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Difference between revisions of "Twin Daggers Photon Arts"

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! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
|-
 
|-
| rowspan="5"| Common Drop<br>[[Mechs#sparzyle|Sparzyle]]<br>[[Darkers#micda|Micda]]<br>[[Darkers#krabahda|Krabahda]]<br>[[Natives#snowbanther|Snow Banther]]<br>[[Darkers#zeshrayda|Zeshrayda]]<br>[[Oceanids#orgblan|Org Blan]]
+
| rowspan="5"| Common Drop<br>[[Mechs#sparzyle|Sparzyle]]<br>[[Micda]]<br>[[Krabahda]]<br>[[Natives#snowbanther|Snow Banther]]<br>[[Zeshrayda]]<br>[[Oceanids#orgblan|Org Blan]]
 
! Req. S-ATK
 
! Req. S-ATK
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
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! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
|-
 
|-
| rowspan="5" | Common Drop<br>[[Natives#zaoodan|Za Oodan]]<br>[[Natives#yede|Yede]]<br>[[Natives#fangbanther|Fang Banther]]<br>[[Mechs#bigvardha|Big Vardha]]<br>[[Special Enemies#cougarnx|Cougar NX]]<br>[[Darkers#falzarm|Falz Arm]]
+
| rowspan="5" | Common Drop<br>[[Natives#zaoodan|Za Oodan]]<br>[[Natives#yede|Yede]]<br>[[Natives#fangbanther|Fang Banther]]<br>[[Mechs#bigvardha|Big Vardha]]<br>[[Special Enemies#cougarnx|Cougar NX]]<br>[[Falz Arm]]
 
! Req. S-ATK
 
! Req. S-ATK
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
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! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
|-
 
|-
| rowspan="5" | Common Drop<br>[[Mechs#signobeat|Signo Beat]]<br>[[Natives#demalmoth|De Malmoth]]<br>[[Mech#bigvardha|Big Vardha]]<br>[[Darkers#darkfalzelder|Dark Falz Elder]]
+
| rowspan="5" | Common Drop<br>[[Mechs#signobeat|Signo Beat]]<br>[[Natives#demalmoth|De Malmoth]]<br>[[Mechs#bigvardha|Big Vardha]]<br>[[Dark Falz Elder]]
 
|  
 
|  
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
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! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
|-
 
|-
| rowspan=5" | Common Drop<br>[[Natives#demalmoth|De Malmoth]]<br>[[Dragonkin#nordiran|Nordiran]]<br>[[Darkers#falzarm|Falz Arm]]
+
| rowspan=5" | Common Drop<br>[[Natives#demalmoth|De Malmoth]]<br>[[Dragonkin#nordiran|Nordiran]]<br>[[Falz Arm]]
 
! Req. S-ATK
 
! Req. S-ATK
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
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! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
|-
 
|-
| rowspan="5" | Common Drop<br>[[Natives#nabrappy|Nab Rappy]]<br>[[Natives#rockbear|Rock Bear]]<br>[[Natives#snowbanshee|Snow Banshee]]<br>[[Mechs#bigvardha|Big Vardha]]<br>[[Special Enemies#cougarnx|Cougar NX]]<br>[[Darkers#darkfalzelder|Dark Falz Elder]]
+
| rowspan="5" | Common Drop<br>[[Natives#nabrappy|Nab Rappy]]<br>[[Natives#rockbear|Rock Bear]]<br>[[Natives#snowbanshee|Snow Banshee]]<br>[[Mechs#bigvardha|Big Vardha]]<br>[[Special Enemies#cougarnx|Cougar NX]]<br>[[Dark Falz Elder]]
 
! Req. S-ATK
 
! Req. S-ATK
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
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** If used while in the ground, will perform a jump first. If used in the air, starts moving instantly.
 
** If used while in the ground, will perform a jump first. If used in the air, starts moving instantly.
 
** JA ring appears after the second kick.
 
** JA ring appears after the second kick.
** Hitbox is based on the character's toes. Because of how the animation works (you move forwards when it connects, going "inside" the target if needed to), it is possible to hit weakspots that are currently hidden in some enemies, such as [[Dragonkin#caterdran|Caterdra'n]] or [[Darkers#zeshrayda|Zeshrayda]].
+
** Hitbox is based on the character's toes. Because of how the animation works (you move forwards when it connects, going "inside" the target if needed to), it is possible to hit weakspots that are currently hidden in some enemies, such as [[Dragonkin#caterdran|Caterdra'n]] or [[Zeshrayda]].
 
