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Difference between revisions of "Skill Rings (PSO2)"

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Line 27: Line 27:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats|Power|true| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190%  L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
+
| {{RingMats|Power|true=1| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190%  L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
{{RingMats| PP Consumption |true| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
+
{{RingMats| PP Consumption |true=1| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
 
}}
 
}}
  
Line 39: Line 39:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Power |true| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190%  L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
+
| {{RingMats| Power |true=1| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190%  L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
{{RingMats| PP Consumption |true| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
+
{{RingMats| PP Consumption |true=1| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
 
}}
 
}}
  
Line 51: Line 51:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Power |true| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190%  L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
+
| {{RingMats| Power |true=1| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190%  L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
{{RingMats| PP Consumption |true| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
+
{{RingMats| PP Consumption |true=1| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
 
}}
 
}}
  
Line 74: Line 74:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Gear Consumption |true| L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66% L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}}
+
| {{RingMats| Gear Consumption |true=1| L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66% L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}}
{{RingMats| Gear Drain |true| L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66% L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}}
+
{{RingMats| Gear Drain |true=1| L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66% L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}}
 
}}
 
}}
 
==== Fighter ====
 
==== Fighter ====
Line 86: Line 86:
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 97: Line 97:
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 108: Line 108:
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Power | false | NA = 100%}}
+
| {{RingMats| Power | false=1 | NA = 100%}}
 
{{RingMats| Activation Rate | L1=5%|L2=10%|L3=15%|L4=20%|L5=25%|L6=30%|L7=35%|L8=40%|L9=45%|L10=50% | L11=55%|L12=60%|L13=65%|L14=70%|L15=75%|L16=80%|L17=85%|L18=90%|L19=95%|L20=100% }}
 
{{RingMats| Activation Rate | L1=5%|L2=10%|L3=15%|L4=20%|L5=25%|L6=30%|L7=35%|L8=40%|L9=45%|L10=50% | L11=55%|L12=60%|L13=65%|L14=70%|L15=75%|L16=80%|L17=85%|L18=90%|L19=95%|L20=100% }}
 
}}
 
}}
Line 119: Line 119:
 
| SATK = {{Icons|S-ATK}} 1~20
 
| SATK = {{Icons|S-ATK}} 1~20
 
| SDEF = {{Icons|S-DEF}} 1~20
 
| SDEF = {{Icons|S-DEF}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 132: Line 132:
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| SDEF = {{Icons|S-DEF}} 1~20
 
| SDEF = {{Icons|S-DEF}} 1~20
| {{RingMats| Power |true| L1 = 400% | L2 = 500% | L3 = 600% | L4 = 700% | L5 = 800% | L6 = 900% | L7 = 1000% | L8 = 1100% | L9 = 1200% | L10 = 1300% | L11 = 1350% | L12 = 1400% | L13 = 1450% | L14 = 1500% | L15 = 1550% | L16 = 1600% | L17 = 1650% | L18 = 1700% | L19 = 1750% | L20 = 1800% }}
+
| {{RingMats| Power |true=1| L1 = 400% | L2 = 500% | L3 = 600% | L4 = 700% | L5 = 800% | L6 = 900% | L7 = 1000% | L8 = 1100% | L9 = 1200% | L10 = 1300% | L11 = 1350% | L12 = 1400% | L13 = 1450% | L14 = 1500% | L15 = 1550% | L16 = 1600% | L17 = 1650% | L18 = 1700% | L19 = 1750% | L20 = 1800% }}
 
}}
 
}}
  
Line 142: Line 142:
 
| SATK = {{Icons|S-ATK}} 1~20
 
| SATK = {{Icons|S-ATK}} 1~20
 
| SDEF = {{Icons|S-DEF}} 1~20
 
| SDEF = {{Icons|S-DEF}} 1~20
| {{RingMats| Power |true| L1 = 101% | L2 = 101% | L3 = 101%  | L4 = 102% | L5 = 102% | L6 = 102%  | L7 = 103% | L8 = 103% | L9 = 103%  | L10 = 104% | L11 = 104% | L12 = 104%  | L13 = 105% | L14 = 105% | L15 = 105%  | L16 = 106% | L17 = 106%  | L18 = 107% | L19 = 107%  | L20 = 108% }}
+
| {{RingMats| Power |true=1| L1 = 101% | L2 = 101% | L3 = 101%  | L4 = 102% | L5 = 102% | L6 = 102%  | L7 = 103% | L8 = 103% | L9 = 103%  | L10 = 104% | L11 = 104% | L12 = 104%  | L13 = 105% | L14 = 105% | L15 = 105%  | L16 = 106% | L17 = 106%  | L18 = 107% | L19 = 107%  | L20 = 108% }}
{{RingMats| Turn Rate |true| L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75°  L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }}
+
{{RingMats| Turn Rate |true=1| L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75°  L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }}
{{RingMats| Turn Period |true| L1 = 2s | L2 = 2s | L3 = 2s | L4 = 2s | L5 = 2s  | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s|  L11 = 4s | L12 = 4s | L13 = 4s | L14 = 4s | L15 = 4s  | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s  }}
+
{{RingMats| Turn Period |true=1| L1 = 2s | L2 = 2s | L3 = 2s | L4 = 2s | L5 = 2s  | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s|  L11 = 4s | L12 = 4s | L13 = 4s | L14 = 4s | L15 = 4s  | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s  }}
 
}}
 
}}
  
Line 155: Line 155:
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 166: Line 166:
 
| SATK = {{Icons|S-ATK}} 1~20
 
| SATK = {{Icons|S-ATK}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Charge Time |true| L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% | L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }}
+
| {{RingMats| Charge Time |true=1| L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% | L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }}
 
}}
 
}}
  
Line 178: Line 178:
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 189: Line 189:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 201: Line 201:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Power |true| L1 = 101% | L2 = 101% | L3 = 102% | L4 = 102% | L5 = 103% | L6 = 103% | L7 = 104% | L8 = 104% | L9 = 105% | L10 = 105% | L11 = 106% | L12 = 106% | L13 = 107% | L14 = 107% | L15 = 108% | L16 = 108% | L17 = 109% | L18 = 109% | L19 = 110% | L20 = 110% }}
+
| {{RingMats| Power |true=1| L1 = 101% | L2 = 101% | L3 = 102% | L4 = 102% | L5 = 103% | L6 = 103% | L7 = 104% | L8 = 104% | L9 = 105% | L10 = 105% | L11 = 106% | L12 = 106% | L13 = 107% | L14 = 107% | L15 = 108% | L16 = 108% | L17 = 109% | L18 = 109% | L19 = 110% | L20 = 110% }}
{{RingMats| Explosion Range |true| L1 = 102.5% | L2 = 105% | L3 = 107.5% | L4 = 110% | L5 = 112.5% | L6 = 115% | L7 = 117.5% | L8 = 120% | L9 = 122.5% | L10 = 125% | L11 = 127.5% | L12 = 130% | L13 = 132.5% | L14 = 135% | L15 = 137.5% | L16 = 140% | L17 = 142.5% | L18 = 145% | L19 = 147.5% | L20 = 150% }}
+
{{RingMats| Explosion Range |true=1| L1 = 102.5% | L2 = 105% | L3 = 107.5% | L4 = 110% | L5 = 112.5% | L6 = 115% | L7 = 117.5% | L8 = 120% | L9 = 122.5% | L10 = 125% | L11 = 127.5% | L12 = 130% | L13 = 132.5% | L14 = 135% | L15 = 137.5% | L16 = 140% | L17 = 142.5% | L18 = 145% | L19 = 147.5% | L20 = 150% }}
 
}}
 
}}
  
Line 213: Line 213:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Power |true| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 55% | L7 = 56% | L8 = 57% | L9 = 58% | L10 = 60% | L11 = 64% | L12 = 68% | L13 = 72% | L14 = 76% | L15 = 80% | L16 = 84% | L17 = 88% | L18 = 92% | L19 = 96% | L20 = 100% }}
+
| {{RingMats| Power |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 55% | L7 = 56% | L8 = 57% | L9 = 58% | L10 = 60% | L11 = 64% | L12 = 68% | L13 = 72% | L14 = 76% | L15 = 80% | L16 = 84% | L17 = 88% | L18 = 92% | L19 = 96% | L20 = 100% }}
 
}}
 
}}
  
Line 224: Line 224:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
| {{RingMats| Power |true| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }}
+
| {{RingMats| Power |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }}
 
}}
 
}}
  
Line 234: Line 234:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
| {{RingMats| Damage Threshold |true| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
+
| {{RingMats| Damage Threshold |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 
}}
 
}}
  
Line 245: Line 245:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Power (Strike Type) |true| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100%|  L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }}
+
| {{RingMats| Power (Strike Type) |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100%|  L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }}
{{RingMats| Power (Shoot Type) |true| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 110% | L12 = 110% | L13 = 110% | L14 = 110% | L15 = 110% | L16 = 110% | L17 = 110% | L18 = 110% | L19 = 110% | L20 = 110%  }}
+
{{RingMats| Power (Shoot Type) |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 110% | L12 = 110% | L13 = 110% | L14 = 110% | L15 = 110% | L16 = 110% | L17 = 110% | L18 = 110% | L19 = 110% | L20 = 110%  }}
 
}}
 
}}
  
Line 257: Line 257:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Gear Gain Rate |true| L1 = 10% | L2 = 20% | L3 = 30% | L4 = 40% | L5 = 50% | L6 = 60% | L7 = 70% | L8 = 80% | L9 = 90% | L10 = 100% | L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }}
+
| {{RingMats| Gear Gain Rate |true=1| L1 = 10% | L2 = 20% | L3 = 30% | L4 = 40% | L5 = 50% | L6 = 60% | L7 = 70% | L8 = 80% | L9 = 90% | L10 = 100% | L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }}
{{RingMats| Gear Guard Release |true| L1 = 3s | L2 = 3s | L3 = 3s | L4 = 3s | L5 = 3s | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s  L11 = 3s | L12 = 3s | L13 = 3s | L14 = 3s | L15 = 3s | L16 = 3s | L17 = 3s | L18 = 3s | L19 = 3s | L20 = 3s  }}
+
{{RingMats| Gear Guard Release |true=1| L1 = 3s | L2 = 3s | L3 = 3s | L4 = 3s | L5 = 3s | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s  L11 = 3s | L12 = 3s | L13 = 3s | L14 = 3s | L15 = 3s | L16 = 3s | L17 = 3s | L18 = 3s | L19 = 3s | L20 = 3s  }}
 
}}
 
}}
  
Line 269: Line 269:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 279: Line 279:
 
| SATK = {{Icons|S-ATK}} 1~20
 
| SATK = {{Icons|S-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Hit Count Rate |true| L1 = 105% | L2 = 110% | L3 = 115% | L4 = 120% | L5 = 125% | L6 = 130% | L7 = 135% | L8 = 140% | L9 = 145% | L10 = 150% | L11 = 155% | L12 = 160% | L13 = 165% | L14 = 170% | L15 = 175% | L16 = 180% | L17 = 185% | L18 = 190% | L19 = 195% | L20 = 200% }}
+
| {{RingMats| Hit Count Rate |true=1| L1 = 105% | L2 = 110% | L3 = 115% | L4 = 120% | L5 = 125% | L6 = 130% | L7 = 135% | L8 = 140% | L9 = 145% | L10 = 150% | L11 = 155% | L12 = 160% | L13 = 165% | L14 = 170% | L15 = 175% | L16 = 180% | L17 = 185% | L18 = 190% | L19 = 195% | L20 = 200% }}
 
}}
 
}}
  
Line 290: Line 290:
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Turn Rate |true| L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75°  L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }}
+
| {{RingMats| Turn Rate |true=1| L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75°  L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }}
{{RingMats| Turn Period |true| L1 = 0.10s | L2 = 0.20s | L3 = 0.30s | L4 = 0.40s | L5 = 0.50s | L6 = 0.60s | L7 = 0.70s | L8 = 0.80s | L9 = 0.90s | L10 = 1.00s  L11 = 1.00s | L12 = 1.00s | L13 = 1.00s | L14 = 1.00s | L15 = 1.00s | L16 = 1.00s | L17 = 1.00s | L18 = 1.00s | L19 = 1.00s | L20 = 1.00s  }}
+
{{RingMats| Turn Period |true=1| L1 = 0.10s | L2 = 0.20s | L3 = 0.30s | L4 = 0.40s | L5 = 0.50s | L6 = 0.60s | L7 = 0.70s | L8 = 0.80s | L9 = 0.90s | L10 = 1.00s  L11 = 1.00s | L12 = 1.00s | L13 = 1.00s | L14 = 1.00s | L15 = 1.00s | L16 = 1.00s | L17 = 1.00s | L18 = 1.00s | L19 = 1.00s | L20 = 1.00s  }}
 
