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Difference between revisions of "Ability Factors (Weapons) (PSO2)"
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===Resists=== | ===Resists=== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! JP Name | ||
+ | ! EN Name | ||
+ | ! Effect | ||
+ | | Weapon Source | ||
+ | |- | ||
+ | | {{icons|Ability}} ブロウレジストⅢ | ||
+ | | {{icons|Ability}} Blow Resist III | ||
+ | | Strike Resistance +5 | ||
+ | | {{rarity|4}} {{rarity|5}} {{rarity|6}} {{icons|Swords}} {{icons|Wired Lances}} {{icons|Partizans}} {{icons|Knuckles}} {{icons|Katana}} {{icons|Dual Blades}} | ||
+ | |- | ||
+ | | {{icons|Ability}} ショットレジストⅢ | ||
+ | | {{icons|Ability}} Shot Resist III | ||
+ | | Range Resistance +5 | ||
+ | | {{rarity|4}} {{rarity|5}} {{rarity|6}} {{icons|Twin Daggers}} {{icons|Gunslash}} {{icons|Assault Rifles}} {{icons|Launchers}} {{icons|Twin Machine Guns}} {{icons|Bullet Bows}} | ||
+ | |- | ||
+ | | {{icons|Ability}} マインドレジストⅢ | ||
+ | | {{icons|Ability}} Mind Resist III | ||
+ | | Tech Resistance +5 | ||
+ | | {{rarity|4}} {{rarity|5}} {{rarity|6}} {{icons|Rods}} {{icons|Wands}} {{icons|Talises}} {{icons|Jet Boots}} | ||
+ | |} | ||
===Status Abilities=== | ===Status Abilities=== |
Revision as of 01:17, 1 March 2017
Add Special Ability | List of Abilities | Ability Factors |
General Information
Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Weapon Limit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.
Mechanics and Behavior
- The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
- The weapon fodder needs to have the same or higher number of abilities in order for it to be used as a component.
- While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
- The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
- When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
- SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
- Certain SAFs can't be placed together. (e.g "Phrase" SAFs).
General Ability Factors Table
Stat Boosts
Stat Boosts (Special)
Resists
JP Name | EN Name | Effect | Weapon Source |
---|---|---|---|
ブロウレジストⅢ | Blow Resist III | Strike Resistance +5 | |
ショットレジストⅢ | Shot Resist III | Range Resistance +5 | |
マインドレジストⅢ | Mind Resist III | Tech Resistance +5 |
Status Abilities
Monster Souls
Others
Add Special Ability | List of Abilities | Ability Factors |