** The second kick will throw enemies away very fast, so it might cause issues with repositioning enemies in party play if you don't kill the target with it. Enemies immune to knockdown will not be launched.
 
** The second kick will throw enemies away very fast, so it might cause issues with repositioning enemies in party play if you don't kill the target with it. Enemies immune to knockdown will not be launched.
 
* Tracks the target, behaving the same way as [[#Raging Waltz|Raging Waltz]], but is much stronger and much slower.
 
* Tracks the target, behaving the same way as [[#Raging Waltz|Raging Waltz]], but is much stronger and much slower.
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! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
|-
 
|-
| rowspan="5" | Lv1-10: [[Darkers#darkragne|Dark Ragne]]<br>Lv11+: [[Darkers#darkagrani|Dark Agrani]]<br>Gift from Revelle
+
| rowspan="5" | Lv1-10: [[Dark Ragne]]<br>Lv11+: [[Dark Agrani]]<br>Gift from Revelle
 
! Req. S-ATK
 
! Req. S-ATK
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
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! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
|-
 
|-
| rowspan="5" | Lv1-10: [[Darkers#predicahda|Predicahda]]<br>Lv11+: [[Darkers#predicahdanero|Predicahda Nero]]
+
| rowspan="5" | Lv1-10: [[Predicahda]]<br>Lv11+: [[Predicahda Nero]]
 
! Req. S-ATK
 
! Req. S-ATK
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485

Revision as of 01:34, 12 January 2018

Overview

  • Possesses masterful control over aerial combat and mobility, rivaling Jet Boots.
  • Makes full use of Twin Daggers' deceptively low S-ATK stat by striking hard and striking often, racking up damage quickly with its best Arts.
  • Fairly safe to use due to height advantage and Just Guard/invulnerability on specific Arts.
  • Relies heavily on Tech Arts and Gear Lv. 3 for maximum power.
  • Somewhat more advanced to learn than most weapons.

Raging Waltz

Name Description
File:RagingWaltz.png
Raging Waltz
レイジングワルツ
Twin Dagger photon art. Leaps into the air and pursues your target. Causes a powerful launch on contact.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop
Sparzyle
Micda
Krabahda
Snow Banther
Zeshrayda
Org Blan
Req. S-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 279 282 285 288 291 294 297 300 303 306 309 312 315 318 321 324 375
PP Cost 15
Video DEX Multiplier 100%
Charge -
Boosting Potentials Potential.png Aerial Gamboling
Potential.png Aerial Gamboling 2
Weapons with PA 11 Coal Meiner, 13 Nesis Arion
  • Flies towards the target at very high speed, then perform an upward slash that knocks the target into the air.
    • If used while in the ground, will perform a jump first. If used in the air, starts moving instantly.
  • If used on the ground, increases gear by 2.
  • If used in the air, increases gear by 1.
  • Tracks targets in a straight line. If the target moves too fast, it can dodge it.
    • Will track both horizontally and vertically.
    • Effective tracking range is about 4 Steps, both horizontally and vertically.
    • If there are no valid targets, will go downwards and slightly to the front, aiming towards the ground.
  • Has Just Guard frames at the moment it starts the uppercut animation.
  • One of the two gap closer PAs. It's way faster, but also way weaker, than Symphonic Drive.
  • Does 1 hit, with 100% of the noted power.

Raging Waltz Type-0

Name Description
File:RagingWaltz.png
Raging Waltz Type-0
レイジングワルツ零式
Twin Dagger photon art. Leaps into the air and pursues your target. Causes a powerful launch on contact.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Crafted Req. S-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 355
PP Cost 5
Video DEX Multiplier 100%
Charge -
Custom Type 1 Power +0~35%
Custom Type 2 PP +0~+10
  • Moves towards the target in the same way and speed as the regular version of the PA.
  • While the base attack power of the crafted version is lower than the regular version, if the craft has Power +20% or higher, it will be stronger than the regular version.
  • Unlike regular Raging Waltz and Symphonic Drive, will not move you away from the target after the attack.
  • Once the enemy is hit, directional movement inputs will change the behavior of the PA:
    • No movement: Does nothing and the JA ring occurs instantly.
    • Forwards: Does an uppercut identical to the one used in the regular version of the PA, but doesn't launches enemies upwards.
    • Backwards: Does a backflip that has brief invincibility frames.
    • Sideways: Does a side flip that has brief invincibility frames. If the target is locked on, spins around the target.
  • Due to the fast execution when there's no movement inputs and very fast enemy tracking, it might be suitable for mobbing, easily moving from one target to the next.
  • The versatility and reduced pp cost from the craft can make it a viable competitor to Symphonic Drive, unlike the uncrafted version.