}}
 
}}
  
Line 303: Line 303:
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Power |true| L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% | L11 = 100% | L12 = 101% | L13 = 102% | L14 = 103% | L15 = 104% | L16 = 105% | L17 = 106% | L18 = 107% | L19 = 108% | L20 = 110% }}
+
| {{RingMats| Power |true=1| L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% | L11 = 100% | L12 = 101% | L13 = 102% | L14 = 103% | L15 = 104% | L16 = 105% | L17 = 106% | L18 = 107% | L19 = 108% | L20 = 110% }}
{{RingMats| Explosion Range |true| L1 = 100% | L2 = 102% | L3 = 104% | L4 = 106% | L5 = 108% | L6 = 110% | L7 = 112% | L8 = 114% | L9 = 116% | L10 = 118% | L11 = 120% | L12 = 122% | L13 = 124% | L14 = 126% | L15 = 128% | L16 = 132% | L17 = 136% | L18 = 140% | L19 = 144% | L20 = 150% }}
+
{{RingMats| Explosion Range |true=1| L1 = 100% | L2 = 102% | L3 = 104% | L4 = 106% | L5 = 108% | L6 = 110% | L7 = 112% | L8 = 114% | L9 = 116% | L10 = 118% | L11 = 120% | L12 = 122% | L13 = 124% | L14 = 126% | L15 = 128% | L16 = 132% | L17 = 136% | L18 = 140% | L19 = 144% | L20 = 150% }}
 
}}
 
}}
  
Line 315: Line 315:
 
| SATK = {{Icons|S-ATK}} 1~20
 
| SATK = {{Icons|S-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| Element Conversion Rate |true| L1 = 80% | L2 = 81% | L3 = 82% | L4 = 83% | L5 = 84% | L6 = 85% | L7 = 86% | L8 = 87% | L9 = 88% | L10 = 89% | L11 = 90% | L12 = 91% | L13 = 92% | L14 = 93% | L15 = 94% | L16 = 95% | L17 = 96% | L18 = 97% | L19 = 98% | L20 = 100% }}
+
| {{RingMats| Element Conversion Rate |true=1| L1 = 80% | L2 = 81% | L3 = 82% | L4 = 83% | L5 = 84% | L6 = 85% | L7 = 86% | L8 = 87% | L9 = 88% | L10 = 89% | L11 = 90% | L12 = 91% | L13 = 92% | L14 = 93% | L15 = 94% | L16 = 95% | L17 = 96% | L18 = 97% | L19 = 98% | L20 = 100% }}
 
}}
 
}}
  
Line 326: Line 326:
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Element Conversion Rate |true| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100% | L11 = 100% | L12 = 100% | L13 = 100% | L14 = 100% | L15 = 100% | L16 = 100% | L17 = 100% | L18 = 100% | L19 = 100% | L20 = 100%  }}
+
| {{RingMats| Element Conversion Rate |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100% | L11 = 100% | L12 = 100% | L13 = 100% | L14 = 100% | L15 = 100% | L16 = 100% | L17 = 100% | L18 = 100% | L19 = 100% | L20 = 100%  }}
 
}}
 
}}
  
Line 338: Line 338:
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Cooldown Time |true| L1 = 70% | L2 = 69% | L3 = 68% | L4 = 67% | L5 = 66% | L6 = 65% | L7 = 64% | L8 = 63% | L9 = 62% | L10 = 61% | L11 = 60% | L12 = 59% | L13 = 58% | L14 = 57% | L15 = 56% | L16 = 55% | L17 = 54% | L18 = 53% | L19 = 52% | L20 = 50% }}
+
| {{RingMats| Cooldown Time |true=1| L1 = 70% | L2 = 69% | L3 = 68% | L4 = 67% | L5 = 66% | L6 = 65% | L7 = 64% | L8 = 63% | L9 = 62% | L10 = 61% | L11 = 60% | L12 = 59% | L13 = 58% | L14 = 57% | L15 = 56% | L16 = 55% | L17 = 54% | L18 = 53% | L19 = 52% | L20 = 50% }}
 
}}
 
}}
  
Line 350: Line 350:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 362: Line 362:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 373: Line 373:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 384: Line 384:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 397: Line 397:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 411: Line 411:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Duration |true| L1 = 0.30s | L2 = 0.32s | L3 = 0.34s | L4 = 0.36s | L5 = 0.38s | L6 = 0.40s | L7 = 0.42s | L8 = 0.44s | L9 = 0.46s | L10 = 0.48s  L11 = 0.50s | L12 = 0.52s | L13 = 0.54s | L14 = 0.56s | L15 = 0.58s | L16 = 0.62s | L17 = 0.66s | L18 = 0.70s | L19 = 0.74s | L20 = 0.80s }}
+
| {{RingMats| Duration |true=1| L1 = 0.30s | L2 = 0.32s | L3 = 0.34s | L4 = 0.36s | L5 = 0.38s | L6 = 0.40s | L7 = 0.42s | L8 = 0.44s | L9 = 0.46s | L10 = 0.48s  L11 = 0.50s | L12 = 0.52s | L13 = 0.54s | L14 = 0.56s | L15 = 0.58s | L16 = 0.62s | L17 = 0.66s | L18 = 0.70s | L19 = 0.74s | L20 = 0.80s }}
 
}}
 
}}
  
Line 421: Line 421:
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 432: Line 432:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Power |true| L1 = 100% | L2 = 120% | L3 = 140% | L4 = 160% | L5 = 180% | L6 = 200% | L7 = 220% | L8 = 240% | L9 = 260% | L10 = 300% | L11 = 350% | L12 = 400% | L13 = 450% | L14 = 500% | L15 = 550% | L16 = 600% | L17 = 650% | L18 = 700% | L19 = 750% | L20 = 800% }}
+
| {{RingMats| Power |true=1| L1 = 100% | L2 = 120% | L3 = 140% | L4 = 160% | L5 = 180% | L6 = 200% | L7 = 220% | L8 = 240% | L9 = 260% | L10 = 300% | L11 = 350% | L12 = 400% | L13 = 450% | L14 = 500% | L15 = 550% | L16 = 600% | L17 = 650% | L18 = 700% | L19 = 750% | L20 = 800% }}
{{RingMats| Stun Range |true| L1 = 100% | L2 = 105% | L3 = 110% | L4 = 115% | L5 = 120% | L6 = 125% | L7 = 130% | L8 = 135% | L9 = 140% | L10 = 145% | L11 = 150% | L12 = 155% | L13 = 160% | L14 = 165% | L15 = 170% | L16 = 175% | L17 = 180% | L18 = 185% | L19 = 190% | L20 = 200% }}
+
{{RingMats| Stun Range |true=1| L1 = 100% | L2 = 105% | L3 = 110% | L4 = 115% | L5 = 120% | L6 = 125% | L7 = 130% | L8 = 135% | L9 = 140% | L10 = 145% | L11 = 150% | L12 = 155% | L13 = 160% | L14 = 165% | L15 = 170% | L16 = 175% | L17 = 180% | L18 = 185% | L19 = 190% | L20 = 200% }}
 
}}
 
}}
  
Line 444: Line 444:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Cooldown Time |true| L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 75s | L7 = 70s | L8 = 65s | L9 = 60s | L10 = 55s  L11 = 50s | L12 = 45s | L13 = 40s | L14 = 35s | L15 = 30s | L16 = 25s | L17 = 20s | L18 = 15s | L19 = 10s | L20 = 5s }}
+
| {{RingMats| Cooldown Time |true=1| L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 75s | L7 = 70s | L8 = 65s | L9 = 60s | L10 = 55s  L11 = 50s | L12 = 45s | L13 = 40s | L14 = 35s | L15 = 30s | L16 = 25s | L17 = 20s | L18 = 15s | L19 = 10s | L20 = 5s }}
 
}}
 
}}
  
Line 456: Line 456:
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Duration |true| L1 = 0.03s | L2 = 0.06s | L3 = 0.09s | L4 = 0.12s | L5 = 0.15s | L6 = 0.18s | L7 = 0.21s | L8 = 0.24s | L9 = 0.27s | L10 = 0.30s  L11 = 0.33s | L12 = 0.36s | L13 = 0.39s | L14 = 0.42s | L15 = 0.45s | L16 = 0.48s | L17 = 0.51s | L18 = 0.54s | L19 = 0.57s | L20 = 0.60s }}
+
| {{RingMats| Duration |true=1| L1 = 0.03s | L2 = 0.06s | L3 = 0.09s | L4 = 0.12s | L5 = 0.15s | L6 = 0.18s | L7 = 0.21s | L8 = 0.24s | L9 = 0.27s | L10 = 0.30s  L11 = 0.33s | L12 = 0.36s | L13 = 0.39s | L14 = 0.42s | L15 = 0.45s | L16 = 0.48s | L17 = 0.51s | L18 = 0.54s | L19 = 0.57s | L20 = 0.60s }}
 
}}
 
}}
  
Line 466: Line 466:
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 477: Line 477:
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Duration |true| L1 = 3.50s | L2 = 3.80s | L3 = 4.10s | L4 = 4.40s | L5 = 4.70s | L6 = 5.00s | L7 = 5.30s | L8 = 5.60s | L9 = 5.90s | L10 = 6.20s  L11 = 6.50s | L12 = 6.80s | L13 = 7.10s | L14 = 7.40s | L15 = 7.70s | L16 = 8.00s | L17 = 8.50s | L18 = 9.00s | L19 = 9.50s | L20 = 10.00s }}
+
| {{RingMats| Duration |true=1| L1 = 3.50s | L2 = 3.80s | L3 = 4.10s | L4 = 4.40s | L5 = 4.70s | L6 = 5.00s | L7 = 5.30s | L8 = 5.60s | L9 = 5.90s | L10 = 6.20s  L11 = 6.50s | L12 = 6.80s | L13 = 7.10s | L14 = 7.40s | L15 = 7.70s | L16 = 8.00s | L17 = 8.50s | L18 = 9.00s | L19 = 9.50s | L20 = 10.00s }}
 
}}
 
}}
  
Line 489: Line 489:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Recovery Rate |true| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100% | L11 = 100%  | L12 = 102% | L13 = 104% | L14 = 106% | L15 = 108% | L16 = 110% | L17 = 112% | L18 = 114% | L19 = 116% | L20 = 120% }}
+
| {{RingMats| Recovery Rate |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100% | L11 = 100%  | L12 = 102% | L13 = 104% | L14 = 106% | L15 = 108% | L16 = 110% | L17 = 112% | L18 = 114% | L19 = 116% | L20 = 120% }}
{{RingMats| Action Speed |true| L1 = 110% | L2 = 115% | L3 = 120% | L4 = 125% | L5 = 130% | L6 = 135% | L7 = 140% | L8 = 145% | L9 = 150% | L10 = 155% | L11 = 160% | L12 = 160% | L13 = 160% | L14 = 160% | L15 = 160% | L16 = 160% | L17 = 160% | L18 = 160% | L19 = 160% | L20 = 160%  }}
+
{{RingMats| Action Speed |true=1| L1 = 110% | L2 = 115% | L3 = 120% | L4 = 125% | L5 = 130% | L6 = 135% | L7 = 140% | L8 = 145% | L9 = 150% | L10 = 155% | L11 = 160% | L12 = 160% | L13 = 160% | L14 = 160% | L15 = 160% | L16 = 160% | L17 = 160% | L18 = 160% | L19 = 160% | L20 = 160%  }}
 
}}
 
}}
  
Line 501: Line 501:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Recovery Rate |true| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 115% | L12 = 120% | L13 = 125% | L14 = 130% | L15 = 135% | L16 = 140% | L17 = 145% | L18 = 150% | L19 = 155% | L20 = 160% }}
+
| {{RingMats| Recovery Rate |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 115% | L12 = 120% | L13 = 125% | L14 = 130% | L15 = 135% | L16 = 140% | L17 = 145% | L18 = 150% | L19 = 155% | L20 = 160% }}
{{RingMats| Action Speed |true| L1 = 200% | L2 = 200% | L3 = 200% | L4 = 200% | L5 = 200% | L6 = 200% | L7 = 200% | L8 = 200% | L9 = 200% | L10 = 200% | L11 = 200% | L12 = 200% | L13 = 200% | L14 = 200% | L15 = 200% | L16 = 200% | L17 = 200% | L18 = 200% | L19 = 200% | L20 = 200%  }}
+
{{RingMats| Action Speed |true=1| L1 = 200% | L2 = 200% | L3 = 200% | L4 = 200% | L5 = 200% | L6 = 200% | L7 = 200% | L8 = 200% | L9 = 200% | L10 = 200% | L11 = 200% | L12 = 200% | L13 = 200% | L14 = 200% | L15 = 200% | L16 = 200% | L17 = 200% | L18 = 200% | L19 = 200% | L20 = 200%  }}
 
