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Difference between revisions of "Phantoms"
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<!--Breakpoints-->| | <!--Breakpoints-->| | ||
<!--Weakpoints-->| | <!--Weakpoints-->| | ||
− | <!--Notes-->| | + | <!--Notes-->| melee attacks the player. (Didn't spawn for me after trying for over 1.5hours). |
|- | |- | ||
<!--Image-->| <span id="vulturephantom">[[File:VulturePhantomIcon.png|128px]]</span> | <!--Image-->| <span id="vulturephantom">[[File:VulturePhantomIcon.png|128px]]</span> | ||
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<!--Weakness-->|[[File:Wind.png]] | <!--Weakness-->|[[File:Wind.png]] | ||
<!--Breakpoints-->| | <!--Breakpoints-->| | ||
− | <!--Weakpoints-->| | + | <!--Weakpoints-->|Head |
− | <!--Notes-->| | + | <!--Notes-->| Tries to grab the player if caught every Vulture Phantom will attack the player. |
|- | |- | ||
<!--Image-->| <span id="jugglerclown">[[File:JugglerClownIcon.png|128px]]</span> | <!--Image-->| <span id="jugglerclown">[[File:JugglerClownIcon.png|128px]]</span> | ||
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<!--Weakness-->|[[File:Wind.png]] | <!--Weakness-->|[[File:Wind.png]] | ||
<!--Breakpoints-->| | <!--Breakpoints-->| | ||
− | <!--Weakpoints-->| | + | <!--Weakpoints-->|Head |
− | <!--Notes-->| | + | <!--Notes-->| Tosses swords at player,gets on a ball and tries to run over the player. |
|- | |- | ||
<!--Image-->| <span id="chainsawclown">[[File:ChainsawClownIcon.png|128px]]</span> | <!--Image-->| <span id="chainsawclown">[[File:ChainsawClownIcon.png|128px]]</span> | ||
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<!--Weakness-->|[[File:Wind.png]] | <!--Weakness-->|[[File:Wind.png]] | ||
<!--Breakpoints-->| | <!--Breakpoints-->| | ||
− | <!--Weakpoints-->| | + | <!--Weakpoints-->| Head |
− | <!--Notes-->| | + | <!--Notes-->| Attacks with melee and makes and let go ballons. |
|- | |- | ||
<!--Image-->| <span id="circuscarriage">[[File:CircusCarriageIcon.png|128px]]</span> | <!--Image-->| <span id="circuscarriage">[[File:CircusCarriageIcon.png|128px]]</span> | ||
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<!--Weakness-->|[[File:Wind.png]] | <!--Weakness-->|[[File:Wind.png]] | ||
<!--Breakpoints-->| | <!--Breakpoints-->| | ||
− | <!--Weakpoints-->| | + | <!--Weakpoints-->| Driver |
− | <!--Notes-->| | + | <!--Notes-->| Attack by charging at the player,shooting fire balls in the air, throw rings of fire at the player, sucking the player in so they can be shot far away. |
|- | |- | ||
<!--Image-->| <span id="sniperneon">[[File:SniperNeonIcon.png|128px]]</span> | <!--Image-->| <span id="sniperneon">[[File:SniperNeonIcon.png|128px]]</span> | ||
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<!--Breakpoints-->| | <!--Breakpoints-->| | ||
<!--Weakpoints-->| | <!--Weakpoints-->| | ||
− | <!--Notes-->| | + | <!--Notes-->| Attacks from a distance tries to jump on the player if they get to close. |
|- | |- | ||
<!--Image-->| <span id="launcherneon">[[File:LauncherNeonIcon.png|128px]]</span> | <!--Image-->| <span id="launcherneon">[[File:LauncherNeonIcon.png|128px]]</span> | ||
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<!--Breakpoints-->| | <!--Breakpoints-->| | ||
<!--Weakpoints-->| | <!--Weakpoints-->| | ||
− | <!--Notes-->| | + | <!--Notes-->| Shots rockets from a distance tries to jump on the player if they get to close. |
|- | |- | ||
<!--Image-->| <span id="skullbuffalo">[[File:SkullBuffaloIcon.png|128px]]</span> | <!--Image-->| <span id="skullbuffalo">[[File:SkullBuffaloIcon.png|128px]]</span> | ||
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<!--Weakness-->|[[File:Wind.png]] | <!--Weakness-->|[[File:Wind.png]] | ||
<!--Breakpoints-->| | <!--Breakpoints-->| | ||
− | <!--Weakpoints-->| | + | <!--Weakpoints-->|none(that I could find) |
− | <!--Notes-->| | + | <!--Notes-->| If melee they try to jump on the player and chomp on them. If they are at a range they transform into a bull and rush towards the player while stomping. |
