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Difference between revisions of "Phobos Ignore"

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m (Text replacement - "'''Red ring'''" to "'''<span style="color:red">Red ring</span>'''")
(Add links to The Guides of Creation)
Line 16: Line 16:
 
|TATKNT=1435
 
|TATKNT=1435
 
|TATK35=1937
 
|TATK35=1937
|WeaponDropInfo=* The Guides of Creation (XH)
+
|WeaponDropInfo=* [[The Guides of Creation]] (XH)
 
|WeaponAdditionalInfo=* This weapon's Potential is as follows:
 
|WeaponAdditionalInfo=* This weapon's Potential is as follows:
 
** If 4 seconds elapses when the weapon is sheathed and no ring surrounds the character, a '''<span style="color:blue">blue ring</span>''' appears.
 
** If 4 seconds elapses when the weapon is sheathed and no ring surrounds the character, a '''<span style="color:blue">blue ring</span>''' appears.

Revision as of 04:47, 11 July 2018

Phobos Ignore
フォボスイグノール
UIItemPhobosIgnore.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 500 DEX
Type: Jet Boots
Classes: Bouncer
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1409
1902
Grind
R-ATK
0
0
Attribute
T-ATK
1435
1937
Affix
Special Ability Factor
SpecialAbilityIcon.PNG Sentence Tech
Supported S-Class Tiers
S Class Ability 2
Potential
動静不二
Lv. 1
This potential hasn't been defined. It can be defined here: [1]
Lv. 2
This potential hasn't been defined. It can be defined here: [2]
Lv. 3
This potential hasn't been defined. It can be defined here: [3]

Drop Info

Additional Info

  • This weapon's Potential is as follows:
    • If 4 seconds elapses when the weapon is sheathed and no ring surrounds the character, a blue ring appears.
    • When attacking, the blue ring changes to a red ring. Red ring lasts for about ~14 seconds until the ring vanishes.
      • Ring does not change unless you inflict damage with your attack.
      • Power is still boosted while the red ring surrounds the player.
      • You cannot regenerate a blue ring while a red ring surrounds the player, even if the weapon is sheathed. You must wait for the red ring to disperse before the weapon can generate a new blue ring.
    • Switching weapons cancels this weapon's effect.