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Difference between revisions of "Skill Rings (PSO2)"

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(added missing info on rings; still need icons)
(changed table layout so each ring has only 1 table; made each ring a subsection so it's easier to navigate)
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== General Ring Information ==
 
== General Ring Information ==
  
To upgrade rings, you grind them at dudu or monica. A ring costs the base materials per grind as well as 30k meseta and has a 80% chance of success until level 10(?). After level5 rings start to require more materials per grind. After level10 most rings require a lambda grinder per level. Left rings have the option of +1 to one stat of your choice per level (available stats depend on the stats present on the ring). Right rings do not have this option.
+
To upgrade rings, you grind them at dudu or monica. A ring costs the base materials per grind as well as 30k meseta and has 80% chance of success. The first 5 levels require only Rocks of base materials (e.g. [[Naberius Rock]]) to be grinded. After level 5, Gems of the base materials (e.g. [[Forest Emerald]]) start being required. After level 10, {{icons|Tool}} [[Lambda Grinder|Lambda Grinders]] are also required for grinding. Left rings have the option of raising one stat of your choice by +1 every level (available stats depend on the stats present on the ring). Right rings do not have this option.
  
'''Left Skill Rings'''
+
==Left Skill Rings==
 +
 
 +
Left rings are generally used to upgrade or modify existing abilities of classes or weapons. While there are no class restrictions, it is usually required to have a specific weapon or skill for the rings to actually do anything.
 +
 
 +
===L/JG Sonic Arrow===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!
|-
+
!colspan="4" | JP Name
|[[File:JGSonicArrowRingIcon.png|120px]] ||L/JG Sonic Arrow<br>L/JGソニックアロー|| Sonic Arrow activates  after a Just Guard || ナベルロックx3<br>(Naber-Rock) x3<br>遺跡アメジストx1<br>(Ruins Amethyst) x1
+
!colspan="12"| Description
|-
+
!colspan="4" | Materials
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|[[File:JGSonicArrowRingIcon.png|120px]]
 +
|colspan="4" | L/JGソニックアロー
 +
|colspan="12"| [[Photon_Arts_List#sonicarrow|Sonic Arrow]] activates after a Just Guard when using Sword type weapons.
 +
|colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
|-
+
|-align="center"
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
|}
 +
===L/JG Heavenly Fall===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials  
+
!
|-
+
!colspan="4" | JP Name
|[[File:JGHeavenlyFallRingIcon.png|120px]] ||L/JG Heavenly Fall<br>L/JGヘブンリーF|| Heavenly Fall activates after a Just Guard|| ウォパルルロックx3<br>(Wopal Rock)x3<br>海岸サファイアx1<br>(Coast Sapphire)x1
+
!colspan="12"| Description
 +
!colspan="4" | Materials  
 
|-
 
|-
{| class="wikitable"
+
|[[File:JGHeavenlyFallRingIcon.png|120px]]
|-
+
|colspan="4" | L/JGヘブンリーF
! Ring Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|colspan="12"| [[Photon_Arts_List#heavenlyfall|Heavenly Fall]] activates after a Just Guard when using Wired Lance type weapons.
 +
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
|-
+
|-align="center"
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
|}
 
+
===L/JG Rising Flag===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!
 +
!colspan="4" | JP Name
 +
!colspan="12"| Description
 +
!colspan="4" | Materials  
 
|-
 
|-
|[[File:JGRisingFlagRingIcon.png|120px]] ||L/JG Rising Flag<br>L/JGライジングF|| Rising Flag activates after a Just Guard|| アースロックx3<br>(Earth Rock) x3<br>東京オパールx1<br>(Tokyo Opal) x1
+
|[[File:JGRisingFlagRingIcon.png|120px]]
|-
+
|colspan="4" |L/JGライジングF
{| class="wikitable"
+
|colspan="12"| [[Photon_Arts_List#risingflag|Rising Flag]] activates after a Just Guard when using Partizan type weapons.
|-
+
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
! Ring Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
| PP Consumed on use || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
|-
+
|-align="center"
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
|}
 
+
===L/Hunter Gear Save===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!
|-
+
!colspan="4" | JP Name
|[[File:JGRisingFlagRingIcon.png|120px]] ||L/Hunter Gear Save<br>L/ハンターギアセイブ|| When Hunter Gear Boost in effect, it reduces the Gear’s consumption or drain values for Hunter Weapons  ||ナベルロックx3<br>(Naber-Rock) x3<br>森林エメラルドx1<br>(Forest Emerald) x1
+
!colspan="12"| Description
|-
+
!colspan="4" | Materials
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|[[File:JGRisingFlagRingIcon.png|120px]]
 +
|colspan="4" |L/ハンターギアセイブ
 +
|colspan="12"| When [[Hunter#huntergearboost|Hunter Gear Boost]] is in effect, reduces the Gear consumption or drain values for Hunter Weapons
 +
|colspan="4" |[[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Gear Loss || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% ||66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
| Gear Loss || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% ||66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
|}
 
|}
 
+
===L/DS Whirlwind===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!
|-
+
!colspan="4" | JP Name
|[[File:DoubleSaberWhirlwindRingIcon.png|120px]] ||L/DS Whirlwind<br>L/DSカマイタチ|| Double sabers have a chance to activate a whirlwind when using specific PA's. Stacks potency.||アースロックx3<br>(Earth Rock) x3<br>東京オパールx1<br>(Tokyo Opal) x1
+
!colspan="12"| Description
|-
+
!colspan="4" | Materials
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|[[File:DoubleSaberWhirlwindRingIcon.png|120px]]
 +
|colspan="4" | L/DSカマイタチ
 +
|colspan="12"| Double sabers have a chance to activate [[Fighter#dsgear|whirlwinds]] with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency.
 +
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Proc Chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
| Proc Chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
|}
 
|}
 
+
===L/TD Air Chase===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
! width="120px"|
|-
+
! JP Name
|[[File:TwinDaggerAirChaseRingIcon.png|120px]] ||L/TD Air Chase<br>L/TDエアーチェイス|| Normal attacks and certain PAs in the air will pursue a locked-on enemy.||ナベルロックx3<br>(Naber Rock)x3<br>森林エメラルドx6<br>(Forest Emerald) x6<br>Lambda Grinder x15
+
! Description
 +
! Materials  
 
|-
 
|-
{| class="wikitable"
+
|[[File:TwinDaggerAirChaseRingIcon.png|120px]]
 +
| L/TDエアーチェイス
 +
| Normal attacks and certain PAs in the air will pursue a locked-on enemy when using Twin Dagger type weapons.
 +
| [[Naberius Rock]] x3<br>[[Forest Emerald]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!1-20
+
! Ring Level !!colspan="3"|1-20
|-
+
|-align="center"
| No effect || none
+
| No effect || colspan="3"|N/A
 
|}
 
|}
 
+
===L/Knuckle Chase===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
! width="120px"|
|-
+
! JP Name
|[[File:KnuckleChaseRingIcon.png|120px]] ||L/Knuckle Chase<br>L/ナックルチェイス|| Normal attacks and certain PAs on the ground will pursue a locked-on enemy.||ナベルロックx3<br>(Naber Rock)x3<br>遺跡アメジストx6<br>(Ruins Amethyst) x6<br>Lambda Grinder x15
+
! Description
|-
+
! Materials  
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1-20
+
|[[File:KnuckleChaseRingIcon.png|120px]] ||L/ナックルチェイス|| Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons.||[[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
| No effect || none
+
! Ring Level !!colspan="3"|1-20
 +
|-align="center"
 +
| No effect || colspan="3"|N/A
 
|}
 
|}
 
+
===L/Front S-Roll===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:FrontSRollRingIcon.png|120px]] ||L/Front S-Roll<br>L/フロントSロール|| Allows twin machine guns to dodge roll forward. Damage increase is applied to shooting during a Forward S-Roll.  ||ナベルロックx3<br>(Naber Rock)x3<br>森林エメラルドx1<br>(Forest Emerald) x1
+
!colspan="12"| Description
|-
+
!colspan="4" | Materials
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|[[File:FrontSRollRingIcon.png|120px]]
 +
|colspan="4" | L/フロントSロール
 +
|colspan="12"| Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll.
 +
|colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
 
