyrant Strike".
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Infinity Rush Up
Increases the base damage of the Dark Blast PA "Infinity Rush".
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Punishment Knuckle Up
Increases the base damage of the Dark Blast PA "Punishment Knuckle"
Requirements:
-(No other requirements besides spending Dark Blast EXP)
PP Save
Reduces the PP consumption of all actions during Dark Blast that consume PP.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Escalation Power
After activating Dark Blast transformation, gradually increases your damage dealt by all sources over time up to a cap. Also reduces your damage taken by all sources in the same way.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Violence Step
Deals contact damage to enemies while using Step during Dark Blast and adds a Just Attack Window to your step.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Note: Using Step during Dark Blast consumes PP.
Dark Blast: Double Form
It's time to play with the power of Dark Falz [Double]! Toy with the enemy until they break for your entertainment! The fun's just beggining, and the party only ends when you say so!
Photon Arts
File:UISkillDarkBlastDoubleAttack.png Basic Attack
Clobber enemies with wide swings of Double's Maw Arms. Can combo up to 3 times. Will have Just Attack Rings after each move and will benefit from Just Attack bonuses.
File:UISkillDarkBlastDoubleSurpriseHammer.png Surprise Hammer
Turn Flo into a malicious Pico-Pico Hammer to crush enemies within a large area in front of you twice.
File:UISkillDarkBlastDoubleThrillingGoKart,png Thrilling Go-Kart
Turn Flo into a speedy go-kart to run over enemies while peppering them with firecracker shots. You can turn and jump during the ride. Holding down the button will prolong the ride while consuming PP. Letting go of the button will brake and start charging up a dash that unleashes when the button is held again, dealing heavy damage to all enemies in the way. Using Step will end the ride.
File:UISkillDarkBlastDoubleHappyBazooka.png Happy Bazooka
Turn Frau into a standing machine-gun and continuously fire star bullets towards enemies. Holding the button will prolong the attack and drain PP. You can aim in any direction to find targets.
Note: Using this ability in midair will keep you in place without falling until you release the ability.
Skills
File:UISkillDarkBlastAddBasicAttackCombo.png Add Basic Attack Combo
Adds a fifth move your basic attack combo. A double spinnning smash that launches enemies sky high.
Pre-requisite:
- Defeat a total of 50 enemies using Double Form.
Racing Star
Boost the damage dealt by Thrilled Go-Kart's charge attack.
Pre-requisite:
- Hit an enemy 30 times with Thrilled Go-Kart's charge attack.
Delicious Lunch
Recover HP and PP when an enemy dies near you.
Pre-requisite:
- Hit an enemy 30 times with Surprise Hammer.
High Tension
Gain a damage bonus based on the number of times that you hit an enemy.
Pre-requisite:
- Hit an enemy 200 times with Happy Bazooka.
Flower Carnival
Adds the Gear Gauge. The Gear Gauge can be built by hitting targets with any attack. When the Gear Gauge is full, the Active Skill "Flower Carnival" can be activated. When activated, the player flourishes fireworks launchers from both oversized arms while the Gear Gauge depletes. Pressing the Normal Attack button fires high-powered fireworks in the direction you are facing. When the Gear Gauge becomes empty, the player fires a massive salvo of fireworks before returning to normal. Photon Arts cannot be used while Flower Carnival is active, but normal movement is otherwise unrestricted.
Pre-requisite:
- Defeat a total of 150 enemies using Double Form.
Dark Blast: Loser Form
Photon Arts
Basic Attack
Fire off a constant stream of shots forward. Does not produce Just Attack rings or benefit from Just Attack bonuses, but can be fired while moving or during the use of the skill "Sharp Glide".
Ortho Sa Barta
Hold to lock on to multiple targets with large ice spikes. Release to fire them all against the locked-on enemies. You can move while charging.
Convergent Ray
Charge up a strong laser beam while holding down the button. Release to deal damage to all enemies on the path of the beam. Charging for long enough will make Loser's wings glow and a much stronger beam can be fired when released. You can move while charging.
