Warning!
This wiki is only for the Japanese servers with the translation patch created by Arks-Layer. If you're on Global, please use [Instead].
Dyne Hespera: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replacement - "Infiltration: Large Enemy Battleship" to "Ship Infiltration: Large Enemy Battleship") |
||
Line 16: | Line 16: | ||
|TATKNT=0 | |TATKNT=0 | ||
|TATK35=0 | |TATK35=0 | ||
|WeaponDropInfo=* Infiltration: Large Enemy Battleship | |WeaponDropInfo=* Ship Infiltration: Large Enemy Battleship | ||
|WeaponAdditionalInfo=* This weapon's Potential has the following effects: | |WeaponAdditionalInfo=* This weapon's Potential has the following effects: | ||
** Staying below full HP for 20 seconds will trigger this Potential's effect. This timer is cumulative; being healed to full HP will stop the timer, but dropping below full will continue the timer where it left off. | ** Staying below full HP for 20 seconds will trigger this Potential's effect. This timer is cumulative; being healed to full HP will stop the timer, but dropping below full will continue the timer where it left off. |
Latest revision as of 09:08, 2 November 2019
Drop Info
- Ship Infiltration: Large Enemy Battleship
Additional Info
- This weapon's Potential has the following effects:
- Staying below full HP for 20 seconds will trigger this Potential's effect. This timer is cumulative; being healed to full HP will stop the timer, but dropping below full will continue the timer where it left off.
- When the Potential's condition is satisfied, recover a set amount of HP and gain a Power and Damage Resistance bonus that lasts 120 seconds. Potential resets after the effect expires.
- Activating the effect of
Wounded Defensive and switching to another Dyne Series weapon will maintain its effect.