+
===L/Katana Guard R===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="12"| Description
 +
!colspan="4" | Materials  
 
|-
 
|-
|[[File:KatanaGearGaurdRingIcon.png|120px]] ||L/Katana Guard R<br>L/カタナゲーアガードR|| Forcibly activates the Katana’s Gear when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.||ウォパルロックx3<br>(Wopal Rock) x3<br>海岸サファイアx1<br>(Coast Sapphire) x1
+
|[[File:KatanaGearGaurdRingIcon.png|120px]]
|-
+
|colspan="4" | L/カタナゲーアガードR
{| class="wikitable"
+
|colspan="12"| Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.
|-
+
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Gear loss rate || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150%
 
| Gear loss rate || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150% || 150%
|-
+
|-align="center"
 
| Gear gain rate || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10%
 
| Gear gain rate || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10%
 
|}
 
|}
 
+
===L/DB Snatch===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="12"| Description
 +
!colspan="4" | Materials  
 
|-
 
|-
|[[File:DaulBladeSnatchRingIcon.png|120px]] ||L/DB Snatch<br>L/DBスナッチ || Appends striking damage when the player moves with the Dual Blade’s Shift Action. ||ウォパルロックx3<br>(Wopal Rock) x3<br>海岸サファイアx1<br>(Coast Sapphire) x1
+
|[[File:DaulBladeSnatchRingIcon.png|120px]]
|-
+
|colspan="4" | L/DBスナッチ
{| class="wikitable"
+
|colspan="12"| Appends striking damage when the player moves with the Dual Blade's Weapon Action.
|-
+
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Power || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 
| Power || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 
|}
 
|}
 
+
===L/Tech C Parrying===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:TechChargeParryingRingIcon.png|120px]] ||L/Tech C Parrying<br>L/テックCパリング  ||  Just Guards can occur when you begin charging Technics with Tech weapons.  ||ナベルロックx3<br>(Naber-Rock) x3<br>森林エメラルドx1<br>(Forest Emerald) x1
+
!colspan="12"| Description
|-
+
!colspan="4" | Materials
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|[[File:TechChargeParryingRingIcon.png|120px]]
 +
|colspan="4" | L/テックCパリング
 +
|colspan="12"| Just Guards can occur when you begin charging Technics with Tech weapons.
 +
|colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Duration || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
| Duration || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
|}
 
|}
 
+
===L/RR Field===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:RecastReverserFieldRingIcon.png|120px]] ||L/RR Field<br>L/RRフィールド  ||  Reduces the Recast times for Reverser Field.  ||アースロックx3<br>(Earth Rock) x3<br>東京オパールx1<br>(Tokyo Opal) x1
+
!colspan="12"| Description
|-
+
!colspan="4" | Materials
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|[[File:RecastReverserFieldRingIcon.png|120px]]
 +
|colspan="4" | L/RRフィールド
 +
|colspan="12"| Reduces the Recast time for [[Techer#reverserfield|Reverser Field]].
 +
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Recast reduction || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
| Recast reduction || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
|}
 
|}
 
+
===L/High Time Keep===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:HighTimeKeepRingIcon.png|120px]] ||L/High Time Keep<br>L/ハイタイムキープ  ||  Has a one-time chance to preserve High Time even if you get hit during Showtime. ||ナベルロックx3<br>(Naber-Rock) x3<br>遺跡アメジストx1<br>(Ruins Amethyst) x1
+
!colspan="12"| Description
 +
!colspan="4" | Materials  
 
|-
 
|-
{| class="wikitable"
+
|[[File:HighTimeKeepRingIcon.png|120px]]
|-
+
|colspan="4" | L/ハイタイムキープ
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|colspan="12"| Has a one-time chance to preserve High Time even if you get hit during [[Gunner#showtime|Showtime]].
 +
|colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Activation chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
| Activation chance || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
|}
 
|}
 
+
===L/Short Combat===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
! width="120px"|
|-
+
! JP Name
|[[File:ShortCombatRingIcon.png|120px]] ||L/Short Combat<br>L/ショートコンバット  ||  Stops normal attacks from pursuing the enemy when Katana Combat is activated.  ||ナベルロックx3<br>(Naber-Rock) x3<br>遺跡アメジストx6<br>(Ruins Amethyst) x6<br>Lambda Grinder x15
+
! Description
|-
+
! Materials  
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1-20
+
|[[File:ShortCombatRingIcon.png|120px]] || L/ショートコンバット || Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated. || [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
| No effect || none
+
! Ring Level !!colspan="3"|1-20
 +
|-align="center"
 +
| No effect || colspan="3"|N/A
 
|}
 
|}
 
+
===L/Wide Area Heal===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
! width="120px"|
|-
+
! JP Name
|[[File:WideAreaHealRingIcon.png|120px]] ||L/Wide Area Heal<br>L/ワイドエリアヒール  ||  Enlarges the AIS heal area.||リリーパロックx3<br>(Lilipa Rock) x3<br>砂漠トパーズx1<br>(Desert Topaz) x1<br>
+
! Description
|-
+
! Materials  
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1-20
+
|[[File:WideAreaHealRingIcon.png|120px]] ||L/ワイドエリアヒール || Enlarges the area of effect of the AIS heal.||[[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
 
|-
 
|-
| Heal Area || 300%
+
! Ring Level !!colspan="3"|1-20
 +
|-align="center"
 +
| Heal Area ||colspan="3"|300%
 
|}
 
|}
 
+
===L/Quick Blaster===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
! width="120px"|
 +
! JP Name
 +
! Description
 +
! Materials  
 
|-
 
|-
|[[File:QuickBlasterRingIcon.png|120px]] ||L/Quick Blaster<br>L/クイックブラスター || Sacrifices turning speed for firing speed for the AIS Photon Blaster. ||リリーパロックx3<br>(Lilipa Rock) x3<br>採掘場跡ラピスラズリx1<br>(Quarry Lapis Lazuli) x1<br>
+
|[[File:QuickBlasterRingIcon.png|120px]] || L/クイックブラスター || Sacrifices turning speed for firing speed for the AIS Photon Blaster. ||[[Lilipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1<br>
 
|-
 
|-
{| class="wikitable"
+
! Ring Level !!colspan="3"|1-20
|-
+
|-align="center"
! Ring Level !!1-20
+
| Firing Speed ||colspan="3"|200%
|-
+
|-align="center"
| Firing Speed || 200%
+
| Turning Speed ||colspan="3"|-40%
|-
 
| Turning Speed || -40%
 
 
|}
 
|}
 
+
===L/Early Rise===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
! width="120px"|
 +
! JP Name
 +
! Description
 +
! Materials  
 
|-
 
|-
|[[File:EarlyRiseRingIcon.png|120px]] ||L/Early Rise<br>L/アーリィライズ || Reduces respawn time for AIS in quests that are AIS only. || リリーパロックx3<br>(Lilipa Rock) x3<br>砂漠トパーズx1<br>(Desert Topaz) x1<br>
+
|[[File:EarlyRiseRingIcon.png|120px]] ||L/アーリィライズ || Reduces respawn time for AIS in quests that are AIS only. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1<br>
 
|-
 
|-
{| class="wikitable"
+
! Ring Level !!colspan="3"|1-20
|-
+
|-align="center"
! Ring Level !!1-20
+
| Respawn Time ||colspan="3"|1 Second
|-
 
| Respawn Time || 1 Second
 
 
|}
 
|}
 
+
===L/Light Armor===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
! width="120px"|
|-
+
! JP Name
|[[File:DoubleSaberWhirlwindRingIcon.png|120px]] ||L/Light Armor<br>L/ライトアーマー  ||  Sacrifice defense in an AIS for a lower PP cost for boosting. || リリーパロックx3<br>(Lilipa Rock) x3<br>砂漠トパーズx1<br>(Desert Topaz) x1<br>
+
! Description
|-
+
! Materials  
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1-20
+
|[[File:DoubleSaberWhirlwindRingIcon.png|120px]] ||L/ライトアーマー || Sacrifice defense in an AIS to lower PP cost of dodging. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
 
