Difference between revisions of "Equipment Grinding"
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*Using a different weapon but of the same type and rarity will only give 1 element increase to the base weapon. | *Using a different weapon but of the same type and rarity will only give 1 element increase to the base weapon. | ||
− | Both Old-type and New-type weapons follow this mechanic. The only difference | + | Both Old-type and New-type weapons follow this mechanic. The only difference between the two is that you'd have to "feed" the Attribute Fodder for the New Type Weapon while there is a separate Attribute Grinding option in the Item Lab for Old-type. |
Revision as of 09:09, 26 March 2017
Equipment Grinding
Grinding Support Items
Rarity | Icon | Image | Name | Source | Description |
---|---|---|---|---|---|
Grinder グラインダー |
FUN Scratch Quest Drop CM Points Exchange Excube Exchange Zieg Exchange Casino Coins Exchange Treasure Shop Title Reward Story Board |
An item used in the process of strengthening items such as units, weapons, candies and more. For higher rarity items, more than one may be used. Even if the grinding fails, the grinders will still be used. | |||
Lambda Grinder ラムダグラインダー |
CM Points Exchange Excube Exchange Zieg Exchange Casino Coins Exchange Treasure Shop Title Reward Story Board |
An item used in the process of strengthening items such as units, weapons, candies and more. For higher rarity items, more than one may be used. Even if the grinding fails, the grinders will still be used. Typically used with 13* weapons, skill rings +10 onwards and candies. Cannot be traded or sold. | |||
Grind Risk Reduction +1 強化リスク軽減(+1) |
FUN Scratch FUN Shop Photon Exchange Shop NetCafe Point Exchange ARKS Bingo Card ARKS Ship Competition |
Reduces Grind Risk by 1. Used with the 2nd support item slot | |||
Grind Risk Reduction +2 強化リスク軽減(+2) |
FUN Exchange CM Points Exchange NetCafe Point Exchange NPC Presents ARKS Bingo ARKS Road |
Reduces Grind Risk by 2. Used with the 2nd support item slot. Cannot be traded. | |||
Grind Risk Reduction (FULL) 強化リスク軽減(完全) |
AC Scratch | Reduces Grind Risk to 0. Used with the 2nd support item slot. | |||
Grind Success Rate +5% 強化成功率+5% |
FUN Scratch NetCafe Point Exchange ARKS Ship Competition |
Boosts Grind Success Rate by 5% Used with the 1st support item slot. | |||
Grind Success Rate +10% 強化成功率+10% |
FUN Exchange NetCafe Point Exchange NPC Present ARKS Bingo Card |
Boosts Grind Success Rate by 10% Used with the 1st support item slot. | |||
Grind Success Rate +20% 強化成功率+20% |
Recycle Shop NetCafe Point Exchange Chip Exchange |
Boosts Grind Success Rate by 20% Used with the 1st support item slot. | |||
Grind Success Rate +30% 強化成功率+30% |
Excube Exchange Casino Coins Exchange NetCafe Point Exchange NPC Present ARKS Bingo Card |
Boosts Grind Success Rate by 30% Used with the 1st support item slot. Cannot be traded or sold. | |||
Grind Success Rate (100%) 強化成功(100%) |
Title Reward | Boosts Grind Success Rate to 100% Used with the 1st support item slot. Cannot be traded. | |||
Grind Skip(→5) 強化スキップ(→5) |
Treasure Shop | Instantly grinds item to +5. Used with the 1st support item slot. Cannot be traded or sold. | |||
Grind Skip(→7) 強化スキップ(→7) |
Recycle Shop | Instantly grinds item to +7. Used with the 1st support item slot. Cannot be traded or sold. | |||
Great Success Grind Rate +20% 強化大成功確率+20% |
FUN Scratch Title Rewards |
Boosts Grind Success Rate by 10%. Used with the 1st support item slot. | |||
Great Success Grind Rate +30% 強化大成功確率+30% |
Login Stamp ARKS Bingo Card |
Boosts Grind Success Rate by 10%. Used with the 1st support item slot. | |||
Great Success Grind Rate +50% 強化大成功確率+50% |
NetCafe Point Exchange Login Stamp |
Boosts Grind Success Rate by 10%. Used with the 1st support item slot. | |||
Great Success Grind Rate (100%) 強化大成功(100%) |
AC Scratch | Boosts Grind Success Rate by 10%. Used with the 1st support item slot. | |||
Grind Cap +1 強化値上限+1 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, the grind cap is boosted by +1 | |||
