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(Add power values for Golden Crest, fix power values of Ionizing Barrier) |
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(47 intermediate revisions by 5 users not shown) | |||
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|3 = Boosts the effect of Elemental Stance by 9% | |3 = Boosts the effect of Elemental Stance by 9% | ||
}} | }} | ||
− | | | + | |Brave Sage Stance= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts the effect of Elemental Stance by 9% | |1 = Boosts the effect of Elemental Stance by 9% | ||
Line 511: | Line 511: | ||
|3 = Boosts damage at long range by 8%. | |3 = Boosts damage at long range by 8%. | ||
}} | }} | ||
− | | | + | |Battle Awakening= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts Gear Gauge accumulation rate by 60%. | |1 = Boosts Gear Gauge accumulation rate by 60%. | ||
Line 1,635: | Line 1,635: | ||
}} | }} | ||
− | |New Type's Law= | + | |New-Type's Law= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts attack damage of all Just Attacks by 2%. | |1 = Boosts attack damage of all Just Attacks by 2%. | ||
Line 1,647: | Line 1,647: | ||
|3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%. | |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%. | ||
}} | }} | ||
− | |New Type Oath= | + | |New-Type's Oath= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 5% when attacking an enemy's elemental weakness. | |1 = Increase Power by 5% when attacking an enemy's elemental weakness. | ||
Line 1,665: | Line 1,665: | ||
|3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%. | |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%. | ||
}} | }} | ||
− | | | + | |Immediate Attack= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boost the effect of Just Attack by 6%. | |1 = Boost the effect of Just Attack by 6%. | ||
Line 1,831: | Line 1,831: | ||
|1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range. | |1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range. | ||
|2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range. | |2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range. | ||
− | |3 = Increase Power by 13% and Critical Hit Rate by | + | |3 = Increase Power by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range. |
}} | }} | ||
|暴嵐の隔撃= | |暴嵐の隔撃= | ||
Line 2,352: | Line 2,352: | ||
|Angelic Guidance= | |Angelic Guidance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Automatically charge Gear while in mid-air. | + | |1 = Increase Power by 6%. Automatically charge Gear while in mid-air (Bouncer only). |
− | |2 = Increase Power by 7%. Automatically charge Gear while in mid-air. | + | |2 = Increase Power by 7%. Automatically charge Gear while in mid-air (Bouncer only). |
− | |3 = Increase Power by 8%. Automatically charge Gear while in mid-air. | + | |3 = Increase Power by 8%. Automatically charge Gear while in mid-air (Bouncer only). |
}} | }} | ||
|Gleaming Lance= | |Gleaming Lance= | ||
Line 2,380: | Line 2,380: | ||
|3 = Increase Power by 17% when HP is 25% or lower. | |3 = Increase Power by 17% when HP is 25% or lower. | ||
}} | }} | ||
− | | | + | |Consecutive Flash= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts JA damage by 13% when using different PAs or Techniques. | |1 = Boosts JA damage by 13% when using different PAs or Techniques. | ||
Line 2,424: | Line 2,424: | ||
|Tragic Providence= | |Tragic Providence= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 8%. | + | |1 = Increase Power by 8%. Further increase damage (3%) and Attack PP Recovery (+20%) against bosses. |
− | |2 = Increase Power by 10%. | + | |2 = Increase Power by 10%. Further increase damage (4%) and Attack PP Recovery (+30%) against bosses. |
− | |3 = Increase Power by 12%. | + | |3 = Increase Power by 12%. Further increase damage (5%) and Attack PP Recovery (+40%) against bosses. |
}} | }} | ||
|Auxiliary Dart= | |Auxiliary Dart= | ||
Line 2,484: | Line 2,484: | ||
|Chaotic Arm= | |Chaotic Arm= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Alter attack performance when using Weapon Action. | + | |1 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster. |
− | |2 = Increase Power by 6%. Alter attack performance when using Weapon Action. | + | |2 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster. |
− | |3 = Increase Power by 6%. Alter attack performance when using Weapon Action. | + | |3 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster. |
}} | }} | ||
|Hexing Spirit= | |Hexing Spirit= | ||
Line 2,592: | Line 2,592: | ||
|Lightstream Resurrection= | |Lightstream Resurrection= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
− | |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
− | |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
}} | }} | ||
|Star-bound Recollection= | |Star-bound Recollection= | ||
Line 2,600: | Line 2,600: | ||
|1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | ||
|2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | ||
− | |3 = Increase Power by 10%. Restore PP by 30% when | + | |3 = Increase Power by 10%. Restore PP by 30% when casting a PA/Tech while below 10% PP. |
}} | }} | ||
|Star-bound Melody= | |Star-bound Melody= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | + | |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). |
− | |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | + | |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). |
− | |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | + | |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). |
}} | }} | ||
