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(→Pet Photon Arts: Trying out something; using a currently existing template for the table because I have no clue how to make tables.) |
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==Pet Photon Arts== | ==Pet Photon Arts== | ||
+ | ===Maron Strike=== | ||
+ | {{TechniqueList/Header}} | ||
+ | | Maron Strike<br>マロンストライク || Power<br>Accuracy<br>PP || 21720%<br>100<br>5 || 23771%<br>100<br>5 || 25245%<br>100<br>5 || 25500%<br>100<br>5 || N/A || || Grab Maron and throw him at enemies, creating an explosion on impact. (Unofficial description) || | ||
+ | |} | ||
+ | |||
+ | * Starting PA. | ||
+ | * "Charges" by letting Maron get attacked. When struck, Maron gains a stack of charge. | ||
+ | ** Maron charges to Level 2 after 2 hits, and reaches Level 3 after 6 hits. | ||
+ | ** Charge state is indicated by Maron's size; Level 2 charge causes Maron to inflate slightly, Level 3 charge causes Maron to inflate further and blink red while steaming smoke. | ||
+ | ** '''When at Level 3 charge, Maron will self detonate in 15 seconds. If Maron Strike is not used within the time limit, Maron will explode, dealing near-lethal damage to the player while inflicting knockback. This cannot drop you below 1 HP, but will usually bring you to 1 HP.''' | ||
+ | *** If Maron self-detonates, it will not damage other targets, including enemies and other players. | ||
+ | *** The Photon Blast Gauge will charge from taking self-inflicted damage. | ||
+ | ** '''Power notation is determined by charge state; at no charge, deals 10% of its notation, at Level 2, deals 70% of its notation; at Level 3, deals 100% of its notation. Charge state also determines blast radius.''' | ||
+ | ** In comparison to Melon, Maron requires double the hits. | ||
+ | * Holding the PA button will cause the player to grab Maron. Releasing the button will throw him. | ||
+ | ** You can move while holding Maron. | ||
+ | ** Natural PP regeneration stops while holding Maron. | ||
+ | ** Using Mirage Escape will cancel the Art without throwing Maron. | ||
+ | ** You can be struck out of your hold, which will cancel the Art. | ||
+ | * '''Maron will be knocked out after this attack is used.''' | ||
+ | * Maron will still detonate even if he is thrown at destructible objects, such as Containers. | ||
+ | * You will not take damage from this attack if Alter Ego is activated. | ||
+ | * '''If you are standing in the blast radius when Maron is thrown, you will take damage. As with self-detonation, this cannot drop you below 1 HP.''' | ||
+ | ** '''If the player takes self-inflicted damage from Maron Strike while in a Zanverse field, Zanverse will apply 20% of self-inflicted damage to the player. Unlike the normal explosion, Zanverse damage can surpass the 1 HP limit and will usually kill you.''' | ||
+ | |||
+ | ===Maron Break=== | ||
+ | {{TechniqueList/Header}} | ||
+ | | Maron Break<br>マロンブレイク || Power<br>Accuracy<br>PP || 1206%<br>100<br>15 || 1319%<br>100<br>15 || 1400%<br>100<br>15 || 1414%<br>100<br>15 || N/A || || Maron spins around in a circle, inflicting radial damage. Especially effective when surrounded. (Unofficial description) || | ||
+ | |} | ||
+ | |||
+ | * Starting PA. | ||
+ | * Compared to Melon Break, deals 15% more damage and costs 5 PP less. | ||
+ | * Similar to Wanda Break, but has no special effects and area of effect is much smaller. | ||
+ | |||
+ | ===Maron Shield=== | ||
+ | {{TechniqueList/Header}} | ||
+ | | Maron Shield<br>マロンシールド || Power<br>Accuracy<br>PP || 100%<br>100<br>5 || 100%<br>100<br>5 || 100%<br>100<br>5 || 100%<br>100<br>5 || N/A || || Hold Maron to block enemy attacks. While holding Maron, you can move. (Unofficial description) || | ||
+ | |} | ||
+ | |||
+ | * Starting PA. | ||
+ | * Costs 5 PP to trigger, then costs an additional 1 PP per 2 seconds while being held. | ||
+ | * You can walk around and change direction while holding Maron. | ||
+ | * Maron takes damage when struck. If Maron takes fatal damage while being held, it will become knocked out. | ||
+ | ** You will also take damage if Alter Ego is activated. | ||
+ | ** '''Maron will gain charge stacks if struck while being held.''' | ||
+ | * Guard's area of effect is about 180 degrees in front of you. | ||
+ | ** '''You can Just Guard with this Art by activating it right before you are struck.''' However, Maron will not gain charge stacks if an attack is Just Guarded. | ||
+ | ** This Art also triggers Guard-related Skills, such as Healing Guard. | ||
+ | |||
+ | ===Maron Chaser=== | ||
+ | {{TechniqueList/Header}} | ||
+ | | Maron Chaser<br>マロンチェイサー || Power<br>Accuracy<br>PP || N/A || 295%<br>100<br>25 || 312%<br>100<br>25 || 315%<br>100<br>25 || N/A || || Maron fires a homing orb that tracks enemies. (Unofficial description) || | ||
+ | |} | ||
+ | |||
+ | * Learned when Maron reaches Level 20. Starts at Lv. 4. | ||
+ | * Compared to Melon Chaser, Maron Chaser is about 4% stronger. | ||
+ | * Similar to Cery Chaser, but with vastly different properties. | ||
+ | ** Homing power is significantly weaker; when multiple enemies are present, it will simply bounce around targets instead of looping around. | ||
+ | ** Significantly slower in travel speed, but this enables it to strike in a more concentrated area. | ||
==Pet Stats== | ==Pet Stats== |
Revision as of 07:25, 9 April 2017
Candy Box
Drop Tables
Rarity | Requirements |
---|---|
Enemy (Lv. 1+) Mid-Boss (Lv. 1+) | |
Boss (Lv. 1+) | |
Mid-Boss (Lv. 41+) | |
Boss (Lv. 41+) | |
Mid-Boss (Lv. 56+) | |
Boss (Lv. 56+) | |
Corruption Survey: Naberius Perennial Apocalypse (XH) Mining Base Defense: Demise (XH) Merry Christmas 2016 Collection (Expired) Orbit Collection |
Pet Photon Arts
Maron Strike
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | |
---|---|---|---|---|---|---|---|---|---|
Maron Strike マロンストライク |
Power Accuracy PP |
21720% 100 5 |
23771% 100 5 |
25245% 100 5 |
25500% 100 5 |
N/A | Grab Maron and throw him at enemies, creating an explosion on impact. (Unofficial description) |
- Starting PA.
