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Difference between revisions of "Gunner (PSO2)"
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==== Showtime ==== | ==== Showtime ==== | ||
</div> | </div> | ||
+ | ACTIVE SKILL<br> | ||
+ | Twin machinegun only skill<br> | ||
+ | Increases the accumulation rate for enemy hate and weapon gear. | ||
+ | {| class="wikitable" | ||
+ | |-style="text-align:center" | ||
+ | ! Icon !! Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 | ||
+ | |-style="text-align:center" | ||
+ | | rowspan="4" | ICON HERE || Hate || 200% || 220% || 240% || 260% || 280% || 300% || 320% || 340% || 360% || 400% | ||
+ | |-style="text-align:center" | ||
+ | | Gear || 110% || 120% || 130% || 140% || 150% || 160% || 170% || 180% || 190% || 200% | ||
+ | |-style="text-align:center" | ||
+ | | Active || colspan="10" | 45s | ||
+ | |-style="text-align:center" | ||
+ | | Cooldown || colspan="10" | 60s | ||
+ | |} | ||
+ | <div id="hightime"> | ||
− | |||
==== High Time ==== | ==== High Time ==== | ||
</div> | </div> |
Revision as of 23:46, 6 November 2016
Combines high rate of fire and high maneuverability using ranged weapons for close range combat.
Class Weapon Overview
- Assault Rifle
- Twin Machinegun
- Gunslash
Skill Tree Overview
Skills
HP Up 1
Increases maximum HP.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Max HP | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Up 1, 2, 3
Increases R-ATK.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | R-ATK Up 1 R-ATK |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-ATK Up 2 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | |
R-ATK Up 3 R-ATK |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
DEX Up 1, 2
Increases DEX.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | DEX Up 1 DEX |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
DEX Up 2 DEX |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
R-DEF Up 1, 2
Increases R-DEF.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | R-DEF Up 1 R-DEF |
+3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
R-DEF Up 2 R-DEF |
+4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |
Twin Machinegun Gear
Landing hits fill the gear gauge, which increases damage dealt.
Icon | Level | 1 |
---|---|---|
ICON HERE | - | - |
Chain Trigger
ACTIVE SKILL
After activating the skill, the next normal attack will initiate a chain.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Duration | 30s | |||||||||
Cooldown | 150s | 140s | 130s | 120s | 110s | 100s | 90s | 80s | 70s | 60s |
Twice Chain
When equipped with twin machineguns, attacking will accumulate chain twice as quickly.
Icon | Level | 1 |
---|---|---|
ICON HERE | - | - |
Chain Finish
Increases the damage of a chain finish.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Damage | 101% | 102% | 104% | 106% | 109% | 112% | 115% | 120% | 130% | 135% |
Chain Finish Bonus
When a chain finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.
Icon | Level | 1 |
---|---|---|
ICON HERE | - | - |
Showtime
ACTIVE SKILL
Twin machinegun only skill
Increases the accumulation rate for enemy hate and weapon gear.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Hate | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 400% |
Gear | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | |
Active | 45s | ||||||||||
Cooldown | 60s |
High Time
Showtime Star
Toughness Time
One More Time
Zero Range Advance 1, 2
Increases damage of close ranged shooting attacks.
Icon | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
ICON HERE | Shooting Damage | 101% | 102% | 103% | 104% | 105% | 107% | 109% | 111% | 113% | 115% |