Difference between revisions of "Ability Factors (Weapons) (PSO2)"
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| {{icons|Ability}} Extreceptor | | {{icons|Ability}} Extreceptor | ||
| Significantly increases Flict,<br>Alter and certain IV, V abilities<br>success rate during affixing.<br>All+10 | | Significantly increases Flict,<br>Alter and certain IV, V abilities<br>success rate during affixing.<br>All+10 | ||
− | | {{rarity|13}} {{icons|Swords}} [[Kvelle Arion]] <br> {{rarity|13}} {{icons|Partizans}} [[Rozan Arion]] {{rarity|13}} {{icons|Twin Daggers}} [[Nesis Arion]] <br> {{rarity|13}} {{icons| | + | | {{rarity|13}} {{icons|Swords}} [[Kvelle Arion]] <br> {{rarity|13}} {{icons|Partizans}} [[Rozan Arion]] <br> {{rarity|13}} {{icons|Twin Daggers}} [[Nesis Arion]] <br> {{rarity|13}} {{icons|Double Sabers}} [[Cadina Arion]] <br> {{rarity|13}} {{icons|Katana}} [[Sagephus Arion]] <br> {{rarity|13}} {{icons|Dual Blades}} [[Dinas Arion]] <br> {{rarity|13}} {{icons|Gunslash}} [[Schdyx Arion]] <br> {{rarity|13}} {{icons|Assault Rifles}} [[Shooteyr Arion]] <br> {{rarity|13}} {{icons|Launchers}} [[Crahd Arion]] <br> {{rarity|13}} {{icons|Twin Machine Guns}} [[Chario Arion]] <br> {{rarity|13}} {{icons|Bullet Bows}} [[Lexio Arion]] <br> {{rarity|13}} {{icons|Rods}} [[Lipher Arion]] <br> {{rarity|13}} {{icons|Wands}} [[Qucross Arion]]<br> {{rarity|13}} {{icons|Talis}} [[Krieg Arion]]<br>{{rarity|13}} {{icons|Jet Boots}} [[Placis Arion]] |
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| {{icons|Ability}} アナザーヒストリー | | {{icons|Ability}} アナザーヒストリー | ||
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| {{icons|Ability}} Phrase Weak | | {{icons|Ability}} Phrase Weak | ||
| Increase damage by 2%<br>when hitting enemy<br>Elemental Weakness. | | Increase damage by 2%<br>when hitting enemy<br>Elemental Weakness. | ||
− | | {{rarity|13}} {{icons|Swords}} [[Fornis Diene]] <br> {{rarity|13}} {{icons|Twin Daggers}} [[Fornis Beset]] <br> {{rarity|13} | + | | {{rarity|13}} {{icons|Swords}} [[Fornis Diene]] <br> {{rarity|13}} {{icons|Twin Daggers}} [[Fornis Beset]] <br> {{rarity|13}} {{icons|Gunslash}} [[Fornis Halube]] <br> {{rarity|13}} {{icons|Twin Machine Guns}} [[Fornis Physis]] <br> {{rarity|13}} {{icons|Bullet Bows}} [[Fornis Esvia]] <br>{{rarity|13}} {{icons|Talis}} [[Fornis Ogend]] <br> {{rarity|13}} {{icons|Wands}} [[Fornis Ratioed]] <br> {{rarity|13}} {{icons|Jet Boots}} [[Fornis Fanado]] |
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| {{icons|Ability}} フレイズ・レスポンス | | {{icons|Ability}} フレイズ・レスポンス |
Revision as of 07:31, 12 July 2017
Add Special Ability | List of Abilities | Ability Factors |
General Information
Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Overlimit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.
Mechanics and Behavior
- The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
- The weapon fodder needs to have the same or higher number of abilities in order for it to be used as a component.
- While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
- The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
- When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
- SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
- "Sentence" and "Phrase" SAFs needs Sentence Receptor and Phrase Receptor, respectively, to transfer them.
- Certain SAFs can't be placed together. (e.g "Phrase" SAFs).
SAFs of the OT to NT Conversion
A material conversion placed during the July 5, 2017 update allowed the evolution of some Old-Type 13* Weapons to their upgraded New-Type counterparts. Should the Old-type 13* weapon to be converted, the New-Type upgrade would have an Overlimit of 35 and the SAF readily unlocked. In addition to this, if the Old-Type weapon to be converted is already grinded to +5 with a Level 3 Potential, the resulting NT Weapon will be grinded to +35.
General Ability Factors Table
Stat Boosts
Stat Boosts (Special)
Resists
JP Name | EN Name | Effect | Weapon Source |
---|---|---|---|
ブロウレジストⅢ | Blow Resist III | Strike Resistance +5 | |
ショットレジストⅢ | Shot Resist III | Range Resistance +5 | |
マインドレジストⅢ | Mind Resist III | Tech Resistance +5 |
Status Abilities
Monster Souls
JP Name | EN Name | Effect | Weapon Source |
---|---|---|---|
デッドリオン・ソール | Deadleon Soul | T-ATK+35 DEX+5 HP+30 |
Deadlio Gridder |
グリュゾラス・ソール | Gryuzolas Soul | R-ATK+35 DEX+5 PP+3 |
Gruezoras Shosul |
ドゥバルス・ソール | Duvals Soul | T-ATK+35 DEX+5 HP+20 PP+1 |
Box Dobule Box Dobareos |
アストラル・ソール | Astral Soul | All+35 HP+35 PP+5 |
Ray and Union Series Weapons |
アクト・ジ・ソール | Act The Soul | S-ATK+35 PP+3 |
Titan Stinger Titan Blazer |
ティル・ジ・ソール | Till The Soul | R-ATK+35 PP+3 |
Stelk Yato Stelk Shooteyr Stelk Isera |
マギー・ジ・ソール | Magi The Soul | T-ATK+35 PP+3 |
Form Zapper Form Scythe Form Greaves |
Others
Add Special Ability | List of Abilities | Ability Factors |