Shoot Polka

Name Description
File:ShootPolka.png
Shoot Polka
シシュートポルカ
Twin Dagger photon art. Kicks target into the air and follows with both blades. Enemy is rendered defenseless afterwards.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop
Za Oodan
Yede
Fang Banther
Big Vardha
Cougar NX
Falz Arm
Req. S-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 762 771 780 789 798 807 816 825 834 843 852 861 870 879 888 896 1035
PP Cost 30 18
Video DEX Multiplier 100%
Charge -
Boosting Potential Potential.png Kick-Slash Duet Weapons with PA -
  • Kicks the enemy upwards, then slashes it twice, gaining altitude while doing so.
    • If used in the air, animation is slightly faster.
  • Increases gear by 1.
  • Has Just Guard during the upwards kick and the first slash animations.
  • Does about the same thing as Quick March, but only gives 1 gear.
  • Does 3 hits. Each hit does 32% of the noted power, for a total of 102%.

Scar Fugue

Name Description
File:ScarFugue.png
Scar Fugue
ランブリングムーン
Twin Dagger photon art. Pierces with a blade and carries the target into the air. Crashes back to the ground with a powerful kick.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop
Signo Beat
De Malmoth
Big Vardha
Dark Falz Elder
96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 932 942 952 962 972 982 992 1002 1012 1022 1032 1042 1052 1062 1072 1082 1251
PP Cost 20
Video DEX Multiplier 100%
Charge -
Boosting Potential Potential.png Robust Collision Weapons with PA -
  • Does a fast strike that grabs the target, then launches it upwards, and throws it into the ground.
    • The last strike does aoe damage around the area where the target falls.
    • After throwing the enemy into the ground, gains a bit of altitude, meaning gear is not lost, as the ground is not touched.
  • Increases gear by 1.
  • If the enemy cannot be grabbed, it only does the first hit.
    • Because the first hit is so fast, it may be useful for Tech Arts JA Bonus against such enemies, but there are often better options.
  • Has Just Guard during the first strike.
  • Does 3 hits.

Wild Rhapsody

Name Description
File:WildRhapsody.png
Wild Rhapsody
ワイルドラプソディ
Twin Dagger photon art. A graceful spinning attack that hits surrounding enemies with both kicks and blades.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop
Oodan
Signo Gun
Quartz Dragon
Req. S-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 825 834 843 852 861 870 879 888 897 906 915 924 933 942 951 960 1109
PP Cost 20
Video DEX Multiplier 100%
Charge -
Boosting Potential Potential.png Rolling Cutter Dance Weapons with PA 11 Rugged Flan
  • Spins around in place very fast, while hitting enemies in all directions.
  • Execution is very fast, making it a good PA for Tech Arts JA Bonus.
  • If used in the ground, it moves you forwards, and cannot be cancelled with Weapon Action.
  • Maintains altitude if used in the air.
  • Does 4 hits in all directions.
    • Each hit does 25% of noted power.
  • Has Just Guard at the start of every one of the 4 hits.

Wild Rhapsody Type-0

Name Description
File:WildRhapsody.png
Wild Rhapsody Type-0
ワイルドラプソディ零式
Twin Dagger photon art. Leaps into the air and pursues your target. Causes a powerful launch on contact.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Crafted Req. S-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 780 795 807
PP Cost 30
Video DEX Multiplier 100%
Charge -
Custom Type 1 Power +0~80%
Custom Type 2 PP -0~-10
  • Increases animation speed in the air, and aoe radius.
  • Allows for horizontal movement in the air, but because the animation is so fast, movement is very limited.
  • While the power drops drastically, dps may rise if the craft has a high power due to the increase in animation speed.
  • Because the animation is faster, it has less Just Guard frames, but they also have a smaller open window between each of them.

