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__NOTOC__
 
__NOTOC__
 
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     <li>[[#Preface|Preface]]</li>
 
     <li>[[#Preface|Preface]]</li>
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Something better than the default TOC for mobile here.
 
Something better than the default TOC for mobile here.
 
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==Preface==
 
==Preface==
  
I am not satisfied with the previous format, so I am rewriting this again. I would like this to be an informative write-up, and also a reliable reference that is easy to look up and digest quickly.
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Welcome to a stub.
 
 
The scope of this is pretty simple: Techniques. Some specific classes/items/etc. might be mentioned, but they are not really the main focus. I hope this can, at the very least, serve as a decent reference for many people, including myself.
 
 
 
I can probably work around MediaWiki a bit to make things look pretty. (I wanted to play with it a bit too.) We will see how this goes.
 
  
 
==Casting==
 
==Casting==
  
On casting animations with/without weapons, etc.
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Not much information can be found about the casting speed, but it is safe to assume that in general situations the regular Technique casting animations take half a second (~30 frames for 60FPS).
Probably a video here. I seriously doubt my recording capability though.
 
Frame data also means effort. :(
 
  
==Techniques==
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There are many different casting animations depending on the weapon used and the Technique itself, but only the weapon affects the cast time, while different animations on the same weapon have the same length.
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Tests were performed with Grants and Ilbarta. The frame at which the tech charging circles disappear is marked as frame zero, and the final frame is counted when the JA circle turns red. All recordings are done at 60FPS.
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Big thanks to RIN RIN TELEPHON for the inspiration, help on frame counting, and confirmation of the results.
  
To keep things concise, I will classify the usage of Techniques as offensive and utility. Offensive means using Techniques as a way of dealing damage, while utility means using Techniques for other useful effects not directly focused on dealing damage.
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{| class="wikitable"
 
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! Weapon type || Cast time (frames)
<s>Incoming Wall of Techs.</s>
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|-
 
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| {{icons|Rod}} Rod || 30
===Fire===
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|-
 
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| {{icons|Talis}} Talis || 30
{| class="wikitable" style="width: 100%; max-width: 100%"
 
!colspan="3"|[[File:UITechFoie.png|middle|link=]] Foie (フォイエ)
 
 
|-
 
|-
|Mechanics
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| {{icons|Wand}} Wand || 32
|colspan="2"|
 
* Projectile can "graze" multiple targets.
 
 
|-
 
|-
|Offensive
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| {{icons|Jet Boots}} JB || 32
|colspan="2"|
 
* Mediocre damage, though it is easy enough to land.
 
* Fire sucks.
 
* Insert more rant here.
 
 
|-
 
|-
|Utility
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| {{icons|Phantom}}{{icons|Rod}} Rod (Phantom) || 30
|colspan="2"|
 
* ??
 
 
|-
 
|-
|Craft
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| Barehanded || 36
|Blazing (火焔)
 
|
 
* More damage. <s>Tbh it doesn't really matter for a Tech that barely gets any use.</s>
 
 
|}
 
|}
  
Not sure if this table format looks good enough. Better than the previous revision at least.
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'''Notes'''
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* Wand and Jet Boots had some odd results where I could not consistently get the same exact frame count, so I decided to list both values.
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* Rapid Boost does not affect casting animation speed.
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* Barehanded casting animation was tested with Sword and Gunslash.
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* Hero Talis uses the same animations as regular Talis.
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To match with the common metric used to measure cast time I fixed rod to 30f. In actual time there should be another frame between charging and casting.

Latest revision as of 15:21, 2 June 2020

Preface

Welcome to a stub.

Casting

Not much information can be found about the casting speed, but it is safe to assume that in general situations the regular Technique casting animations take half a second (~30 frames for 60FPS).

There are many different casting animations depending on the weapon used and the Technique itself, but only the weapon affects the cast time, while different animations on the same weapon have the same length. Tests were performed with Grants and Ilbarta. The frame at which the tech charging circles disappear is marked as frame zero, and the final frame is counted when the JA circle turns red. All recordings are done at 60FPS. Big thanks to RIN RIN TELEPHON for the inspiration, help on frame counting, and confirmation of the results.

Weapon type Cast time (frames)
Rod Rod 30
Talis Talis 30
Wand Wand 32
Jet Boots JB 32
PhantomRod Rod (Phantom) 30
Barehanded 36

Notes

  • Wand and Jet Boots had some odd results where I could not consistently get the same exact frame count, so I decided to list both values.
  • Rapid Boost does not affect casting animation speed.
  • Barehanded casting animation was tested with Sword and Gunslash.
  • Hero Talis uses the same animations as regular Talis.

To match with the common metric used to measure cast time I fixed rod to 30f. In actual time there should be another frame between charging and casting.