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Difference between revisions of "Ability Factors (Weapons) (PSO2)"
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Line 123: | Line 123: | ||
| HP+60 | | HP+60 | ||
| {{rarity|12}} {{icons|Double Saber}} [[Nox Cadina-NT]] <br> {{rarity|12}} {{icons|Double Saber}} [[Gliserc-NT]] <br> {{rarity|12}} {{icons|Katana}} [[ Nox Jefus-NT]] <br> {{rarity|12}} {{icons|Katana}} [[Kurotsuchi Kongou-NT]] <br> {{rarity|12}} {{icons|Katana}} [[Agiri]] <br> {{rarity|12}} {{icons|Bullet Bow}} [[Nox Lexio-NT]] <br> {{rarity|12}} {{icons|Bullet Bow}} [[Solid Recurve-NT]] <br> {{rarity|12}} {{icons|Bullet Bow}} [[Baren Coleto]] | | {{rarity|12}} {{icons|Double Saber}} [[Nox Cadina-NT]] <br> {{rarity|12}} {{icons|Double Saber}} [[Gliserc-NT]] <br> {{rarity|12}} {{icons|Katana}} [[ Nox Jefus-NT]] <br> {{rarity|12}} {{icons|Katana}} [[Kurotsuchi Kongou-NT]] <br> {{rarity|12}} {{icons|Katana}} [[Agiri]] <br> {{rarity|12}} {{icons|Bullet Bow}} [[Nox Lexio-NT]] <br> {{rarity|12}} {{icons|Bullet Bow}} [[Solid Recurve-NT]] <br> {{rarity|12}} {{icons|Bullet Bow}} [[Baren Coleto]] | ||
+ | |- | ||
+ | | {{icons|Ability}} スタミナⅤ | ||
+ | | {{icons|Ability}} Stamina V | ||
+ | | HP+70 | ||
+ | | {{rarity|13}} {{icons|Knuckles}} [[Phantom Ship Artillery]] <br> {{rarity|13}} {{icons|Twin Machineguns}} [[Phantom Triple Cannon]] <br> {{rarity|13}} {{icons|Rod}} [[Phantom Radar]] | ||
|- | |- | ||
| {{icons|Ability}} スピリタⅢ | | {{icons|Ability}} スピリタⅢ |
Revision as of 06:46, 18 January 2017
Add Special Ability | List of Abilities | Ability Factors |
General Information
Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Weapon Limit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.
Mechanics and Behavior
- The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
- The weapon fodder needs to have the same or higher number of abilities in order for it to be used as a component.
- While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
- The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
- When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
- SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
- Certain SAFs can't be placed together. (e.g "Phrase" SAFs).
General Ability Factors Table
Stat Boosts
Stat Boosts (Special)
Resists
Status Abilities
Monster Souls
Others
Add Special Ability | List of Abilities | Ability Factors |