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Difference between revisions of "Wind Techniques (PSO2)"

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m (Sonickyle27 moved page Wind Techniques to Wind Techniques (PSO2) without leaving a redirect: Prep for NGS pages)
(Prep for NGS pages)
 
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** The sphere does not ever prematurely disappear.
 
** The sphere does not ever prematurely disappear.
 
** Uncharged has the ball do only one hit before disappearing. It also has no knockback in this state.
 
** Uncharged has the ball do only one hit before disappearing. It also has no knockback in this state.
** 15M is the same as uncharged [[Fire Techniques#Rafoie|Rafoie]] and [[Fire Techniques#Safoie Type 0|Safoie Type 0]]. Realistically, the center of the projectile seems to fall just short of that at about 14.75M.
+
** 15M is the same as uncharged [[Fire Techniques (PSO2)#Rafoie|Rafoie]] and [[Fire Techniques (PSO2)#Safoie Type 0|Safoie Type 0]]. Realistically, the center of the projectile seems to fall just short of that at about 14.75M.
 
* The sphere's range is quite wide in comparison to what the animation displays. I'd guess it has a roughly 2 meter radius around its animation/ center point.
 
* The sphere's range is quite wide in comparison to what the animation displays. I'd guess it has a roughly 2 meter radius around its animation/ center point.
 
* If you hit enemies at point blank range, enemies that can be knocked back will be knocked back by it like uncrafted Nazan.
 
* If you hit enemies at point blank range, enemies that can be knocked back will be knocked back by it like uncrafted Nazan.
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* The suction range is larger than the projectile itself so an enemy may be suctioned with no damage taken.
 
* The suction range is larger than the projectile itself so an enemy may be suctioned with no damage taken.
 
* Knocks enemies down.
 
* Knocks enemies down.
* The max range of the projectile itself is about 50M, about the same as [[Fire Techniques#Foie|Foie]].
+
* The max range of the projectile itself is about 50M, about the same as [[Fire Techniques (PSO2)#Foie|Foie]].
  
 
{{TechniqueQuickMerit/Header}}
 
{{TechniqueQuickMerit/Header}}
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* '''Zanverse affects [[A.I.S._(Arks_Interception_Silhouette)|A.I.S.]], but does not affect Turrets or Gun Emplacements.'''
 
* '''Zanverse affects [[A.I.S._(Arks_Interception_Silhouette)|A.I.S.]], but does not affect Turrets or Gun Emplacements.'''
 
* If multiple Zanverse overlap and are cast by multiple people, '''only the oldest Zanverse takes effect'''. After it expires, the next oldest takes its place.
 
* If multiple Zanverse overlap and are cast by multiple people, '''only the oldest Zanverse takes effect'''. After it expires, the next oldest takes its place.
* Like most other support techniques, casting any support technique that isn't [[Lightning Techniques#Zondeel|Zondeel]] prematurely stops the field's effects, despite the animation still playing.
+
* Like most other support techniques, casting any support technique that isn't [[Lightning Techniques (PSO2)#Zondeel|Zondeel]] prematurely stops the field's effects, despite the animation still playing.
** Specifically [[Fire Techniques#Shifta|Shifta]], [[Ice Techniques#Deband|Deband]], [[Wind Techniques#Zanverse|Zanverse]], [[Light Techniques#Resta|Resta]], [[Light Techniques#Anti|Anti]], and [[Dark Techniques#Megiverse|Megiverse]] share this behavior.
+
** Specifically [[Fire Techniques (PSO2)#Shifta|Shifta]], [[Ice Techniques (PSO2)#Deband|Deband]], [[Wind Techniques (PSO2)#Zanverse|Zanverse]], [[Light Techniques (PSO2)#Resta|Resta]], [[Light Techniques (PSO2)#Anti|Anti]], and [[Dark Techniques (PSO2)#Megiverse|Megiverse]] share this behavior.
 
* Zanverse damage doesn't charge Photon Blast Gauge or Compound Technique gauge.
 