Gamma Burst
Launch an energy torpedo that explodes in a very wide area of the target, dealing heavy damage to all enemies caught in the blast. Can be cast during "Sharp Glide" without interruption.
Skills
Wisdom Force
An activated skill that produces an instant shockwave around you that damages nearby enemies and serves as an all-round guard. This skill has no animation and can be activated at any moment.
Pre-requisite:
- Defeat a total of 30 enemies during Loser Dark Blast.
Dive Assault
Activated skill that performs a nosedive, releasing a powerful shockwave when hitting a surface. Can be used at any height but will consume PP according to distance traveled.
Pre-requisite:
- Use the activated skill "Sharp Glide" a total of 5 times.
Counter Step
Using Step during Dark Blast Loser will fire off a volley of shots forward. Successfully evading an enemy attack will add an extra enhanced shot.
Pre-requisite:
- Hit enemies 1000 times with Loser Dark Blast basic attacks.
Ortho Sa Barta Shot Up
Increases the number of lock-on targets of the Dark Blast PA "Ortho Sa Barta".
Pre-requisite:
- Use the Dark Blast PA "Ortho Sa Barta" a total of 50 times.
Diffusion Ray
An activated skill that unleashes a massive continuous torrent of dark energy that vaporizes everything in front of you. You can turn the beam to spread destruction further. This skill can only be activated once per Dark Blast transformation.
Pre-requisite:
- Hit enemies with the enhanced "Counter Step" attack a total of 10 times.
- Use the activated skill "Wisdom Force" a total of 20 times.
- Hit enemies with a fully charged Dark Blast PA "Convergent Ray" a total of 30 times.
Sharp Glide
Activated skill that makes you fly forward as thought you used the AIS skill "Overboost". You can turn, ascend and cast some skills while flying. Using Step will prematurely end the flight.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
HP Up
Raises the maximum HP of your Dark Blast transformation
Requirements:
-(No other requirements besides spending Dark Blast EXP)
PP Up
Raises the maximum PP of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
All ATK Up
Raises the S-ATK, R-ATK and T-ATK of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
All DEF Up
Raises the S-DEF, R-DEF and T-DEF of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
D Step Advance
Increases the invincibility time on Step during Dark Blast.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
D Attack Advance
Increases the base damage of your Basic Attacks during Dark Blast.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
D Perfect Keeper
Increases your damage dealt by all sources while your HP is above a specific threshold.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Ortho Sa Barta Up
Increases the base damage of the Dark Blast PA "Ortho Sa Barta"
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Convergent Ray Up
Increases the base damage of the Dark Blast PA "Convergent Ray"
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Gamma Burst Up
Increases the base damage of the Dark Blast PA "Gamma Burst"
Requirements:
-(No other requirements besides spending Dark Blast EXP)
PP Save
Reduces the PP consumption of all actions during Dark Blast that consume PP.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Steal Knowledge
Whenever you successfully evade an enemy attack during Dark Blast, you will recover a percentage of your HP.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Dust Sweep
Increases your damage dealt by all sources against non-boss enemies.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Dark Blast: Apprentice Form
Photon Arts
Basic Attack
A long chain of combination slashes with Apprentice's arm-blades that can combo up to 5 times. Will have Just Attack rings after each move and will benefit from Just Attack bonuses.
Fortissimo Kick
Perform a vicious axe-kick ahead, crushing the skulls of any unfortunate enemy under your heel. Using this PA in mid-air will instantly bring you down to the ground for the strike.
Graceful Dance
Launch a spinning slash wave in a linear path, slicing to ribbons all enemies in the way.
Skills
Normal Atttack Combo Up
Increases your maximum basic attack combo from 5 to 9. The final attack will be a massive slash similar to the Twin Dagger's PA "Face Follia" on a much larger scale.
