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Difference between revisions of "Template:Potential level"

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  | 闘士の闘法=
 
  | 闘士の闘法=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = When subclassing Fighter, increases Critical Hit Rate by 10% and Critical Damage by 10%.
+
     | 1 = Increase Critical Hit Rate by 10% and Critical Damage by 10% when Fighter is set as your Subclass.
     | 2 = When subclassing Fighter, increases Critical Hit Rate by 20% and Critical Damage by 12%.
+
     | 2 = Increase Critical Hit Rate by 20% and Critical Damage by 12% when Fighter is set as your Subclass.
     | 3 = When subclassing Fighter, increases Critical Hit Rate by 30% and Critical Damage by 14%.
+
     | 3 = Increase Critical Hit Rate by 30% and Critical Damage by 14% when Fighter is set as your Subclass.
 
     }}
 
     }}
 
  | 勇士の闘法=
 
  | 勇士の闘法=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = When subclassing Braver, increases Damage by 8% and reduces PP Consumption by 10%.
+
     | 1 = Increase Power by 8% and reduce PP consumption by 10% when Braver is set as your Subclass.
     | 2 = When subclassing Braver, increases Damage by 10% and reduces PP Consumption by 20%.
+
     | 2 = Increase Power by 10% and reduce PP consumption by 20% when Braver is set as your Subclass.
     | 3 = When subclassing Braver, increases Damage by 12% and reduces PP Consumption by 30%.
+
     | 3 = Increase Power by 12% and reduce PP consumption by 30% when Braver is set as your Subclass.
 
     }}
 
     }}
 
  | 錬磨天恵・光翼=
 
  | 錬磨天恵・光翼=
Line 2,125: Line 2,125:
 
  | Monsoon Machinegun =
 
  | Monsoon Machinegun =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
+
     | 1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
     | 2 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
+
     | 2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
     | 3 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 14% for 60 seconds.
+
     | 3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 14% for 60 seconds.
 
     }}
 
     }}
 
  | Natural Release =
 
  | Natural Release =
Line 2,155: Line 2,155:
 
  | 堅鎧練陣 =  
 
  | 堅鎧練陣 =  
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = While in Guard Stance, increase Shooting and Striking Power by 8% and S-DEF by 100
+
     | 1 = Increase Striking and Ranged damage by 8% and increase S-DEF by 100 when Guard Stance is active.
     | 2 = While in Guard Stance, increase Shooting and Striking Power by 10% and S-DEF by 140
+
     | 2 = Increase Striking and Ranged damage by 10% and increase S-DEF by 140 when Guard Stance is active.
     | 3 = While in Guard Stance, increase Shooting and Striking Power by 12% and S-DEF by 180
+
     | 3 = Increase Striking and Ranged damage by 12% and increase S-DEF by 180 when Guard Stance is active.
 
     }}
 
     }}
 
  | Deathblow Fury =  
 
  | Deathblow Fury =  
Line 2,257: Line 2,257:
 
  |Enticing Ward=
 
  |Enticing Ward=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase damage dealt by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
+
     | 1 = Increase Power by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
     | 2 = Increase damage dealt by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
+
     | 2 = Increase Power by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
     | 3 = Increase damage dealt by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 30s).
+
     | 3 = Increase Power by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 30s).
 
     }}
 
     }}
 
  |Enticing Melody=
 
  |Enticing Melody=
Line 2,269: Line 2,269:
 
  |Advancing Strike=
 
  |Advancing Strike=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase the power of Normal Attacks by 30%. Increase the power of all other attacks by 6%.
+
     | 1 = Increase the damage of Normal Attacks by 30%. Increase the power of all other attacks by 6%.
     | 2 = Increase the power of Normal Attacks by 40%. Increase the power of all other attacks by 6%.
+
     | 2 = Increase the damage of Normal Attacks by 40%. Increase the power of all other attacks by 6%.
     | 3 = Increase the power of Normal Attacks by 50%. Increase the power of all other attacks by 6%.
+
     | 3 = Increase the damage of Normal Attacks by 50%. Increase the power of all other attacks by 6%.
 