* Zanverse damage doesn't charge Photon Blast Gauge or Compound Technique gauge.
 
* '''Zanverse damage is attributed to the caster for the purposes of Hate.''' Thus, it is possible to attract enemies' attention with Zanverse.
 
* '''Zanverse damage is attributed to the caster for the purposes of Hate.''' Thus, it is possible to attract enemies' attention with Zanverse.

Latest revision as of 20:02, 7 June 2021

Fire Fire Ice Ice Lightning Lightning Wind Wind Light Light Dark Dark Compound Compound

Overview

  • Wind Techniques can inflict the Mirage status, which causes enemy attacks to occasionally miss.
    • Very few bosses have a special interaction with Mirage; the most notable being Dark Falz Loser.

Zan

Name Description
UITechZan.png
Zan
ザン
Basic wind technique. Unleash boomerangs of sharp winds towards the enemy.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop: Force Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 365 369 373 377 381 385 389 393 397 401 405 409 413 417 421 425 429
Status (%) 18 19 20
PP Cost 18
Video Accuracy (%) 100%
Link Charge 1.00 Sec
  • Releases one projectile when uncharged, 3 when charged.
    • The listed power assumes all 3 charged projectiles hitting one target.
  • Each projectile can do one hit per mob per "pass". Each direction change of the projectile enables it to do one more hit per mob.
    • The projectile "turns" after a fixed time
    • The maximum duration of each charged projectile is 15 seconds.
    • The maximum number of "passes" is 14 times.
  • None of the projectiles disappear early unless they hit a wall or the user.
  • The max range of each projectile is about 30M in a straight line. Uncharged, the projectile travels about 75% of that (22-23M).
    • This makes the default projectile speed about 30 when charged
Craft type Merit Demerit Special
Concentrated 1 Charge time -0.30~0.10s Power -30~20%
2 Charge time -0.35~0.15s Power -25~15%
3 Charge time -0.40~0.20s Power -20~10%
Windslicer 1 Power +20~35% PP Cost +3~10 Speed +10.00
2 Power +30~50% PP Cost +2~9 Speed +12.00
3 Power +40~60% PP Cost +2~8 Speed +13.00

Gizan

Name Description
UITechGiZan.png
Gizan
ギ・ザン
Intermediate wind technique. A change in pressure caused by photons creates a whirlwind that slices all enemies around the caster.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop: Force Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 886
Status (%) 20 21 22
PP Cost 13
Video Accuracy (%) 100%
Link Charge 0.75 Sec

.

  • 5 hits total when charged. 4 hits of 10%, one hit of 60%.
    • 1 hit uncharged
  • Does not have any special effects. No suction or launch.
Craft type Merit Demerit Special
Windslicer 1 Power +400~440% PP Cost +3~10
2 Power +440~480% PP Cost +2~9
3 Power +470~500% Range -0.70~-0.30m
Concentrated 1 Charge time -0.50~0.20s Status Effect Rate -20~10%
2 Charge time -0.55~0.25s Status Effect Rate -17~10% PP Cost -2
3 Charge time -0.55~0.30s Status Effect Rate -15~10% PP Cost -3

Razan

Name Description
UITechRaZan.png
Razan
ラ・ザン
Intermediate wind technique. Manipulate pressure under your target to generate a powerful tornado.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop: Force Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 778
Status (%) 18% 19% 20%
PP Cost 18
Video Accuracy (%) 100
Link Charge 1.00 Sec
  • Charged is 34% x 3, or 102% of the given power.
    • Uncharged power is 50% of the given power.
  • Lifts enemies up into the air (those that can be lifted). Causes them to be in a knockdown state too, if they are lifted.
    • On other players screens, this will lift enemies up in the location your Razan was cast. However, this is only if the target is relatively close to where your cast appears on their screen.
      • This also means a different target that isn't the one you target can be lifted up randomly on another player's screen, should mobs become de-synchronized enough.
  • Has unlimited range if free aimed. Can also hit locked-on enemies behind a wall.
    • With no valid target, its maximum cast range is about 30M. Uncharged is half that.
Craft type Merit Demerit Special
Multi-Hit 1 Hit Interval -0.10~0.01s PP Cost +3~10 (Charged max hits +1~2)
2 Hit Interval -0.10~0.01s PP Cost +2~9 Status Effect Rate +2%
(Charged max hits +1~2)
3 Hit Interval -0.10s Power -20~10% Status Effect Rate +3%
(Charged max hits +2)
Windslicer 1 Power +320~400% Charge Time +0.10~0.20s
2 Power +380~450% Charge Time +0.10~0.20s
3 Power +450~480% Charge Time +0.08~0.18s