|-
 
|-
| PP Use || 10
+
! Ring Level !!colspan="3"|1-20
|-
+
|-align="center"
| Damage taken || 110%
+
| PP Use ||colspan="3"|10
 +
|-align="center"
 +
| Damage taken ||colspan="3"|110%
 
|}
 
|}
 
+
===L/Bullet Bow Homing===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:KatanaGearGaurdRingIcon.png|120px]] ||L/Bullet Bow Homing<br>L/バレットボウホーミング|| Adds a homing ability to charged normal attacks for Bullet Bows.||ウォパルロックx3<br>(Wopal Rock) x3<br>浮上施設トルマリンx1<br>(Facility Tourmaline) x1
+
!colspan="12"| Description
|-
+
!colspan="4" | Materials
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|[[File:KatanaGearGaurdRingIcon.png|120px]]
 +
|colspan="4" | L/バレットボウホーミング
 +
|colspan="12"| Adds a homing ability to charged normal attacks for Bullet Bows.
 +
|colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| ??? || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150
 
| ??? || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 || 90 || 95 || 100 || 110 || 120 || 130 || 140 || 150
|-
+
|-align="center"
 
| Homing Time || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" align="center"|1.00s
 
| Homing Time || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" align="center"|1.00s
 
|}
 
|}
 
+
===L/JB Elemental Keep===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
! JP Name
|[[File:JBElementalKeepIcon.png|120px]] ||L/JB Elemental Keep<br>L/JBエレメンタルキープ|| Prevents Jet Boots weapon actions from cancelling the element, but elemental bursts are disabled as a result.||アースロックx3<br>(Earth Rock) x3<br>ラスベガスダイヤx1<br>(Vegas Diamond) x1<br>Lambda Grinder x15
+
! Description
|-
+
! Materials  
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1-20
+
|[[File:JBElementalKeepIcon.png|120px]] ||L/JBエレメンタルキープ|| Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.||[[Earth Rock]] x3<br>[[Vegas Diamond]] x1<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
| No effect || none
+
! Ring Level !!colspan="3"|1-20
 +
|-align="center"
 +
| No effect || colspan="3"|N/A
 
|}
 
|}
 
+
===L/Standing Sign===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
! JP Name
|[[File:QuickBlasterRingIcon.png|120px]] ||L/Standing Sign<br>L/スタンディングサイン|| Displays an effect when your character is standing still.||ウォパルロック x3<br>(Wopal Rock) x3<br>浮上施設トルマリン x1<br>(Facility Tourmaline) x1<br>Lambda Grinder x15
+
! Description
|-
+
! Materials  
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1-20
+
|[[File:QuickBlasterRingIcon.png|120px]] ||L/スタンディングサイン|| Displays a visual effect when your character is standing still.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
| No effect || none
+
! Ring Level !!colspan="3"|1-20
 +
|-align="center"
 +
| No effect || colspan="3"|N/A
 
|}
 
|}
 
+
===L/A Launcher Mode===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:ALauncherModeIcon.png|120px]] ||L/A Launcher Mode<br>L/Aランチャーモード|| Makes the launcher’s projectile for normal attacks follow a parabola curve.||アースロック x3<br>(Earth Rock) x3<br>ラスベガスダイヤ x1<br>(Vegas Diamond) x1
+
!colspan="12"| Description
|-
+
!colspan="4" | Materials
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|[[File:ALauncherModeIcon.png|120px]]
 +
|colspan="4" | L/Aランチャーモード
 +
|colspan="12"| Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect.
 +
|colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Power || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
 
| Power || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
|-
+
|-align="center"
 
| Explosion range || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
| Explosion range || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
|}
 
|}
 
+
===L/Short Mirage===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
! JP Name
|[[File:ShortMirageRingIcon.png|120px]] ||L/Short Mirage<br>L/ショートミラージュ|| Shortens Mirage Escape.||ウォパルロック x3<br>(Wopal Rock) x3<br>浮上施設トルマリン x6<br>(Facility Tourmaline) x6<br>Lambda Grinder x15
+
! Description
 +
! Materials  
 
|-
 
|-
{| class="wikitable"
+
|[[File:ShortMirageRingIcon.png|120px]] ||L/ショートミラージュ|| Shortens the duration of Mirage Escape.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!1-20
+
! Ring Level !!colspan="3"|1-20
|-
+
|-align="center"
| No effect || none
+
| No effect || colspan="3"|N/A
 
|}
 
|}
 
+
===L/Wand E Change===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="12"| Description
 +
!colspan="4" | Materials  
 
|-
 
|-
|[[File:WandEChangeRingIcon.png|120px]] ||L/Wand E Change<br>L/ウォンドEチェンジ|| Filling the wand gear changes the wand’s element to that of the charged technic. Only works with certain charged technics.||リリーパロック x3<br>(Lillipa Rock) x3<br>採掘場跡ラピスラズリ x1<br>(Quarry Lapis Lazuli) x1
+
|[[File:WandEChangeRingIcon.png|120px]]
|-
+
|colspan="4" | L/ウォンドEチェンジ
{| class="wikitable"
+
|colspan="12"| Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]].
|-
+
|colspan="4" | [[Lillipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Effect || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
| Effect || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
|}
 
|}
 
+
===L/Mate Lovers===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="12"| Description
 +
!colspan="4" | Materials  
 
|-
 
|-
|[[File:MateLoversRingIcon.png|120px]] ||L/Mate Lovers<br>L/メイトラバーズ|| Increases the recovery amount and speed of mate items.||リリーパロック x3<br>(Lillipa Rock) x3<br>砂漠トパーズ x1<br>(Desert Topaz) x1
+
|[[File:MateLoversRingIcon.png|120px]]
|-
+
|colspan="4" | L/メイトラバーズ
{| class="wikitable"
+
|colspan="12"| Increases the HP recovery amount and usage speed of mate items ([[Monomate]], [[Dimate]] and [[Trimate]]).
|-
+
|colspan="4" | [[Lillipa Rock]] x3<br>[[Desert Topaz]] x1
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Recovery amount || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
 
| Recovery amount || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
 
|-
 
|-
 
| Mate use speed || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160%
 
| Mate use speed || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160%
 
|}
 
|}
 
+
===L/Jet Boots Tech Arts Short Charge===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[icon]] ||L/Jet Boots Tech Arts Short Charge<br>L/JBテックアーツSC  ||  Reduces charging times when you combo from a Jet Boots PA to a Technique.
+
!colspan="12"| Description
||ナベルロック x3<br>
+
!colspan="4" | Materials
(Naberius Rock) x3<br>
 
凍土琥珀 x1<br>
 
(Tundra Amber) x1
 
|}
 
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|
 +
|colspan="4" | L/JBテックアーツSC
 +
|colspan="12"| Reduces charging times when you combo from a Jet Boots PA to a Technique.
 +
|colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Charge Time || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
| Charge Time || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
|}
 
|}
 
+
===L/Slow Dive Roll===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[icon]] ||L/Slow Dive Roll<br>L/スローダイブロール  ||  Extends the duration of the Dive Roll by slowing down its speed.
+
!colspan="12"| Description
||アムドゥスキアロック x3<br>
+
!colspan="4" | Materials
(Amduscia Rock) x3<br>
 
火山洞窟ガーネット x1<br>
 
(V.Caverns Garnet) x1
 
|}
 
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|
 +
|colspan="4" | L/スローダイブロール
 +
|colspan="12"| Extends the duration of Dive Roll by slowing down its speed.
 +
|colspan="4" | [[Amduscia Rock]] x3<br>[[V.Caverns Garnet]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Invincible Frames || 0.3s || 0.32s || 0.34s || 0.36s || 0.38s || 0.4s || 0.42s || 0.44s || 0.46s || 0.48s || 0.5s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.7s || 0.74s || 0.8s
 
| Invincible Frames || 0.3s || 0.32s || 0.34s || 0.36s || 0.38s || 0.4s || 0.42s || 0.44s || 0.46s || 0.48s || 0.5s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.7s || 0.74s || 0.8s
 
|}
 
|}
 
+
===L/Non Weak Bonus===
 
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[icon]] ||L/Non Weak Bonus<br>L/ノンウィークボーナス  ||  Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas for Launchers only.
+
!colspan="12"| Description
||ナベルロック x3<br>
+
!colspan="4" | Materials
(Naberius Rock) x3<br>
 