     }}
 
     }}
 
  |Millennium Blaze=
 
  |Millennium Blaze=
Line 2,305: Line 2,305:
 
  |Divine Great Sun Deity=
 
  |Divine Great Sun Deity=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Damage is increased by 6%. During Clear Weather, gain an additional 1% damage bonus.
+
     | 1 = Increase Power by 6%. During Clear Weather, gain an additional 1% Power bonus.
     | 2 = Damage is increased by 7%. During Clear Weather, gain an additional 2% damage bonus.
+
     | 2 = Increase Power by 7%. During Clear Weather, gain an additional 2% Power bonus.
     | 3 = Damage is increased by 10%. During Clear Weather, gain an additional 3% damage bonus.
+
     | 3 = Increase Power by 10%. During Clear Weather, gain an additional 3% Power bonus.
 
     }}
 
     }}
 
  |闘護昂浄の陣=
 
  |闘護昂浄の陣=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase power (6% Base, 12% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
+
     | 1 = Increase Power (6% Base, 12% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
     | 2 = Increase power (6%,Base, 16% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
+
     | 2 = Increase Power (6%,Base, 16% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
     | 3 = Increase power (6% Base, 20% MAX after 70s) and reduce damage taken (0% Base, 50% MAX after 180s) over time. Bonus resets if struck by an attack.
+
     | 3 = Increase Power (6% Base, 20% MAX after 70s) and reduce damage taken (0% Base, 50% MAX after 180s) over time. Bonus resets if struck by an attack.
 
     }}
 
     }}
 
  |Black Tactics=
 
  |Black Tactics=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = When using PAs or Techs, PP consumption is reduced by 5% and power is increased by 3%.
+
     | 1 = When using PAs or Techs, PP consumption is reduced by 5% and Power is increased by 3%.
     | 2 = When using PAs or Techs, PP consumption is reduced by 10% and power is increased by 4%.
+
     | 2 = When using PAs or Techs, PP consumption is reduced by 10% and Power is increased by 4%.
     | 3 = When using PAs or Techs, PP consumption is reduced by 20% and power is increased by 5%.
+
     | 3 = When using PAs or Techs, PP consumption is reduced by 20% and Power is increased by 5%.
 
     }}
 
     }}
 
  |Water Bullet=
 
  |Water Bullet=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increase power by 10% and increase the amount of PP restored by normal attacks (+?).
+
     | 1 = Increase Power by 10% and increase the amount of PP restored by normal attacks (+?).
     | 2 = Increase power by 12% and increase the amount of PP restored by normal attacks (+?).
+
     | 2 = Increase Power by 12% and increase the amount of PP restored by normal attacks (+?).
     | 3 = Increase power by 14% and increase the amount of PP restored by normal attacks (+2).
+
     | 3 = Increase Power by 14% and increase the amount of PP restored by normal attacks (+2).
 
     }}
 
     }}
 
  |White Tactics=
 
  |White Tactics=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase Critical Hit Rate by 10% and increase the power of Critical Hits by 7%.
+
   | 1 = Increase Critical Hit Rate by 10% and increase the damage of Critical Hits by 7%.
   | 2 = Increase Critical Hit Rate by 25% and increase the power of Critical Hits by 10%.
+
   | 2 = Increase Critical Hit Rate by 25% and increase the damage of Critical Hits by 10%.
   | 3 = Increase Critical Hit Rate by 100% and increase the power of Critical Hits by 12%.
+
   | 3 = Increase Critical Hit Rate by 100% and increase the damage of Critical Hits by 12%.
 
   }}
 
   }}
 
  |Sure-Strike Field=
 
  |Sure-Strike Field=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase power by 9% and increase Critical Hit Rate by 7%.
+
   | 1 = Increase Power by 9% and increase Critical Hit Rate by 7%.
   | 2 = Increase power by 10% and increase Critical Hit Rate by 8%.
+
   | 2 = Increase Power by 10% and increase Critical Hit Rate by 8%.
   | 3 = Increase power by 12% and increase Critical Hit Rate by 10%.
+
   | 3 = Increase Power by 12% and increase Critical Hit Rate by 10%.
 
   }}
 
   }}
 
  |Quadruple Grenade=
 
  |Quadruple Grenade=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase power by 5% and change Normal Attack into four homing shells.
+
   | 1 = Increase Power by 5%. Change Normal Attack into four homing shells.
   | 2 = Increase power by 6% and change Normal Attack into four homing shells.
+
   | 2 = Increase Power by 6%. Change Normal Attack into four homing shells.
   | 3 = Increase power by 7% and change Normal Attack into four homing shells.
+
   | 3 = Increase Power by 7%. Change Normal Attack into four homing shells.
 