|Lightstream Melody= | |Lightstream Melody= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
− | |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
− | |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
}} | }} | ||
|Immortal Soul= | |Immortal Soul= | ||
Line 2,730: | Line 2,730: | ||
|Agonizing Blaze= | |Agonizing Blaze= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge | + | |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. |
− | |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge | + | |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. |
− | |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge | + | |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. |
}} | }} | ||
|Luminecho Slug= | |Luminecho Slug= | ||
Line 2,886: | Line 2,886: | ||
|Midnight Dawn= | |Midnight Dawn= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase Power by 9%. Natural PP recovery is halted, in return you regain 5 PP every second. |
− | |2 = | + | |2 = Increase Power by 11%. Natural PP recovery is halted, in return you regain 5 PP every second. |
− | |3 = | + | |3 = Increase Power by 13%. Natural PP recovery is halted, in return you regain 5 PP every second. |
}} | }} | ||
|Crimson Evening= | |Crimson Evening= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase Power by 4%. Restores 2 PP every second. |
− | |2 = | + | |2 = Increase Power by 5%. Restores 2 PP every second. |
− | |3 = | + | |3 = Increase Power by 6%. Restores 2 PP every second. |
}} | }} | ||
|Impulsive Assault= | |Impulsive Assault= | ||
Line 2,916: | Line 2,916: | ||
|Christmas Miracle= | |Christmas Miracle= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). |
− | |2 = | + | |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). |
− | |3 = | + | |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). |
}} | }} | ||
|Liberated Fang= | |Liberated Fang= | ||
Line 2,946: | Line 2,946: | ||
|Golden Crest= | |Golden Crest= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Enhance the | + | |1 = Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. |
− | |2 = Enhance the | + | |2 = Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. |
− | |3 = Enhance the | + | |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. |
}} | }} | ||
|Southern Seas= | |Southern Seas= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 4%. Pet recovers | + | |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. |
− | |2 = Increase Power by 5%. Pet recovers | + | |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. |
− | |3 = Increase Power by 6%. Pet recovers | + | |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. |
}} | }} | ||
|Rose Dew= | |Rose Dew= | ||
Line 2,967: | Line 2,967: | ||
|2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
|3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | }} | ||
+ | |Despot Awakening= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | }} | ||
+ | |Battle Stimulation = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 12%. Increase the ATK boost granted by Shifta by 600 ATK. | ||
+ | |2 = Increase Power by 14%. Increase the ATK boost granted by Shifta by 600 ATK. | ||
+ | |3 = Increase Power by 16%. Increase the ATK boost granted by Shifta by 600 ATK. | ||
+ | }} | ||
+ | |Carbine Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Machinegun Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Katana Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Bayonet Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Priority Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks. | ||
+ | |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks. | ||
+ | |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Become Massive and gain Damage Resistance (10%) while performing Normal Attacks. | ||
+ | }} | ||
+ | |Effortless Mettle= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance. | ||
+ | }} | ||
+ | |Effortless Charity= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds. | ||
+ | }} | ||
+ | |Effortless Wisdom= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | ||
+ | }} | ||
+ | |Steadfast Might= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | ||
+ | }} | ||
+ | |Effortless Solo= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. | ||
+ | |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. | ||
+ | |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. | ||
+ | }} | ||
+ | |Steadfast Solo= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds. | ||
+ | |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 9%, Pet regenerates 10% HP every 10 seconds. | ||
+ | |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds. | ||
+ | }} | ||
+ | |Midnight Wielder= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 12%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow. | ||
+ | |2 = Increase Power by 14%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow. | ||
+ | |3 = Increase Power by 16%. Reduce the power of Banish Arrow by 99%, but recover 75 PP upon detonating a Banish Arrow. | ||
+ | }} | ||
+ | |Dazzling Splendor= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack. | ||
+ | |2 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack. | ||
+ | |3 = Gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100). | ||
+ | }} | ||
+ | |Reincarnation of Fate= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 10%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds. | ||
+ | |2 = Boosts damage by 11%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds. | ||
+ | |3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | ||
+ | }} | ||
