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Difference between revisions of "Template:NGSPotLevel"

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(Trunkel)
(Pot 6)
Line 7: Line 7:
 
   |4 = Damage +26%.
 
   |4 = Damage +26%.
 
   |5 = Damage +29%.
 
   |5 = Damage +29%.
 +
  |6 = Not available.
 
  }}
 
  }}
 
|Offensive Prototype II=  
 
|Offensive Prototype II=  
Line 15: Line 16:
 
   |4 = Damage +26%. Damage Resist +10%.
 
   |4 = Damage +26%. Damage Resist +10%.
 
   |5 = Damage +29%. Damage Resist +10%.
 
   |5 = Damage +29%. Damage Resist +10%.
 +
  |6 = Not available.
 
  }}
 
  }}
 
|Offensive Prototype III=  
 
|Offensive Prototype III=  
Line 23: Line 25:
 
   |4 = Damage +26%. PP Cost Reduction +10%.
 
   |4 = Damage +26%. PP Cost Reduction +10%.
 
   |5 = Damage +29%. PP Cost Reduction +10%.
 
   |5 = Damage +29%. PP Cost Reduction +10%.
 +
  |6 = Not available.
 
  }}
 
  }}
 
|Sturdy Form=  
 
|Sturdy Form=  
Line 31: Line 34:
 
   |4 = Damage +27%. Prevents Knockback at maximum HP.
 
   |4 = Damage +27%. Prevents Knockback at maximum HP.
 
   |5 = Damage +30%. Prevents Knockback at maximum HP.
 
   |5 = Damage +30%. Prevents Knockback at maximum HP.
 +
  |6 = Not available.
 
  }}
 
  }}
 
|Blitzed Form=  
 
|Blitzed Form=  
Line 39: Line 43:
 
   |4 = Damage +23%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast.
 
   |4 = Damage +23%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast.
 
   |5 = Damage +26%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast.
 
   |5 = Damage +26%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast.
 +
  |6 = Not available.
 
  }}
 
  }}
 
|Spirit Mould=  
 
|Spirit Mould=  
Line 47: Line 52:
 
   |4 = Damage +25%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast.
 
   |4 = Damage +25%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast.
 
   |5 = Damage +28%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast.
 
   |5 = Damage +28%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast.
 +
  |6 = Not available.
 
  }}
 
  }}
 
|Tenacious Form=
 
|Tenacious Form=
Line 55: Line 61:
 
   |4 = Damage +26%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
 
   |4 = Damage +26%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
 
   |5 = Damage +29%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
 
   |5 = Damage +29%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
 +
  |6 = Not available.
 
   }}
 
   }}
 
|Toppling Form=
 
|Toppling Form=
Line 63: Line 70:
 
   |4 = Damage +26%. Down Build-up Rate +20%.
 
   |4 = Damage +26%. Down Build-up Rate +20%.
 
   |5 = Damage +29%. Down Build-up Rate +20%.
 
   |5 = Damage +29%. Down Build-up Rate +20%.
 +
  |6 = Not available.
 
   }}
 
   }}
 +
<!-- item_PbGaugeUp2 -->
 
|Empowered Form=
 
|Empowered Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 70: Line 79:
 
   |3 = Damage +25%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
 
   |3 = Damage +25%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
 
   |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
 
   |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
   |5 = Damage +27%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
+
   |5 = Damage +27%. Boosts Photon Blast Charge gained from attacking enemies by 40%.
 +
  |6 = Damage +45%. Boosts Photon Blast Charge gained from attacking enemies by 40%.
 
   }}
 
   }}
 
|Fortunate Form=
 
|Fortunate Form=
Line 79: Line 89:
 
   |4 = Damage +25%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP.
 
   |4 = Damage +25%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP.
 
   |5 = Damage +28%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP.
 
   |5 = Damage +28%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP.
 +
  |6 = Not available.
 