Grind Cap +1 / Sword 強化値上限+1/大剣 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, Sword grind cap is boosted by +1 | |||
Grind Cap +1 / Wired Lance 強化値上限+1/自在槍 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, Wired Lance grind cap is boosted by +1 | |||
Grind Cap +1 / Partizan 強化値上限+1/長槍 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, Partizan grind cap is boosted by +1 | |||
Grind Cap +1 / Twin Dagger 強化値上限+1/双小剣 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, T. Dagger grind cap is boosted by +1 | |||
Grind Cap +1 / Double Saber 強化値上限+1/両剣 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, D. Saber grind cap is boosted by +1 | |||
Grind Cap +1 / Knuckles 強化値上限+1/鋼拳 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, Knuckles grind cap is boosted by +1 | |||
Grind Cap +1 / Katana 強化値上限+1/抜剣 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, Katana grind cap is boosted by +1 | |||
Grind Cap +1 / Dual Blade 強化値上限+1/飛翔剣 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, D. Blades grind cap is boosted by +1 | |||
Grind Cap +1 / Gunslash 強化値上限+1/銃剣 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, Gunslash grind cap is boosted by +1 | |||
Grind Cap +1 / Assault Rifle 強化値上限+1/長銃 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, Rifle grind cap is boosted by +1 | |||
Grind Cap +1 / Launcher 強化値上限+1/大砲 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, Launcher grind cap is boosted by +1 | |||
Grind Cap +1 / Twin Machinegun 強化値上限+1/双機銃 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, TMG grind cap is boosted by +1 | |||
Grind Cap +1 / Bullet Bow 強化値上限+1/強弓 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, Bow grind cap is boosted by +1 | |||
Grind Cap +1 / Rod 強化値上限+1/長杖 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, Rod grind cap is boosted by +1 | |||
Grind Cap +1 / Wand 強化値上限+1/短杖 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, Wand grind cap is boosted by +1 | |||
Grind Cap +1 / Jet Boots 強化値上限+1/魔装脚 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, Jet Boots grind cap is boosted by +1 | |||
Grind Cap +1 / Takt 強化値上限+1/奏具 |
Battle Scratch | Material used on NT Weapons. During weapon grinding, D. Takt grind cap is boosted by +1 |
Old Type (OT) Weapon Grinding
OT Weapons Grinding Table
Rarity | Grinders | Grind Info | 0-1 | 1-2 | 2-3 | 3-4 | 4-5 | 5-6 | 6-7 | 7-8 | 8-9 | 9-10 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Success Rate | 100% | 100% | 100% | 85% | 80% | 75% | 70% | 65% | 60% | 55% | |
Risk | - | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | ||
1 | Success Rate | 100% | 100% | 100% | 80% | 75% | 70% | 65% | 60% | 55% | 50% | |
Risk | - | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | ||
1 | Success Rate | 100% | 100% | 90% | 85% | 70% | 65% | 55% | 55% | 45% | 45% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | ||
1 | Success Rate | 100% | 100% | 80% | 80% | 60% | 60% | 50% | 50% | 40% | 40% | |
Risk | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | ||
1 | Success Rate | 100% | 100% | 75% | 70% | 60% | 55% | 50% | 45% | 35% | 35% | |
Risk | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | ||
2 | Success Rate | 100% | 90% | 70% | 65% | 55% | 50% | 45% | 40% | 35% | 30% | |
Risk | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | -1 ~ -2 | -1 ~ -2 | -1 ~ -2 | -1 ~ -2 | ||
4 | Success Rate | 100% | 80% | 65% | 60% | 50% | 45% | 40% | 35% | 30% | 30% | |
Risk | - | - | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | -1 ~ -2 | -1 ~ -2 | -1 ~ -3 | -1 ~ -3 | ||
5 | Success Rate | 100% | 80% | 60% | 60% | 50% | 40% | 40% | 35% | 30% | 30% | |
Risk | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | -1 ~ -2 | -1 ~ -2 | -1 ~ -3 | -1 ~ -3 | ||
3 (Lambda) |
Success Rate | 100% | 90% | 65% | 60% | 50% | 50% | 50% | 50% | 50% | 50% | |
Risk | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | -1 ~ -2 | -1 ~ -3 | -1 ~ -3 | -1 ~ -3 |
OT Grinding Guide
New Type (NT) Weapon Grinding
NT Grinding Mechanics
New Type Weapon grinding works with the concept of having an EXP Gauge.
