Template:NGSPotLevel: Difference between revisions
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m (text correction) |
(added Seasonal Ver. 3, Melekh, Ryxtal, Fluegard, Roseram, Carbo, Eredim, & Wingard Potentials) |
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Line 522: | Line 522: | ||
|5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | ||
|6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | ||
}} | |||
<!-- Seasonal Ver.3 | |||
item_AllBonus5_ --> | |||
|Passing Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +17%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking. | |||
|2 = Damage +19%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking. | |||
|3 = Damage +21%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking. | |||
|4 = Damage +23%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking. | |||
|5 = Damage +24%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking. | |||
|6 = Damage +29%. Damage Resist +10%. PP Consumption -10%<br>PB Gauge charge +10% while attacking. | |||
}} | |||
<!-- Melekh | |||
item_Proximity2_ --> | |||
|Healthy Form II= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +22%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped. | |||
|2 = Damage +24%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped. | |||
|3 = Damage +26%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped. | |||
|4 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped. | |||
|5 = Damage +29%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped. | |||
|6 = Damage +34%. Damage Resist +20%. Resta Sign healing +25%.<br>Starts after 10 seconds of being equipped. | |||
}} | |||
<!-- item_BombField2_ --> | |||
|Impact Form II= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +15%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | |||
|2 = Damage +17%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | |||
|3 = Damage +19%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | |||
|4 = Damage +21%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | |||
|5 = Damage +22%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | |||
|6 = Damage +27%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | |||
}} | |||
<!-- item_DoubleCritical2_ --> | |||
|Dire Form II= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +6%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
|2 = Damage +8%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
|3 = Damage +10%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
|4 = Damage +12%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
|5 = Damage +13%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
|6 = Damage +16%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
}} | |||
<!-- item_PpComfortable2_ --> | |||
|Sampling Form II= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +22%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
|2 = Damage +24%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
|3 = Damage +26%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
|4 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
|5 = Damage +29%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
|6 = Damage +34%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
}} | }} | ||
<!-- Tisah | <!-- Tisah | ||
Line 577: | Line 629: | ||
|5 = Damage -18%. Critical Hit Rate +100%. | |5 = Damage -18%. Critical Hit Rate +100%. | ||
|6 = Damage -14%. Critical Hit Rate +100%. | |6 = Damage -14%. Critical Hit Rate +100%. | ||
}} | |||
<!-- Ryxtal | |||
item_AllBonus6_ --> | |||
| Perennial Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +26%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10% | |||
|2 = Damage +28%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10% | |||
|3 = Damage +30%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10% | |||
|4 = Damage +32%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10% | |||
|5 = Damage +33%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10% | |||
|6 = Damage +38%. Damage Resistance +10%. PP Consumption -10%.<br>PB Gauge gain from attacking +10% | |||
}} | |||
<!-- Fluegard | |||
item_FieldBuff_ --> | |||
| Allied Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +23%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active. | |||
|2 = Damage +25%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active. | |||
|3 = Damage +28%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active. | |||
|4 = Damage +30%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active. | |||
|5 = Damage +31%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active. | |||
|6 = Damage +37%. After using Photon Blast:<br>Grants a support effect to all allies<br>for 120 seconds. Stacks if multiple are active. | |||
}} | |||
<!-- Roseram | |||
item_MultiBonus_ --> | |||
| Liminal Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +21%. PA & Tech Damage +5%. PP Consumption +10% | |||
|2 = Damage +24%. PA & Tech Damage +5%. PP Consumption +10% | |||
|3 = Damage +27%. PA & Tech Damage +5%. PP Consumption +10% | |||
|4 = Damage +30%. PA & Tech Damage +5%. PP Consumption +10% | |||
|5 = Damage +31%. PA & Tech Damage +5%. PP Consumption +10% | |||
|6 = Damage +36%. PA & Tech Damage +5%. PP Consumption +10% | |||
}} | |||
<!-- Carbo weapons | |||
item_PbHealDr_ --> | |||
|Integral Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +25%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|2 = Damage +28%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|3 = Damage +31%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|4 = Damage +34%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|5 = Damage +35%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|6 = Damage +41%. While HP is at 95%+: Damage Resistance +25%.<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
}} | |||
<!-- item_PbHealPr_ --> | |||
|Fundamental Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +25%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|2 = Damage +28%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|3 = Damage +31%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|4 = Damage +34%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|5 = Damage +35%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|6 = Damage +41%. While HP is at 95%+: PP Consumption -10%<br>After using a Photon Blast:<br>Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
}} | |||
<!-- item_PbHealNp_ --> | |||
|Generation Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +25%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|2 = Damage +28%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|3 = Damage +31%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|4 = Damage +34%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|5 = Damage +35%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
|6 = Damage +41%. While HP is at 95%+: PP Regeneration+15%.<br>After using a Photon Blast: Recovers 50% of max HP.<br>Starts after 10 seconds of being equipped. | |||
}} | |||
<!-- Eredim | |||
item_MultiBonus2_ --> | |||
| Battle Flag Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +23%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5% | |||
|2 = Damage +26%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5% | |||
|3 = Damage +29%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5% | |||
|4 = Damage +32%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5% | |||
|5 = Damage +33%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5% | |||
|6 = Damage +38%. Critical Hit Rate +5%. Attack PP Recovery +10%.<br>PB Gauge gain from attacking +5% | |||
}} | |||
<!-- Wingard | |||
item_WeakAttack_ --> | |||
|Flurried Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +27%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total. | |||
|2 = Damage +30%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total. | |||
|3 = Damage +33%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total. | |||
|4 = Damage +36%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total. | |||
|5 = Damage +37%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total. | |||
|6 = Damage +43%. On hit with a Photon Blast:<br>Hit enemy takes 1% more damage for 90 seconds.<br>Multiple instances of this effect stack, up to 3% total. | |||
}} | }} | ||
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit] | |#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit] |
Revision as of 23:57, 6 July 2024
This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Potential Name | 1 | The name of the potential.
| String | required |