凍土琥珀 x1<br>
 
(Tundra Amber) x1
 
|-
 
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|
 +
|colspan="4" | L/ノンウィークボーナス
 +
|colspan="12"| Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons.
 +
|colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Power of Weak Hit Advance || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
| Power of Weak Hit Advance || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
|}
 
|}
 
+
===L/Step Jump===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
! JP Name
|[[icon]] ||L/Step Jump<br>L/ステップジャンプ ||  Increases the movement speed when you perform a jump during the [Step] action.
+
! Description
||アムドゥスキアロック x3<br>
+
! Materials  
(Amduscia Rock) x3<br>
 
火山洞窟ガーネット x6<br>
 
V. Caverns Garnet x6<br>
 
ラムダグラインダー x15<br>
 
Lambda Grinder x15
 
 
|-
 
|-
{| class="wikitable"
+
|
 +
|L/ステップジャンプ || Increases movement speed when you perform a jump during a Step action. || [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!1-20
+
! Ring Level !!colspan="3"|1-20
|-
+
|-align="center"
| No Effect || none
+
| No effect || colspan="3"|N/A
 
|}
 
|}
 
+
===L/Just Reversal Just Attack Combo===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
! JP Name
|[[icon]] ||L/Just Reversal Just Attack Combo<br>L/JリバーサルJAコンボ  ||  Gives you the opportunity to perform a Just Attack after a Just Reversal.
+
! Description
||ナベルロック x3<br>
+
! Materials  
(Naberius Rock) x3<br>
 
凍土琥珀 x6<br>
 
(Tundra Amber) x6<br>
 
ラムダグラインダー x15<br>
 
Lambda Grinder x15
 
 
|-
 
|-
{| class="wikitable"
+
| ||L/JリバーサルJAコンボ || Gives you the opportunity to perform a Just Attack after a Just Reversal.||[[Naberius Rock]] x3<br>[[Tundra Amber]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
! Ring Level !!1-20
+
! Ring Level !!colspan="3"|1-20
|-
+
|-align="center"
| No Effect || none
+
| No effect || colspan="3"|N/A
 
|}
 
|}
 
+
===L/Air Reversal===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
 +
! JP Name
 +
! Description
 +
! Materials  
 
|-
 
|-
|[[icon]] ||L/Air Reversal<br>L/エアリバーサル || Lets you perform a Reversal in the air.  
+
| ||L/エアリバーサル || Enables the use of Just Reversal while still in the air. ||[[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
||アムドゥスキアロック x3<br>
 
(Amduscia Rock) x3<br>
 
火山洞窟ガーネット x6<br>
 
V. Caverns Garnet x6<br>
 
ラムダグラインダー x15<br>
 
Lambda Grinder x15
 
 
|-
 
|-
{| class="wikitable"
+
! Ring Level !!colspan="3"|1-20
|-
+
|-align="center"
! Ring Level !!1-20
+
| No effect || colspan="3"|N/A
|-
 
| No Effect || none
 
 
|}
 
|}
=== Right Skill Rings ===
+
 
{| class="wikitable"
+
== Right Skill Rings ==
|-
+
 
! !!Ring !! Description !! Materials
+
Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the [[Force#Photon_Flare|Photon Flare]] skill belongs to the {{icons|Force}} [[Force]] class, so Forces (both main and sub) can't equip the ''R/Photon Flare'' ring.
|-
+
 
|[[File:MassiveHunterRingIcon.png|120px]] ||R/Massive Hunter<br>R/マッシブハンター|| Decreases damage and prevents the character from being launched or blown-away.<br>**Unequippable by Hunters Main and Sub** || ウォパルロックx3<br>(Vopar Rock)x3<br>海岸サファイアx1<br>(Coast Sapphire)x1
+
===R/Massive Hunter===
|-
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 
+
!width="120px"|
|-
+
!colspan="4" | JP Name
| Duration || 15s || 15s || 15s || 15s || 15s || 16s || 17s || 18s || 19s || 20s || 20s || 20s || 20s || 20s || 20s || 21s || 22s || 23s || 24s || 25s
+
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
| Recast || 120s || 118s || 116s || 114s || 112s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 95s || 94s || 93s || 92s || 90s
+
|[[File:MassiveHunterRingIcon.png|120px|link=]]
 +
|colspan="4" | R/マッシブハンター
 +
|colspan="10"| Decreases damage and prevents the character from being launched or blown-away.
 +
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 +
|colspan="2" | {{icons|Hunter}} [[Hunter]]
 
|-
 
|-
|Incoming damage reduced to || 99% || 99% || 99% || 99% || 99% || 99% || 99% || 99% || 99% || 99% || 95% || 94% || 93% || 92% || 91% || 90% || 90% || 90% || 90% || 90%
+
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 +
| Duration ||colspan="5"| 15s || 16s || 17s || 18s || 19s ||colspan="6"| 20s || 21s || 22s || 23s || 24s || 25s
 +
|-align="center"
 +
| Recast || 120s || 118s || 116s || 114s || 112s || colspan="10"| 100s || 95s || 94s || 93s || 92s || 90s
 +
|-align="center"
 +
|Incoming damage ||colspan="10"| 99% || 95% || 94% || 93% || 92% || 91% ||colspan="5"| 90%
 
|}
 
|}
 
+
===R/C Strike Striking===
{| class="wikitable"
 
|-
 
! !!Ring !! Description !! Materials
 
|-
 
|[[File:CriticalStrikeSRingIcon.png|120px]] ||R/Critical Strike Striking<br>R/Cストライク打撃|| Increases Striking Attacks' critical rate and critical damage.<br>**Unequippable by Fighters Main and Sub** || アースロックx3<br>(Earth Rock)x3<br>東京オパールx1<br>(Tokyo Opal)x1
 
|-
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
| Critical hit damage increase || 0% || 0% || 0% || 0% || 0% || 1% || 1% || 1% || 1% || 1% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 3%
+
|[[File:CriticalStrikeSRingIcon.png|120px]]
 +
|colspan="4" | R/Cストライク打撃
 +
|colspan="10"| Increases Striking Attacks' critical rate and critical damage.
 +
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 +
|colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 +
| Critical hit damage increase ||colspan="5"| 0% ||colspan="5"| 1% ||colspan="9"| 2% || 3%
 +
|-align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
 
+
===R/C Strike Ranged===
{| class="wikitable"
 
|-
 
! !!Ring !! Description !! Materials
 
|-
 
|[[File:CriticalStrikeRRingIcon.png|120px]] ||R/Critical Strike Ranged<br>R/Cストライク射撃|| Increases ranged Attacks’ critical rate and critical damage.<br>**Unequippable by Fighters Main and Sub** || ウォパルロックx3<br>(Vopar Rock)x3<br>海岸サファイアx1<br>(Coast Sapphire) x1
 
|-
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
| Critical hit damage increase || 0% || 0% || 0% || 0% || 0% || 1% || 1% || 1% || 1% || 1% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 3%
+
|[[File:CriticalStrikeRRingIcon.png|120px]]
 +
|colspan="4" | R/Cストライク射撃
 +
|colspan="10"| Increases ranged Attacks' critical rate and critical damage.
 +
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 +
|colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 +
| Critical hit damage increase ||colspan="5"| 0% ||colspan="5"| 1% ||colspan="9"| 2% || 3%
 +
|-align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
 
+
===R/C Strike Tech===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
|[[File:CriticalStrikeTRingIcon.png|120px]] ||R/Critical Strike Tech<br>R/Cストライク法撃|| Increases techs Attacks’ critical rate and critical damage.<br>**Unequippable by Fighters Main and Sub** || ナベルロックx3<br>(Naber-Rock)x3<br>遺跡アメジストx1<br>(Ruins Amethyst)x1
+
|[[File:CriticalStrikeTRingIcon.png|120px]]
|-
+
|colspan="4" | R/Cストライク法撃
{| class="wikitable"
+
|colspan="10"| Increases techs Attacks' critical rate and critical damage.
|-
+
|colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|colspan="2" | {{icons|Fighter}} [[Fighter]]
|-
 
| Critical hit damage increase || 0% || 0% || 0% || 0% || 0% || 1% || 1% || 1% || 1% || 1% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 2% || 3%
 