The system does not accommodate for the extra EXP fed into the weapon, as you would need to unlock the Potential at +10 for you to move to grinding for +20 and so on.
With this, only placing or feeding weapons that has the right amount of Grind and EXP value would be optimal to avoid wasteful grinding and preparing for NT fodders.
New Type Weapons also have the concept of Overlimit. The highest grind of +30 can be increased up to +35 by feeding the NT Weapon with another copy of the weapon.
Since the March 8, 2017 Update, the Overlimit of NT Weapons was changed into an additive behavior: when grinding an NT Weapon with +30 grind cap with the same weapon with a +31 grind cap, instead of it increasing to +31, as it previously did, it will now account for the Overlimit previously applied and will give a +32 Grind Cap.
NT Leveling EXP Tables
Grind Value | ||||||||
---|---|---|---|---|---|---|---|---|
0 → +10 | 50 | 80 | 220 | 380 | 575 | 900 | 1960 | ? |
+10 → +20 | 100 | 145 | 280 | 620 | 925 | 1600 | 3240 | ? |
+20 → +30 | 150 | 225 | 500 | 1000 | 1200 | 2100 | 4000 | ? |
+30 → +35 | 150 | 200 | 350 | 600 | 700 | 1200 | 2400 | ? |
Total | 450 | 650 | 1350 | 2600 | 3400 | 5800 | 11600 | ? |
Detailed NT Leveling
Grind Value | EXP Required | |||||||
---|---|---|---|---|---|---|---|---|
0 → +1 | 5 | 5 | 20 | 30 | 50 | 80 | 160 | |
+1 → +2 | 5 | 5 | 20 | 30 | 50 | 80 | 160 | |
+2 → +3 | 5 | 10 | 20 | 30 | 50 | 80 | 160 | |
+3 → +4 | 5 | 10 | 20 | 30 | 50 | 80 | 160 | |
+4 → +5 | 2 | 5 | 20 | 40 | 50 | 80 | 200 | |
+5 → +6 | 2 | 5 | 20 | 40 | 50 | 100 | 200 | |
+6 → +7 | 5 | 10 | 25 | 40 | 50 | 100 | 200 | |
+7 → +8 | 5 | 10 | 25 | 40 | 75 | 100 | 240 | |
+8 → +9 | 8 | 10 | 25 | 50 | 75 | 100 | 240 | |
+9 → +10 | 8 | 10 | 25 | 50 | 75 | 100 | 240 | |
Total (0 → +10) | 50 | 80 | 220 | 360 | 575 | 900 | 1960 | |
+10 → +11 | 10 | 10 | 25 | 50 | 75 | 140 | 280 | |
+11 → +12 | 10 | 10 | 25 | 50 | 75 | 140 | 280 | |
+12 → +13 | 10 | 10 | 25 | 50 | 75 | 140 | 280 | |
+13 → +14 | 10 | 15 | 25 | 50 | 100 | 140 | 320 | |
+14 → +15 | 10 | 15 | 30 | 60 | 100 | 140 | 320 | |
+15 → +16 | 10 | 15 | 30 | 60 | 100 | 180 | 320 | |
+16 → +17 | 10 | 15 | 30 | 60 | 100 | 180 | 360 | |
+17 → +18 | 10 | 15 | 30 | 80 | 100 | 180 | 360 | |
