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Difference between revisions of "Ranger (NGS)"
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MoonRunestar (talk | contribs) (Adding images to demostrate mechanics. These are tempoary until we can actually play NGS.) |
MoonRunestar (talk | contribs) |
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==Description== | ==Description== | ||
Ranger is a returning class in Phantasy Star Online 2: New Genesis. | Ranger is a returning class in Phantasy Star Online 2: New Genesis. | ||
+ | |||
+ | ==New Mechanic: Automatic Fire(?)== | ||
+ | By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy. | ||
+ | |||
+ | While firing in midair, you will slowly descend. | ||
==New Mechanic: Sliding Shot== | ==New Mechanic: Sliding Shot== | ||
− | + | An exclusive weapon action to the Assault Rifle that performs an evasive slide forward, backwards, or to the sides while shooting at the same time. | |
[[File:NGS Rifle Sliding Shot.jpg|thumb|right|Using Sliding Shot to move to the left]] | [[File:NGS Rifle Sliding Shot.jpg|thumb|right|Using Sliding Shot to move to the left]] | ||
− | ==New Mechanic: Distance(?) | + | ==New Mechanic: Distance Snipe(?)== |
By staying a certain distance away from the target, Rifle attacks gain additional damage. A shine effect is added to bullet impacts when this is active. | By staying a certain distance away from the target, Rifle attacks gain additional damage. A shine effect is added to bullet impacts when this is active. | ||
− | [[File:NGS Rifle RangeCheck.jpg|thumb|right|Automatic fire and Distance(?) | + | [[File:NGS Rifle RangeCheck.jpg|thumb|right|Automatic fire and Distance Snipe(?) in action]] |
Revision as of 15:13, 11 October 2020
Description
Ranger is a returning class in Phantasy Star Online 2: New Genesis.
New Mechanic: Automatic Fire(?)
By holding down the Normal attack button, the Rifle will fire a continuous stream of bullets that restore PP when they hit an enemy.
While firing in midair, you will slowly descend.
New Mechanic: Sliding Shot
An exclusive weapon action to the Assault Rifle that performs an evasive slide forward, backwards, or to the sides while shooting at the same time.
New Mechanic: Distance Snipe(?)
By staying a certain distance away from the target, Rifle attacks gain additional damage. A shine effect is added to bullet impacts when this is active.