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Weapons (PSO2)

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Revision as of 05:52, 22 February 2017 by Selena (talk | contribs) (→‎PP Recovery)
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Sword Sword Wired Lance Wired Lances Partizan Partizans Twin Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Dual BladesDual Blades GunslashGunslashes
Assault Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bullet Bow Bullet Bow
Rod Rods Talis Talises WandWands Jet BootsJet Boots TaktTakts

Overview

Potentials

Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items.

The Potential can be unlocked for the weapon after the weapon is grinded to +10, for Old Type Weapons, or if the weapon reached +10, +20, and +30, for New Type Weapons. There are three Potential types in-game: Normal, Hidden, and Weaponoid Potential; Normal Potentials require Photon Spheres to unlock, Hidden Potentials require Photon Boosters to unlock, while Weaponoid Potentials need Weaponoid Boosters.

Currently, the highest Potential level is 3 and unlocking it would require a total of 12 of the required items: 3 for level 1, 4 for level 2, and 5 for level 3.

Damage Type

The use of Weapons allows the players to do a Photon Art or a Photon Technique effectively. Although in the case for Photon Techniques, the Player can still perform them with their bare hands, albeit ineffectively.

There are about three types of Damage in-game: Striking, Ranged, and Technique Damage.

Certain skills can only work for the specific Damage Type, like Limit Break from the Fighter Skill tree, so understanding and knowing which attacks does the type of damage can be crucial at times.

PP Recovery

Weapon 1st Attack 2nd Attack 3rd Attack Dodge-Attack Weapon Action
Sword Sword 9 9 10 5 -
Wired Lance Wired Lance 7 5+5 11 3+3 -
Partizan Partizans 6 6 9 5 -
Twin Daggers Twin Daggers 3+2 3+3 5+5 5 2+2
Double Saber Double Sabers 2+2 3+3 9+9+9 5+5+5 -
Knuckles Knuckles 5 6 10 5 -
Gunslash Gunslash 5 6 9 5 -
Katana Katana 6 6 6+6 5 0
Dual Blades Dual Blades 7 8 10+10 4+4 1+1, 4
Assault Rifle Assault Rifle 2+2+2 2+2+2 2+2+2 1+1+1 -
Launcher Launcher 2 2 3 1 -
Twin Machineguns Twin Machineguns 1+1+1+1 1+1+1+1 1+1+1+1+1 1+1 2+2+2
Bullet Bow Bullet Bow 3 (9) 3 (9) 3 (9) 5 -
Rod Rod 5 6 9 - -
Talis Talis 5 6 9 - -
Wand Wand 5 7 9 7 -
Jet Boots Jet Boots 5 6+6 9 6 10+10+10+10
Takt Takt 0 0 0 - -

Notes:

  • The Katana's Counter does not give any PP recovery unless the skill Counter Bonus is taken.
  • The Dual Blades' PP recovery is separated for the Photon Blades and for the attack done after a DB Snatch Step.
  • The PP recovered for the Photon Blades is +1, an additional +1 PP is recovered if the point of attack has a blade stuck on it. Should multiple blades are stuck, it just overwrites it and only counts as 1.
  • The parenthesized values for Bullet Bows are values when the attack is charged.
  • The Dodge-Attack of Wands can only be done if Wand Lovers is activated.
  • The Jet Boots Weapon Action is the spin attack performed when the player is standing still before using the Weapon Action.
Sword Sword Wired Lance Wired Lances Partizan Partizans Twin Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Dual BladesDual Blades GunslashGunslashes
Assault Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bullet Bow Bullet Bow
Rod Rods Talis Talises WandWands Jet BootsJet Boots TaktTakts