|- | |- | ||
<!--Image-->| <span id="buffalohead">[[File:BuffaloHeadIcon.png|128px]]</span> | <!--Image-->| <span id="buffalohead">[[File:BuffaloHeadIcon.png|128px]]</span> | ||
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<!--Weakness-->|[[File:Wind.png]] | <!--Weakness-->|[[File:Wind.png]] | ||
<!--Breakpoints-->| | <!--Breakpoints-->| | ||
− | <!--Weakpoints-->| | + | <!--Weakpoints-->| none(that I could find) |
− | <!--Notes-->| | + | <!--Notes-->| Rare version of Skull Buffalo does more damage and has more health. |
|- | |- | ||
<!--Image-->| <span id="dullahanrider">[[File:DullahanRiderIcon.png|128px]]</span> | <!--Image-->| <span id="dullahanrider">[[File:DullahanRiderIcon.png|128px]]</span> | ||
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<!--Drop List-->| | <!--Drop List-->| | ||
<!--Weakness-->|[[File:Wind.png]] | <!--Weakness-->|[[File:Wind.png]] | ||
− | <!--Breakpoints-->| | + | <!--Breakpoints-->|Side car. |
− | <!--Weakpoints-->| | + | <!--Weakpoints-->|none(couldn't find any) |
− | <!--Notes-->| | + | <!--Notes-->| Attack the player with a melee attack, attacks by using the side car, revving up its engine to cause an aoe that damages any near the creature. If side car is destory it can't use the the attack using the side car. |
|- | |- | ||
<!--Image-->| <span id="reddurider">[[File:RedDuriderIcon.png|128px]]</span> | <!--Image-->| <span id="reddurider">[[File:RedDuriderIcon.png|128px]]</span> | ||
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<!--Drop List-->| | <!--Drop List-->| | ||
<!--Weakness-->|[[File:Wind.png]] | <!--Weakness-->|[[File:Wind.png]] | ||
− | <!--Breakpoints-->| | + | <!--Breakpoints-->| Side car |
− | <!--Weakpoints-->| | + | <!--Weakpoints-->|none(couldn't find any) |
− | <!--Notes-->| | + | <!--Notes-->| Rare Version of Dullahan Rider does more damage has more health. |
|- | |- | ||
<!--Image-->| <span id="ufo">[[File:UFOIcon.png|128px]]</span> | <!--Image-->| <span id="ufo">[[File:UFOIcon.png|128px]]</span> | ||
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<!--Weakness-->|[[File:Wind.png]] | <!--Weakness-->|[[File:Wind.png]] | ||
<!--Breakpoints-->| | <!--Breakpoints-->| | ||
− | <!--Weakpoints-->| | + | <!--Weakpoints-->| Blue sig |
− | <!--Notes-->| | + | <!--Notes-->| Attacks by summoning an explosion, sucking the player in so it can grab them, summon aliens that attack around it and slowly descends a bit after each shot. If enough damage is dealt during the alien attack cause the ufo to fall to the ground with the blue sig showing |
|- | |- | ||
<!--Image-->| <span id="devilstrailer">[[File:DevilsTrailerIcon.png|128px]]</span> | <!--Image-->| <span id="devilstrailer">[[File:DevilsTrailerIcon.png|128px]]</span> | ||
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<!--Drop List-->| | <!--Drop List-->| | ||
<!--Weakness-->|[[File:Wind.png]] | <!--Weakness-->|[[File:Wind.png]] | ||
− | <!--Breakpoints-->| | + | <!--Breakpoints-->|Wheels |
<!--Weakpoints-->| Blue Sigil | <!--Weakpoints-->| Blue Sigil | ||
− | <!--Notes-->| | + | <!--Notes-->|Boss attacks by Ramming the player,throwing cars at the player while running away,make a trailer that opens up and spawns clowns,makes a trailer that spews ice all over the area and breaks it causing the freeze effect if hit. |
|- | |- | ||
<!--Image-->| <span id="murdertrailer">[[File:MurderTrailerIcon.png|128px]]</span> | <!--Image-->| <span id="murdertrailer">[[File:MurderTrailerIcon.png|128px]]</span> | ||
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<!--Drop List-->| | <!--Drop List-->| | ||
<!--Weakness-->|[[File:Wind.png]] | <!--Weakness-->|[[File:Wind.png]] | ||
− | <!--Breakpoints-->| | + | <!--Breakpoints-->| Wheels |
<!--Weakpoints-->| Blue Sigil | <!--Weakpoints-->| Blue Sigil | ||
− | <!--Notes-->| | + | <!--Notes-->| Rare version of Devil’s Trailer does more damage and has more health. |
