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Difference between revisions of "Template:Potential level"

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(reworded a few potentials; updated Spread Needle's potential)
(Added New Fornis Potentials; Added Deus Weapon Potentials; Added 14* DS, Wand, and Takt Potentials)
Line 2,171: Line 2,171:
 
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 +
    }}
 +
| Attribute Tracking - Wind/Dark=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 +
    | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 +
    | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 +
    }}
 +
| Attribute Tracking - Fire/Lightning=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 +
    | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 +
    | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 +
    }}
 +
| Attribute Tracking - Ice/Lightning=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 +
    | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 +
    | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 
     }}
 
     }}
 
| Blessed Season=
 
| Blessed Season=
Line 2,330: Line 2,348:
 
     | 2 = Boost damage by 13% on weak points, boost Critical Hit Rate by 60%.
 
     | 2 = Boost damage by 13% on weak points, boost Critical Hit Rate by 60%.
 
     | 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%.
 
     | 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%.
 +
    }}
 +
| 血闇の双魔刃=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boost damage by 10% on weak points, boost Critical Hit Rate by 50%.
 +
    | 2 = Boost damage by 13% on weak points, boost Critical Hit Rate by 60%.
 +
    | 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%.
 +
    }}
 +
 +
<---Deus Weapons--->
 +
 +
| 生命の祝福=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Power by 8%. Increases Party's Power by ?% and Party Member's HP every ? sec.
 +
    | 2 = Increase Power by 10%. Increases Party's Power by ?% and Party Member's HP every ? sec.
 +
    | 3 = Increase Power by 12%. Increases Party's Power by ?% and Party Member's HP every ? sec.
 +
    }}
 +
| 生命の導き=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase success rate of adding Abilities to the weapon by 2%.
 +
    | 2 = Increase success rate of adding Abilities to the weapon by 5%.
 +
    | 3 = Increase success rate of adding Abilities to the weapon by 10%.
 +
    }}
 +
| 錬成開花 =
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Power by 10%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 +
    | 2 = Increases Power by 12%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 +
    | 3 = Increases Power by 14%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 +
    }}
 +
| 邪悪の旋律 =
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Automatic PP Recovery and Pet Attack PP Recovery by ?%.
 +
    | 2 = Increases Automatic PP Recovery and Pet Attack PP Recovery by ?%.
 +
    | 3 = Increases Automatic PP Recovery and Pet Attack PP Recovery by ?%.
 
     }}
 
     }}
  
 +
| 緋炎の両刃 =
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Power by 8%. Increases DS Whirlwind Power by ?% and increases duration by ? sec.
 +
    | 2 = Increases Power by 9%. Increases DS Whirlwind Power by ?% and increases duration by ? sec.
 +
    | 3 = Increases Power by 10%. Increases DS Whirlwind Power by ?% and increases duration by ? sec.
 +
    }}
 +
| 未知なる魔杖 =
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack.
 +
    | 2 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack.
 +
    | 3 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack.
 +
    }}
 +
| 闇の一瞥 =
 +
    {{#switch: {{{2}}}
 +
    | 1 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
 +
    | 2 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
 +
    | 3 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
 +
    }}
 
  | #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit]
 
  | #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit]
 
}}</includeonly><noinclude>
 
}}</includeonly><noinclude>

Revision as of 13:26, 19 April 2017