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====NT Grinding Guide====
 
====NT Grinding Guide====
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New Type Weapon grinding works with the concept of having an EXP Gauge. The system does not accommodate for the extra EXP fed into the weapon, as you would need to unlock the Potential at +10 for you to move to grinding for +20 and so on. With this, only placing or feeding weapons that has the right amount of Grind and EXP value would be optimal to avoid wasteful grinding and preparing for NT fodders.
  
 
===Unit Grinding===
 
===Unit Grinding===

Revision as of 02:46, 24 February 2017

Equipment Grinding

Grinding Support Items

Rarity Icon Image Name Source Description
6 GrinderMini.png Grinder.png Grinder
グラインダー
FUN Scratch
Quest Drop
CM Points Exchange
Excube Exchange
Zieg Exchange
Casino Coins Exchange
Treasure Shop
Title Reward
Story Board
An item used in the process of strengthening items such as units, weapons, candies and more.
For higher rarity items, more than one may be used.
Even if the grinding fails, the grinders will still be used.
7 LambdaGrinderMini.png LambdaGrinder.png Lambda Grinder
ラムダグラインダー
CM Points Exchange
Excube Exchange
Zieg Exchange
Casino Coins Exchange
Treasure Shop
Title Reward
Story Board
An item used in the process of strengthening items such as units, weapons, candies and more.
For higher rarity items, more than one may be used.
Even if the grinding fails, the grinders will still be used.
Typically used with 13* weapons, skill rings +10 onwards and candies.
Cannot be traded or sold.
5 GrindRiskReduction1Mini.png GrindRiskReduction1.png Grind Risk Reduction +1
強化リスク軽減(+1)
FUN Scratch
FUN Shop
Photon Exchange Shop
NetCafe Point Exchange
ARKS Bingo Card
ARKS Ship Competition
Reduces Grind Risk by 1.
Used with the 2nd support item slot
5 GrindRiskReduction2Mini.png GrindRiskReduction2.png Grind Risk Reduction +2
強化リスク軽減(+2)
FUN Exchange
CM Points Exchange
NetCafe Point Exchange
NPC Presents
ARKS Bingo
ARKS Road
Reduces Grind Risk by 2.
Used with the 2nd support item slot.
Cannot be traded.
7 GrindRiskReductionFullMini.png GrindRiskReductionFull.png Grind Risk Reduction (FULL)
強化リスク軽減(完全)
AC Scratch Reduces Grind Risk to 0.
Used with the 2nd support item slot.
5 GrindSuccessRate5Mini.png GrindSuccessRate5.png Grind Success Rate +5%
強化成功率+5%
FUN Scratch
NetCafe Point Exchange
ARKS Ship Competition
Boosts Grind Success Rate by 5%
Used with the 1st support item slot.
5 GrindSuccessRate10Mini.png GrindSuccessRate10.png Grind Success Rate +10%
強化成功率+10%
FUN Exchange
NetCafe Point Exchange
NPC Present
ARKS Bingo Card
Boosts Grind Success Rate by 10%
Used with the 1st support item slot.
5 GrindSuccessRate20Mini.png GrindSuccessRate20.png Grind Success Rate +20%
強化成功率+20%
Recycle Shop
NetCafe Point Exchange
Chip Exchange
Boosts Grind Success Rate by 20%
Used with the 1st support item slot.
5 GrindSuccessRate30Mini.png GrindSuccessRate30.png Grind Success Rate +30%
強化成功率+30%
Excube Exchange
Casino Coins Exchange
NetCafe Point Exchange
NPC Present
ARKS Bingo Card
Boosts Grind Success Rate by 30% Used with the 1st support item slot.
Cannot be traded or sold.
5 GrindSuccessRate100Mini.png GrindSuccessRate100.png Grind Success Rate (100%)
強化成功(100%)
Title Reward Boosts Grind Success Rate to 100%
Used with the 1st support item slot.
Cannot be traded.
5 GrindSkip5Mini.png GrindSkip5.png Grind Skip(→5)
強化スキップ(→5)
Treasure Shop Instantly grinds item to +5.
Used with the 1st support item slot.
Cannot be traded or sold.
5 GrindSkip7Mini.png GrindSkip7.png Grind Skip(→7)
強化スキップ(→7)
Recycle Shop Instantly grinds item to +7.
Used with the 1st support item slot.
Cannot be traded or sold.
5 GreatSuccessGrindRate20Mini.png GreatSuccessGrindRate20.png Great Success Grind Rate +20%
強化大成功確率+20%
FUN Scratch
Title Rewards
Boosts Grind Success Rate by 10%.
Used with the 1st support item slot.
7 GreatSuccessGrindRate30Mini.png GreatSuccessGrindRate30.png Great Success Grind Rate +30%
強化大成功確率+30%
Login Stamp
ARKS Bingo Card
Boosts Grind Success Rate by 10%.
Used with the 1st support item slot.
7 GreatSuccessGrindRate50Mini.png GreatSuccessGrindRate50.png Great Success Grind Rate +50%
強化大成功確率+50%
NetCafe Point Exchange
Login Stamp
Boosts Grind Success Rate by 10%.
Used with the 1st support item slot.
7 GreatSuccessGrindRate100Mini.png GreatSuccessGrindRate100.png Great Success Grind Rate (100%)
強化大成功(100%)
AC Scratch Boosts Grind Success Rate by 10%.
Used with the 1st support item slot.