   }}
 
   }}
 
  |Angelic Guidance=
 
  |Angelic Guidance=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase power by 6% and automatically charge Gear while in mid-air.
+
   | 1 = Increase Power by 6%. Automatically charge Gear while in mid-air.
   | 2 = Increase power by 7% and automatically charge Gear while in mid-air.
+
   | 2 = Increase Power by 7%. Automatically charge Gear while in mid-air.
   | 3 = Increase power by 8% and automatically charge Gear while in mid-air.
+
   | 3 = Increase Power by 8%. Automatically charge Gear while in mid-air.
 
   }}
 
   }}
 
  |Gleaming Lance=
 
  |Gleaming Lance=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Boost the power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%)
+
   | 1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%)
   | 2 = Boost the power of Grappling PAs when at max Gear (8%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%)
+
   | 2 = Boost the Power of Grappling PAs when at max Gear (8%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%)
   | 3 = Boost the power of Grappling PAs when at max Gear (10%). Consume no Gear for a short duration after performing a Just Guard (15s). (Power +4%)
+
   | 3 = Boost the Power of Grappling PAs when at max Gear (10%). Consume no Gear for a short duration after performing a Just Guard (15s). (Power +4%)
 
   }}
 
   }}
 
  |Illusion Technique=
 
  |Illusion Technique=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase power by 10% and shorten the charge time of Support Techniques. The power of Zondeel is reduced.
+
   | 1 = Increase Power by 10%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
   | 2 = Increase power by 11% and shorten the charge time of Support Techniques. The power of Zondeel is reduced.
+
   | 2 = Increase Power by 11%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
   | 3 = Increase power by 13% and shorten the charge time of Support Techniques. The power of Zondeel is reduced.
+
   | 3 = Increase Power by 13%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 
   }}
 
   }}
 
  |Cyclic Cyclone=
 
  |Cyclic Cyclone=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase power by 7%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
+
   | 1 = Increase Power by 7%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
   | 2 = Increase power by 8%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
+
   | 2 = Increase Power by 8%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
   | 3 = Increase power by 9%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
+
   | 3 = Increase Power by 9%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
 
   }}
 
   }}
 
  |Demonic Flash=
 
  |Demonic Flash=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase power by 14% when HP is 25% or lower.
+
   | 1 = Increase Power by 14% when HP is 25% or lower.
   | 2 = Increase power by 15% when HP is 25% or lower.
+
   | 2 = Increase Power by 15% when HP is 25% or lower.
   | 3 = Increase power by 17% when HP is 25% or lower.
+
   | 3 = Increase Power by 17% when HP is 25% or lower.
 
   }}
 
   }}
 
  |瞬閃の継矢=
 
  |瞬閃の継矢=
Line 2,383: Line 2,383:
 
  |Demolisher Conqueror=
 
  |Demolisher Conqueror=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase power by 15% and halve damage taken in the Emergency Quest "The Dark Demolisher".
+
   | 1 = Increase Power by 15% and halve damage taken in the Emergency Quest "The Dark Demolisher".
   | 2 = Increase power by 17% and halve damage taken in the Emergency Quest "The Dark Demolisher".
+
   | 2 = Increase Power by 17% and halve damage taken in the Emergency Quest "The Dark Demolisher".
   | 3 = Increase power by 20% and halve damage taken in the Emergency Quest "The Dark Demolisher".
+
   | 3 = Increase Power by 20% and halve damage taken in the Emergency Quest "The Dark Demolisher".
 
   }}
 
   }}
 
  |Demolisher Tactician=
 
  |Demolisher Tactician=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increase power by 3% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
+
   | 1 = Increase Power by 3% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
   | 2 = Increase power by 4% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
+
   | 2 = Increase Power by 4% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
   | 3 = Increase power by 5% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
+
   | 3 = Increase Power by 5% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
 
   }}
 
   }}
 
  |Dauntless Knight=
 
  |Dauntless Knight=

Revision as of 07:04, 21 January 2019