|- | |- | ||
<!--Image-->| <span id="vegasillusia">[[File:VegasIllusiaIcon.png|128px]]</span> | <!--Image-->| <span id="vegasillusia">[[File:VegasIllusiaIcon.png|128px]]</span> | ||
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<!--Drop List-->| | <!--Drop List-->| | ||
<!--Weakness-->|[[File:Wind.png]][[File:Lightning.png]] | <!--Weakness-->|[[File:Wind.png]][[File:Lightning.png]] | ||
− | <!--Breakpoints-->| | + | <!--Breakpoints-->|Legs<br>Tail |
− | <!--Weakpoints-->| | + | <!--Weakpoints-->|Blue sig<br>broken legs |
− | <!--Notes-->| | + | <!--Notes-->|Boss attacks by jumping into the air and slamming into the ground at the player position.,charging at the player, shooting up into the air and many strikes coming down. |
|- | |- | ||
<!--Image-->| <span id="nightmarevegas">[[File:NightmareVegasIcon.png|128px]]</span> | <!--Image-->| <span id="nightmarevegas">[[File:NightmareVegasIcon.png|128px]]</span> | ||
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<!--Drop List-->| | <!--Drop List-->| | ||
<!--Weakness-->|[[File:Wind.png]][[File:Lightning.png]] | <!--Weakness-->|[[File:Wind.png]][[File:Lightning.png]] | ||
− | <!--Breakpoints-->| | + | <!--Breakpoints-->| Legs<br>Tail |
− | <!--Weakpoints-->| | + | <!--Weakpoints-->|Blue sig<br>broken legs |
− | <!--Notes-->| | + | <!--Notes-->| Rare version of Vegas Illusia does more damage and has more health. |
|- | |- | ||
<!--Image-->| <span id="maxwellsdemon">[[File:MaxwellsDemonIcon.png|128px]]</span> | <!--Image-->| <span id="maxwellsdemon">[[File:MaxwellsDemonIcon.png|128px]]</span> | ||
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<!--Breakpoints-->| | <!--Breakpoints-->| | ||
<!--Weakpoints-->| | <!--Weakpoints-->| | ||
− | <!--Notes-->| | + | <!--Notes-->| shoot balls of energy at the player. When killed will wait a couple of seconds and go to where the player is at and blow up. |
|- | |- | ||
<!--Image-->| <span id="laplacesdemon">[[File:LaplacesDemonIcon.png|128px]]</span> | <!--Image-->| <span id="laplacesdemon">[[File:LaplacesDemonIcon.png|128px]]</span> | ||
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<!--Weakness-->|[[File:Wind.png]] | <!--Weakness-->|[[File:Wind.png]] | ||
<!--Breakpoints-->| | <!--Breakpoints-->| | ||
− | <!--Weakpoints-->| | + | <!--Weakpoints-->|Head |
− | <!--Notes-->| | + | <!--Notes-->|This boss has two phases. Both phases has a sheild that can only be broken by using one of the Maxwell' Demon suicidal bomb skill. It attack by punching and a laser eye When low on health its eyes glow red and it attack quicker and does more damage. |
|- | |- | ||
|} | |} | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 01:44, 12 November 2016
Tokyo
Image | Name | Area | Drop List | Weakness | Breakpoints | Weakpoints | Notes |
---|---|---|---|---|---|---|---|
File:RatPhumat.png | ラットファムト Rat Phumat |
Tokyo Las Vegas |
Head | Attacks by spinning itself then throwing itself at the player. | |||
File:MousePhumat.png | マウスファムト Mouse Phumat |
Tokyo Las Vegas |
Head | Rare Version of Rat Phumat does more damage and has more health. | |||
File:CrowPhumat.png | クロウファムト Crow Phumat |
Tokyo Las Vegas |
Head | Flys around throwing shard things at the players. | |||
ドスゾンビ Dosu Zombie |
Tokyo Las Vegas |
Head | Melee attacks the player, has swords pop up from the center of the body then charges and tries to jump on the player.Fall onto the ground after use. | ||||
チャカゾンビ Chaka Zombie |
Tokyo Las Vegas |
Head | Attacks the player from a distance by shooting at them, can do a charge shot, has a minigun appear from the center of the body and shoots wildly at the player. Falls over after use. | ||||
ブラウンベア Brown Bear |
Tokyo Las Vegas |
Blue Sigil Head |
Melee attack the player and does a special attack that make a bear head pop up and charges at the player. If the player does enough damage to the head during the use the skill stop and the bear fall over making the weakpoint appear. | ||||