Old Type (OT) Weapon Grinding

OT Weapons Grinding Table

Rarity Grinders Grind Info 0-1 1-2 2-3 3-4 4-5 5-6 6-7 7-8 8-9 9-10
123 1 Success Rate 100% 100% 100% 85% 80% 75% 70% 65% 60% 55%
Risk - - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2
456 1 Success Rate 100% 100% 100% 80% 75% 70% 65% 60% 55% 50%
Risk - - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2
7 1 Success Rate 100% 100% 90% 85% 70% 65% 55% 55% 45% 45%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2 0 ~ -2
8 1 Success Rate 100% 100% 80% 80% 60% 60% 50% 50% 40% 40%
Risk - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2 0 ~ -2
9 1 Success Rate 100% 100% 75% 70% 60% 55% 50% 45% 35% 35%
Risk - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2 0 ~ -2
10 2 Success Rate 100% 90% 70% 65% 55% 50% 45% 40% 35% 30%
Risk - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 -1 ~ -2 -1 ~ -2 -1 ~ -2 -1 ~ -2
11 4 Success Rate 100% 80% 65% 60% 50% 45% 40% 35% 30% 30%
Risk - - 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2 -1 ~ -2 -1 ~ -2 -1 ~ -3 -1 ~ -3
12 5 Success Rate 100% 80% 60% 60% 50% 40% 40% 35% 30% 30%
Risk - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 -1 ~ -2 -1 ~ -2 -1 ~ -3 -1 ~ -3
13 3
(Lambda)
Success Rate 100% 90% 65% 60% 50% 50% 50% 50% 50% 50%
Risk - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 -1 ~ -2 -1 ~ -3 -1 ~ -3 -1 ~ -3

OT Grinding Guide

New Type (NT) Weapon Grinding

NT Leveling EXP Tables

Grind Value 123 456 789 10 11 12 13 14
0 -> 10 50 80 220 380 575 900 1960 ?
10 -> 20 100 145 280 620 925 1600 3240 ?
20 -> 30 150 225 500 1000 1200 2100 4000 ?
30 -> 35 150 200 350 600 700 1200 2400 ?
Total 450 650 1350 2600 3400 5800 11600 ?

EXP Table of NT Fodders

Rarity Base EXP Material Bonus Enhancement Bonus Cost as a Material Cost Efficiency
Same Type Same Rarity Same Weapon Emper Embrace NT Exp Same Weapon
(Exp/Cost)
Same Rarity
(Exp/Cost)
123 2 5 15 25 90 Total Exp / 2 2,000 13.5 / 1k 11.0 / 1k
456 5 15 30 4,000 8.7 / 1k 6.2 / 1k
789 40 20 45 16,000 5.3 / 1k 4.0 / 1k
10 50 30 60 19,800 5.5 / 1k 4.2 / 1k
11 60 30 60 23,500 5.1 / 1k 4.0 / 1k
12 90 50 110 35,000 5.7 / 1k 4.1 / 1k
13 180 90 185 100,000 5.3 / 1k 2.7 / 1k
  • The EXP Given by NT fodders is the total EXP that it took to grind it to that level. Say we have a 1 weapon at +10, the EXP that it would give as a fodder would be the EXP it took to grind it to 10, which is 50, divided by 2; along with the base EXP value, the fodder would give a total of 27 EXP.
  • Old Type weapons are treated as New Type Weapons with 0 grind level, no matter that its grind is; a 12 OT Weapon grinded to +10, with a level 3 Potential unlocked would just give the same EXP as an ungrinded 12 NT Weapon.

NT Grinding Guide

New Type Weapon grinding works with the concept of having an EXP Gauge. The system does not accommodate for the extra EXP fed into the weapon, as you would need to unlock the Potential at +10 for you to move to grinding for +20 and so on. With this, only placing or feeding weapons that has the right amount of Grind and EXP value would be optimal to avoid wasteful grinding and preparing for NT fodders.