   }}
 
   }}
 +
<!-- item_ReactionDown2_ -->
 
|Immovable Form=
 
|Immovable Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 86: Line 98:
 
   |3 = Damage +23%. Down Resist +10%.
 
   |3 = Damage +23%. Down Resist +10%.
 
   |4 = Damage +24%. Down Resist +20%.
 
   |4 = Damage +24%. Down Resist +20%.
   |5 = Damage +25%. Down Resist +20%.
+
   |5 = Damage +25%. Down Resist +40%.
 +
  |6 = Damage +42%. Down Resist +40%.
 
   }}
 
   }}
 
|Unshakeable Form=
 
|Unshakeable Form=
Line 95: Line 108:
 
   |4 = Damage +26%. Down Resist +20%.
 
   |4 = Damage +26%. Down Resist +20%.
 
   |5 = Damage +29%. Down Resist +20%.
 
   |5 = Damage +29%. Down Resist +20%.
 +
  |6 = Not available.
 
   }}
 
   }}
 
<!-- item_DamageBarrier_ -->
 
<!-- item_DamageBarrier_ -->
Line 104: Line 118:
 
   |4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP.
 
   |4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP.
 
   |5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP.
 
   |5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP.
 +
  |6 = Damage +45%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP.
 
  }}
 
  }}
 
<!-- item_DefCritical_ -->
 
<!-- item_DefCritical_ -->
Line 113: Line 128:
 
   |4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power.
 
   |4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power.
 
   |5 = Damage +23%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power.
 
   |5 = Damage +23%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power.
 +
  |6 = Damage +25%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power.
 
  }}
 
  }}
 
<!-- item_EscapeCritical_ -->
 
<!-- item_EscapeCritical_ -->
Line 122: Line 138:
 
   |4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds.
 
   |4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds.
 
   |5 = Damage +22%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds.
 
   |5 = Damage +22%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds.
 +
  |6 = Damage +30%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds.
 
  }}
 
  }}
 
<!-- item_PpEfficiency_ -->
 
<!-- item_PpEfficiency_ -->
Line 131: Line 148:
 
   |4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%.
 
   |4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%.
 
   |5 = Damage +25%. Attack PP Recovery +20%. PP Regeneration +15%.
 
   |5 = Damage +25%. Attack PP Recovery +20%. PP Regeneration +15%.
 +
  |6 = Damage +45%. Attack PP Recovery +20%. PP Regeneration +20%.
 
  }}
 
  }}
 
<!-- item_WholeBody_ -->
 
<!-- item_WholeBody_ -->
Line 140: Line 158:
 
   |4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
 
   |4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
 
   |5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%)
 
   |5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%)
 +
  |6 = Damage +35%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%)
 
  }}
 
  }}
 
<!-- item_AtkCritical_ -->
 
<!-- item_AtkCritical_ -->
Line 149: Line 168:
 
   |4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power.
 
   |4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power.
 
   |5 = Damage +23%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power.
 
   |5 = Damage +23%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power.
 +
  |6 = Damage +27%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power.
 
  }}
 
  }}
 
<!-- item_ItemReturn_ -->
 
<!-- item_ItemReturn_ -->
Line 158: Line 178:
 
   |4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped.
 
   |4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped.
 
   |5 = Damage +25%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped.
 
   |5 = Damage +25%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped.
 +
  |6 = Damage +42%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped.
 
  }}
 
  }}
 
<!-- item_ElementPpBonus_ -->
 
<!-- item_ElementPpBonus_ -->
Line 167: Line 188:
 
   |4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
 
   |4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
 
   |5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast.
 
   |5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast.
 +
  |6 = Damage +20%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast.
 
  }}
 
  }}
 
<!-- item_AllBonus_ -->
 
<!-- item_AllBonus_ -->
Line 176: Line 198:
 
   |4 = Damage +27%. Damage Resist -8%.
 
   |4 = Damage +27%. Damage Resist -8%.
 
   |5 = Damage +31%. Damage Resist -5%.
 
   |5 = Damage +31%. Damage Resist -5%.
 +
  |6 = Damage +46%. Damage Resist -5%.
 
  }}
 
  }}
 
<!-- item_PbGaugeUp_ -->
 
<!-- item_PbGaugeUp_ -->
Line 185: Line 208:
 
   |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
 
   |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
 
   |5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
 
   |5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
 +
  |6 = Not available.
 