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 +
| Critical hit damage increase ||colspan="5"| 0% ||colspan="5"| 1% ||colspan="9"| 2% || 3%
 +
|-align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
 
+
===R/Killing Bonus===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
|[[File:KillingBonusRingIcon.png|120px]] ||R/Killing Bonus<br>R/キリングボーナス|| Recovers PP when enemies die within a certain range.<br>**Unequippable by Rangers Main and Sub** || アースロックx3<br>(Earth Rock)x3<br>東京オパールx1<br>(Tokyo Opal)x1
+
|[[File:KillingBonusRingIcon.png|120px]]
|-
+
|colspan="4" | R/キリングボーナス
{| class="wikitable"
+
|colspan="10"| Recovers PP when enemies die within close range.
|-
+
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|colspan="2" | {{icons|Ranger}} [[Ranger]]
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| PP gained || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
 
| PP gained || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
 
|}
 
|}
 
+
===R/P Keeper Striking===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:PerfectKeeperSRingIcon.png|120px]] ||R/Perfect Keeper Striking<br>R/Pキーパー打撃|| Increases striking attack damage when HP is above a certain value.<br>**Unequippable by Gunners Main and Sub** || ナベルロックx3<br>(Naber-Rock)x3<br>遺跡アメジストx1<br>(Ruins Amethyst)x1
+
!colspan="10"| Description
|-
+
!colspan="4" | Materials
{| class="wikitable"
+
!colspan="2" | Class Restriction
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|[[File:PerfectKeeperSRingIcon.png|120px]]
 +
|colspan="4" | R/Pキーパー打撃
 +
|colspan="10"| Increases striking attack damage when HP is above a certain value.
 +
|colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 +
|colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
|-
| Damage increase || 101% || 101% || 101% || 101% || 101% || 102% || 102% || 102% || 102% || 102% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103%
+
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
|-
+
|-align="center"
| HP activiation || 100% || 99% || 98% || 97% || 96% || 96% || 95% || 94% || 93% || 92% || 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
+
| Damage increase ||colspan="5"| 101% ||colspan="5"| 102% ||colspan="10"| 103%
 +
|-align="center"
 +
| HP activiation || 100% || 99% || 98% || 97% ||colspan="2"| 96% || 95% || 94% || 93% ||colspan="2"| 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
|}
 
+
===R/P Keeper Ranged===
{| class="wikitable"
 
|-
 
! !!Ring !! Description !! Materials
 
|-
 
|[[File:PerfectKeeperRRingIcon.png|120px]] ||R/Perfect Keeper Ranged<br>R/Pキーパー射撃|| Increases Ranged Attack damage when HP is above a certain value.<br>**Unequippable by Gunners Main and Sub** || アースロックx3<br>(Earth Rock)x3<br>東京オパールx1<br>(Tokyo Opal)x1
 
|-
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
| Damage increase || 101% || 101% || 101% || 101% || 101% || 102% || 102% || 102% || 102% || 102% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103%
+
|[[File:PerfectKeeperRRingIcon.png|120px]]
 +
|colspan="4" | R/Pキーパー射撃
 +
|colspan="10"| Increases Ranged Attack damage when HP is above a certain value.
 +
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 +
|colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
|-
| HP activiation || 100% || 99% || 98% || 97% || 96% || 96% || 95% || 94% || 93% || 92% || 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
+
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 +
| Damage increase ||colspan="5"| 101% ||colspan="5"| 102% ||colspan="10"| 103%
 +
|-align="center"
 +
| HP activiation || 100% || 99% || 98% || 97% ||colspan="2"| 96% || 95% || 94% || 93% ||colspan="2"| 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
|}
 
+
===R/P Keeper Tech===
{| class="wikitable"
 
|-
 
! !!Ring !! Description !! Materials
 
|-
 
|[[File:PerfectKeeperTRingIcon.png|120px]] ||R/Perfect Keeper Tech<br>R/Pキーパー法撃|| Increases Tech Attack damage when HP is above a certain value.<br>**Unequippable by Gunners Main and Sub** || ナベルロックx3<br>(Naber-Rock)x3<br>森林エメラルドx1<br>(Forest Emerald)x1
 
|-
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
| Damage increase || 101% || 101% || 101% || 101% || 101% || 102% || 102% || 102% || 102% || 102% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103% || 103%
+
|[[File:PerfectKeeperTRingIcon.png|120px]]
 +
|colspan="4" | R/Pキーパー法撃
 +
|colspan="10"| Increases Tech Attack damage when HP is above a certain value.
 +
|colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 +
|colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
|-
| HP activiation || 100% || 99% || 98% || 97% || 96% || 96% || 95% || 94% || 93% || 92% || 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
+
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 +
| Damage increase ||colspan="5"| 101% ||colspan="5"| 102% ||colspan="10"| 103%
 +
|-align="center"
 +
| HP activiation || 100% || 99% || 98% || 97% ||colspan="2"| 96% || 95% || 94% || 93% ||colspan="2"| 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
|}
 
+
===R/Photon Flare===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:PhotonFlareRingIcon.png|120px]] ||R/Photon Flare<br>R/フォトンフレア|| Temporarily increases T-ATK.<br>**Unequippable by Forces Main and Sub** || ウォパルロックx3<br>(Vopar Rock)x3<br>海岸サファイアx1<br>(Coast Sapphire)x1
+
!colspan="10"| Description
|-
+
!colspan="4" | Materials
{| class="wikitable"
+
!colspan="2" | Class Restriction
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|[[File:PhotonFlareRingIcon.png|120px]]
 +
|colspan="4" | R/フォトンフレア
 +
|colspan="10"| Temporarily increases T-ATK.
 +
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 +
|colspan="2" | {{icons|Force}} [[Force]]
 
|-
 
|-
| Tattk Boost || 150 || 150 || 150 || 150 || 150 || 150 || 150 || 150 || 150 || 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200
+
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 +
| T-ATK Boost ||colspan="10"| 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200
 
|-
 
|-
| Recast || 100s || 95s || 90s || 85s || 80s || 80s || 80s || 80s || 80s || 80s || 80s || 80s || 80s || 80s || 80s || 74s || 73s || 72s || 71s || 70s
+
| Recast || 100s || 95s || 90s || 85s ||colspan="11"| 80s || 74s || 73s || 72s || 71s || 70s
 
|-
 
|-
|Duration || 20s || 20s || 20s || 20s || 20s || 21s || 22s || 23s || 24s || 25s || 25s || 25s || 25s || 25s || 25s || 26s || 27s || 28s || 29s || 30s
+
| Duration ||colspan="5"| 20s || 21s || 22s || 23s || 24s ||colspan="6"| 25s || 26s || 27s || 28s || 29s || 30s
 
|}
 
|}
 
+
===R/PP Convert===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:PPConverRingIcon.png|120px]] ||R/PP Convert<br>R/PPコンバート|| Temporarily increases PP Auto-recovery while decreasing max HP.<br>**Unequippable by Techers Main and Sub** || ウォパルロックx3<br>(Vopar Rock)x3<br>海岸サファイアx1<br>(Coast Sapphire)x1
+
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
{| class="wikitable"
+
|[[File:PPConverRingIcon.png|120px]]
 +
|colspan="4" | R/PPコンバート
 +
|colspan="10"| Temporarily increases PP Auto-recovery while decreasing max HP.
 +
|colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 +
|colspan="2" | {{icons|Techer}} [[Techer]]
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
|-
+
|-align="center"
| PP gain per sec|| 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.10 || 1.20 || 1.30 || 1.40 || 1.50 || 1.60 || 1.70 || 1.80 || 1.90 || 2.00
+
| PP gain per sec||colspan="10"| 1.00 || 1.10 || 1.20 || 1.30 || 1.40 || 1.50 || 1.60 || 1.70 || 1.80 || 1.90 || 2.00
|-
+
|-align="center"
| Max HP|| 75% || 75% || 75% || 75% || 75% || 75% || 75% || 75% || 75% || 75% || 74% || 73% || 72% || 71% || 70% || 70% || 70% || 70% || 70% || 70%
+
| Max HP||colspan="10"| 75% || 74% || 73% || 72% || 71% ||colspan="6"| 70%
|-
+
|-align="center"
| Duration || 10s || 10s || 10s || 10s || 10s || 11s || 12s || 13s || 14s || 15s || 15s || 15s || 15s || 15s || 15s || 16s || 17s || 18s || 19s || 20s
+
| Duration ||colspan="5"| 10s || 11s || 12s || 13s || 14s ||colspan="6"| 15s || 16s || 17s || 18s || 19s || 20s
|-
+
|-align="center"
|Recast || 130s || 128s || 126s || 124s || 122s || 120s || 120s || 120s || 120s || 120s || 120s || 120s || 120s || 120s || 120s || 118s || 116s || 114s || 112s || 110s
+
|Recast || 130s || 128s || 126s || 124s || 122s || 120s ||colspan="9"| 120s || 118s || 116s || 114s || 112s || 110s
 