}}
 
}}
  
Line 514: Line 514:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| Power |true| L1 = 150% | L2 = 155% | L3 = 160% | L4 = 165% | L5 = 170% | L6 = 175% | L7 = 180% | L8 = 185% | L9 = 190% | L10 = 200% | L11 = 210% | L12 = 220% | L13 = 230% | L14 = 240% | L15 = 250% | L16 = 260% | L17 = 270% | L18 = 280% | L19 = 290% | L20 = 300% }}
+
| {{RingMats| Power |true=1| L1 = 150% | L2 = 155% | L3 = 160% | L4 = 165% | L5 = 170% | L6 = 175% | L7 = 180% | L8 = 185% | L9 = 190% | L10 = 200% | L11 = 210% | L12 = 220% | L13 = 230% | L14 = 240% | L15 = 250% | L16 = 260% | L17 = 270% | L18 = 280% | L19 = 290% | L20 = 300% }}
{{RingMats| Attack Interval |true| L1 = 80% | L2 = 78% | L3 = 76% | L4 = 74% | L5 = 72% | L6 = 70% | L7 = 68% | L8 = 66% | L9 = 64% | L10 = 62% | L11 = 60% | L12 = 58% | L13 = 56% | L14 = 54% | L15 = 52% | L16 = 50% | L17 = 48% | L18 = 46% | L19 = 44% | L20 = 40% }}
+
{{RingMats| Attack Interval |true=1| L1 = 80% | L2 = 78% | L3 = 76% | L4 = 74% | L5 = 72% | L6 = 70% | L7 = 68% | L8 = 66% | L9 = 64% | L10 = 62% | L11 = 60% | L12 = 58% | L13 = 56% | L14 = 54% | L15 = 52% | L16 = 50% | L17 = 48% | L18 = 46% | L19 = 44% | L20 = 40% }}
 
}}
 
}}
  
Line 527: Line 527:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Fire Rate |true| L1 = 200% | L2 = 200% | L3 = 200% | L4 = 200% | L5 = 200% | L6 = 200% | L7 = 200% | L8 = 200% | L9 = 200% | L10 = 200% | L11 = 200% | L12 = 200% | L13 = 200% | L14 = 200% | L15 = 200% | L16 = 200% | L17 = 200% | L18 = 200% | L19 = 200% | L20 = 200%  }}
+
| {{RingMats| Fire Rate |true=1| L1 = 200% | L2 = 200% | L3 = 200% | L4 = 200% | L5 = 200% | L6 = 200% | L7 = 200% | L8 = 200% | L9 = 200% | L10 = 200% | L11 = 200% | L12 = 200% | L13 = 200% | L14 = 200% | L15 = 200% | L16 = 200% | L17 = 200% | L18 = 200% | L19 = 200% | L20 = 200%  }}
{{RingMats| Turn Rate |true| L1 = 60% | L2 = 60% | L3 = 60% | L4 = 60% | L5 = 60% | L6 = 60% | L7 = 60% | L8 = 60% | L9 = 60% | L10 = 60% | L11 = 60% | L12 = 60% | L13 = 60% | L14 = 60% | L15 = 60% | L16 = 60% | L17 = 60% | L18 = 60% | L19 = 60% | L20 = 60%  }}
+
{{RingMats| Turn Rate |true=1| L1 = 60% | L2 = 60% | L3 = 60% | L4 = 60% | L5 = 60% | L6 = 60% | L7 = 60% | L8 = 60% | L9 = 60% | L10 = 60% | L11 = 60% | L12 = 60% | L13 = 60% | L14 = 60% | L15 = 60% | L16 = 60% | L17 = 60% | L18 = 60% | L19 = 60% | L20 = 60%  }}
 
}}
 
}}
  
Line 540: Line 540:
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Heal Range |true| L1 = 300% | L2 = 300% | L3 = 300% | L4 = 300% | L5 = 300% | L6 = 300% | L7 = 300% | L8 = 300% | L9 = 300% | L10 = 300% | L11 = 300% | L12 = 300% | L13 = 300% | L14 = 300% | L15 = 300% | L16 = 300% | L17 = 300% | L18 = 300% | L19 = 300% | L20 = 300%  }}
+
| {{RingMats| Heal Range |true=1| L1 = 300% | L2 = 300% | L3 = 300% | L4 = 300% | L5 = 300% | L6 = 300% | L7 = 300% | L8 = 300% | L9 = 300% | L10 = 300% | L11 = 300% | L12 = 300% | L13 = 300% | L14 = 300% | L15 = 300% | L16 = 300% | L17 = 300% | L18 = 300% | L19 = 300% | L20 = 300%  }}
 
}}
 
}}
  
Line 552: Line 552:
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| PP Consumption |true| L1 = 10 | L2 = 10 | L3 = 10 | L4 = 10 | L5 = 10 | L6 = 10 | L7 = 10 | L8 = 10 | L9 = 10 | L10 = 10  L11 = 10 | L12 = 10 | L13 = 10 | L14 = 10 | L15 = 10 | L16 = 10 | L17 = 10 | L18 = 10 | L19 = 10 | L20 = 10  }}
+
| {{RingMats| PP Consumption |true=1| L1 = 10 | L2 = 10 | L3 = 10 | L4 = 10 | L5 = 10 | L6 = 10 | L7 = 10 | L8 = 10 | L9 = 10 | L10 = 10  L11 = 10 | L12 = 10 | L13 = 10 | L14 = 10 | L15 = 10 | L16 = 10 | L17 = 10 | L18 = 10 | L19 = 10 | L20 = 10  }}
{{RingMats| Damage Received |true| L1 = 110% | L2 = 110% | L3 = 110% | L4 = 110% | L5 = 110% | L6 = 110% | L7 = 110% | L8 = 110% | L9 = 110% | L10 = 110% | L11 = 110% | L12 = 110% | L13 = 110% | L14 = 110% | L15 = 110% | L16 = 110% | L17 = 110% | L18 = 110% | L19 = 110% | L20 = 110%  }}
+
{{RingMats| Damage Received |true=1| L1 = 110% | L2 = 110% | L3 = 110% | L4 = 110% | L5 = 110% | L6 = 110% | L7 = 110% | L8 = 110% | L9 = 110% | L10 = 110% | L11 = 110% | L12 = 110% | L13 = 110% | L14 = 110% | L15 = 110% | L16 = 110% | L17 = 110% | L18 = 110% | L19 = 110% | L20 = 110%  }}
 
}}
 
}}
  
Line 564: Line 564:
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| RDEF = {{Icons|R-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
| {{RingMats| Respawn Time |true| L1 = 1s | L2 = 1s | L3 = 1s | L4 = 1s | L5 = 1s | L6 = 1s | L7 = 1s | L8 = 1s | L9 = 1s | L10 = 1s  L11 = 1s | L12 = 1s | L13 = 1s | L14 = 1s | L15 = 1s | L16 = 1s | L17 = 1s | L18 = 1s | L19 = 1s | L20 = 1s  }}
+
| {{RingMats| Respawn Time |true=1| L1 = 1s | L2 = 1s | L3 = 1s | L4 = 1s | L5 = 1s | L6 = 1s | L7 = 1s | L8 = 1s | L9 = 1s | L10 = 1s  L11 = 1s | L12 = 1s | L13 = 1s | L14 = 1s | L15 = 1s | L16 = 1s | L17 = 1s | L18 = 1s | L19 = 1s | L20 = 1s  }}
 
}}
 
}}
  
Line 577: Line 577:
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Damage Received (Party of 2) |true| L1 = 99.00% | L2 = 98.90% | L3 = 98.80% | L4 = 98.70% | L5 = 98.60% | L6 = 98.50% | L7 = 98.40% | L8 = 98.30% | L9 = 98.20% | L10 = 98.10% | L11 = 98.00% | L12 = 97.90% | L13 = 97.80% | L14 = 97.70% | L15 = 97.60% | L16 = 97.50% | L17 = 97.40% | L18 = 97.30% | L19 = 97.20% | L20 = 97.00% }}
+
| {{RingMats| Damage Received (Party of 2) |true=1| L1 = 99.00% | L2 = 98.90% | L3 = 98.80% | L4 = 98.70% | L5 = 98.60% | L6 = 98.50% | L7 = 98.40% | L8 = 98.30% | L9 = 98.20% | L10 = 98.10% | L11 = 98.00% | L12 = 97.90% | L13 = 97.80% | L14 = 97.70% | L15 = 97.60% | L16 = 97.50% | L17 = 97.40% | L18 = 97.30% | L19 = 97.20% | L20 = 97.00% }}
{{RingMats| Damage Received (Party of 3) |true| L1 = 98.00% | L2 = 97.90% | L3 = 97.80% | L4 = 97.70% | L5 = 97.60% | L6 = 97.50% | L7 = 97.40% | L8 = 97.30% | L9 = 97.20% | L10 = 97.10% | L11 = 96.00% | L12 = 96.90% | L13 = 96.80% | L14 = 96.70% | L15 = 96.60% | L16 = 96.50% | L17 = 96.40% | L18 = 96.30% | L19 = 96.20% | L20 = 96.00% }}
+
{{RingMats| Damage Received (Party of 3) |true=1| L1 = 98.00% | L2 = 97.90% | L3 = 97.80% | L4 = 97.70% | L5 = 97.60% | L6 = 97.50% | L7 = 97.40% | L8 = 97.30% | L9 = 97.20% | L10 = 97.10% | L11 = 96.00% | L12 = 96.90% | L13 = 96.80% | L14 = 96.70% | L15 = 96.60% | L16 = 96.50% | L17 = 96.40% | L18 = 96.30% | L19 = 96.20% | L20 = 96.00% }}
{{RingMats| Damage Received (Party of 4) |true| L1 = 97.00% | L2 = 96.90% | L3 = 96.80% | L4 = 96.70% | L5 = 96.60% | L6 = 96.50% | L7 = 96.40% | L8 = 96.30% | L9 = 96.20% | L10 = 96.10% | L11 = 95.00% | L12 = 95.90% | L13 = 95.80% | L14 = 95.70% | L15 = 95.60% | L16 = 95.50% | L17 = 95.40% | L18 = 95.30% | L19 = 95.20% | L20 = 95.00% }}
+
{{RingMats| Damage Received (Party of 4) |true=1| L1 = 97.00% | L2 = 96.90% | L3 = 96.80% | L4 = 96.70% | L5 = 96.60% | L6 = 96.50% | L7 = 96.40% | L8 = 96.30% | L9 = 96.20% | L10 = 96.10% | L11 = 95.00% | L12 = 95.90% | L13 = 95.80% | L14 = 95.70% | L15 = 95.60% | L16 = 95.50% | L17 = 95.40% | L18 = 95.30% | L19 = 95.20% | L20 = 95.00% }}
 
}}
 
}}
  
Line 591: Line 591:
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| Hate Generation |true| L1 = 90% | L2 = 87% | L3 = 84% | L4 = 81% | L5 = 78% | L6 = 75% | L7 = 72% | L8 = 69% | L9 = 66% | L10 = 63% | L11 = 60% | L12 = 57% | L13 = 54% | L14 = 51% | L15 = 48% | L16 = 45% | L17 = 42% | L18 = 39% | L19 = 36% | L20 = 33% }}
+
| {{RingMats| Hate Generation |true=1| L1 = 90% | L2 = 87% | L3 = 84% | L4 = 81% | L5 = 78% | L6 = 75% | L7 = 72% | L8 = 69% | L9 = 66% | L10 = 63% | L11 = 60% | L12 = 57% | L13 = 54% | L14 = 51% | L15 = 48% | L16 = 45% | L17 = 42% | L18 = 39% | L19 = 36% | L20 = 33% }}
 
}}
 
}}
  
Line 603: Line 603:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 613: Line 613:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 623: Line 623:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 633: Line 633:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 643: Line 643:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 653: Line 653:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 667: Line 667:
 
| RATK = {{Icons|R-ATK}} 1~20
 
| RATK = {{Icons|R-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
 
| TATK = {{Icons|T-ATK}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 678: Line 678:
 
| SDEF = {{Icons|S-DEF}} 1~20
 
| SDEF = {{Icons|S-DEF}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 688: Line 688:
 
| SATK = {{Icons|S-ATK}} 1~20
 
| SATK = {{Icons|S-ATK}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 700: Line 700:
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| TDEF = {{Icons|T-DEF}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
 
| DEX = {{Icons|DEX}} 1~20
| {{RingMats| N/A | false | NA = N/A }}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
 
}}
 
}}
  
Line 713: Line 713:
 
<!-- | restrictions = {{Icons|Hunter}} -->
 
<!-- | restrictions = {{Icons|Hunter}} -->
 
| materials = Sapphire
 
| materials = Sapphire
| {{RingMats| Damage Received |true| L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99%|  L11 = 95% | L12 = 94% | L13 = 93% | L14 = 92% | L15 = 91% | L16 = 90% | L17 = 90% | L18 = 90% | L19 = 90% | L20 = 90%  }}
+
| {{RingMats| Damage Received |true=1| L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99%|  L11 = 95% | L12 = 94% | L13 = 93% | L14 = 92% | L15 = 91% | L16 = 90% | L17 = 90% | L18 = 90% | L19 = 90% | L20 = 90%  }}
{{RingMats| Duration |true| L1 = 15s | L2 = 15s | L3 = 15s | L4 = 15s | L5 = 15s  | L6 = 16s | L7 = 17s | L8 = 18s | L9 = 19s | L10 = 20s  L11 = 20s | L12 = 20s | L13 = 20s | L14 = 20s | L15 = 20s  | L16 = 21s | L17 = 22s | L18 = 23s | L19 = 24s | L20 = 25s }}
+
{{RingMats| Duration |true=1| L1 = 15s | L2 = 15s | L3 = 15s | L4 = 15s | L5 = 15s  | L6 = 16s | L7 = 17s | L8 = 18s | L9 = 19s | L10 = 20s  L11 = 20s | L12 = 20s | L13 = 20s | L14 = 20s | L15 = 20s  | L16 = 21s | L17 = 22s | L18 = 23s | L19 = 24s | L20 = 25s }}
{{RingMats| Cooldown Time |true| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 95s | L17 = 94s | L18 = 93s | L19 = 92s | L20 = 90s }}
+
{{RingMats| Cooldown Time |true=1| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 95s | L17 = 94s | L18 = 93s | L19 = 92s | L20 = 90s }}
 