Unit Grinding

Rarity Grinders Grind Info 0-1 1-2 2-3 3-4 4-5 5-6 6-7 7-8 8-9 9-10
123 1 Success Rate 100% 100% 100% 90% 90% 80% 80% 70% 70% 60%
Risk - - - - - - - - - -
456 1 Success Rate 100% 100% 100% 90% 90% 80% 80% 70% 70% 60%
Risk - - - - - - - 0 ~ -1 0 ~ -1 0 ~ -1
789 1 Success Rate 100% 100% 100% 80% 80% 70% 70% 60% 60% 50%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2
10 2 Success Rate 100% 100% 100% 70% 70% 60% 60% 50% 50% 40%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2
11 3 Success Rate 100% 100% 100% 70% 70% 60% 60% 50% 50% 40%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2
12 4 Success Rate 100% 100% 100% 70% 70% 60% 60% 50% 50% 40%
Risk - - - - 0 ~ -1 0 ~ -1 0 ~ -1 0 ~ -2 0 ~ -2 0 ~ -2

Candy Grinding

Rarity Grinders Grind Info 0-1 1-2 2-3 3-4
7 2 Success Rate 100% 95% 90% -
Cost 7,800 9,504 12,672 -
9 2 Success Rate 100% 80% 80% 70%
Cost 19,200 24,640 32,640 -
10 3 Success Rate 100% 80% 75% 70%
Cost 38,000 48,300 57,200 70,035
11 4 Success Rate 100% 80% - -
Cost 80,000 99,480 - -
12 5 Success Rate 100% 80% - -
Cost 109,200 141,375 - -
13 3
(Lambda)
Success Rate 100% 90% 80% 60%
Cost 168,000 264,600 364,000 476,000

Attribute Grinding

Attribute Grinding Support Items

Rarity Icon Image Name Source Description
6 SynthesizerMini.png Synthesizer.png Synthesizer
シンセサイザー
FUN Scratch
Quest Drop
CM Points Exchange
Excube Exchange
Zieg Exchange
Casino Coins Exchange
Treasure Shop
Title Reward
Story Board
7 AttributeEnhance5Mini.png AttributeEnhance5.png Attribute Enhance +5%
属性強化+5%
AC Scratch Used when grinding attributes.
Increases weapon attribute by 5%.
7 AttributeEnhance10Mini.png AttributeEnhance10.png Attribute Enhance +10%
属性強化+10%
AC Scratch Used when grinding attributes.
Increases weapon attribute by 10%.
Can not be sold or traded.
7 AttributeChangeFireMini.png AttributeChangeFire.png Attribute Change (Fire)
属性変化(炎属性)
AC Scratch Used when grinding attributes. Changes weapon attribute to Fire.
7 AttributeChangeIceMini.png AttributeChangeIce.png Attribute Change (Ice)
属性変化(氷属性)
AC Scratch Used when grinding attributes. Changes weapon attribute to Ice.
7 AttributeChangeLightningMini.png AttributeChangeLightning.png Attribute Change (Lightning)
属性変化(雷属性)
AC Scratch Used when grinding attributes. Changes weapon attribute to Lightning.
7 AttributeChangeWindMini.png AttributeChangeWind.png Attribute Change (Wind)
属性変化(風属性)
AC Scratch Used when grinding attributes. Changes weapon attribute to Wind.
7 AttributeChangeLightMini.png AttributeChangeLight.png Attribute Change (Light)
属性変化(光属性)
AC Scratch Used when grinding attributes. Changes weapon attribute to Light.
7 AttributeChangeDarkMini.png AttributeChangeDark.png Attribute Change (Dark)
属性変化(闇属性)
AC Scratch Used when grinding attributes. Changes weapon attribute to Dark.

Attribute Addition Mechanics

Attribute Grinding is a way to increase your Weapon Element, thus making them stronger. The system follows a simple mechanic on upgrading Attributes which are:

  • Combining two copies of the weapon of the same element will give an additive effect on the element. (e.g two 20 Fire Katana will give 40 Fire.)
  • Combining two copies of the weapon but of the different element will give the base weapon an increase of 10 in element. (e.g upgrading a 20 Fire Katana with a 25 Ice one will give 30 Fire.)
  • Using a different weapon but of the same type and rarity will only give 1 element increase to the base weapon.

Both Old-type and New-type weapons follow this mechanic. The only difference would be that you'd have to feed the Attribute Fodder for the NT.