|}
 
|}
 
+
===R/Attack Advance===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
|[[File:AttackAdvanceRingIcon.png|120px]] ||R/Attack Advance<br>R/アタックアドバンス|| Increases normal attack power.<br>**Unequippable by Bravers Main and Sub**  || ナベルロックx3<br>(Naber-Rock)x3<br>森林エメラルドx1<br>(Forest Emerald)x1
+
|[[File:AttackAdvanceRingIcon.png|120px]]
|-
+
|colspan="4" | R/アタックアドバンス
{| class="wikitable"
+
|colspan="10"| Increases normal attack power.
|-
+
|colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|colspan="2" | {{icons|Braver}} [[Braver]]
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Auto-attack damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Auto-attack damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
 
+
===R/EPPR Field===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:EPPRRingIcon.png|120px]] ||R/EPPR Field<br>R/EPPRフィールド|| Creates a field that increases PP recovery when you attack with the enemy’s elemental weakness.<br>**Unequippable by Bouncers Main and Sub** || アースロックx3<br>(Earth Rock) x3<br>東京オパールx1<br>(Tokyo Opal)x1
+
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
{| class="wikitable"
+
|[[File:EPPRRingIcon.png|120px]]
 +
|colspan="4" | R/EPPRフィールド
 +
|colspan="10"| Creates a field that increases PP recovery when you attack with the enemy's elemental weakness.
 +
|colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 +
|colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 +
| PP gain per hit||colspan="10"| 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00
 +
|-align="center"
 +
| Duration ||colspan="5"| 20s || 25s || 26s || 27s || 28s || 29s ||colspan="5"| 30s || 35s || 36s || 37s || 38s || 40s
 
|-
 
|-
| PP gain per hit|| 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00
+
| Recast || 120s || 118s || 116s || 114s || 112s ||colspan="10"| 100s || 90s || 88s || 86s || 84s || 80s
|-
 
| Duration || 20s || 20s || 20s || 20s || 20s || 25s || 26s || 27s || 28s || 29s || 30s || 30s || 30s || 30s || 30s || 35s || 36s || 37s || 38s || 40s
 
|-
 
|Recast || 120s || 118s || 116s || 114s || 112s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 100s || 90s || 88s || 86s || 84s || 80s
 
 
|}
 
|}
 
+
===R/Boost Slayer===
{| class="wikitable"
 
|-
 
! !!Ring !! Description !! Materials
 
|-
 
|[[File:BoostSlayer.png|120px]] ||R/Boost Slayer<br>R/ブーストスレイヤー|| Increases damage towards boosted enemies, and decreases damage from them. || アースロックx3<br>(Earth Rock)x3
 
|-
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
| Damage increase || 1% || 1% || 1% || 1% || 1% || 2% || 2% || 2% || 2% || 2% || 3% || 3% || 3% || 3% || 3% || 3% || 3% || 3% || 3% || 3%
+
|[[File:BoostSlayer.png|120px]]
 +
|colspan="4" | R/ブーストスレイヤー
 +
|colspan="10"| Increases damage towards boosted enemies, and decreases damage from them.
 +
|colspan="4" | [[Earth Rock]] x3
 +
|colspan="2" | N/A
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 +
| Damage increase ||colspan="5"| 1% ||colspan="5"| 2% ||colspan="10"| 3%
 +
|-align="center"
 
| Damage reduction || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Damage reduction || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
 
+
===R/Burn Guard===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:BurnGaurdRingIcon.png|120px]] ||R/Burn Gaurd<br>R/バーンガード|| Grants resistance to status ailment [Burn]. || ナベルロックx3<br>(Naber Rock)x3<br>ピュアフォトン<br>(Pure Photon)x15
+
!colspan="10"| Description
|-
+
!colspan="4" | Materials
{| class="wikitable"
+
!colspan="2" | Class Restriction
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|[[File:BurnGaurdRingIcon.png|120px]]
 +
|colspan="4" | R/バーンガード
 +
|colspan="10"| Grants resistance to the Burn status ailment.
 +
|colspan="4" | [[Naberius Rock]] x3<br>[[Pure Photon]] x15
 +
|colspan="2" | N/A
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
|}
 
+
===R/Freeze Guard===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials!
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:FreezeGuardRingIcon.png|120px]] ||R/Freeze Guard<br>R/フリーズガード || Grants resistance to status ailment [Freeze]. || ウォパルロックx3<br>(Vopar Rock)x3<br>ピュアフォトン<br>(Pure Photon)x15
+
!colspan="10"| Description
|-
+
!colspan="4" | Materials
{| class="wikitable"
+
!colspan="2" | Class Restriction!
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|[[File:FreezeGuardRingIcon.png|120px]]
 +
|colspan="4" | R/フリーズガード
 +
|colspan="10"| Grants resistance to the Freeze status ailment.
 +
|colspan="4" | [[Vopar Rock]] x3<br>[[Pure Photon]] x15
 +
|colspan="2" | N/A
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
|}
 
+
===R/J-Reversal Cover===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:J-ReversalCoverRingIcon.png|120px]] ||R/J-Reversal Cover<br>R/ Jリバーサルカバー|| Just Reversals recover a percentage of your max HP. Unequippable by Bravers main and sub || アースロックx3<br>(Earth Rock) x3<br>ラスベガスダイヤ x1<br>(Vegas Diamond) x1
+
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
{| class="wikitable"
+
|[[File:J-ReversalCoverRingIcon.png|120px]]
|-
+
|colspan="4" | R/ Jリバーサルカバー
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|colspan="10"| Just Reversals recover a percentage of your max HP.
 +
|colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 +
|colspan="2" | {{icons|Braver}} [[Braver]]
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Recovery Amount || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% || 10.5% || 11% || 11.5% || 12% || 12.5% || 13% || 13.5% || 14% || 15%
 
| Recovery Amount || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% || 10.5% || 11% || 11.5% || 12% || 12.5% || 13% || 13.5% || 14% || 15%
 
|}
 
|}
 
+
===R/Heal Share===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[File:HealShareRingIcon.png|120px]] ||R/Heal Share<br>R/ ヒールシェア|| A portion of your HP recovered heals characters nearby. Unequippable by Bouncers main and sub || アースロック x3<br>(Earth Rock) x3<br>ラスベガスダイヤ x1<br>(Vegas Diamond) x1
+
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
{| class="wikitable"
+
|[[File:HealShareRingIcon.png|120px]]
|-
+
|colspan="4" | R/ ヒールシェア
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|colspan="10"| A portion of your HP recovered heals characters nearby.
 +
|colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 +
|colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Heal rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Heal rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
 
