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Difference between revisions of "Template:Potential level"

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m (Text replacement - "闘護昂浄の陣" to "Offensive Defensive")
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  | Elem. Tracking - Lightning/Light=
 
  | Elem. Tracking - Lightning/Light=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
 
     }}
 
     }}
 
  | Elem. Tracking - Ice/Light=
 
  | Elem. Tracking - Ice/Light=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 
     }}
 
     }}
 
  | Elem. Tracking - Light/Dark=
 
  | Elem. Tracking - Light/Dark=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 
     }}
 
     }}
 
  | Elem. Tracking - Fire/Light=
 
  | Elem. Tracking - Fire/Light=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
 
     }}
 
     }}
 
  | Elem. Tracking - Fire/Wind=
 
  | Elem. Tracking - Fire/Wind=
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  | Immediate Extstrike=
 
  | Immediate Extstrike=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Boosts the effects of Just Attacks by 7% and increase Active PP Recovery by 7%.
+
     | 1 = Boosts the effect of Just Attacks by 7% and increase Active PP Recovery by 7%.
     | 2 = Boosts the effects of Just Attacks by 10% and increase Active PP Recovery by 11%.
+
     | 2 = Boosts the effect of Just Attacks by 10% and increase Active PP Recovery by 11%.
     | 3 = Boosts the effects of Just Attacks by 13% and increase Active PP Recovery by 15%.
+
     | 3 = Boosts the effect of Just Attacks by 13% and increase Active PP Recovery by 15%.
 
     }}
 
     }}
 
  | Starlight Remnants=
 
  | Starlight Remnants=

Revision as of 01:30, 20 June 2019