+18 → +19 | 10 | 20 | 30 | 80 | 100 | 180 | 360 | |
+19 → +20 | 10 | 20 | 30 | 80 | 100 | 180 | 360 | |
Total (+10 → +20) | 100 | 145 | 280 | 620 | 925 | 1600 | 3240 | |
+20 → +21 | 15 | 20 | 40 | 100 | 120 | 210 | 360 | |
+21→ +22 | 15 | 20 | 40 | 100 | 120 | 210 | 360 | |
+22 → +23 | 15 | 20 | 40 | 100 | 120 | 210 | 400 | |
+23 → +24 | 15 | 20 | 40 | 100 | 120 | 210 | 400 | |
+24 → +25 | 15 | 20 | 40 | 100 | 120 | 210 | 400 | |
+25 → +26 | 15 | 25 | 60 | 100 | 120 | 210 | 400 | |
+26 → +27 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | |
+27 → +28 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | |
+28 → +29 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | |
+29 → +30 | 15 | 25 | 60 | 100 | 120 | 210 | 420 | |
Total (+20 → +30) | 150 | 225 | 500 | 1000 | 1200 | 2100 | 4000 | |
+30 → +31 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | |
+31 → +32 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | |
+32 → +33 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | |
+33 → +34 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | |
+34 → +35 | 30 | 40 | 70 | 120 | 140 | 240 | 480 | |
Grand Total | 450 | 650 | 1350 | 2600 | 3400 | 5800 | 11600 |
Total EXP Per Grind Level
Grind Value | EXP Required | |||||||
---|---|---|---|---|---|---|---|---|
0 → +1 | 5 | 5 | 20 | 30 | 50 | 80 | 160 | |
+1 → +2 | 10 | 10 | 40 | 60 | 100 | 160 | 320 | |
+2 → +3 | 15 | 20 | 60 | 90 | 150 | 240 | 480 | |
+3 → +4 | 20 | 30 | 80 | 120 | 200 | 320 | 640 | |
+4 → +5 | 22 | 35 | 100 | 160 | 250 | 400 | 840 | |
+5 → +6 | 24 | 40 | 120 | 200 | 300 | 500 | 1040 | |
+6 → +7 | 29 | 50 | 145 | 240 | 350 | 600 | 1240 | |
+7 → +8 | 34 | 60 | 170 | 280 | 425 | 700 | 1480 | |
+8 → +9 | 42 | 70 | 195 | 330 | 500 | 800 | 1720 | |
+9 → +10 | 50 | 80 | 220 | 380 | 575 | 900 | 1960 | |
+10 → +11 | 60 | 90 | 245 | 430 | 650 | 1040 | 2240 | |
+11 → +12 | 70 | 100 | 270 | 480 | 725 | 1180 | 2520 | |
+12 → +13 | 80 | 110 | 295 | 530 | 800 | 1320 | 2800 | |
+13 → +14 | 90 | 125 | 320 | 580 | 900 | 1460 | 3120 | |
+14 → +15 | 100 | 140 | 350 | 640 | 1000 | 1600 | 3440 | |
+15 → +16 | 110 | 155 | 380 | 700 | 1100 | 1780 | 3760 | |
+16 → +17 | 120 | 170 | 410 | 760 | 1200 | 1960 | 4120 | |