ポーラーベア Polar Bear |
Tokyo Las Vegas |
Blue Sigil | Melee attack the player and does a special attack that makes bear arms pop up and shoots a ball of energy at the player. If the player does enough damage to the head during the use the skill stop and the bear fall over making the weakpoint appear. | ||||
T・レックス T. Rex |
Tokyo Las Vegas |
Tail | Blue Sigil Head |
Attacks the player with melee attacks and has a skill that makes a dino head pop out of its chest that shoots a laser beam. If the player break the Tail it lose a melee attack | |||
レックスノワール Rex Noir |
Tokyo Las Vegas |
Tail | Blue Sigil Head |
Rare version of T. Rex does more damage and has more health. | |||
ロードローラー Road Roller |
Tokyo Las Vegas |
Blue Sigil Head |
It attacks the player by charging at them. It also can spin its whell causing gravle to appear hurting anyone near it. It can also flip a big slab of concrete at the player. | ||||
レッドローラー Red Roller |
Tokyo Las Vegas |
Blue Sigil | Rare Version of Road Roller | ||||
スネークヘリ Snake Helicopter |
Tokyo Las Vegas |
Tail Rotor | Blue Sigil | Attacks the player by shooting its guns at the player, Firing rockets at the player, using its Rotor as a weapon and charging at the player. After the Rotor charge it take a few seconds to recover from it. Breaking the Tail Rotor will force the helicopter to land which is when it's blue sigil is revealed. | |||
ブラックスネーク Black Snake |
Tokyo Las Vegas |
Tail Rotor | Blue Sigil | Same as Snake Helicopter. | |||
15式戦車 Type-15 Tank |
Tokyo Las Vegas |
Wheels Gun(not the normal one) |
Blue Sigil | Attack by using the main gun to attack the player. The gun can be one of four things. The normal gun that it used for range, The flame thrower that is used to keep melees away, The Missile launcher that tries to bombard the player, Then the missile that if not stopped nukes the area. Besides the first one the other three guns can be broken. If they are stuns the tank. Breaking the road wheels temporarily stuns the enemy. if frozen effect happens the top gun is stuck where it was aiming. | |||
アーマード15式 Armored Type-15 |
Tokyo Las Vegas |
Wheels Gun(not the normal one) |
Blue Sigil | Rare version of Type-15 Tank does more damgage and has more health. | |||
トレイン・ギドラン Train Ghidoran |
Tokyo Las Vegas |
Wanda | Doors on heads Door on Tail |
Blue Sigil | This boss fights in two phases. Phases one the bosses attacks are quick and the stop between attacks are short. The attacks it can do are slam the ground(blue car) attack at a distance(yellow car) suck the player in(red car) and slam the ground and shocking it (tail). When its low on health it goes into phase two where it roars and charges up. All attacks now do more damage and last longer but the wait time between them increases as well. When enough damage is done to the feet the enemy becomes stunned temporarily. But the feet have a higher defense than the body. Stunned by mirage. | ||
ドクトル・ギドラス Doctor Ghidoras |
Tokyo Las Vegas |
Wanda | Doors on heads Door on Tail |
Blue Sigil | Rare version of Train Ghidoran does more damgage and has more health. Stunned by mirage. | ||
幻創戦艦・大和 Phantom Battleship Yamato |
Japanese Waters | Lv.1+
Lv.76+ |
Large Turrets Medium Turrets Small Turrets Blue Sigils Blue Beacons |
Blue Sigil Blue Beacons Bridge Tower |
Fought in an AIS. Main deck is protected by a barrier until the Blue Sigils on the hull sides are destroyed. After they are destroyed, the deck will be accessible and the Blue Beacons will appear. Once both Blue Beacons are destroyed Yamato will summon a ring of large missiles - the barrier will be restored at this point. Destroying the missiles will stun Yamato, failing to do so will unleash a large AoE (but you can just respawn after 5 seconds). Either way, the Bridge Tower will be vulnerable afterwards. Large turrets (46cm triple main battery guns) are vulnerable to Freeze - prevents them from traversing/elevating and firing. |