Pre-requisite:
- Defeat a total of 100 enemies during Apprentice Dark Blast
Passionate Spin
Adds the "Passionate Spin" attack as a followup to the Dark Blast PA "Graceful Dance". Hold the button while using "Graceful Dance" to spin into a typhoon of bladed death. You can move around to catch more enemies in your attack. Will constantly consume PP while the button is held.
Pre-requisite:
- Hit a total of 10 enemies with the Dark Blast PA "Graceful Dance"
Luxurious Dream
Activated skill that grants a buff to you and all nearby allies that increases damage dealt and critical chance.
Pre-requisite:
- Use the activated skill "Sensational Speed" a total of 5 times
Luxurious Dream Up
Also applies the buff of "Luxurious Dream" to any ally near one of your summoned Drones
Pre-requisite:
- Use the activated skill "Luxurious Dream" a total of 10 times
Black Queen Arrival
An activated skill that calls upon your loyal Drones to form up and rush forward in a charge that overwhelms any army of would-be dissenters to your eternal rule. You can turn and jump while rushing. This skill can only be activated once per Dark Blast transformation.
Pre-requisite:
- Hit enemies 400 times with your summoned Royal Scorpion Drone
- Hit enemies 100 times with your summoned Servant Hornet Drone
- Defeat a total of 300 enemies during Apprentice Dark Blast
Sensational Speed
Activated skill that makes you dash forward as thought you used a Dash Panel. You can turn and jump without interrupting the Dash. Attacking during the Dash will launch a strong piercing attack, prematurely ending the Dash.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Royal Scorpion
Activated skill that summons a Royal Scorpion Drone to assist you in battle. Royal Scorpion attacks independently any nearby enemies by punch-rushing them. Increasing this skill's level will increase Royal Scorpion's damage dealt.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Note: The Summoning skills for both Royal Scorpion and Servant Hornet have no animation and can be activated during most situations. They can also be activated during their own effects to refresh the timers.
Servant Hornet
Activated skill that summons a swarm of Servant Hornet Drones to assist you in battle. Servant Hornets gather up in the targeted location and begin pulling all nearby enemies towards the center of the swarm, dealing damage over time. Increasing this skill's level will increase Servant Hornet's damage dealt.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
HP Up
Raises the maximum HP of your Dark Blast transformation
Requirements:
-(No other requirements besides spending Dark Blast EXP)
PP Up
Raises the maximum PP of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
All ATK Up
Raises the S-ATK, R-ATK and T-ATK of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
All DEF Up
Raises the S-DEF, R-DEF and T-DEF of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
D Attack Advance
Increases the base damage of your Basic Attacks during Dark Blast.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Fortissimo Kick Up
Increases the base damage of the Dark Blast PA "Fortissimo Kick"
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Graceful Dance Up
Increases the base damage of the Dark Blast PA "Graceful Dance"
Requirements:
-(No other requirements besides spending Dark Blast EXP)
PP Save
Reduces the PP consumption of all actions during Dark Blast that consume PP.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Allure Symphony
Grants a bar above your HUD similar to Weapon Gear. Dealing damage to enemies will fill this bar. Once the bar is full, it will automatically activate, increasing your damage dealt, PP recovery speed and adding extra effects to your Dark Blast PA's:
-Fortissimo Kick: A Royal Scorpion will perform a follow-up attack after your kick, crushing any enemy in front of you.
-Graceful Dance: Royal Scorpion will be launched, wreathed in the slashing wave attack, increasing its range and damage.
-Passionate Spin: Servant Hornets will be added to the spin attack, increasing its range and damage.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Note: The attack follow-ups do not require the corresponding Drones to be active at the moment of the attack.
Mellow Absorption
A percentage of the damage dealt by your Drones (up to a cap) will be recovered as HP to you.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Note: This also includes the follow-up attacks involving your Drones via your PA's during Allure Symphony and damage dealt during the use of Black Queen Arrival.
Ravishing Step
Deals contact damage to enemies while using Step during Dark Blast and adds a Just Attack Window to your step.
Requirements:
-(No other requirements besides spending Dark Blast EXP)