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*The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors. | *The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors. | ||
+ | |||
+ | *The weapon fodder needs to have the same or higher number of abilities in order for it to be used as a component. | ||
*While SAFs are a guaranteed 100%, it still follows penalties when upslotting. | *While SAFs are a guaranteed 100%, it still follows penalties when upslotting. |
Revision as of 03:48, 18 January 2017
Add Special Ability | List of Abilities | Ability Factors |
General Information
Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Weapon Limit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.
Mechanics and Behavior
- The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
- The weapon fodder needs to have the same or higher number of abilities in order for it to be used as a component.
- While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
- The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
- When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
- SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
- Certain SAFs can't be placed together. (e.g "Phrase" SAFs).
General Ability Factors Table
Stat Boosts
JP Name | EN Name | Effects | Weapon Sources |
---|---|---|---|
パワーⅢ | Power III | S-ATK+30 | Dio Ardillo-NT Dio Jagriath-NT Dio Raizenolk-NT |
パワーⅣ | Power IV | S-ATK+35 | Nox Kvelle-NT Keen Cycler-NT Nox Jiraku-NT Mark Curio-NT Rezar Coleto Nox Loshan-NT Kaiser Falx-NT |
パワーⅤ | Power V | S-ATK+40 | Seiga Shield Seiga Javelin Seiga Archer |
シュートⅢ | Shoot III | R-ATK+30 | Dio Tigredor-NT Dio Ridultiv-NT Dio Radiegle-NT |
シュートⅣ | Shoot IV | R-ATK+35 | Nox Shooteyr-NT Zonepheed-NT Nox Crahd-NT Volt Howitzer-NT Nox Chario-NT Eagle Flint-NT Historica |
シュートⅤ | Shoot V | R-ATK+40 | S.CN Mantis Mercenary Schwarz Valkyrie A30 |
テクニックⅢ | Technique III | T-ATK+30 | Dio Garland-NT Dio Cless Digger-NT Dio Visburn-NT |
テクニックⅣ | Technique IV | T-ATK+35 | Pumpkin Rod-NT Nox Lipher-NT Vasetail-NT Valzounam-NT Nox Qucross-NT Gift Sack-NT Nox Krieg-NT Serenescheros-NT Aigle Coleto |
テクニックⅤ | Technique V | T-ATK+40 | Quotz Vidya Quotz Laura |
Stat Boosts (Special)
Resists
Status Abilities
Monster Souls
Others
Add Special Ability | List of Abilities | Ability Factors |