+17 → +18 | 130 | 185 | 440 | 840 | 1300 | 2140 | 4480 | |
+18 → +19 | 140 | 205 | 470 | 920 | 1400 | 2320 | 4840 | |
+19 → +20 | 150 | 225 | 500 | 1000 | 1500 | 2500 | 5200 | |
+20 → +21 | 165 | 245 | 540 | 1100 | 1620 | 2710 | 5560 | |
+21→ +22 | 180 | 265 | 580 | 1200 | 1740 | 2920 | 5920 | |
+22 → +23 | 195 | 285 | 620 | 1300 | 1860 | 3130 | 6320 | |
+23 → +24 | 210 | 305 | 660 | 1400 | 1980 | 3340 | 6720 | |
+24 → +25 | 225 | 325 | 700 | 1500 | 2100 | 3550 | 7120 | |
+25 → +26 | 240 | 350 | 760 | 1600 | 2220 | 3760 | 7520 | |
+26 → +27 | 255 | 375 | 820 | 1700 | 2340 | 3970 | 7940 | |
+27 → +28 | 270 | 400 | 880 | 1800 | 2460 | 4180 | 8360 | |
+28 → +29 | 285 | 425 | 940 | 1900 | 2580 | 4390 | 8780 | |
+29 → +30 | 300 | 450 | 1000 | 2000 | 2700 | 4600 | 9200 | |
+30 → +31 | 330 | 490 | 1070 | 2120 | 2840 | 4840 | 9680 | |
+31 → +32 | 360 | 530 | 1140 | 2240 | 2980 | 5080 | 10160 | |
+32 → +33 | 390 | 570 | 1210 | 2360 | 3120 | 5320 | 10640 | |
+33 → +34 | 420 | 610 | 1280 | 2480 | 3260 | 5560 | 11120 | |
+34 → +35 | 450 | 650 | 1350 | 2600 | 3400 | 5800 | 11600 |
EXP Value Overview of NT Fodders
Rarity | Base EXP | Material Bonus | Enhancement Bonus | Cost as a Material | Cost Efficiency | ||||
---|---|---|---|---|---|---|---|---|---|
Same Type | Same Rarity | Same Weapon | Emper Embrace | NT Exp | Same Weapon (Exp/Cost) |
Same Rarity (Exp/Cost) | |||
2 | 5 | 15 | 25 | 90 | Total Exp / 2 | 2,000 | 13.5 / 1k | 11.0 / 1k | |
5 | 15 | 30 | 4,000 | 8.7 / 1k | 6.2 / 1k | ||||
40 | 20 | 45 | 16,000 | 5.3 / 1k | 4.0 / 1k | ||||
50 | 30 | 60 | 19,800 | 5.5 / 1k | 4.2 / 1k | ||||
60 | 30 | 60 | 23,500 | 5.1 / 1k | 4.0 / 1k | ||||
90 | 50 | 110 | 35,000 | 5.7 / 1k | 4.1 / 1k | ||||
180 | 90 | 185 | 100,000 | 5.3 / 1k | 2.7 / 1k |
- The EXP Given by NT fodders is the total EXP that it took to grind it to that level. Say we have a weapon at +10, the EXP that it would give as a fodder would be the EXP it took to grind it to 10, which is 50, divided by 2; along with the base EXP value, the fodder would give a total of 27 EXP.
- Old Type weapons are treated as New Type Weapons with 0 grind level, no matter that its grind is; a OT Weapon grinded to +10, with a level 3 Potential unlocked would just give the same EXP as an ungrinded NT Weapon.
