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Difference between revisions of "Template:Potential level"

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(reworded Elusive Offense)
Line 2,134: Line 2,134:
 
| Natural Release =
 
| Natural Release =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
+
     | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
     | 2 = Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
+
     | 2 = Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
     | 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by 10%. (Unsealed Form); returns to Sealed form if gear runs out.
+
     | 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 
     }}
 
     }}
 
| Thundering Blades =
 
| Thundering Blades =

Revision as of 07:44, 25 August 2017