Sazan

Name Description
UITechSaZan.png
Sazan
サ・ザン
Intermediate wind technique. Places a whirlwind in front of you that draws enemies in, while cutting them with blades of wind.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 915
Status (%) 18% 19% 20%
PP Cost 18
Video Accuracy (%) 100%
Link Charge 0.60 Sec
  • Has a minor suction effect in a small radius.
  • 3 hits of 34% each for a total of 102% listed power.
    • Uncharged does half of charged power.
  • Has unlimited range if free-aimed. If locked onto an enemy behind a wall, will hit target location unhindered.
    • With no valid target, Sazan's max range is 11M. Uncharged is half that.


Craft type Merit Demerit Special
Efficient 1 PP Cost -10~1 Power -30~20%
2 PP Cost -10~1 Power -30~20% Status Effect Rate +2%
3 PP Cost -10~1 Power -25~15% Status Effect Rate +3%
Windslicer 1 Power +100~150% Charge Time +0.20~0.40s
2 Power +150~180% Charge Time +0.15~0.35s
3 Power +170~200% Charge Time +0.15~0.30s

Nazan

Name Description
UITechNaZan.png
Nazan
ナ・ザン
Advanced wind technique. Produces a condensed blast of air. Narrow range, but very powerful.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Bantha Donna Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 762 771 780 789 798 807 816 825 834 843 852 861 870 879 888 897 906
Status (%) 20 21 22
PP Cost 16
Video Accuracy (%) 100
Link Charge 1.00 Sec
  • Range is effectively melee range, similar to what you would get out of a gunslash slash.
    • Uncharged, the damage and effective range is halved.
  • The technique prioritizes hitting breakables and weakpoints.
  • Does knock back enemies.
Craft type Merit Demerit Special
Windslicer 1 Power +20~80% PP Cost +3~10
2 Power +80~120% PP Cost +2~9
3 Power +110~150% Status Effect Rate -18~12%
Concentrated 1 Charge time -0.40~0.20s Power -30~15%
2 Charge time -0.40~0.20s Power -30~10% PP Cost -2
3 Charge time -0.45~0.25s Power -15~5% PP Cost -3

Nazan Type 0

Name Stat +1 +10 +16 +17 Charge Obtain List Description
UITechNaZan.png
Nazan Type 0
零式ナ・ザン
Power
Accuracy
PP
Status
? ? ? 1730
100
25
10
0.80s Shoots a ball of wind that hits enemies multiple times.
Craft type Merit Demerit Special
Type 0 Power +0~173% PP +0~10
  • When charged and shot, the wind sphere travels up to about 15M before hovering in place for a second or so. The ball damages enemies until it disappears.
    • The sphere can travel through enemies. It will not travel behind enemy walls or things like TD/MBD darker walls.
    • The sphere does not ever prematurely disappear.
    • Uncharged has the ball do only one hit before disappearing. It also has no knockback in this state.
    • 15M is the same as uncharged Rafoie and Safoie Type 0. Realistically, the center of the projectile seems to fall just short of that at about 14.75M.
  • The sphere's range is quite wide in comparison to what the animation displays. I'd guess it has a roughly 2 meter radius around its animation/ center point.
  • If you hit enemies at point blank range, enemies that can be knocked back will be knocked back by it like uncrafted Nazan.
    • If they aren't in melee range, the sphere may travel straight past the intended target and miss.
    • Note that even if enemies are knocked back, they may not end up where the sphere stops at.
  • You can use free aim to shoot the ball into the ground to stop it from traveling too far
    • Can also target a wall to stop the sphere's movement early.
    • If you aim it at a slightly heightened non-terrain structure, such as a turret/ais spawn pad in the various "defense" EQs, nazan type 0 may not do any damage to things surrounding it.
  • Can "hitstun lock" enemies with due to its fast hit rate.
  • 2 hits of 10% power when the sphere travels, 8 hits of 10% once the sphere is in place.

