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==General Information== | ==General Information== | ||
+ | Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Weapon Limit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator. | ||
+ | ===Mechanics and Behavior=== | ||
+ | |||
+ | *The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors. | ||
+ | |||
+ | *While SAFs are a guaranteed 100%, it still follows penalties when upslotting. | ||
+ | |||
+ | *The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon). | ||
+ | |||
+ | *When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV. | ||
+ | |||
+ | *SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate. | ||
+ | |||
+ | *Certain SAFs can't be placed together. (e.g "Phrase" SAFs). | ||
==General Ability Factors Table== | ==General Ability Factors Table== |
Revision as of 04:10, 17 January 2017
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General Information
Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Weapon Limit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.
Mechanics and Behavior
- The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
- While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
- The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
- When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
- SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
- Certain SAFs can't be placed together. (e.g "Phrase" SAFs).
General Ability Factors Table
Stat Boosts
JP Name | EN Name | Effects | Weapon Sources |
---|---|---|---|
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+30 S-ATK | ![]() ![]() ![]() ![]() ![]() ![]() |
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+35 S-ATK | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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+40 S-ATK | ![]() ![]() ![]() ![]() ![]() ![]() |
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+30 R-ATK | ![]() ![]() ![]() ![]() ![]() ![]() |
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+35 R-ATK | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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+40 R-ATK | ![]() ![]() ![]() ![]() ![]() ![]() |
Stat Boosts (Special)
Resists
Status Abilities
Monster Souls
Others
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