NT Grind EXP Values
Unit Grinding
Rarity | Grinders | Grind Info | 0-1 | 1-2 | 2-3 | 3-4 | 4-5 | 5-6 | 6-7 | 7-8 | 8-9 | 9-10 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Success Rate | 100% | 100% | 100% | 90% | 90% | 80% | 80% | 70% | 70% | 60% | |
Risk | - | - | - | - | - | - | - | - | - | - | ||
1 | Success Rate | 100% | 100% | 100% | 90% | 90% | 80% | 80% | 70% | 70% | 60% | |
Risk | - | - | - | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | ||
1 | Success Rate | 100% | 100% | 100% | 80% | 80% | 70% | 70% | 60% | 60% | 50% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | ||
2 | Success Rate | 100% | 100% | 100% | 70% | 70% | 60% | 60% | 50% | 50% | 40% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | ||
3 | Success Rate | 100% | 100% | 100% | 70% | 70% | 60% | 60% | 50% | 50% | 40% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 | ||
4 | Success Rate | 100% | 100% | 100% | 70% | 70% | 60% | 60% | 50% | 50% | 40% | |
Risk | - | - | - | - | 0 ~ -1 | 0 ~ -1 | 0 ~ -1 | 0 ~ -2 | 0 ~ -2 | 0 ~ -2 |
Candy Grinding
Rarity | Grinders | Grind Info | 0-1 | 1-2 | 2-3 | 3-4 |
---|---|---|---|---|---|---|
2 | Success Rate | 100% | 95% | 90% | - | |
Cost | 7,800 | 9,504 | 12,672 | - | ||
2 | Success Rate | 100% | 80% | 80% | 70% | |
Cost | 19,200 | 24,640 | 32,640 | - | ||
3 | Success Rate | 100% | 80% | 75% | 70% | |
Cost | 38,000 | 48,300 | 57,200 | 70,035 | ||
4 | Success Rate | 100% | 80% | - | - | |
Cost | 80,000 | 99,480 | - | - | ||
5 | Success Rate | 100% | 80% | - | - | |
Cost | 109,200 | 141,375 | - | - | ||
3 (Lambda) |
Success Rate | 100% | 90% | 80% | 60% | |
Cost | 168,000 | 264,600 | 364,000 | 476,000 |
Attribute Grinding
Attribute Grinding Support Items
Rarity | Icon | Image | Name | Source | Description |
---|---|---|---|---|---|
Synthesizer シンセサイザー |
FUN Scratch Quest Drop CM Points Exchange Excube Exchange Zieg Exchange Casino Coins Exchange Treasure Shop Title Reward Story Board |
||||
Attribute Enhance +2% 属性強化+2% |
Battle Coins Exchange | Used when grinding attributes. Increases weapon attribute by 2%. | |||
Attribute Enhance +5% 属性強化+5% |
AC Scratch | Used when grinding attributes. Increases weapon attribute by 5%. | |||
Attribute Enhance +10% 属性強化+10% |
AC Scratch | Used when grinding attributes. Increases weapon attribute by 10%. Can not be sold or traded. | |||
Attribute Change (Fire) 属性変化(炎属性) |
AC Scratch | Used when grinding attributes. Changes weapon attribute to Fire. | |||
Attribute Change (Ice) 属性変化(氷属性) |
AC Scratch | Used when grinding attributes. Changes weapon attribute to Ice. | |||
Attribute Change (Lightning) 属性変化(雷属性) |
AC Scratch | Used when grinding attributes. Changes weapon attribute to Lightning. | |||
Attribute Change (Wind) 属性変化(風属性) |
AC Scratch | Used when grinding attributes. Changes weapon attribute to Wind. | |||
Attribute Change (Light) 属性変化(光属性) |
AC Scratch | Used when grinding attributes. Changes weapon attribute to Light. | |||
Attribute Change (Dark) 属性変化(闇属性) |
AC Scratch | Used when grinding attributes. Changes weapon attribute to Dark. |
Attribute Addition Mechanics
Attribute Grinding is a way to increase your Weapon Element, thus making them stronger. The system follows a simple mechanic on upgrading Attributes which are:
- Combining two copies of the weapon of the same element will give an additive effect on the element. (e.g two 20 Katana will give 40 .)
- Combining two copies of the weapon but of the different element will give the base weapon an increase of 10 in element. (e.g upgrading a 20 Katana with a 25 one will give 30 .)
- Using a different weapon but of the same type and rarity will only give 1 element increase to the base weapon.
Both Old-type and New-type weapons follow this mechanic. The only difference between the two is that you'd have to "feed" the Attribute Fodder for the New Type Weapon while there is a separate Attribute Grinding option in the Item Lab for Old-type.