Ilzan

Name Description
UITechIlZan.png
Ilzan
イル・ザン
Advanced wind technique. Manipulates atmospheric pressure to fire a tornado that drags enemies into its center.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
SH Advance Quest: Coast Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 944
Status (%) 18 19 20
PP Cost 20
Video Accuracy (%) 100
Link Charge 1.00 Sec
  • The projectile moves mobs to its center, where they are then hit.
  • Can be useful in lining up mobs
  • The suction range is larger than the projectile itself so an enemy may be suctioned with no damage taken.
  • Knocks enemies down.
  • The max range of the projectile itself is about 50M, about the same as Foie.
Craft type Merit Demerit Special
Wide 1 Range +0.80~1.00m Status Effect Rate -18~10%
2 Range +1.00~1.20m Status Effect Rate -18~10%
3 Range +1.20~1.40m Status Effect Rate -18~10%
Concentrated 1 Charge time -0.30~0.20s Power -30~10% PP Cost -2
2 Charge time -0.40~0.20s Power -30~10% PP Cost -3
3 Charge time -0.50~0.30s Power -25~10% PP Cost -4

Zanverse

Name Description
UITechZanverse.png
Zanverse
ザンバース
Basic wind technique. Create a field of photons that delivers wind element attacks.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Bal Blundarl Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 20
Status (%) 18 19 20
PP Cost 20
Video Accuracy (%) 100%
Link Charge 1.00 Sec
  • When cast, Zanverse summons a circle of wind energy. When a player inflicts damage to a target while standing in the field, 20% of the damage inflicted is dealt again as Wind damage.
  • The field stays for about 1.5s if uncharged, 5.5s if charged.
  • As of the EPISODE 5 update, this Technique is no longer affected by the effects of Skills and Potentials.
  • Zanverse is unaffected by Just Attack.
  • Zanverse damage is affected by innate damage multipliers applicable to a target. For example, the 4x damage multiplier on A.I.S. Exoda will also affect Zanverse damage. However, Weak Bullet multipliers will not.
  • Zanverse affects A.I.S., but does not affect Turrets or Gun Emplacements.
  • If multiple Zanverse overlap and are cast by multiple people, only the oldest Zanverse takes effect. After it expires, the next oldest takes its place.
  • Like most other support techniques, casting any support technique that isn't Zondeel prematurely stops the field's effects, despite the animation still playing.
  • Zanverse damage doesn't charge Photon Blast Gauge or Compound Technique gauge.
  • Zanverse damage is attributed to the caster for the purposes of Hate. Thus, it is possible to attract enemies' attention with Zanverse.
  • Increasing the skill's level seems to only increase its status effect rate chance.
Craft type Merit Demerit Special
Concentrated 1 Charge time -0.50~0.10s PP Cost +3~10
2 Charge time -0.50~0.20s PP Cost +2~9
3 Charge time -0.50~0.30s PP Cost +1~8
Efficient 1 PP Cost -10~1 Charge Time +0.20~0.40s
2 PP Cost -10~1 Charge Time +0.20~0.30s
3 PP Cost -10~1 Charge Time +0.15~0.25s
Fire Fire Ice Ice Lightning Lightning Wind Wind Light Light Dark Dark Compound Compound