- "Charges" by letting Maron get attacked. When struck, Maron gains a stack of charge.
- Maron charges to Level 2 after 2 hits, and reaches Level 3 after 6 hits.
- Charge state is indicated by Maron's size; Level 2 charge causes Maron to inflate slightly, Level 3 charge causes Maron to inflate further and blink red while steaming smoke.
- When at Level 3 charge, Maron will self detonate in 15 seconds. If Maron Strike is not used within the time limit, Maron will explode, dealing near-lethal damage to the player while inflicting knockback. This cannot drop you below 1 HP, but will usually bring you to 1 HP.
- If Maron self-detonates, it will not damage other targets, including enemies and other players.
- The Photon Blast Gauge will charge from taking self-inflicted damage.
- Power notation is determined by charge state; at no charge, deals 10% of its notation, at Level 2, deals 70% of its notation; at Level 3, deals 100% of its notation. Charge state also determines blast radius.
- In comparison to Melon, Maron requires double the hits.
- Holding the PA button will cause the player to grab Maron. Releasing the button will throw him.
- You can move while holding Maron.
- Natural PP regeneration stops while holding Maron.
- Using Mirage Escape will cancel the Art without throwing Maron.
- You can be struck out of your hold, which will cancel the Art.
- Maron will be knocked out after this attack is used.
- Maron will still detonate even if he is thrown at destructible objects, such as Containers.
- You will not take damage from this attack if Alter Ego is activated.
- If you are standing in the blast radius when Maron is thrown, you will take damage. As with self-detonation, this cannot drop you below 1 HP.
- If the player takes self-inflicted damage from Maron Strike while in a Zanverse field, Zanverse will apply 20% of self-inflicted damage to the player. Unlike the normal explosion, Zanverse damage can surpass the 1 HP limit and will usually kill you.
Maron Break
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | |
---|---|---|---|---|---|---|---|---|---|
Maron Break マロンブレイク |
Power Accuracy PP |
1206% 100 15 |
1319% 100 15 |
1400% 100 15 |
1414% 100 15 |
N/A | Maron spins around in a circle, inflicting radial damage. Especially effective when surrounded. (Unofficial description) |
- Starting PA.
- Compared to Melon Break, deals 15% more damage and costs 5 PP less.
- Similar to Wanda Break, but has no special effects and area of effect is much smaller.
Maron Shield
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | |
---|---|---|---|---|---|---|---|---|---|
Maron Shield マロンシールド |
Power Accuracy PP |
100% 100 5 |
100% 100 5 |
100% 100 5 |
100% 100 5 |
N/A | Hold Maron to block enemy attacks. While holding Maron, you can move. (Unofficial description) |
- Starting PA.
- Costs 5 PP to trigger, then costs an additional 1 PP per 2 seconds while being held.
- You can walk around and change direction while holding Maron.
- Maron takes damage when struck. If Maron takes fatal damage while being held, it will become knocked out.
- You will also take damage if Alter Ego is activated.
- Maron will gain charge stacks if struck while being held.
- Guard's area of effect is about 180 degrees in front of you.
- You can Just Guard with this Art by activating it right before you are struck. However, Maron will not gain charge stacks if an attack is Just Guarded.
- This Art also triggers Guard-related Skills, such as Healing Guard.
Maron Chaser
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | |
---|---|---|---|---|---|---|---|---|---|
Maron Chaser マロンチェイサー |
Power Accuracy PP |
N/A | 295% 100 25 |
312% 100 25 |
315% 100 25 |
N/A | Maron fires a homing orb that tracks enemies. (Unofficial description) |
- Learned when Maron reaches Level 20. Starts at Lv. 4.
- Compared to Melon Chaser, Maron Chaser is about 4% stronger.
- Similar to Cery Chaser, but with vastly different properties.
- Homing power is significantly weaker; when multiple enemies are present, it will simply bounce around targets instead of looping around.
- Significantly slower in travel speed, but this enables it to strike in a more concentrated area.