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Difference between revisions of "Template:NGSPotLevel"

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|Offensive Prototype II=  
 
|Offensive Prototype II=  
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts Power by +18% and boosts Damage Resist by +10%.
+
   |1 = Boosts Power by +18% and boosts Damage Resistance by +10%.
   |2 = Boosts Power by +20% and boosts Damage Resist by +10%.
+
   |2 = Boosts Power by +20% and boosts Damage Resistance by +10%.
   |3 = Boosts Power by +23% and boosts Damage Resist by +10%.
+
   |3 = Boosts Power by +23% and boosts Damage Resistance by +10%.
 
  }}
 
  }}
 
|Offensive Prototype III=  
 
|Offensive Prototype III=  
Line 73: Line 73:
 
   |3 = Boosts Power by +23%. Boosts All Down Resistance by 20%.
 
   |3 = Boosts Power by +23%. Boosts All Down Resistance by 20%.
 
   }}
 
   }}
| Bastion Unit=
+
|牙城の型=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +18%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
+
   |1 = Boosts Power by +18%. Creates a barrier that increases Damage Resistance by 40% when at Max HP.
   |2 = Potency +20%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
+
   |2 = Boosts Power by +20%. Creates a barrier that increases Damage Resistance by 40% when at Max HP.
   |3 = Potency +23%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
+
   |3 = Boosts Power by +23%. Creates a barrier that increases Damage Resistance by 40% when at Max HP.
   |3 = Potency +24%; Creates a barrier that provides Damage Resistance +50% when at Max HP.
+
   |3 = Boosts Power by +24%. Creates a barrier that increases Damage Resistance by 50% when at Max HP.
 
  }}
 
  }}
| Defensive Formation=
+
|守勢の陣=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +17%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
+
   |1 = Boosts Power by 17%. Increases Critical Hit Rate based on DEF, up to +15% at 1000 DEF.
   |2 = Potency +19%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
+
   |2 = Boosts Power by 19%. Increases Critical Hit Rate based on DEF, up to +15% at 1000 DEF.
   |3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
+
   |3 = Boosts Power by 22%. Increases Critical Hit Rate based on DEF, up to +15% at 1000 DEF.
   |4 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
+
   |4 = Boosts Power by 22%. Increases Critical Hit Rate based on DEF, up to +18% at 1000 DEF.
 
  }}
 
  }}
| Dynamo Unit=
+
|瞬撃の型=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
+
   |1 = Boosts Power by 16%. Increases Critical Hit Rate by 15% for 30 seconds after successfully evading an attack with Step.
   |2 = Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
+
   |2 = Boosts Power by 18%. Increases Critical Hit Rate by 15% for 30 seconds after successfully evading an attack with Step.
   |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
+
   |3 = Boosts Power by 21%. Increases Critical Hit Rate by 15% for 30 seconds after successfully evading an attack with Step.
   |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
+
   |4 = Boosts Power by 21%. Increases Critical Hit Rate by 18% for 30 seconds after successfully evading an attack with Step.
 
  }}
 
  }}
| Indomitable Unit=
+
|不屈の型=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +18%; All Down Resistances +10%
+
   |1 = Boosts Power by +18%. Boosts All Down Resistance by 10%.
   |2 = Potency +20%; All Down Resistances +10%
+
   |2 = Boosts Power by +20%. Boosts All Down Resistance by 10%.
   |3 = Potency +23%; All Down Resistances +10%
+
   |3 = Boosts Power by +23%. Boosts All Down Resistance by 10%.
   |4 = Potency +26%; All Down Resistances +20%
+
   |4 = Boosts Power by +26%. Boosts All Down Resistance by 20%.
 
  }}
 
  }}
| Meditation Unit=
+
|気功の型=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +18%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
+
   |1 = Boosts Power by +18%. Boosts Natural PP Recovery and Active PP Recovery by 10%.
   |2 = Potency +20%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
+
   |2 = Boosts Power by +20%. Boosts Natural PP Recovery and Active PP Recovery by 10%.
   |3 = Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
+
   |3 = Boosts Power by +23%. Boosts Natural PP Recovery and Active PP Recovery by 10%.
   |4 = Potency +24%; Offensive PP Recovery +10%; Natural PP Recovery Speed +15%
+
   |4 = Boosts Power by +24%. Boosts Natural PP Recovery and Active PP Recovery by 15%.
 
  }}
 
  }}
| Mustered Might=
+
|渾身の型=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +15%; Increases Potency at high HP, up to a maximum of +5%.
+
   |1 = Boosts Power by +15%. Grants an additional Power boost proportional to your HP, up to +5% at max HP.
   |2 = Potency +17%; Increases Potency at high HP, up to a maximum of +5%.
+
   |2 = Boosts Power by +17%. Grants an additional Power boost proportional to your HP, up to +5% at max HP.
   |3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5%.
+
   |3 = Boosts Power by +20%. Grants an additional Power boost proportional to your HP, up to +5% at max HP.
   |4 = Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
+
   |4 = Boosts Power by +21%. Grants an additional Power boost proportional to your HP, up to +5% at max HP.
 
  }}
 
  }}
| Offensive Formation=
+
|攻勢の陣=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +17%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
+
   |1 = Boosts Power by +17%. Increases Critical Hit Rate based on ATK, up to +15% at 2000 ATK.
   |2 = Potency +19%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
+
   |2 = Boosts Power by +19%. Increases Critical Hit Rate based on ATK, up to +15% at 2000 ATK.
   |3 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
+
   |3 = Boosts Power by +22%. Increases Critical Hit Rate based on ATK, up to +15% at 2000 ATK.
   |4 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
+
   |4 = Boosts Power by +22%. Increases Critical Hit Rate based on ATK, up to +18% at 2000 ATK.
 
  }}
 
  }}
| Recycler Unit=
+
|節制の型=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Potency +18%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
+
   |1 = Boosts Power by +18%. Grants a 20% chance to not consume a Resta Sign upon usage. Takes effect 10 seconds after the weapon is equipped.
   |2 = Potency +20%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
+
   |2 = Boosts Power by +20%. Grants a 20% chance to not consume a Resta Sign upon usage. Takes effect 10 seconds after the weapon is equipped.
   |3 = Potency +23%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
+
   |3 = Boosts Power by +23%. Grants a 20% chance to not consume a Resta Sign upon usage. Takes effect 10 seconds after the weapon is equipped.
   |4 = Potency +24%; 20% chance of Restasigne not being consumed on use. Effect starts 10 seconds after being equipped.
+
   |4 = Boosts Power by +24%. Grants a 20% chance to not consume a Resta Sign upon usage. Takes effect 10 seconds after the weapon is equipped.
 
  }}
 
  }}
 
|
 
|

Revision as of 11:00, 12 June 2021