  }}
 
  }}
 
<!-- item_BossWeak_ -->
 
<!-- item_BossWeak_ -->
Line 194: Line 218:
 
   |4 = Damage +20%. Damage to boss enemies +4%.
 
   |4 = Damage +20%. Damage to boss enemies +4%.
 
   |5 = Damage +21%. Damage to boss enemies +10%.
 
   |5 = Damage +21%. Damage to boss enemies +10%.
 +
  |6 = Damage +38%. Damage to boss enemies +10%.
 
  }}
 
  }}
 
<!-- item_ReturnBarrier_ -->
 
<!-- item_ReturnBarrier_ -->
Line 203: Line 228:
 
   |4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds.
 
   |4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds.
 
   |5 = Damage +24%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds.
 
   |5 = Damage +24%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds.
 +
  |6 = Damage +47%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds.
 
  }}
 
  }}
 
<!-- item_PpReturn_ -->
 
<!-- item_PpReturn_ -->
Line 212: Line 238:
 
   |4 = Damage +23%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown.
 
   |4 = Damage +23%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown.
 
   |5 = Damage +24%. Recovers 15 PP when you attack an enemy while below 50% PP. 10 second cooldown.
 
   |5 = Damage +24%. Recovers 15 PP when you attack an enemy while below 50% PP. 10 second cooldown.
 +
  |6 = Damage +47%. Recovers 50 PP when you attack an enemy while below 50% PP. 10 second cooldown.
 
  }}
 
  }}
 
<!-- item_ChanceUp_ -->
 
<!-- item_ChanceUp_ -->
Line 221: Line 248:
 
   |4 = Damage +21%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit.
 
   |4 = Damage +21%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit.
 
   |5 = Damage +22%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit.
 
   |5 = Damage +22%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit.
 +
  |6 = Damage +37%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit.
 
  }}
 
  }}
 
<!-- item_Proximity_ -->
 
<!-- item_Proximity_ -->
Line 230: Line 258:
 
   |4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
 
   |4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
 
   |5 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 
   |5 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
  |6 = Damage +46%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 
  }}
 
  }}
 
<!-- item_BombField_ -->
 
<!-- item_BombField_ -->
Line 239: Line 268:
 
   |4 = Damage +21%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
 
   |4 = Damage +21%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
 
   |5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
 
   |5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
 +
  |6 = Damage +35%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
 
  }}
 
  }}
 
<!-- item_DoubleCritical_ -->
 
<!-- item_DoubleCritical_ -->
Line 248: Line 278:
 
   |4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
 
   |4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
 
   |5 = Damage +19%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 
   |5 = Damage +19%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |6 = Damage +26%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 
  }}
 
  }}
 
<!-- item_PpComfortable_ -->
 
<!-- item_PpComfortable_ -->
Line 257: Line 288:
 
   |4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20%
 
   |4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20%
 
   |5 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30%
 
   |5 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |6 = Damage +45%. PP Cost Reduction +15%. Attack PP Recovery +30%
 
  }}
 
  }}
 
<!-- item_Highlander_ -->
 
<!-- item_Highlander_ -->
Line 266: Line 298:
 
   |4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
 
   |4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
 
   |5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
 
   |5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
 +
  |6 = Damage +44%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
 
  }}
 
  }}
 
<!-- item_QuestBuster_ --->
 
<!-- item_QuestBuster_ --->
Line 275: Line 308:
 
   |4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
 
   |4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
 
   |5 = Damage +23%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%.
 
   |5 = Damage +23%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%.
 +
  |6 = Damage +40%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%.
 
  }}
 
  }}
 
<!-- item_EscapePpConvert_ -->
 
<!-- item_EscapePpConvert_ -->
Line 284: Line 318:
 
   |4 = Damage +22%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
 
   |4 = Damage +22%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
 
   |5 = Damage +23%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds.
 
   |5 = Damage +23%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds.
 +
  |6 = Damage +48%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds.
 