}}
 
}}
  
Line 724: Line 724:
 
<!-- | restrictions = {{Icons|Hunter}} -->
 
<!-- | restrictions = {{Icons|Hunter}} -->
 
| materials = Amber
 
| materials = Amber
| {{RingMats| HP Recovered |true| L1 = 1.00% | L2 = 1.20% | L3 = 1.40% | L4 = 1.60% | L5 = 1.80% | L6 = 2.20% | L7 = 2.40% | L8 = 2.60% | L9 = 2.80% | L10 = 3.00% | L11 = 3.20% | L12 = 3.40% | L13 = 3.60% | L14 = 3.80% | L15 = 4.00% | L16 = 4.20% | L17 = 4.40% | L18 = 4.60% | L19 = 4.80% | L20 = 5.00% }}
+
| {{RingMats| HP Recovered |true=1| L1 = 1.00% | L2 = 1.20% | L3 = 1.40% | L4 = 1.60% | L5 = 1.80% | L6 = 2.20% | L7 = 2.40% | L8 = 2.60% | L9 = 2.80% | L10 = 3.00% | L11 = 3.20% | L12 = 3.40% | L13 = 3.60% | L14 = 3.80% | L15 = 4.00% | L16 = 4.20% | L17 = 4.40% | L18 = 4.60% | L19 = 4.80% | L20 = 5.00% }}
 
}}
 
}}
  
Line 734: Line 734:
 
<!-- | restrictions = {{Icons|Fighter}} -->
 
<!-- | restrictions = {{Icons|Fighter}} -->
 
| materials = Opal
 
| materials = Opal
| {{RingMats| Critical Power |true| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%|  L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
+
| {{RingMats| Critical Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%|  L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
{{RingMats| Critical Rate Increase |true| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
+
{{RingMats| Critical Rate Increase |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 
}}
 
}}
  
Line 744: Line 744:
 
<!-- | restrictions = {{Icons|Fighter}} -->
 
<!-- | restrictions = {{Icons|Fighter}} -->
 
| materials = Sapphire
 
| materials = Sapphire
| {{RingMats| Critical Power |true| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%|  L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
+
| {{RingMats| Critical Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%|  L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
{{RingMats| Critical Rate Increase |true| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
+
{{RingMats| Critical Rate Increase |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 
}}
 
}}
  
Line 754: Line 754:
 
<!-- | restrictions = {{Icons|Fighter}} -->
 
<!-- | restrictions = {{Icons|Fighter}} -->
 
| materials = Amethyst
 
| materials = Amethyst
| {{RingMats| Critical Power |true| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%|  L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
+
| {{RingMats| Critical Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%|  L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
{{RingMats| Critical Rate Increase |true| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
+
{{RingMats| Critical Rate Increase |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 
}}
 
}}
  
Line 764: Line 764:
 
<!-- | restrictions = {{Icons|Fighter}} -->
 
<!-- | restrictions = {{Icons|Fighter}} -->
 
| materials = Peridot
 
| materials = Peridot
| {{RingMats| PP Consumption |true| L1 = 95% | L2 = 94% | L3 = 94% | L4 = 94%  | L5 = 93% | L6 = 92% | L7 = 92% | L8 = 92%  | L9 = 91% | L10 = 90% | L11 = 90% | L12 = 90%  | L13 = 89% | L14 = 88% | L15 = 88% | L16 = 88%  | L17 = 87% | L18 = 86% | L19 = 86%  | L20 = 85% }}
+
| {{RingMats| PP Consumption |true=1| L1 = 95% | L2 = 94% | L3 = 94% | L4 = 94%  | L5 = 93% | L6 = 92% | L7 = 92% | L8 = 92%  | L9 = 91% | L10 = 90% | L11 = 90% | L12 = 90%  | L13 = 89% | L14 = 88% | L15 = 88% | L16 = 88%  | L17 = 87% | L18 = 86% | L19 = 86%  | L20 = 85% }}
 
}}
 
}}
  
Line 773: Line 773:
 
<!-- | restrictions = {{Icons|Fighter}} -->
 
<!-- | restrictions = {{Icons|Fighter}} -->
 
| materials = Tourmaline
 
| materials = Tourmaline
| {{RingMats| Duration |true| L1 = +10s | L2 = +11s | L3 = +12s | L4 = +13s | L5 = +14s | L6 = +15s | L7 = +16s | L8 = +17s | L9 = +18s | L10 = +19s  L11 = +20s | L12 = +21s | L13 = +22s | L14 = +23s | L15 = +24s | L16 = +25s | L17 = +26s | L18 = +27s | L19 = +28s | L20 = +30s }}
+
| {{RingMats| Duration |true=1| L1 = +10s | L2 = +11s | L3 = +12s | L4 = +13s | L5 = +14s | L6 = +15s | L7 = +16s | L8 = +17s | L9 = +18s | L10 = +19s  L11 = +20s | L12 = +21s | L13 = +22s | L14 = +23s | L15 = +24s | L16 = +25s | L17 = +26s | L18 = +27s | L19 = +28s | L20 = +30s }}
 
}}
 
}}
  
Line 783: Line 783:
 
<!-- | restrictions = {{Icons|Bouncer}} -->
 
<!-- | restrictions = {{Icons|Bouncer}} -->
 
| materials = Tanzanite
 
| materials = Tanzanite
| {{RingMats| Critical Rate Increase |true| L1 = 10% | L2 = 11% | L3 = 12% | L4 = 13% | L5 = 14% | L6 = 15% | L7 = 16% | L8 = 17% | L9 = 18% | L10 = 19% | L11 = 20% | L12 = 21% | L13 = 22% | L14 = 23% | L15 = 24% | L16 = 25% | L17 = 26% | L18 = 27% | L19 = 28% | L20 = 30% }}
+
| {{RingMats| Critical Rate Increase |true=1| L1 = 10% | L2 = 11% | L3 = 12% | L4 = 13% | L5 = 14% | L6 = 15% | L7 = 16% | L8 = 17% | L9 = 18% | L10 = 19% | L11 = 20% | L12 = 21% | L13 = 22% | L14 = 23% | L15 = 24% | L16 = 25% | L17 = 26% | L18 = 27% | L19 = 28% | L20 = 30% }}
{{RingMats| Duration |true| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s  L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s  | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }}
+
{{RingMats| Duration |true=1| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s  L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s  | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }}
{{RingMats| Cooldown Time |true| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }}
+
{{RingMats| Cooldown Time |true=1| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }}
 
}}
 
}}
  
Line 794: Line 794:
 
<!-- | restrictions = {{Icons|Bouncer}} -->
 
<!-- | restrictions = {{Icons|Bouncer}} -->
 
| materials = Opal
 
| materials = Opal
| {{RingMats| Active PP Recovery |true| L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00|  L11 = +1.20 | L12 = +1.40 | L13 = +1.60 | L14 = +1.80 | L15 = +2.00 | L16 = +2.20 | L17 = +2.40 | L18 = +2.60 | L19 = +2.80 | L20 = +3.00 }}
+
| {{RingMats| Active PP Recovery |true=1| L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00|  L11 = +1.20 | L12 = +1.40 | L13 = +1.60 | L14 = +1.80 | L15 = +2.00 | L16 = +2.20 | L17 = +2.40 | L18 = +2.60 | L19 = +2.80 | L20 = +3.00 }}
{{RingMats| Duration |true| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s  L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s  | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }}
+
{{RingMats| Duration |true=1| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s  L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s  | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }}
{{RingMats| Cooldown Time |true| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }}
+
{{RingMats| Cooldown Time |true=1| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }}
 
}}
 
}}
  
Line 805: Line 805:
 
<!-- | restrictions = {{Icons|Bouncer}} -->
 
<!-- | restrictions = {{Icons|Bouncer}} -->
 
| materials = Diamond
 
| materials = Diamond
| {{RingMats| HP Recovered Shared |true| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
+
| {{RingMats| HP Recovered Shared |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 
}}
 
}}
  
Line 814: Line 814:
 
<!-- | restrictions = {{Icons|Bouncer}} -->
 
<!-- | restrictions = {{Icons|Bouncer}} -->
 
| materials = Garnet
 
| materials = Garnet
| {{RingMats| PP Recovered |true| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
+
| {{RingMats| PP Recovered |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 
}}
 
}}
  
Line 824: Line 824:
 
<!-- | restrictions = {{Icons|Ranger}} -->
 
<!-- | restrictions = {{Icons|Ranger}} -->
 
| materials = Opal
 
| materials = Opal
| {{RingMats| PP Recovered |true| L1 = 1.00 | L2 = 1.20 | L3 = 1.40 | L4 = 1.60 | L5 = 1.80 | L6 = 2.00 | L7 = 2.20 | L8 = 2.40 | L9 = 2.60 | L10 = 2.80  L11 = 3.00 | L12 = 3.20 | L13 = 3.40 | L14 = 3.60 | L15 = 3.80 | L16 = 4.00 | L17 = 4.20 | L18 = 4.40 | L19 = 4.60 | L20 = 5.00 }}
+
| {{RingMats| PP Recovered |true=1| L1 = 1.00 | L2 = 1.20 | L3 = 1.40 | L4 = 1.60 | L5 = 1.80 | L6 = 2.00 | L7 = 2.20 | L8 = 2.40 | L9 = 2.60 | L10 = 2.80  L11 = 3.00 | L12 = 3.20 | L13 = 3.40 | L14 = 3.60 | L15 = 3.80 | L16 = 4.00 | L17 = 4.20 | L18 = 4.40 | L19 = 4.60 | L20 = 5.00 }}
 
}}
 
}}
  
Line 834: Line 834:
 
<!-- | restrictions = {{Icons|Gunner}} -->
 
<!-- | restrictions = {{Icons|Gunner}} -->
 
| materials = Amethyst
 
| materials = Amethyst
| {{RingMats| Power |true| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%|  L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
+
| {{RingMats| Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%|  L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
{{RingMats| Minimum Activation HP |true| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
+
{{RingMats| Minimum Activation HP |true=1| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 
}}
 
}}
  
Line 844: Line 844:
 
<!-- | restrictions = {{Icons|Gunner}} -->
 
<!-- | restrictions = {{Icons|Gunner}} -->
 
| materials = Opal
 
| materials = Opal
| {{RingMats| Power |true| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%|  L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
+
| {{RingMats| Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%|  L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
{{RingMats| Minimum Activation HP |true| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
+
{{RingMats| Minimum Activation HP |true=1| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 
}}
 
}}
  
Line 854: Line 854:
 
<!-- | restrictions = {{Icons|Gunner}} -->
 
<!-- | restrictions = {{Icons|Gunner}} -->
 
| materials = Emerald
 
| materials = Emerald
| {{RingMats| Power |true| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%|  L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
+
| {{RingMats| Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%|  L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
{{RingMats| Minimum Activation HP |true| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
+
{{RingMats| Minimum Activation HP |true=1| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 
}}
 
}}
  
Line 865: Line 865:
 
<!-- | restrictions = {{Icons|Braver}} -->
 
<!-- | restrictions = {{Icons|Braver}} -->
 
| materials = Emerald
 
| materials = Emerald
| {{RingMats| Power |true| L1 = 100.4% | L2 = 100.8% | L3 = 101.2% | L4 = 101.6% | L5 = 102% | L6 = 102.4% | L7 = 102.8% | L8 = 103.2% | L9 = 103.6% | L10 = 104% | L11 = 104.4% | L12 = 104.8% | L13 = 105.2% | L14 = 105.6% | L15 = 106% | L16 = 106.4% | L17 = 106.8% | L18 = 107.2% | L19 = 107.6% | L20 = 108% }}
+
| {{RingMats| Power |true=1| L1 = 100.4% | L2 = 100.8% | L3 = 101.2% | L4 = 101.6% | L5 = 102% | L6 = 102.4% | L7 = 102.8% | L8 = 103.2% | L9 = 103.6% | L10 = 104% | L11 = 104.4% | L12 = 104.8% | L13 = 105.2% | L14 = 105.6% | L15 = 106% | L16 = 106.4% | L17 = 106.8% | L18 = 107.2% | L19 = 107.6% | L20 = 108% }}
 