+ | |Cycle of Fate= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 9%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds. | ||
+ | |2 = Boosts damage by 10%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds. | ||
+ | |3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | ||
+ | }} | ||
+ | |Lightweaving Guardian= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | ||
+ | |2 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | ||
+ | |3 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | ||
+ | }} | ||
+ | |Lightsong Guardian= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | ||
+ | |2 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | ||
+ | |3 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | ||
+ | }} | ||
+ | |Sixfold Miasmata= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 8%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute. | ||
+ | |2 = Boosts damage by 9%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute. | ||
+ | |3 = Boosts damage by 10%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute. | ||
+ | }} | ||
+ | |Crimson Waltz= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. | ||
+ | |2 = Increase Power by 12%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. | ||
+ | |3 = Increase Power by 14%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. | ||
+ | }} | ||
+ | |Electrifying Terrain= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Raise maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. | ||
+ | |2 = Increase Power by 12%. Raise maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. | ||
+ | |3 = Increase Power by 14%. Raise maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. | ||
+ | }} | ||
+ | |Dark Requiem= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Boost the effect of Mark PP Drain and Mark Heal by 200%. | ||
+ | |2 = Increase Power by 12%. Boost the effect of Mark PP Drain and Mark Heal by 200%. | ||
+ | |3 = Increase Power by 14%. Boost the effect of Mark PP Drain and Mark Heal by 200%. | ||
+ | }} | ||
+ | |Irregular Offensive= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 11%. Fire a homing bullet with a Step Attack after successfully dodging an attack with Step. | ||
+ | |2 = Increase Power by 13%. Fire a homing bullet with a Step Attack after successfully dodging an attack with Step. | ||
+ | |3 = Increase Power by 15%. Fire a homing bullet with a Step Attack after successfully dodging an attack with Step. | ||
+ | }} | ||
+ | |Silvered Sonata= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2. | ||
+ | |2 = Increase Power by 12%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2. | ||
+ | |3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2. | ||
}} | }} | ||
<!--Hidden Potential--> | <!--Hidden Potential--> | ||
Line 3,088: | Line 3,238: | ||
|hidden = true | |hidden = true | ||
}} | }} | ||
− | | | + | |Judgement Blade= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase the damage of Just Attacks by 35% while Katana Combat is active. | |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active. | ||
Line 3,211: | Line 3,361: | ||
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | | | + | |Battle Meditation= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%. | |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%. | ||
Line 3,357: | Line 3,507: | ||
|3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
|weaponoid = true | |weaponoid = true | ||
+ | }} | ||
+ | |Innocent Wings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |weaponoid = true | ||
}} | }} | ||
|匠魂宿刃= | |匠魂宿刃= | ||
Line 3,395: | Line 3,552: | ||
|Soul Formation= | |Soul Formation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Boosts damage dealt by 10% and reduces damage taken by 5%. |
− | |2 = | + | |2 = Boosts damage dealt by 12% and reduces damage taken by 10%. |
− | |3 = | + | |3 = Boosts damage dealt by 15% and reduces damage taken by 15%. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
Line 3,499: | Line 3,656: | ||
|2 = Increase Power by 7%. | |2 = Increase Power by 7%. | ||
|3 = Increase Power by 10%. | |3 = Increase Power by 10%. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Phantasmal Darkness Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |3 = Increase Power based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Immortal Soul Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 17%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 18%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Eternal War Scherzo Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lightstream Resurrection+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lightstream Melody+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |special = true | ||
+ | }} | ||
+ | |Resenting Prayer+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
|special = true | |special = true | ||
}} | }} | ||
Line 3,616: | Line 3,815: | ||
|Chaotic Arm Plus= | |Chaotic Arm Plus= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 14%. Alter attack performance when using Weapon Action. | + | |1 = Increase Power by 14%. Alter attack performance when using Weapon Action. No effect with Luster. |
− | |2 = Increase Power by 16%. Alter attack performance when using Weapon Action. | + | |2 = Increase Power by 16%. Alter attack performance when using Weapon Action. No effect with Luster. |
− | |3 = Increase Power by 18%. Alter attack performance when using Weapon Action. | + | |3 = Increase Power by 18%. Alter attack performance when using Weapon Action. No effect with Luster. |
|ultimate = true | |ultimate = true | ||
}} | }} |
Revision as of 00:46, 20 September 2020