Dark Scherzo

Name Description
File:DarkScherzo.png
Dark Scherzo
ダークスケルツォ
Twin Dagger photon art. Throws both blades toward your target, then carries them back as your blades return.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop
De Malmoth
Nordiran
Falz Arm
Req. S-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 736 744 752 760 768 776 784 792 800 808 816 824 832 840 848 856 989
PP Cost 20
Video DEX Multiplier 100%
Charge -
Boosting Potential Potential.png Gliding Blades Weapons with PA 12 Nyau no Uchiwa
  • Throws daggers forwards, first from left hand, then right hand, then both hands.
    • The last hit does aoe damage, pushes the targets to the sides, and knocks them down.
  • Frontal horizontal range is fairly long.
  • Vertical range is very small, so it might miss enemies that are slightly above or below the thrown blades.
  • This is the only Twin Daggers PA that does not possess Just Guard.
  • Does 3 hits.
    • The first 2 dagger throws deal 25% of the noted power, and the last one does 50%, for a total of 100%.


Quick March

Name Description
File:QuickMarch.png
Quick March
クイックマーチ
Twin Dagger photon art. An incredibly fast flip kick that sends enemies flying.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Lv1-10: Quartz Dragon
Lv11+: Crys Draal
Req. S-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 857 867 877 886 896 906 916 926 935 945 955 965 975 984 994 1004 1159
PP Cost 20
Video DEX Multiplier 100%
Charge -
Boosting Potential - Weapons with PA 12 Rig Janga
  • Does a somersault that kicks the target upwards, then does a second somersault followed by a slash, propelling yourself upwards.
    • Just Attack ring starts after the first somersault.
  • Increases gear by 2 (one per somersault).
  • Similar execution, but has longer range and is stronger than Shoot Polka.
  • Has Just Guard at the start of each somersault.
  • Does 4 hits.
    • Each somersault does 25% of the noted power, and the slash does 50%, for a total of 100%.

Symphonic Drive

Name Description
File:SymphonicDrive.png
Symphonic Drive
シンフォニックドライブ
Twin Dagger photon art. Jump and approach your target with alarming speed. Two powerful kicks send your enemy far away.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop
Nab Rappy
Rock Bear
Snow Banshee
Big Vardha
Cougar NX
Dark Falz Elder
Req. S-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 695 703 711 719 727 735 743 751 759 767 775 783 791 799 807 815 942
PP Cost 25
Video DEX Multiplier 100%
Charge -
Boosting Potential Potential.png Jumping Waltz Weapons with PA 11 Twin Filphuga, Twin Filphleo, 13 Oboro Ver2
  • Flies towards the target, then performs a 2 step kick that throws the target away and launches you slightly upwards and backwards.
    • If used while in the ground, will perform a jump first. If used in the air, starts moving instantly.
    • JA ring appears after the second kick.
    • Hitbox is based on the character's toes. Because of how the animation works (you move forwards when it connects, going "inside" the target if needed to), it is possible to hit weakspots that are currently hidden in some enemies, such as Caterdra'n or Zeshrayda.
    • The second kick will throw enemies away very fast, so it might cause issues with repositioning enemies in party play if you don't kill the target with it. Enemies immune to knockdown will not be launched.
  • Tracks the target, behaving the same way as Raging Waltz, but is much stronger and much slower.
  • If there are no valid targets, will move diagonally forward and downward.
  • Increases gear by 1 after the 2nd hit.
  • Has Just Guard at the moment the first kick hits (after the slight move forwads animation post connect).
  • Does 2 hits.
    • Each hit does 50% of the noted power.

Orchestra

Name Description
File:Orchestra.png
Orchestra
オウルケストラー
Twin Dagger photon art. A free form attack with the twin daggers. A blinding tornado of blades renders your target asunder.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Lv1-10: Dark Ragne
Lv11+: Dark Agrani
Gift from Revelle
Req. S-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 1446 1463 1480 1497 1513 1530 1547 1564 1581 1598 1615 1632 1649 1666 1682 1699 1962
PP Cost 25
Video DEX Multiplier 100%
Charge -
Boosting Potential Potential.png Gyrating Edges Weapons with PA -
  • Performs a flurry of attacks, finishing with a poweful vertical slash.
  • If used on the ground, it moves you forwards, and cannot be cancelled with Weapon Action.
    • Animation speed is also slower while on the ground.
  • If used in the air, maintains altitude.
  • Does 8 hits.
    • The first 7 hits deal 10% of the noted power each, and the last slash deals 30%, for a total of 100%.
  • Has Just Guard at the start of each slash.
  • Generally considered the best bossing PA, dealing great damage over time with good DPS and DPP.
  • Trivia: The english patch sometimes calls this PA "Ooorchestraaa" or "Orchestraaa".