}}
 
}}
  
Line 874: Line 874:
 
<!-- | restrictions = {{Icons|Braver}} -->
 
<!-- | restrictions = {{Icons|Braver}} -->
 
| materials = Diamond
 
| materials = Diamond
| {{RingMats| Action Speed |true| L1 = 102% | L2 = 104% | L3 = 106% | L4 = 108% | L5 = 110% | L6 = 112% | L7 = 114% | L8 = 116% | L9 = 118% | L10 = 120% | L11 = 124% | L12 = 128% | L13 = 132% | L14 = 136% | L15 = 140% | L16 = 144% | L17 = 148% | L18 = 152% | L19 = 156% | L20 = 160% }}
+
| {{RingMats| Action Speed |true=1| L1 = 102% | L2 = 104% | L3 = 106% | L4 = 108% | L5 = 110% | L6 = 112% | L7 = 114% | L8 = 116% | L9 = 118% | L10 = 120% | L11 = 124% | L12 = 128% | L13 = 132% | L14 = 136% | L15 = 140% | L16 = 144% | L17 = 148% | L18 = 152% | L19 = 156% | L20 = 160% }}
 
}}
 
}}
  
Line 883: Line 883:
 
<!-- | restrictions = {{Icons|Braver}} -->
 
<!-- | restrictions = {{Icons|Braver}} -->
 
| materials = Diamond
 
| materials = Diamond
| {{RingMats| HP Recovered |true| L1 = 5.00% | L2 = 5.50% | L3 = 6.00% | L4 = 6.50% | L5 = 7.00% | L6 = 7.50% | L7 = 8.00% | L8 = 8.50% | L9 = 9.00% | L10 = 9.50% | L11 = 10.00% | L12 = 10.50% | L13 = 11.00% | L14 = 11.50% | L15 = 12.00% | L16 = 12.50% | L17 = 13.00% | L18 = 13.50% | L19 = 14.00% | L20 = 15.00% }}
+
| {{RingMats| HP Recovered |true=1| L1 = 5.00% | L2 = 5.50% | L3 = 6.00% | L4 = 6.50% | L5 = 7.00% | L6 = 7.50% | L7 = 8.00% | L8 = 8.50% | L9 = 9.00% | L10 = 9.50% | L11 = 10.00% | L12 = 10.50% | L13 = 11.00% | L14 = 11.50% | L15 = 12.00% | L16 = 12.50% | L17 = 13.00% | L18 = 13.50% | L19 = 14.00% | L20 = 15.00% }}
 
}}
 
}}
  
Line 893: Line 893:
 
<!-- | restrictions = {{Icons|Force}} -->
 
<!-- | restrictions = {{Icons|Force}} -->
 
| materials = Sapphire
 
| materials = Sapphire
| {{RingMats| T-ATK |true| L1 = +150 | L2 = +150 | L3 = +150 | L4 = +150 | L5 = +150 | L6 = +150 | L7 = +150 | L8 = +150 | L9 = +150 | L10 = +150|  L11 = +155 | L12 = +160 | L13 = +165 | L14 = +170 | L15 = +175 | L16 = +180 | L17 = +185 | L18 = +190 | L19 = +195 | L20 = +200 }}
+
| {{RingMats| T-ATK |true=1| L1 = +150 | L2 = +150 | L3 = +150 | L4 = +150 | L5 = +150 | L6 = +150 | L7 = +150 | L8 = +150 | L9 = +150 | L10 = +150|  L11 = +155 | L12 = +160 | L13 = +165 | L14 = +170 | L15 = +175 | L16 = +180 | L17 = +185 | L18 = +190 | L19 = +195 | L20 = +200 }}
{{RingMats| Duration |true| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 21s | L7 = 22s | L8 = 23s | L9 = 24s | L10 = 25s  L11 = 25s | L12 = 25s | L13 = 25s | L14 = 25s | L15 = 25s  | L16 = 26s | L17 = 27s | L18 = 28s | L19 = 29s | L20 = 30s }}
+
{{RingMats| Duration |true=1| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 21s | L7 = 22s | L8 = 23s | L9 = 24s | L10 = 25s  L11 = 25s | L12 = 25s | L13 = 25s | L14 = 25s | L15 = 25s  | L16 = 26s | L17 = 27s | L18 = 28s | L19 = 29s | L20 = 30s }}
{{RingMats| Cooldown Time |true| L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 80s | L7 = 80s | L8 = 80s | L9 = 80s | L10 = 80s  L11 = 80s | L12 = 80s | L13 = 80s | L14 = 80s | L15 = 80s  | L16 = 74s | L17 = 73s | L18 = 72s | L19 = 71s | L20 = 70s }}
+
{{RingMats| Cooldown Time |true=1| L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 80s | L7 = 80s | L8 = 80s | L9 = 80s | L10 = 80s  L11 = 80s | L12 = 80s | L13 = 80s | L14 = 80s | L15 = 80s  | L16 = 74s | L17 = 73s | L18 = 72s | L19 = 71s | L20 = 70s }}
 
}}
 
}}
  
Line 904: Line 904:
 
<!-- | restrictions = {{Icons|Force}} -->
 
<!-- | restrictions = {{Icons|Force}} -->
 
| materials = Zircon
 
| materials = Zircon
| {{RingMats| Charge Time |true| L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% | L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }}
+
| {{RingMats| Charge Time |true=1| L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% | L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }}
 
}}
 
}}
  
Line 914: Line 914:
 
<!-- | restrictions = {{Icons|Techer}} -->
 
<!-- | restrictions = {{Icons|Techer}} -->
 
| materials = Sapphire
 
| materials = Sapphire
| {{RingMats| Passive PP Recovery |true| L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00|  L11 = +1.10 | L12 = +1.20 | L13 = +1.30 | L14 = +1.40 | L15 = +1.50 | L16 = +1.60 | L17 = +1.70 | L18 = +1.80 | L19 = 1.90 | L20 = +2.00 }}
+
| {{RingMats| Passive PP Recovery |true=1| L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00|  L11 = +1.10 | L12 = +1.20 | L13 = +1.30 | L14 = +1.40 | L15 = +1.50 | L16 = +1.60 | L17 = +1.70 | L18 = +1.80 | L19 = 1.90 | L20 = +2.00 }}
{{RingMats| Maximum HP |true| L1 = 75% | L2 = 75% | L3 = 75% | L4 = 75% | L5 = 75% | L6 = 75% | L7 = 75% | L8 = 75% | L9 = 75% | L10 = 75%|  L11 = 74% | L12 = 73% | L13 = 72% | L14 = 71% | L15 = 70% | L16 = 70% | L17 = 70% | L18 = 70% | L19 = 70% | L20 = 70%  }}
+
{{RingMats| Maximum HP |true=1| L1 = 75% | L2 = 75% | L3 = 75% | L4 = 75% | L5 = 75% | L6 = 75% | L7 = 75% | L8 = 75% | L9 = 75% | L10 = 75%|  L11 = 74% | L12 = 73% | L13 = 72% | L14 = 71% | L15 = 70% | L16 = 70% | L17 = 70% | L18 = 70% | L19 = 70% | L20 = 70%  }}
{{RingMats| Duration |true| L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s  | L6 = 11s | L7 = 12s | L8 = 13s | L9 = 14s | L10 = 15s  L11 = 15s | L12 = 15s | L13 = 15s | L14 = 15s | L15 = 15s  | L16 = 16s | L17 = 17s | L18 = 18s | L19 = 19s | L20 = 20s }}
+
{{RingMats| Duration |true=1| L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s  | L6 = 11s | L7 = 12s | L8 = 13s | L9 = 14s | L10 = 15s  L11 = 15s | L12 = 15s | L13 = 15s | L14 = 15s | L15 = 15s  | L16 = 16s | L17 = 17s | L18 = 18s | L19 = 19s | L20 = 20s }}
{{RingMats| Cooldown Time |true| L1 = 130s | L2 = 128s | L3 = 126s | L4 = 124s | L5 = 122s | L6 = 120s | L7 = 120s | L8 = 120s | L9 = 120s | L10 = 120s  L11 = 120s | L12 = 120s | L13 = 120s | L14 = 120s | L15 = 120s  | L16 = 118s | L17 = 116s | L18 = 114s | L19 = 112s | L20 = 110s }}
+
{{RingMats| Cooldown Time |true=1| L1 = 130s | L2 = 128s | L3 = 126s | L4 = 124s | L5 = 122s | L6 = 120s | L7 = 120s | L8 = 120s | L9 = 120s | L10 = 120s  L11 = 120s | L12 = 120s | L13 = 120s | L14 = 120s | L15 = 120s  | L16 = 118s | L17 = 116s | L18 = 114s | L19 = 112s | L20 = 110s }}
 
}}
 
}}
  
Line 926: Line 926:
 
<!-- | restrictions = {{Icons|Techer}} -->
 
<!-- | restrictions = {{Icons|Techer}} -->
 
| materials = Amber
 
| materials = Amber
| {{RingMats| PP Consumption Rate |true| L1 = 120% | L2 = 119% | L3 = 118% | L4 = 117% | L5 = 116% | L6 = 115% | L7 = 114% | L8 = 113% | L9 = 112% | L10 = 111% | L11 = 110% | L12 = 109% | L13 = 108% | L14 = 107% | L15 = 106% | L16 = 105% | L17 = 104% | L18 = 103% | L19 = 102% | L20 = 100% }}
+
| {{RingMats| PP Consumption Rate |true=1| L1 = 120% | L2 = 119% | L3 = 118% | L4 = 117% | L5 = 116% | L6 = 115% | L7 = 114% | L8 = 113% | L9 = 112% | L10 = 111% | L11 = 110% | L12 = 109% | L13 = 108% | L14 = 107% | L15 = 106% | L16 = 105% | L17 = 104% | L18 = 103% | L19 = 102% | L20 = 100% }}
 
}}
 
}}
  
Line 936: Line 936:
 
<!-- | restrictions = {{Icons|Summoner}} -->
 
<!-- | restrictions = {{Icons|Summoner}} -->
 
| materials = Hematite
 
| materials = Hematite
| {{RingMats| Recovery Rate |true| L1 = 5.00% | L2 = 5.00% | L3 = 5.00% | L4 = 5.00% | L5 = 5.00% | L6 = 5.00% | L7 = 5.00% | L8 = 5.00% | L9 = 5.00% | L10 = 5.00% | L11 = 5.00% | L12 = 5.00% | L13 = 5.00% | L14 = 5.00% | L15 = 5.00%  | L16 = 5.50% | L17 = 6.00% | L18 = 6.50% | L19 = 7.00% | L20 = 7.50% }}
+
| {{RingMats| Recovery Rate |true=1| L1 = 5.00% | L2 = 5.00% | L3 = 5.00% | L4 = 5.00% | L5 = 5.00% | L6 = 5.00% | L7 = 5.00% | L8 = 5.00% | L9 = 5.00% | L10 = 5.00% | L11 = 5.00% | L12 = 5.00% | L13 = 5.00% | L14 = 5.00% | L15 = 5.00%  | L16 = 5.50% | L17 = 6.00% | L18 = 6.50% | L19 = 7.00% | L20 = 7.50% }}
{{RingMats| Recovery Interval |true| L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s | L6 = 10s | L7 = 10s | L8 = 10s | L9 = 10s | L10 = 10s  L11 = 10s  | L12 = 9s | L13 = 8s | L14 = 7s | L15 = 6s | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s  }}
+
{{RingMats| Recovery Interval |true=1| L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s | L6 = 10s | L7 = 10s | L8 = 10s | L9 = 10s | L10 = 10s  L11 = 10s  | L12 = 9s | L13 = 8s | L14 = 7s | L15 = 6s | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s  }}
{{RingMats| Maximum Activation HP |true| L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% | L11 = 100% | L12 = 100% | L13 = 100% | L14 = 100% | L15 = 100% | L16 = 100% | L17 = 100% | L18 = 100% | L19 = 100% | L20 = 100%  }}
+
{{RingMats| Maximum Activation HP |true=1| L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% | L11 = 100% | L12 = 100% | L13 = 100% | L14 = 100% | L15 = 100% | L16 = 100% | L17 = 100% | L18 = 100% | L19 = 100% | L20 = 100%  }}
 
