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Difference between revisions of "Template:NGSPotLevel"

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(Pot 6)
(Add the tisah potentials.)
 
(2 intermediate revisions by the same user not shown)
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   |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
   |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
   |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
   |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 +
}}
 +
<!-- Tisah
 +
item_CriticalPpGain_ -->
 +
|Inspirational Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +21%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |2 = Damage +23%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |3 = Damage +26%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |4 = Damage +28%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |5 = Damage +29%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |6 = Damage +36%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
}}
 +
<!-- Tisah
 +
item_StepUpBonus_ -->
 +
|Eccentric Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +16%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |2 = Damage +18%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |3 = Damage +21%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |4 = Damage +23%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |5 = Damage +24%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |6 = Damage +32%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
}}
 +
<!-- Tisah
 +
item_DamageTakeOver_ -->
 +
|Bearer Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +21%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |2 = Damage +23%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |3 = Damage +26%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |4 = Damage +28%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |5 = Damage +29%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |6 = Damage +36%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
}}
 +
<!-- Season weapons in Ver.2
 +
item_AllBonus3_ -->
 +
|Seasonal Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +9%. Critical Hit Rate +10%. Damage Resist +10%
 +
  |2 = Damage +11%. Critical Hit Rate +10%. Damage Resist +10%
 +
  |3 = Damage +14%. Critical Hit Rate +10%. Damage Resist +10%
 +
  |4 = Damage +16%. Critical Hit Rate +10%. Damage Resist +10%
 +
  |5 = Damage +18%. Critical Hit Rate +10%. Damage Resist +10%
 +
  |6 = Damage +26%. Critical Hit Rate +10%. Damage Resist +10%
 +
}}
 +
<!-- Verschmel
 +
item_AllBonus4_ -->
 +
|Sure-Strike Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage -25%. Critical Hit Rate +100%.
 +
  |2 = Damage -22%. Critical Hit Rate +100%.
 +
  |3 = Damage -20%. Critical Hit Rate +100%.
 +
  |4 = Damage -19%. Critical Hit Rate +100%.
 +
  |5 = Damage -18%. Critical Hit Rate +100%.
 +
  |6 = Damage -14%. Critical Hit Rate +100%.
 
  }}
 
  }}
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]

Latest revision as of 09:38, 29 October 2023

This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Potential Name1

The name of the potential.

Example
Frugal Form
Stringrequired