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Difference between revisions of "Template:Potential level"

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(added Attribute Tracking - Ice, Attribute Tracking - Dark)
Line 2,137: Line 2,137:
 
     | 3 = Boosts damage of Ducking Blow and Heartless Impact by 17%.
 
     | 3 = Boosts damage of Ducking Blow and Heartless Impact by 17%.
 
     }}
 
     }}
| Attribute Tracking=
+
| Attribute Tracking - Lightning=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning.
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning.
Line 2,143: Line 2,143:
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning.
 
     }}
 
     }}
 +
| Attribute Tracking - Ice=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 +
    | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 +
    | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 +
}}
 +
| Attribute Tracking - Dark=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 +
    | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 +
    | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 +
}}
 
| Blessed Season=
 
| Blessed Season=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}

Revision as of 12:31, 11 January 2017