}}
 
}}
  
Line 949: Line 949:
 
| UIItemEffortSymbolHu.png
 
| UIItemEffortSymbolHu.png
 
| materials = Effort
 
| materials = Effort
| {{RingMats| Power |true| L1 = 100.10% | L2 = 100.10% | L3 = 100.10%  | L4 = 100.20% | L5 = 100.20%  | L6 = 100.30% | L7 = 100.30%  | L8 = 100.40% | L9 = 100.40%  | L10 = 100.5% | L11 = 100.5%  | L12 = 100.60% | L13 = 100.60%  | L14 = 100.70% | L15 = 100.70%  | L16 = 100.80% | L17 = 100.80%  | L18 = 100.90% | L19 = 100.90%  | L20 = 101.00% }}
+
| {{RingMats| Power |true=1| L1 = 100.10% | L2 = 100.10% | L3 = 100.10%  | L4 = 100.20% | L5 = 100.20%  | L6 = 100.30% | L7 = 100.30%  | L8 = 100.40% | L9 = 100.40%  | L10 = 100.5% | L11 = 100.5%  | L12 = 100.60% | L13 = 100.60%  | L14 = 100.70% | L15 = 100.70%  | L16 = 100.80% | L17 = 100.80%  | L18 = 100.90% | L19 = 100.90%  | L20 = 101.00% }}
{{RingMats| Critical Rate Increase |true| L1 = 0.50% | L2 = 1.00% | L3 = 1.50% | L4 = 2.00% | L5 = 2.50% | L6 = 3.00% | L7 = 3.50% | L8 = 4.00% | L9 = 4.50% | L10 = 5.00% | L11 = 5.50% | L12 = 6.00% | L13 = 6.50% | L14 = 7.00% | L15 = 7.50% | L16 = 8.00% | L17 = 8.50% | L18 = 9.00% | L19 = 9.50% | L20 = 10.00% }}
+
{{RingMats| Critical Rate Increase |true=1| L1 = 0.50% | L2 = 1.00% | L3 = 1.50% | L4 = 2.00% | L5 = 2.50% | L6 = 3.00% | L7 = 3.50% | L8 = 4.00% | L9 = 4.50% | L10 = 5.00% | L11 = 5.50% | L12 = 6.00% | L13 = 6.50% | L14 = 7.00% | L15 = 7.50% | L16 = 8.00% | L17 = 8.50% | L18 = 9.00% | L19 = 9.50% | L20 = 10.00% }}
{{RingMats| Damage Received |true| L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99%|  L11 = 98% | L12 = 98% | L13 = 98% | L14 = 98% | L15 = 98%  | L16 = 97% | L17 = 97% | L18 = 97% | L19 = 97% | L20 = 97%  }}
+
{{RingMats| Damage Received |true=1| L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99%|  L11 = 98% | L12 = 98% | L13 = 98% | L14 = 98% | L15 = 98%  | L16 = 97% | L17 = 97% | L18 = 97% | L19 = 97% | L20 = 97%  }}
 
}}
 
}}
  
Line 960: Line 960:
 
| UIItemBurnGuard.png
 
| UIItemBurnGuard.png
 
| materials = Naberius
 
| materials = Naberius
| {{RingMats| Resistance |true| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
+
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 
}}
 
}}
  
Line 968: Line 968:
 
| UIItemFreezeGuard.png
 
| UIItemFreezeGuard.png
 
| materials = Wopal
 
| materials = Wopal
| {{RingMats| Resistance |true| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
+
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 
}}
 
}}
  
Line 976: Line 976:
 
| UIItemShockGuard.png
 
| UIItemShockGuard.png
 
| materials = Lillipa
 
| materials = Lillipa
| {{RingMats| Resistance |true| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
+
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 
}}
 
}}
  
Line 984: Line 984:
 
| UIItemMirageGuard.png
 
| UIItemMirageGuard.png
 
| materials = Earth
 
| materials = Earth
| {{RingMats| Resistance |true| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
+
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 
}}
 
}}
  
Line 992: Line 992:
 
| UIItemPanicGuard.png
 
| UIItemPanicGuard.png
 
| materials = Harkotan
 
| materials = Harkotan
| {{RingMats| Resistance |true| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
+
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 
}}
 
}}
  
Line 1,000: Line 1,000:
 
| UIItemPoisonGuard.png
 
| UIItemPoisonGuard.png
 
| materials = Amduscia
 
| materials = Amduscia
| {{RingMats| Resistance |true| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
+
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 
}}
 
}}
  
Line 1,009: Line 1,009:
 
| UIItemBoostSlayer.png
 
| UIItemBoostSlayer.png
 
| materials = Opal
 
| materials = Opal
| {{RingMats| Power |true| L1 = 101% | L2 = 101% | L3 = 101% | L4 = 101% | L5 = 101%  | L6 = 102% | L7 = 102% | L8 = 102% | L9 = 102% | L10 = 102%|  L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103%  }}
+
| {{RingMats| Power |true=1| L1 = 101% | L2 = 101% | L3 = 101% | L4 = 101% | L5 = 101%  | L6 = 102% | L7 = 102% | L8 = 102% | L9 = 102% | L10 = 102%|  L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103%  }}
{{RingMats| Damage Received |true| L1 = 99% | L2 = 98% | L3 = 97% | L4 = 96% | L5 = 95% | L6 = 94% | L7 = 93% | L8 = 92% | L9 = 91% | L10 = 90% | L11 = 89% | L12 = 88% | L13 = 87% | L14 = 86% | L15 = 85% | L16 = 84% | L17 = 83% | L18 = 82% | L19 = 81% | L20 = 80% }}
+
{{RingMats| Damage Received |true=1| L1 = 99% | L2 = 98% | L3 = 97% | L4 = 96% | L5 = 95% | L6 = 94% | L7 = 93% | L8 = 92% | L9 = 91% | L10 = 90% | L11 = 89% | L12 = 88% | L13 = 87% | L14 = 86% | L15 = 85% | L16 = 84% | L17 = 83% | L18 = 82% | L19 = 81% | L20 = 80% }}
 
}}
 
}}
  
Line 1,018: Line 1,018:
 
| UIItemWeakHitPPGain.png
 
| UIItemWeakHitPPGain.png
 
| materials = Lapis Lazuli
 
| materials = Lapis Lazuli
| {{RingMats| Active PP Recovery |true| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }}
+
| {{RingMats| Active PP Recovery |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }}
 
}}
 
}}
  
Line 1,025: Line 1,025:
 
| description = A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''
 
| description = A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''
 
| UIItemFriendsProtection.png
 
| UIItemFriendsProtection.png
| {{RingMats| Damage Received |true| L1 = 95% | L2 = 95% | L3 = 95% | L4 = 95% | L5 = 95% | L6 = 95% | L7 = 95% | L8 = 95% | L9 = 95% | L10 = 95% | L11 = 95% | L12 = 95% | L13 = 95% | L14 = 95% | L15 = 95% | L16 = 95% | L17 = 95% | L18 = 95% | L19 = 95% | L20 = 95%  }}
+
| {{RingMats| Damage Received |true=1| L1 = 95% | L2 = 95% | L3 = 95% | L4 = 95% | L5 = 95% | L6 = 95% | L7 = 95% | L8 = 95% | L9 = 95% | L10 = 95% | L11 = 95% | L12 = 95% | L13 = 95% | L14 = 95% | L15 = 95% | L16 = 95% | L17 = 95% | L18 = 95% | L19 = 95% | L20 = 95%  }}
 
}}
 
}}
  
Line 1,035: Line 1,035:
 
| UIItemCStrike.png
 
| UIItemCStrike.png
 
<!-- | restrictions = {{Icons|Fighter}} -->
 
<!-- | restrictions = {{Icons|Fighter}} -->
| {{RingMats| Critical Power |true| L1 = 103% | L2 = 103% | L3 = 103% | L4 = 103% | L5 = 103% | L6 = 103% | L7 = 103% | L8 = 103% | L9 = 103% | L10 = 103% | L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103%  }}
+
| {{RingMats| Critical Power |true=1| L1 = 103% | L2 = 103% | L3 = 103% | L4 = 103% | L5 = 103% | L6 = 103% | L7 = 103% | L8 = 103% | L9 = 103% | L10 = 103% | L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103%  }}
{{RingMats| Critical Rate Increase |true| L1 = 20% | L2 = 20% | L3 = 20% | L4 = 20% | L5 = 20% | L6 = 20% | L7 = 20% | L8 = 20% | L9 = 20% | L10 = 20% | L11 = 20% | L12 = 20% | L13 = 20% | L14 = 20% | L15 = 20% | L16 = 20% | L17 = 20% | L18 = 20% | L19 = 20% | L20 = 20%  }}
+
{{RingMats| Critical Rate Increase |true=1| L1 = 20% | L2 = 20% | L3 = 20% | L4 = 20% | L5 = 20% | L6 = 20% | L7 = 20% | L8 = 20% | L9 = 20% | L10 = 20% | L11 = 20% | L12 = 20% | L13 = 20% | L14 = 20% | L15 = 20% | L16 = 20% | L17 = 20% | L18 = 20% | L19 = 20% | L20 = 20%  }}
 
}}
 
}}
  
Line 1,044: Line 1,044:
 
| UIItemPKeeper.png
 
| UIItemPKeeper.png
 
<!-- | restrictions = {{Icons|Gunner}} -->
 
<!-- | restrictions = {{Icons|Gunner}} -->
| {{RingMats| Power |true| L1 = 103% | L2 = 103% | L3 = 103% | L4 = 103% | L5 = 103% | L6 = 103% | L7 = 103% | L8 = 103% | L9 = 103% | L10 = 103% | L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103%  }}
+
| {{RingMats| Power |true=1| L1 = 103% | L2 = 103% | L3 = 103% | L4 = 103% | L5 = 103% | L6 = 103% | L7 = 103% | L8 = 103% | L9 = 103% | L10 = 103% | L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103%  }}
{{RingMats| Minimum Activation HP |true| L1 = 75% | L2 = 75% | L3 = 75% | L4 = 75% | L5 = 75% | L6 = 75% | L7 = 75% | L8 = 75% | L9 = 75% | L10 = 75% | L11 = 75% | L12 = 75% | L13 = 75% | L14 = 75% | L15 = 75% | L16 = 75% | L17 = 75% | L18 = 75% | L19 = 75% | L20 = 75%  }}
+
{{RingMats| Minimum Activation HP |true=1| L1 = 75% | L2 = 75% | L3 = 75% | L4 = 75% | L5 = 75% | L6 = 75% | L7 = 75% | L8 = 75% | L9 = 75% | L10 = 75% | L11 = 75% | L12 = 75% | L13 = 75% | L14 = 75% | L15 = 75% | L16 = 75% | L17 = 75% | L18 = 75% | L19 = 75% | L20 = 75%  }}
 
}}
 
}}
 +
 +
[[Category: Equipment]][[Category: Skill Rings]]

Revision as of 09:09, 21 April 2020

page is currently under construction and subject to remodeling!

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind Requirements for most Rings are as follows:

  • 30,000 Meseta Per Attempt
  • + 1 ~ 5: Grinders and Rocks
  • + 6 ~ 10: Grinders, Gems, and Rocks
  • + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
Show

L Rings

Class Rings

Hunter

L/JG Sonic Arrow
L/JGソニックアロウ
Description
Sword Just Guards will execute Sonic Arrow.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemJGSonicArrow.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
175% 176% 177% 178% 180% 182% 184% 186% 188% 190% L11 = 192%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20 19 18 17 16 15 14 13 12 11 L11 = 10
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 9 8 7 6 5 4 3 2 0


L/JG Heavenly F
L/JGヘブンリーF
Description
Wired Lance Just Guards will execute Heavenly Fall.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemJGHeavenlyF.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
175% 176% 177% 178% 180% 182% 184% 186% 188% 190% L11 = 192%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20 19 18 17 16 15 14 13 12 11 L11 = 10
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 9 8 7 6 5 4 3 2 0


L/JG Rising F
L/JGライシングF
Description
Partizan Just Guards will execute Rising Flag.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemJGRisingF.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
175% 176% 177% 178% 180% 182% 184% 186% 188% 190% L11 = 192%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20 19 18 17 16 15 14 13 12 11 L11 = 10
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 9 8 7 6 5 4 3 2 0


L/A Wire Mode
L/Aワイヤーモード
Description
Wired Lance Grapple PAs will not grab the enemy.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
L/Hunter Gear Save
L/ハンターギアセイブ
Description
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemHunterGearSave.png
Gear Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 74% 73% 72% 71% 70% 69% 68% 67% 66% L11 = 65%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 64% 63% 62% 61% 60% 59% 58% 55% 50%
Gear Drain
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 74% 73% 72% 71% 70% 69% 68% 67% 66% L11 = 65%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 64% 63% 62% 61% 60% 59% 58% 55% 50%


Fighter

L/TD Air Chase
L/TDエアチェイス
Description
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.

INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemTDAirChase.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Knuckle Chase
L/ナックルチェイス
Description
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.

EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemKnuckleChase.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/DS Kamaitachi
L/DSカマイタチ
Description
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.

EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemDSKamaitachi.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100%



L/Slow Fi Action
L/スローFiアクション
Description
Decrease the Speed of Weapon Actions executed with Fighter Weapons.
  • Ring Stats:
  • S-ATK 1~20
  • S-DEF 1~20
UIItemSlowFiAction.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



Bouncer

L/DB Snatch
L/DBスナッチ
Description
Inflicts striking damage to enemies when moving using the Dual Blade weapon action.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
UIItemDBSnatch.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
1350% 1400% 1450% 1500% 1550% 1600% 1650% 1700% 1750% 1800%


L/PB Homing
L/PBホーミング
Description
Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.
  • Ring Stats:
  • S-ATK 1~20
  • S-DEF 1~20
UIItemPBHoming.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 101% 101% 102% 102% 102% 103% 103% 103% 104%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
104% 104% 105% 105% 105% 106% 106% 107% 107% 108%
Turn Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
30° 35° 40° 45° 50° 55° 60° 65° 70° 75° L11 = 80°
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
2s 2s 2s 2s 2s 3s 3s 3s 3s 3s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
4s 4s 4s 4s 4s 5s 5s 5s 5s 5s


L/JB Elemental Keep
L/JBエレメンタルキープ
Description
Element is kept upon performing a weapon action. Elemental Burst is no longer activated.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • T-DEF 1~20
UIItemJBElementalKeep.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/JB Tech Arts SC
L/JBテックアーツSC
Description
Technique charge time is shortened when following a Jet Boots PA.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • T-DEF 1~20
UIItemJBTechArtsSC.png
Charge Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
90% 88% 86% 84% 82% 80% 78% 76% 74% 72%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
70% 68% 66% 64% 62% 60% 58% 56% 54% 50%


Ranger

L/Standing Sign
L/スタンディングサイン
Description
A symbol appears when Standing Snipe is active.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
UIItemStandingSign.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/P Weak Bullet
L/Pウィークバレット
Description
Weak Bullet hits through walls.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
UIItemPWeakBullet.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/A Launcher Mode
L/Aランチャーモード
Description
Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.
  • Ring Stats:
  • R-ATK 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemALauncherMode.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 101% 102% 102% 103% 103% 104% 104% 105% 105%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
106% 106% 107% 107% 108% 108% 109% 109% 110% 110%
Explosion Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
102.5% 105% 107.5% 110% 112.5% 115% 117.5% 120% 122.5% 125%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
127.5% 130% 132.5% 135% 137.5% 140% 142.5% 145% 147.5% 150%


L/L Non Weak Bonus
L/Lノンウィークボーナス
Description
The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemLNonWeakBonus.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 55% 56% 57% 58% 60%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
64% 68% 72% 76% 80% 84% 88% 92% 96% 100%


Gunner

L/Front S Roll
L/フロントSロール
Description
Enables performing a Stylish Roll in a forwards direction.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
UIItemFrontSRoll.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
111% 112% 113% 114% 115% 116% 117% 118% 119% 120%


L/High Time Keep
L/ハイタイムキープ
Description
Increases the damage you can take during Showtime before High Time resets.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
UIItemHighTimeKeep.png
Damage Threshold
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


L/T Machine Gun S Up
L/TマシンガンSアップ
Description
Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemTMachineGunSUp.png
Power (Strike Type)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Power (Shoot Type)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
110% 110% 110% 110% 110% 110% 110% 110% 110% 110%


Braver

L/Katana Gear Guard R
L/カタナギアガードR
Description
If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.
  • Ring Stats:
  • R-DEF 1~20
  • T-DEF 1~20
UIItemKatanaGearGuardR.png
Gear Gain Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Gear Guard Release
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
3s 3s 3s 3s 3s 3s 3s 3s 3s 3s L11 = 3s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 3s 3s 3s 3s 3s 3s 3s 3s 3s


L/Short Combat
L/ショートコンバット
Description
Normal attacks in Katana Combat will not chase targets.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemShortCombat.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Katana C Count Up
L/カタナCカウントアップ
Description
Increases the number of hits each hit inflicted counts for in Katana Combat.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
UIItemKatanaCCountUp.png
Hit Count Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
105% 110% 115% 120% 125% 130% 135% 140% 145% 150%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
155% 160% 165% 170% 175% 180% 185% 190% 195% 200%


L/Bullet Bow Homing
L/バレットボウホーミング
Description
Adds a Homing Property to a Bullet Bow's Charged Normal Attack.
  • Ring Stats:
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemBulletBowHoming.png
Turn Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
30° 35° 40° 45° 50° 55° 60° 65° 70° 75° L11 = 80°
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.10s 0.20s 0.30s 0.40s 0.50s 0.60s 0.70s 0.80s 0.90s 1.00s L11 = 1.00s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s


Force

L/A Rod Shoot Mode
L/Aロッドシュートモード
Description
Rod Shoot projectiles explode on contact.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
UIItemARodShootMode.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 55% 60% 65% 70% 75% 80% 85% 90% 95%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 101% 102% 103% 104% 105% 106% 107% 108% 110%
Explosion Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 102% 104% 106% 108% 110% 112% 114% 116% 118%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
120% 122% 124% 126% 128% 132% 136% 140% 144% 150%


Techer

L/Wand E Change
L/ウォンドEチェンジ
Description
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
UIItemWandEChange.png
Element Conversion Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
80% 81% 82% 83% 84% 85% 86% 87% 88% 89%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
90% 91% 92% 93% 94% 95% 96% 97% 98% 100%


L/A. Wand E. Change
L/AウォンドEチェンジ
Description
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
Excludes Zanverse, Megiverse, and Zondeel.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
Element Conversion Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%


L/R R Field
L/RRフィールド
Description
Reduce the recast time of Reverser Field.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemRRField.png
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
70% 69% 68% 67% 66% 65% 64% 63% 62% 61%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 59% 58% 57% 56% 55% 54% 53% 52% 50%


Summoner

L/Near Auto Target
L/ニアオートターゲット
Description
Pets will automatically attack nearby enemies.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemNearAutoTarget.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Phantom

L/Ph Step Shift
L/Phステップシフト
Description
If a Photon Arts is used during Phantom Step, it becomes a Shift PA.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemPhStepShift.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Ph Marker Bomb
L/Phマーカーボム
Description
Marker detonation occurs at the location where the Phantom Marker was placed.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemPhMarkerBomb.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Ph Lock-On Bomb
L/Phロックオンボム
Description
Marker detonation occurs on the locked-on location.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Etoile

L/Easy Full Connect
L/イージーフルコネクト
Description
After using Step Edge, Full Connects require half-gear gauge.
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



Utility Rings

Movement

L/Slow Dive Roll
L/スローダイブロール
Description
Slows down the animation of Dive Roll and increases its invulnerability.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
UIItemSlowDiveRoll.png
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.30s 0.32s 0.34s 0.36s 0.38s 0.40s 0.42s 0.44s 0.46s 0.48s L11 = 0.50s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 0.52s 0.54s 0.56s 0.58s 0.62s 0.66s 0.70s 0.74s 0.80s


L/Short Mirage
L/ショートミラージュ
Description
Reduces the travel distance and animation of Mirage Escape.
  • Ring Stats:
  • T-ATK 1~20
  • T-DEF 1~20
UIItemShortMirage.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Just Reversal B
L/ジャストリバーサルB
Description
Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemJustReversalB.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 120% 140% 160% 180% 200% 220% 240% 260% 300%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
350% 400% 450% 500% 550% 600% 650% 700% 750% 800%
Stun Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 105% 110% 115% 120% 125% 130% 135% 140% 145%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
150% 155% 160% 165% 170% 175% 180% 185% 190% 200%


L/Jumping Dodge
L/ジャンピングドッジ
Description
Enables use of the Active Skill "Jumping Dodge".
Instantaneously gain altitude while evading attacks.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemJumpingDodge.png
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100s 95s 90s 85s 80s 75s 70s 65s 60s 55s L11 = 50s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 45s 40s 35s 30s 25s 20s 15s 10s 5s


Technique

L/Tech C Parrying
L/テックCパリング
Description
Charging a Technique creates Just Guard frames on startup.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemTechCParrying.png
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.03s 0.06s 0.09s 0.12s 0.15s 0.18s 0.21s 0.24s 0.27s 0.30s L11 = 0.33s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 0.36s 0.39s 0.42s 0.45s 0.48s 0.51s 0.54s 0.57s 0.60s


L/Peace Zondeel
L/ピースゾンディール
Description
Your Zondeel will not detonate when struck by a Lightning Technique.
  • Ring Stats:
  • T-ATK 1~20
  • T-DEF 1~20
UIItemPeaceZondeel.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Talis Keep Long
L/タリスキープロング
Description
Extends the duration of a thrown Talis before it disappears.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
3.50s 3.80s 4.10s 4.40s 4.70s 5.00s 5.30s 5.60s 5.90s 6.20s L11 = 6.50s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 6.80s 7.10s 7.40s 7.70s 8.00s 8.50s 9.00s 9.50s 10.00s


Item

L/Mate Lovers
L/メイトラバーズ
Description
Speeds up the consumption animation of Mates and increases their recovery rate.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemMateLovers.png
Recovery Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 102% 104% 106% 108% 110% 112% 114% 116% 120%
Action Speed
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
110% 115% 120% 125% 130% 135% 140% 145% 150% 155%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
160% 160% 160% 160% 160% 160% 160% 160% 160% 160%


L/Atomizer Lovers
L/アトマイザーラバーズ
Description
Speeds up the consumption animation of Atomizers and increases their recovery rate.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemAtomizerLovers.png
Recovery Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
115% 120% 125% 130% 135% 140% 145% 150% 155% 160%
Action Speed
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
200% 200% 200% 200% 200% 200% 200% 200% 200% 200%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
200% 200% 200% 200% 200% 200% 200% 200% 200% 200%


Mag

L/Mag Excite
L/マグエキサイト
Description
Increases the power of your MAG's Auto Action and reduces its cooldown.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemMagExcite.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
150% 155% 160% 165% 170% 175% 180% 185% 190% 200%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
210% 220% 230% 240% 250% 260% 270% 280% 290% 300%
Attack Interval
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
80% 78% 76% 74% 72% 70% 68% 66% 64% 62%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 58% 56% 54% 52% 50% 48% 46% 44% 40%


A.I.S

L/Quick Blaster
L/クイックブラスター
Description
Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemQuickBlaster.png
Fire Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
200% 200% 200% 200% 200% 200% 200% 200% 200% 200%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
200% 200% 200% 200% 200% 200% 200% 200% 200% 200%
Turn Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
60% 60% 60% 60% 60% 60% 60% 60% 60% 60%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 60% 60% 60% 60% 60% 60% 60% 60% 60%


L/Wide Area Heal
L/ワイドエリアヒール
Description
Increases the area of effect of Area Heal.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemWideAreaHeal.png
Heal Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
300% 300% 300% 300% 300% 300% 300% 300% 300% 300%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
300% 300% 300% 300% 300% 300% 300% 300% 300% 300%


L/Light Armor
L/ライトアーマー
Description
Reduces the PP cost of Dash, but increases damage taken.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemLighArmor.png
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10 10 10 10 10 10 10 10 10 10 L11 = 10
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 10 10 10 10 10 10 10 10 10
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
110% 110% 110% 110% 110% 110% 110% 110% 110% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
110% 110% 110% 110% 110% 110% 110% 110% 110% 110%


L/Early Rise
L/アーリィライズ
Description
In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemEarlyRise.png
Respawn Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1s 1s 1s 1s 1s 1s 1s 1s 1s 1s L11 = 1s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 1s 1s 1s 1s 1s 1s 1s 1s 1s


Other

L/Party of Toughness
L/パーティーオブタフネス
Description
Reduces damage taken based on the number of players in your Party.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemPartyOfToughness.png
Damage Received (Party of 2)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99.00% 98.90% 98.80% 98.70% 98.60% 98.50% 98.40% 98.30% 98.20% 98.10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
98.00% 97.90% 97.80% 97.70% 97.60% 97.50% 97.40% 97.30% 97.20% 97.00%
Damage Received (Party of 3)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
98.00% 97.90% 97.80% 97.70% 97.60% 97.50% 97.40% 97.30% 97.20% 97.10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
96.00% 96.90% 96.80% 96.70% 96.60% 96.50% 96.40% 96.30% 96.20% 96.00%
Damage Received (Party of 4)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
97.00% 96.90% 96.80% 96.70% 96.60% 96.50% 96.40% 96.30% 96.20% 96.10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
95.00% 95.90% 95.80% 95.70% 95.60% 95.50% 95.40% 95.30% 95.20% 95.00%


L/Stealth Attack
L/ステルスアタック
Description
Reduce the amount of Hate generated by attacks.
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
Hate Generation
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
90% 87% 84% 81% 78% 75% 72% 69% 66% 63%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 57% 54% 51% 48% 45% 42% 39% 36% 33%



Combined Skill Rings

L/JG Counter
L/JGカウンター
Description
Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",
and "JG Heavenly Fall" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
None
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Chase W Support
L/チェイスWサポート
Description
Bestows the effects of "DS Kamaitachi", "TD Air Chase",
and "Knuckle Chase" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
None
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Time & Roll
L/タイムエンロール
Description
Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
None
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Defense Tech
L/デフェンステック
Description
Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
None
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Brave Power
L/ブレイブパワー
Description
Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
None
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Kick & Snatch
L/キックエンスナッチ
Description
Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
None
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



Removed

The following Rings were removed from the game and replaced by Class Skills.

L/Step Jump
L/ステップジャンプ
Description
Press the Jump button right after a Step to reach running speed instantly.

-October 8, 2018 Update-
Skill can be learned at Lv.10.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemStepJump.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Step JA Combo
L/ステップJAコンボ
Description
Step creates a Just Attack circle.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
UIItemStepJACombo.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Air Reversal
L/エアリバーサル
Description
Enables performing a Just Reversal while in midair.