+
===R/Adrenaline===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
|[[File:FreezeGuardRingIcon.png|120px]] ||R/Adrenaline<br>R/ アドレナリン|| Extends the duration of Shifta and Deband on yourself. Unequippable by Fighters main and sub || ウォパルロック x3<br>(Vopar Rock) x3<br>浮上施設トルマリン x1<br>(Facility Tourmaline) x1
+
|[[File:FreezeGuardRingIcon.png|120px]]
|-
+
|colspan="4" | R/ アドレナリン
{| class="wikitable"
+
|colspan="10"| Extends the duration of Shifta and Deband on yourself. ''Note: This does not increase the maximum duration, only the duration gained per tick''
|-
+
|colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| Effect duration || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
| Effect duration || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
|}
 
|}
 
+
===R/Wide Support===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
 +
!colspan="4" | JP Name
 +
!colspan="10"| Description
 +
!colspan="4" | Materials
 +
!colspan="2" | Class Restriction
 
|-
 
|-
|[[icon]] ||R/Wide Support<br>R/ワイドサポート || Increases the area of effect for Resta, Anti, Shifta, and Deband. Unequippable by Techers main and sub.
+
|  
|ナベルロック x3<br>
+
|colspan="4" | R/ワイドサポート
(Naberius Rock) x3<br>凍土琥珀 x1<br>
+
|colspan="10"| Increases the area of effect of Resta, Anti, Shifta, and Deband.
(Tundra Amber) x1
+
|colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
|}
+
|colspan="2" | {{icons|Techer}} [[Techer]]
{| class="wikitable"
 
|-
 
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
 
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| PP Cost || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
 
| PP Cost || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
 
|}
 
|}
 
+
===R/J Reversal PP Gain===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[icon]] ||R/J Reversal PP Gain<br>R/JリバーサルPPゲイン  ||  Gains PP when using a Just Reversal. Unequippable by Bouncers main and sub.
+
!colspan="10"| Description
||アムドゥスキアロック x3<br>
+
!colspan="4" | Materials
(Amduscia Rock) x3<br>
+
!colspan="2" | Class Restriction
火山洞窟ガーネット x1<br>
 
(V. Caverns Garnet) x1
 
|}
 
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|
 +
|colspan="4" | R/JリバーサルPPゲイン
 +
|colspan="10"| Restores PP when using a Just Reversal.
 +
|colspan="4" | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x1
 +
|colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| PP Recovery || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| PP Recovery || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
 
+
===R/Healing Guard===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! !!Ring !! Description !! Materials
+
!width="120px"|
|-
+
!colspan="4" | JP Name
|[[icon]] ||R/Healing Guard<br>R/ヒーリングガード  ||  Just Guards heals both the player and characters nearby. Unequippable by Hunters main and sub.
+
!colspan="10"| Description
||ナベルロック x3<br>
+
!colspan="4" | Materials
(Naberius Rock) x3<br>
+
!colspan="2" | Class Restriction
凍土琥珀 x1<br>
 
(Tundra Amber) x1
 
|}
 
{| class="wikitable"
 
 
|-
 
|-
! Ring Level !!1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !!11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20
+
|
 +
|colspan="4" | R/ヒーリングガード
 +
|colspan="10"| Just Guards heals the player and all other players in close range.
 +
|colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 +
|colspan="2" | {{icons|Hunter}} [[Hunter]]
 
|-
 
|-
 +
! Ring Level !! width="50px"| 1 !! width="50px"| 2 !! width="50px"| 3 !! width="50px"| 4 !! width="50px"| 5 !! width="50px"| 6 !! width="50px"| 7 !! width="50px"| 8 !! width="50px"| 9 !! width="50px"| 10 !! width="50px"| 11 !! width="50px"| 12 !! width="50px"| 13 !! width="50px"| 14 !! width="50px"| 15 !! width="50px"| 16 !! width="50px"| 17 !! width="50px"| 18 !! width="50px"| 19 !! width="50px"| 20
 +
|-align="center"
 
| HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5%
 
| HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5%
 
|}
 
|}

Revision as of 08:37, 17 November 2016

General Ring Information

To upgrade rings, you grind them at dudu or monica. A ring costs the base materials per grind as well as 30k meseta and has 80% chance of success. The first 5 levels require only Rocks of base materials (e.g. Naberius Rock) to be grinded. After level 5, Gems of the base materials (e.g. Forest Emerald) start being required. After level 10, Tool Lambda Grinders are also required for grinding. Left rings have the option of raising one stat of your choice by +1 every level (available stats depend on the stats present on the ring). Right rings do not have this option.

Left Skill Rings

Left rings are generally used to upgrade or modify existing abilities of classes or weapons. While there are no class restrictions, it is usually required to have a specific weapon or skill for the rings to actually do anything.

L/JG Sonic Arrow

JP Name Description Materials
120px L/JGソニックアロー Sonic Arrow activates after a Just Guard when using Sword type weapons. Naberius Rock x3
Ruins Amethyst x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumed on use 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%

L/JG Heavenly Fall

JP Name Description Materials
120px L/JGヘブンリーF Heavenly Fall activates after a Just Guard when using Wired Lance type weapons. Vopar Rock x3
Coast Sapphire x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumed on use 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%

L/JG Rising Flag

JP Name Description Materials
120px L/JGライジングF Rising Flag activates after a Just Guard when using Partizan type weapons. Earth Rock x3
Tokyo Opal x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumed on use 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%

L/Hunter Gear Save

JP Name Description Materials
120px L/ハンターギアセイブ When Hunter Gear Boost is in effect, reduces the Gear consumption or drain values for Hunter Weapons Naberius Rock x3
Forest Emerald x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear Loss 75% 74% 73% 72% 71% 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 55% 50%

L/DS Whirlwind

JP Name Description Materials
120px L/DSカマイタチ Double sabers have a chance to activate whirlwinds with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency. Earth Rock x3
Tokyo Opal x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Proc Chance 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

L/TD Air Chase

JP Name Description Materials
120px L/TDエアーチェイス Normal attacks and certain PAs in the air will pursue a locked-on enemy when using Twin Dagger type weapons. Naberius Rock x3
Forest Emerald x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Knuckle Chase

JP Name Description Materials
120px L/ナックルチェイス Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons. Naberius Rock x3
Ruins Amethyst x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Front S-Roll

JP Name Description Materials
120px L/フロントSロール Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll. Naberius Rock x3
Forest Emerald x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

L/Katana Guard R

JP Name Description Materials
120px L/カタナゲーアガードR Forcibly activates Katana Gear when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way. Vopar Rock x3
Coast Sapphire x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear loss rate 290% 280% 270% 260% 240% 220% 200% 180% 160% 150% 150% 150% 150% 150% 150% 150% 150% 150% 150% 150%
Gear gain rate 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%

L/DB Snatch

JP Name Description Materials
120px L/DBスナッチ Appends striking damage when the player moves with the Dual Blade's Weapon Action. Vopar Rock x3
Coast Sapphire x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300% 1350% 1400% 1450% 1500% 1550% 1600% 1650% 1700% 1750% 1800%

L/Tech C Parrying

JP Name Description Materials
120px L/テックCパリング Just Guards can occur when you begin charging Technics with Tech weapons. Naberius Rock x3
Forest Emerald x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 0.03s 0.06s 0.09s 0.12s 0.15s 0.18s 0.21s 0.24s 0.27s 0.30s 0.33s 0.36s 0.39s 0.42s 0.45s 0.48s 0.51s 0.54s 0.57s 0.60s

L/RR Field

JP Name Description Materials
120px L/RRフィールド Reduces the Recast time for Reverser Field. Earth Rock x3
Tokyo Opal x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recast reduction 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 57% 56% 55% 54% 53% 52% 50%

L/High Time Keep

JP Name Description Materials
120px L/ハイタイムキープ Has a one-time chance to preserve High Time even if you get hit during Showtime. Naberius Rock x3
Ruins Amethyst x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Activation chance 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

L/Short Combat

JP Name Description Materials
120px L/ショートコンバット Stops normal attacks from pursuing the enemy when Katana Combat is activated. Naberius Rock x3
Ruins Amethyst x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Wide Area Heal

JP Name Description Materials
120px L/ワイドエリアヒール Enlarges the area of effect of the AIS heal. Lilipa Rock x3
Desert Topaz x1
Ring Level 1-20
Heal Area 300%

L/Quick Blaster

JP Name Description Materials
120px L/クイックブラスター Sacrifices turning speed for firing speed for the AIS Photon Blaster. Lilipa Rock x3
Quarry Lapis Lazuli x1
Ring Level 1-20
Firing Speed 200%
Turning Speed -40%

