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Ranger (NGS): Difference between revisions
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Ranger is a returning class in Phantasy Star Online 2: New Genesis. | Ranger is a returning class in Phantasy Star Online 2: New Genesis. | ||
== | == Class Weapon Overview == | ||
=== Rifle === | |||
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. | |||
== Class Mechanics == | |||
==New Mechanic: Sliding Shot== | === New Mechanic: Rifle Automatic Fire(?) === | ||
By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy. While firing in midair, you will slowly descend. | |||
=== New Mechanic: Rifle Sliding Shot === | |||
An exclusive weapon action to the Assault Rifle that performs an evasive slide forward, backwards, or to the sides while shooting at the same time. | An exclusive weapon action to the Assault Rifle that performs an evasive slide forward, backwards, or to the sides while shooting at the same time. | ||
[[File:NGS Rifle Sliding Shot.jpg|thumb|right|Using Sliding Shot to move to the left]] | [[File:NGS Rifle Sliding Shot.jpg|thumb|right|Using Sliding Shot to move to the left]] | ||
==New Mechanic: Distance Snipe(?)== | === New Mechanic: Rifle Distance Snipe(?) === | ||
By staying a certain distance away from the target, Rifle attacks gain additional damage. A shine effect is added to bullet impacts when this is active. | By staying a certain distance away from the target, Rifle attacks gain additional damage. A shine effect is added to bullet impacts when this is active. | ||
[[File:NGS Rifle RangeCheck.jpg|thumb|right|Automatic Fire(?) and Distance Snipe(?) in action]] | [[File:NGS Rifle RangeCheck.jpg|thumb|right|Automatic Fire(?) and Distance Snipe(?) in action]] |
Revision as of 23:01, 2 December 2020
Ranger is a returning class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Rifle
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations.
Class Mechanics
New Mechanic: Rifle Automatic Fire(?)
By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy. While firing in midair, you will slowly descend.
New Mechanic: Rifle Sliding Shot
An exclusive weapon action to the Assault Rifle that performs an evasive slide forward, backwards, or to the sides while shooting at the same time.
New Mechanic: Rifle Distance Snipe(?)
By staying a certain distance away from the target, Rifle attacks gain additional damage. A shine effect is added to bullet impacts when this is active.