-October 8, 2018 Update-
Skill can be learned at Lv.30
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
UIItemAirReversal.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/J Reversal JA Combo
L/JリバーサルJAコンボ
Description
Just Reversal creates a Just Attack circle.

-October 8, 2018 Update-
Skill can be learned at Lv.30
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemJReversalJACombo.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



R Rings

Class Rings

Hunter

R/Massive Hunter
R/マッシブハンター
Description
Enables use of the Active Skill "Massive Hunter".
For a period of time, nullify knockback and reduce damage taken.
  • Ring Stats:
UIItemMassiveHunter.png
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99% 99% 99% 99% 99% 99% 99% 99% 99% 99%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
95% 94% 93% 92% 91% 90% 90% 90% 90% 90%
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
15s 15s 15s 15s 15s 16s 17s 18s 19s 20s L11 = 20s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 20s 20s 20s 20s 21s 22s 23s 24s 25s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120s 118s 116s 114s 112s 100s 100s 100s 100s 100s L11 = 100s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 100s 100s 100s 100s 95s 94s 93s 92s 90s


R/Healing Guard
R/ヒーリングガード
Description
Blocking an attack restores HP.
  • Ring Stats:
UIItemHealingGuard.png
HP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1.00% 1.20% 1.40% 1.60% 1.80% 2.20% 2.40% 2.60% 2.80% 3.00%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
3.20% 3.40% 3.60% 3.80% 4.00% 4.20% 4.40% 4.60% 4.80% 5.00%


Fighter

R/C Strike Strike
R/Cストライク打撃
Description
Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.
  • Ring Stats:
UIItemCStrikeStrike.png
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/C Strike Shoot
R/Cストライク射撃
Description
Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.
  • Ring Stats:
UIItemCStrikeShoot.png
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/C Strike Tech
R/Cストライク法撃
Description
Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.
  • Ring Stats:
UIItemCStrikeTech.png
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/Tech Arts JAPPS
R/テックアーツJAPPS
Description
When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.
  • Ring Stats:
UIItemTechArtsJAPPS.png
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
95% 94% 94% 94% 93% 92% 92% 92% 91% 90%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
90% 90% 89% 88% 88% 88% 87% 86% 86% 85%


R/Adrenaline
R/アドレナリン
Description
Increase the duration granted by each tick of Shifta and Deband.
  • Ring Stats:
UIItemAdrenaline.png
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+10s +11s +12s +13s +14s +15s +16s +17s +18s +19s L11 = +20s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} +21s +22s +23s +24s +25s +26s +27s +28s +30s


Bouncer

R/Critical Field
R/クリティカルフィールド
Description
Enables use of the Active Skill "Critical Field".
For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.
  • Ring Stats:
UIItemCriticalField.png
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10% 11% 12% 13% 14% 15% 16% 17% 18% 19%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20s 20s 20s 20s 20s 25s 26s 27s 28s 29s L11 = 30s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 30s 30s 30s 30s 35s 36s 37s 38s 40s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120s 118s 116s 114s 112s 100s 100s 100s 100s 100s L11 = 100s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 100s 100s 100s 100s 90s 88s 86s 84s 80s


R/EPPR Field
R/EPPRフィルド
Description
Enables use of the Active Skill "Elemental PP Restorate Field".
For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.
No effect on Hero.
  • Ring Stats:
UIItemEPPRField.png
Active PP Recovery
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+1.20 +1.40 +1.60 +1.80 +2.00 +2.20 +2.40 +2.60 +2.80 +3.00
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20s 20s 20s 20s 20s 25s 26s 27s 28s 29s L11 = 30s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 30s 30s 30s 30s 35s 36s 37s 38s 40s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120s 118s 116s 114s 112s 100s 100s 100s 100s 100s L11 = 100s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 100s 100s 100s 100s 90s 88s 86s 84s 80s


R/Heal Share
R/ヒールシェア
Description
When healing, distribute a percentage of the amount healed to nearby players.
  • Ring Stats:
UIItemHealShare.png
HP Recovered Shared
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/J Reversal PP Gain
R/JリバーサルPPゲイン
Description
Just Reversal restores a percentage of your maximum PP.
  • Ring Stats:
UIItemJReversalPPGain.png
PP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


Ranger

R/Killing Bonus
R/キリングボーナス
Description
Restores PP when enemies are defeated close to you.
  • Ring Stats:
UIItemKillingBonus.png
PP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 L11 = 3.00
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00


Gunner

R/P Keeper Strike
R/Pキーパー打撃
Description
Increases the damage of Striking attacks when your HP is above a certain percentage.
  • Ring Stats:
UIItemPKeeperStrike.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 99% 98% 97% 96% 96% 95% 94% 93% 92%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
92% 90% 88% 86% 84% 82% 80% 78% 76% 75%


R/P Keeper Shoot
R/Pキーパー射撃
Description
Increases the damage of Ranged attacks when your HP is above a certain percentage.
  • Ring Stats:
UIItemPKeeperShoot.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 99% 98% 97% 96% 96% 95% 94% 93% 92%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
92% 90% 88% 86% 84% 82% 80% 78% 76% 75%


R/P Keeper Tech
R/Pキーパー法撃
Description
Increases the damage of Technique attacks when your HP is above a certain percentage.
  • Ring Stats:
UIItemPKeeperTech.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 99% 98% 97% 96% 96% 95% 94% 93% 92%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
92% 90% 88% 86% 84% 82% 80% 78% 76% 75%


Braver

R/Attack Advance
R/アタックアドバンス
Description
Increases the damage of normal attacks.
No effect on Hero.
  • Ring Stats:
UIItemAttackAdvance.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100.4% 100.8% 101.2% 101.6% 102% 102.4% 102.8% 103.2% 103.6% 104%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
104.4% 104.8% 105.2% 105.6% 106% 106.4% 106.8% 107.2% 107.6% 108%


R/Quick Mate
R/クイックメイト
Description
Increases the consumption speed of Mates.
  • Ring Stats:
UIItemQuickMate.png
Action Speed
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
102% 104% 106% 108% 110% 112% 114% 116% 118% 120%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
124% 128% 132% 136% 140% 144% 148% 152% 156% 160%


R/J Reversal Cover
R/Jリバーサルカバー
Description
Just Reversal restores a percentage of your maximum HP.
  • Ring Stats:
UIItemJReversalCover.png
HP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
5.00% 5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10.00% 10.50% 11.00% 11.50% 12.00% 12.50% 13.00% 13.50% 14.00% 15.00%


Force

R/Photon Flare
R/フォトンフレア
Description
Enables use of the Active Skill "Photon Flare".
For a period of time, increase your base T-ATK.
  • Ring Stats:
UIItemPhotonFlare.png
T-ATK
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+150 +150 +150 +150 +150 +150 +150 +150 +150 +150
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+155 +160 +165 +170 +175 +180 +185 +190 +195 +200
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20s 20s 20s 20s 20s 21s 22s 23s 24s 25s L11 = 25s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 25s 25s 25s 25s 26s 27s 28s 29s 30s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100s 95s 90s 85s 80s 80s 80s 80s 80s 80s L11 = 80s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 80s 80s 80s 80s 74s 73s 72s 71s 70s


R/Flame T S Charge
R/フレイムTSチャージ
Description
Reduces the charge duration of Fire-type Techniques.
  • Ring Stats:
UIItemFlameTSCharge.png
Charge Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
90% 88% 86% 84% 82% 80% 78% 76% 74% 72%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
70% 68% 66% 64% 62% 60% 58% 56% 54% 50%


Techer

R/PP Convert
R/コンバート
Description
Enables use of the Active Skill "PP Convert".
For a period of time, reduce your maximum HP to increase natural PP regeneration rate.
  • Ring Stats:
UIItemPPConvert.png
Passive PP Recovery
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+1.10 +1.20 +1.30 +1.40 +1.50 +1.60 +1.70 +1.80 1.90 +2.00
Maximum HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 75% 75% 75% 75% 75% 75% 75% 75% 75%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
74% 73% 72% 71% 70% 70% 70% 70% 70% 70%
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10s 10s 10s 10s 10s 11s 12s 13s 14s 15s L11 = 15s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 15s 15s 15s 15s 16s 17s 18s 19s 20s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
130s 128s 126s 124s 122s 120s 120s 120s 120s 120s L11 = 120s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 120s 120s 120s 120s 118s 116s 114s 112s 110s


R/Wide Support
R/ワイドサポート
Description
Increases the range of Support Techniques.
  • Ring Stats:
UIItemWideSupport.png
PP Consumption Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120% 119% 118% 117% 116% 115% 114% 113% 112% 111%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
110% 109% 108% 107% 106% 105% 104% 103% 102% 100%


Summoner

R/HP Restorate
R/HPリストレイト
Description
Restores HP over time when your HP falls below a certain percentage.
  • Ring Stats:
UIItemHPRestorate.png
Recovery Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
5.00% 5.00% 5.00% 5.00% 5.00% 5.50% 6.00% 6.50% 7.00% 7.50%
Recovery Interval
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10s 10s 10s 10s 10s 10s 10s 10s 10s 10s L11 = 10s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
{{{L11}}} 9s 8s 7s 6s 5s 5s 5s 5s 5s
Maximum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 55% 60% 65% 70% 75% 80% 85% 90% 95%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%



Utility Rings

Effort Symbol

R/Effort Symbol
R/エフォートシンボル
Description
Increases damage and Critical Hit Rate while reducing damage taken.
Displays a visual effect in Quests.
Cannot be traded.
  • Ring Stats:
UIItemEffortSymbolHu.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100.10% 100.10% 100.10% 100.20% 100.20% 100.30% 100.30% 100.40% 100.40% 100.5%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100.5% 100.60% 100.60% 100.70% 100.70% 100.80% 100.80% 100.90% 100.90% 101.00%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.50% 1.00% 1.50% 2.00% 2.50% 3.00% 3.50% 4.00% 4.50% 5.00%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50% 10.00%
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99% 99% 99% 99% 99% 99% 99% 99% 99% 99%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
98% 98% 98% 98% 98% 97% 97% 97% 97% 97%


Guard

R/Burn Guard
R/バーンガード
Description
Grants resistance to the "Burn" Status.
  • Ring Stats:
UIItemBurnGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Freeze Guard
R/フリーズガード
Description
Grants resistance to the "Freeze" Status.
  • Ring Stats:
UIItemFreezeGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Shock Guard
R/ショックガード
Description
Grants resistance to the "Shock" Status.
  • Ring Stats:
UIItemShockGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Mirage Guard
R/ミラージュガード
Description
Grants resistance to the "Mirage" Status.
  • Ring Stats:
UIItemMirageGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Panic Guard
R/パニックガード
Description
Grants resistance to the "Panic" Status.
  • Ring Stats:
UIItemPanicGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Poison Guard
R/ポイズンガード
Description
Grants resistance to the "Poison" Status.
  • Ring Stats:
UIItemPoisonGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


Other

R/Boost Slayer
R/ブーストスレイヤー
Description
Increase damage dealt to Boosted enemies and reduce damage taken from them.
  • Ring Stats:
UIItemBoostSlayer.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 101% 101% 101% 101% 102% 102% 102% 102% 102%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
103% 103% 103% 103% 103% 103% 103% 103% 103% 103%
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99% 98% 97% 96% 95% 94% 93% 92% 91% 90%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
89% 88% 87% 86% 85% 84% 83% 82% 81% 80%


R/Weak Hit PP Gain
R/ウィークヒットPPゲイン
Description
Increase active PP restoration when attacking a weak point.
  • Ring Stats:
UIItemWeakHitPPGain.png
Active PP Recovery
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
111% 112% 113% 114% 115% 116% 117% 118% 119% 120%


R/Friends Protection
R/フレンズプロテクション
Description
A Ring of friendship between Itsuki, RINA, and friends.
Reduces damage taken.
Cannot be traded.
  • Ring Stats:
UIItemFriendsProtection.png
Materials
None
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
95% 95% 95% 95% 95% 95% 95% 95% 95% 95%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
95% 95% 95% 95% 95% 95% 95% 95% 95% 95%



Combined Skill Rings

R/C-Strike
R/Cストライク
Description
Increases critical damage and critical hit rate percentage.
  • Ring Stats:
Materials
None
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
103% 103% 103% 103% 103% 103% 103% 103% 103% 103%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
103% 103% 103% 103% 103% 103% 103% 103% 103% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20% 20% 20% 20% 20% 20% 20% 20% 20% 20%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
20% 20% 20% 20% 20% 20% 20% 20% 20% 20%


R/P-Keeper
R/Pキーパー
Description
Increases damage when HP is above a certain value.
  • Ring Stats:
UIItemPKeeper.png
Materials
None
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
103% 103% 103% 103% 103% 103% 103% 103% 103% 103%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
103% 103% 103% 103% 103% 103% 103% 103% 103% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 75% 75% 75% 75% 75% 75% 75% 75% 75%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
75% 75% 75% 75% 75% 75% 75% 75% 75% 75%