  }}
 
  }}
 
<!-- item_EscapePpConvert2_ -->
 
<!-- item_EscapePpConvert2_ -->
Line 293: Line 328:
 
   |4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
 
   |4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
 
   |5 = Damage +25% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds.
 
   |5 = Damage +25% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds.
 +
  |6 = Damage +48% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds.
 
  }}
 
  }}
 
<!-- item_OverWhelm_ -->
 
<!-- item_OverWhelm_ -->
Line 302: Line 338:
 
   |4 = Damage +22%. Additional +6% Damage against non-boss enemies.
 
   |4 = Damage +22%. Additional +6% Damage against non-boss enemies.
 
   |5 = Damage +23%. Additional +8% Damage against non-boss enemies.
 
   |5 = Damage +23%. Additional +8% Damage against non-boss enemies.
 +
  |6 = Damage +42%. Additional +8% Damage against non-boss enemies.
 
  }}
 
  }}
 
<!-- Rox weapons
 
<!-- Rox weapons
Line 312: Line 349:
 
   |4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
 
   |4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
 
   |5 = Damage +24%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds.
 
   |5 = Damage +24%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds.
 +
  |6 = Damage +48%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds.
 
  }}
 
  }}
 
<!-- item_PpSlayer_ -->
 
<!-- item_PpSlayer_ -->
Line 321: Line 359:
 
   |4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%.
 
   |4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%.
 
   |5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 70%.
 
   |5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 70%.
 +
  |6 = Damage +29%. Boosts Critical Rate by 30% when PP is below 70%.
 
  }}
 
  }}
 
<!-- item_DamagePpConvert_ -->
 
<!-- item_DamagePpConvert_ -->
Line 330: Line 369:
 
   |4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
 
   |4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
 
   |5 = Damage +25%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds.
 
   |5 = Damage +25%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds.
 +
  |6 = Damage +48%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds.
 
  }}
 
  }}
 
<!-- Kaiseram weapons  
 
<!-- Kaiseram weapons  
Line 339: Line 379:
 
   |3 = Damage +16%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
 
   |3 = Damage +16%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
 
   |4 = Damage +17%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
 
   |4 = Damage +17%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |5 = Damage +18%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
+
   |5 = Damage +19%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
 +
  |6 = Damage +32%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
 
  }}
 
  }}
 
<!-- Rugged weapons
 
<!-- Rugged weapons
item_KillingBarrier_-->
+
item_KillingBarrier_ -->
 
  |Bastioned Form=
 
  |Bastioned Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 349: Line 390:
 
   |3 = Damage +23% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
 
   |3 = Damage +23% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
 
   |4 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
 
   |4 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
   |5 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
+
   |5 = Damage +27% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
 +
  |6 = Damage +39% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
 
  }}
 
  }}
 
<!-- item_ChaseAttack_ -->
 
<!-- item_ChaseAttack_ -->
Line 358: Line 400:
 
   |3 = Damage +17%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
 
   |3 = Damage +17%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
 
   |4 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
 
   |4 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
   |5 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
+
   |5 = Damage +20%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
 +
  |6 = Damage +27%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
 
  }}
 
  }}
 
<!-- item_OverTime_ -->
 
<!-- item_OverTime_ -->
Line 367: Line 410:
 
   |3 = Damage +23%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
 
   |3 = Damage +23%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
 
   |4 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
 
   |4 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
   |5 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
+
   |5 = Damage +27%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
 +
  |6 = Damage +39%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
 
  }}
 
  }}
 
<!-- Coldic
 
<!-- Coldic
Line 373: Line 417:
 
  |Robust Form=
 
  |Robust Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +19%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
+
   |1 = Damage +19%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
   |2 = Damage +21%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
+
   |2 = Damage +21%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
   |3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
+
   |3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
   |4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
+
   |4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
   |5 = Damage +26%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
+
   |5 = Damage +26%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
 +
  |6 = Damage +48%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
 
  }}
 
  }}
 
<!-- Obsidia
 
<!-- Obsidia
Line 387: Line 432:
 
   |3 = Damage +17%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
 
   |3 = Damage +17%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
 
   |4 = Damage +18%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
 
   |4 = Damage +18%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
   |5 = Damage +19%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
+
   |5 = Damage +20%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
 +
  |6 = Damage +32%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
 
