Difference between revisions of "Gunner (PSO2)"
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{| style="width: 760px" class="wikitable" | {| style="width: 760px" class="wikitable" | ||
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− | | width="127px" | [[#ratkup|R-ATK Up 1]] || width="127px" | || width="127px" | [[#dexup|DEX Up 1]] || width="127px" | [[#rdefup|R-DEF Up 1]] || width="127px" |[[#raregunner|Rare Mastery Gunner]] || width="127px" |[[#droll|Dive Roll]] | + | | width="127px" | [[#ratkup|R-ATK Up 1]] || width="127px" | || width="127px" | [[#dexup|DEX Up 1]] || width="127px" | [[#rdefup|R-DEF Up 1]] || width="127px" |<span style="color:red">[[#raregunner|Rare Mastery Gunner]]</span> || width="127px" |[[#droll|Dive Roll]] |
|-style="height: 50px" | |-style="height: 50px" | ||
| || [[#ratkup|R-ATK Up 2]] || [[#dexup|DEX Up 2]] || [[#rdefup|R-DEF Up 2]] || [[#tmgmaster|Twin Machinegun Mastery]] || [[#drolladv|Dive Roll Advance]] | | || [[#ratkup|R-ATK Up 2]] || [[#dexup|DEX Up 2]] || [[#rdefup|R-DEF Up 2]] || [[#tmgmaster|Twin Machinegun Mastery]] || [[#drolladv|Dive Roll Advance]] |
Revision as of 00:40, 7 November 2016
Combines high rate of fire and high maneuverability using ranged weapons for close range combat.
Class Weapon Overview
Skill Tree Overview
Skills
HP Up 1
Increases maximum HP.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Max HP | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Up 1, 2, 3
Increases R-ATK.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | R-ATK Up 1 R-ATK |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Up 2 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | |
R-ATK Up 3 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
DEX Up 1, 2
Increases DEX.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | DEX Up 1 DEX |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
DEX Up 2 DEX |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
R-DEF Up 1, 2
Increases R-DEF.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | R-DEF Up 1 R-DEF |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-DEF Up 2 R-DEF |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Twin Machinegun Gear
Landing hits fill the gear gauge, which increases damage dealt.
Icon | Level | 1 |
---|---|---|
ICON HERE | - | - |
Chain Trigger
ACTIVE SKILL
After activating the skill, the next normal attack will initiate a chain.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Duration | 30s | |||||||||
Cooldown | 150s | 140s | 130s | 120s | 110s | 100s | 90s | 80s | 70s | 60s |
Twice Chain
When equipped with twin machineguns, attacking will accumulate chain twice as quickly.
Icon | Level | 1 |
---|---|---|
ICON HERE | - | - |
Chain Finish
Increases the damage of a chain finish.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Damage | 101% | 102% | 104% | 106% | 109% | 112% | 115% | 120% | 130% | 135% |
Chain Finish Bonus
When a chain finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.
Icon | Level | 1 |
---|---|---|
ICON HERE | - | - |
Showtime
ACTIVE SKILL
Twin machinegun only skill
Increases the accumulation rate of enemy hate and weapon gear.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Hate | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 400% |
Gear | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | |
Duration | 45s | ||||||||||
Cooldown | 60s |
High Time
MAIN CLASS ONLY
During showtime, a damage bonus will be accumulated. Taking damage will reset the bonus.
Icon | Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
ICON HERE | Damage Increase per Second | 1.0% | 1.5% | 2.0% | 3.0% | |
Damage Increase Limit | +10% | +15% | +20% | |||
Time to Reach Limit | 10s | 7s | 5s | 8s | 7s |
Showtime Star
Toughness Time
One More Time
Zero Range Advance 1, 2
Increases damage of close ranged shooting attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Shooting Damage | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% |