Bloody Sarabande

Name Description
File:BloodySarabande.png
Bloody Sarabande
ブラッディサラバンド
Twin Dagger photon art. With a spin, generate several consecutive slash waves.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Lv1-10: Predicahda
Lv11+: Predicahda Nero
Req. S-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 960 97 1 982 993 1004 1015 1026 1037 1048 1059 1070 1081 1092 1103 1114 1125 1300
PP Cost 30
Video DEX Multiplier 100%
Charge -
Boosting Potential Potential.png Bloody Flash Weapons with PA 11 Twin Reaping
  • Does 4 slashes, performs a backflip, does a slight charging, then follows with another 3 slashes, generating shockwaves to the front on each slash.
    • Does not actually charge the attack, it's just a delayed animation. Does not benefit from charge related skills.
  • If used on the ground, cannot be cancelled by any means.
  • If used in the air, can be cancelled by using the Weapon Action.
  • Has the highest range both frontal and to the sides of any Twin Daggers PA.
  • Has Just Guard during each of the initial 4 slashes, and then from the start of the charging animation to the end of the PA.
  • Useful for mobbing, but has very poor DPS and DPP, so should be avoided when fighting bosses.

Facet Folia

Name Description
File:FacetFolia.png
Facet Folia
ファセットフォリア
Twin Dagger photon art. Jumps the target, then slices them with attacks faster than the eye can follow.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Area drop in Special Survey: Forest Super Hard difficulty. Req. S-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 1386 1402 1417 1433 1448 1464 1480 1495 1511 1526 1542 1558 1573 1589 1604 1620 1871
PP Cost 30
Video DEX Multiplier 100%
Charge -
Boosting Potential Potential.png Lunatic Slasher Weapons with PA 12 Sigma Janga
  • Does a quick short range slash, then follows with 5 attacks, and finishes by instantly moving towards the target and doing a final uppercut.
    • The initial slash behaves for all intents and purposes as a basic attack. As such, the L / TD Air Chase ring works with this initial slash, effectively increasing its range if the target is locked on.
  • If the first slash does not hit a valid target, the PA fails and does nothing else, simply wasting the PP.
  • If the first slash connects to a valid target, does 5 slashes with a flashing animation where the character disappears.
  • After the 5 follow up slashes are done, instantly moves towards the current target, even if it is not the same as the original target of the first slash.
  • Increases gear by 1 after the final uppercut.
  • Provides iframes that last from the end of the first slash until the start of the uppercut.
    • This is one of the only two Twin Daggers PA that offers iframes instead of Just Guard, the other being Raging Waltz Type-0. However, this one is a lot more reliable.
  • Does 7 hits.
    • The first slash does 12% of the noted power, each of the follow up slash does 13%, and the final uppercut does 23%.
  • Although the damage per hit is very good, the animation is slow, causing DPS to suffer. The 30 PP cost is also very prohibitive.
    • As such, this PA shouldn't be used for direct damage but, instead, for dodging long and/or multihit attacks that would be hard to avoid with just Weapon Action, while still dealing damage to the target. It can also be used to avoid attacks that ignore Just Guard.
    • Do keep in mind that the iframes only start after the first slash connects, so it's not instant.


Fall Nocturne

Name Description
File:FallNocturne.png
Fall Nocturne
フォールノクターン
Twin Dagger photon art. Slices downwards at the enemy, damaging them should they follow you down to the ground as you cut them apart on impact.
Drop Info Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Area drop in Free Exploration: Kuron Req. S-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 598 604 609 615 620 626 631 637 642 648 653 660 667 673 680 686 693
PP Cost 16
Video DEX Multiplier 100%
Charge -
Boosting Potential - Weapons with PA -
  • Dives towards the ground, slashing anything in the way until reaching the ground, then finishes with an extra 2 hits.
    • Does multiple instances of damage during the fall, raising its potential damage if used on a large enemy from a high altitude, allowing for multiple hits.
    • When reaching the ground, does 2 hits instantly.
  • If used on the ground, will first do a small jump before falling back into the ground.
    • Doing this increases gear by 1 during the jump.
  • The Just Attack ring appears during the entire falling animation, and stays until the end of the entire PA. However, making use of this JA ring before reaching the ground will cause the fast 2 final hits to not be used.
  • Does 33% of the noted power per hit.
    • Does a minimum of 3 hits (1 from the fall, 2 from the landing) if it is not cancelled early (either by Weapon Action or making use of the early Just Attack ring).
  • While this PA normally causes the loss of all gear (due to reaching the ground), if it is followed by any other PA before the JA ring disappears, gear is not lost. Quick March is a good follow up, as it allows you to gain some altitude back.
  • Has Just Guard for the entire falling animation.