  }}
 
  }}
 
<!-- Crystia
 
<!-- Crystia
Line 393: Line 439:
 
  |Harvest Form=
 
  |Harvest Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +19%. +6 PP when a nearby enemy is killed.
+
   |1 = Damage +19%. Recovers 6 PP when an enemy is defeated nearby.
   |2 = Damage +21%. +6 PP when a nearby enemy is killed.
+
   |2 = Damage +21%. Recovers 6 PP when an enemy is defeated nearby.
   |3 = Damage +24%. +6 PP when a nearby enemy is killed.
+
   |3 = Damage +24%. Recovers 6 PP when an enemy is defeated nearby.
   |4 = Damage +25%. +6 PP when a nearby enemy is killed.
+
   |4 = Damage +25%. Recovers 6 PP when an enemy is defeated nearby.
   |5 = Damage +26%. +6 PP when a nearby enemy is killed.
+
   |5 = Damage +27%. Recovers 6 PP when an enemy is defeated nearby.
 +
  |6 = Damage +42%. Recovers 6 PP when an enemy is defeated nearby.
 
  }}
 
  }}
 
<!-- Prim Libra
 
<!-- Prim Libra
Line 408: Line 455:
 
   |4 = Damage +24%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
 
   |4 = Damage +24%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
 
   |5 = Damage +25%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
 
   |5 = Damage +25%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
 +
  |6 = Damage +30%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
 
  }}
 
  }}
 
<!-- Seigayou
 
<!-- Seigayou
Line 418: Line 466:
 
   |4 = Damage +15%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
 
   |4 = Damage +15%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
 
   |5 = Damage +16%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
 
   |5 = Damage +16%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
 +
  |6 = Damage +20%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
 
  }}
 
  }}
 
<!-- Kouklophis
 
<!-- Kouklophis
Line 427: Line 476:
 
   |3 = Damage +18%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
 
   |3 = Damage +18%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
 
   |4 = Damage +19%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
 
   |4 = Damage +19%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
   |5 = Damage +20%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
+
   |5 = Damage +21%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
 +
  |6 = Damage +31%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
 
  }}
 
  }}
 
<!-- Gunblaze
 
<!-- Gunblaze
Line 433: Line 483:
 
  |Elusive Form=
 
  |Elusive Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +18%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 30%. Taking damage cancels this for 15 seconds.
+
   |1 = Damage +18%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
   |2 = Damage +20%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 30%. Taking damage cancels this for 15 seconds.
+
   |2 = Damage +20%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
   |3 = Damage +22%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 30%. Taking damage cancels this for 15 seconds.
+
   |3 = Damage +22%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
   |4 = Damage +23%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 30%. Taking damage cancels this for 15 seconds.
+
   |4 = Damage +23%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
   |5 = Damage +24%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 30%. Taking damage cancels this for 15 seconds.
+
   |5 = Damage +24%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
 +
  |6 = Damage +31%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
 
  }}
 
  }}
 
<!-- Neos Astreon
 
<!-- Neos Astreon
Line 447: Line 498:
 
   |3 = Damage +31%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 
   |3 = Damage +31%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 
   |4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 
   |4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
   |5 = Damage +33%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
+
   |5 = Damage +34%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
  |6 = Damage +38%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 
  }}
 
  }}
 
<!-- Neos Justilon
 
<!-- Neos Justilon
Line 458: Line 510:
 
   |4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 
   |4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 
   |5 = Damage +33%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 
   |5 = Damage +33%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
  |6 = Damage +35%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 
  }}
 
  }}
 
<!-- Trunkel
 
<!-- Trunkel
Line 467: Line 520:
 
   |3 = Damage +28%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
   |3 = Damage +28%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
   |4 = Damage +29%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
   |4 = Damage +29%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
   |5 = Damage +30%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
+
   |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 +
  |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
  }}
 
  }}
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]

Revision as of 12:10, 22 April 2023

This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Potential Name1

The name of the potential.

Example
Frugal Form
Stringrequired