L/Early Rise

JP Name Description Materials
120px L/アーリィライズ Reduces respawn time for AIS in quests that are AIS only. Lilipa Rock x3
Desert Topaz x1
Ring Level 1-20
Respawn Time 1 Second

L/Light Armor

JP Name Description Materials
120px L/ライトアーマー Sacrifice defense in an AIS to lower PP cost of dodging. Lilipa Rock x3
Desert Topaz x1
Ring Level 1-20
PP Use 10
Damage taken 110%

L/Bullet Bow Homing

JP Name Description Materials
120px L/バレットボウホーミング Adds a homing ability to charged normal attacks for Bullet Bows. Vopar Rock x3
Facility Tourmaline x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
??? 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 110 120 130 140 150
Homing Time 0.10s 0.20s 0.30s 0.40s 0.50s 0.60s 0.70s 0.80s 0.90s 1.00s

L/JB Elemental Keep

JP Name Description Materials
120px L/JBエレメンタルキープ Weapon Actions with Jet Boots while standing still will no longer reset the current element, but Elemental Burst can no longer be used. Earth Rock x3
Vegas Diamond x1
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Standing Sign

JP Name Description Materials
120px L/スタンディングサイン Displays a visual effect when your character is standing still. Vopar Rock x3
Facility Tourmaline x1
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/A Launcher Mode

JP Name Description Materials
120px L/Aランチャーモード Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect. Earth Rock x3
Vegas Diamond x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 101% 102% 102% 103% 103% 104% 104% 105% 105% 106% 106% 107% 107% 108% 108% 109% 109% 110% 110%
Explosion range 102.5% 105% 107.5% 110% 112.5% 115% 117.5% 120% 122.5% 125% 127.5% 130% 132.5% 135% 137.5% 140% 142.5% 145% 147.5% 150%

L/Short Mirage

JP Name Description Materials
120px L/ショートミラージュ Shortens the duration of Mirage Escape. Vopar Rock x3
Facility Tourmaline x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Wand E Change

JP Name Description Materials
120px L/ウォンドEチェンジ Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to Jet Boots Gear, it will not work with Shifta, Deband, Resta or Anti, but will work with Zondeel, Zanverse, and Megiverse. Lillipa Rock x3
Quarry Lapis Lazuli x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effect 80% 81% 82% 83% 84% 85% 86% 87% 88% 89% 90% 91% 92% 93% 94% 95% 96% 97% 98% 100%

L/Mate Lovers

JP Name Description Materials
120px L/メイトラバーズ Increases the HP recovery amount and usage speed of mate items (Monomate, Dimate and Trimate). Lillipa Rock x3
Desert Topaz x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery amount 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 102% 104% 106% 108% 110% 112% 114% 116% 120%
Mate use speed 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160% 160% 160% 160% 160% 160% 160% 160% 160% 160%

L/Jet Boots Tech Arts Short Charge

JP Name Description Materials
L/JBテックアーツSC Reduces charging times when you combo from a Jet Boots PA to a Technique. Naberius Rock x3
Tundra Amber x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Charge Time 90% 88% 86% 84% 82% 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 58% 56% 54% 50%

L/Slow Dive Roll

JP Name Description Materials
L/スローダイブロール Extends the duration of Dive Roll by slowing down its speed. Amduscia Rock x3
V.Caverns Garnet x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Invincible Frames 0.3s 0.32s 0.34s 0.36s 0.38s 0.4s 0.42s 0.44s 0.46s 0.48s 0.5s 0.52s 0.54s 0.56s 0.58s 0.62s 0.66s 0.7s 0.74s 0.8s

L/Non Weak Bonus

JP Name Description Materials
L/ノンウィークボーナス Makes the skill Weak Hit Advance also apply to non-weak areas when using Launcher type weapons. Naberius Rock x3
Tundra Amber x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power of Weak Hit Advance 50% 51% 52% 53% 54% 55% 56% 57% 58% 60% 64% 68% 72% 76% 80% 84% 88% 92% 96% 100%

L/Step Jump

JP Name Description Materials
L/ステップジャンプ Increases movement speed when you perform a jump during a Step action. Amduscia Rock x3
V. Caverns Garnet x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Just Reversal Just Attack Combo

JP Name Description Materials
L/JリバーサルJAコンボ Gives you the opportunity to perform a Just Attack after a Just Reversal. Naberius Rock x3
Tundra Amber x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Air Reversal

JP Name Description Materials
L/エアリバーサル Enables the use of Just Reversal while still in the air. Amduscia Rock x3
V. Caverns Garnet x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

Right Skill Rings

Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the Photon Flare skill belongs to the Force Force class, so Forces (both main and sub) can't equip the R/Photon Flare ring.

R/Massive Hunter

JP Name Description Materials Class Restriction
120px R/マッシブハンター Decreases damage and prevents the character from being launched or blown-away. Vopar Rock x3
Coast Sapphire x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 15s 16s 17s 18s 19s 20s 21s 22s 23s 24s 25s
Recast 120s 118s 116s 114s 112s 100s 95s 94s 93s 92s 90s
Incoming damage 99% 95% 94% 93% 92% 91% 90%

R/C Strike Striking

JP Name Description Materials Class Restriction
120px R/Cストライク打撃 Increases Striking Attacks' critical rate and critical damage. Earth Rock x3
Tokyo Opal x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Ranged

JP Name Description Materials Class Restriction
120px R/Cストライク射撃 Increases ranged Attacks' critical rate and critical damage. Vopar Rock x3
Coast Sapphire x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Tech

JP Name Description Materials Class Restriction
120px R/Cストライク法撃 Increases techs Attacks' critical rate and critical damage. Naberius Rock x3
Ruins Amethyst x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Killing Bonus

JP Name Description Materials Class Restriction
120px R/キリングボーナス Recovers PP when enemies die within close range. Earth Rock x3
Tokyo Opal x1
Ranger Ranger
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gained 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00

R/P Keeper Striking

JP Name Description Materials Class Restriction
120px R/Pキーパー打撃 Increases striking attack damage when HP is above a certain value. Naberius Rock x3
Ruins Amethyst x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activiation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Ranged

JP Name Description Materials Class Restriction
120px R/Pキーパー射撃 Increases Ranged Attack damage when HP is above a certain value. Earth Rock x3
Tokyo Opal x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activiation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Tech

JP Name Description Materials Class Restriction
120px R/Pキーパー法撃 Increases Tech Attack damage when HP is above a certain value. Naberius Rock x3
Forest Emerald x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activiation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/Photon Flare

JP Name Description Materials Class Restriction
120px R/フォトンフレア Temporarily increases T-ATK. Vopar Rock x3
Coast Sapphire x1
Force Force
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
T-ATK Boost 150 155 160 165 170 175 180 185 190 195 200
Recast 100s 95s 90s 85s 80s 74s 73s 72s 71s 70s
Duration 20s 21s 22s 23s 24s 25s 26s 27s 28s 29s 30s

R/PP Convert

JP Name Description Materials Class Restriction
120px R/PPコンバート Temporarily increases PP Auto-recovery while decreasing max HP. Vopar Rock x3
Coast Sapphire x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per sec 1.00 1.10 1.20 1.30 1.40 1.50 1.60 1.70 1.80 1.90 2.00
Max HP 75% 74% 73% 72% 71% 70%
Duration 10s 11s 12s 13s 14s 15s 16s 17s 18s 19s 20s
Recast 130s 128s 126s 124s 122s 120s 120s 118s 116s 114s 112s 110s

R/Attack Advance

JP Name Description Materials Class Restriction
120px R/アタックアドバンス Increases normal attack power. Naberius Rock x3
Forest Emerald x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Auto-attack damage increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/EPPR Field

JP Name Description Materials Class Restriction
120px R/EPPRフィールド Creates a field that increases PP recovery when you attack with the enemy's elemental weakness. Earth Rock x3
Tokyo Opal x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per hit 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Recast 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s

R/Boost Slayer

JP Name Description Materials Class Restriction
120px R/ブーストスレイヤー Increases damage towards boosted enemies, and decreases damage from them. Earth Rock x3 N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 1% 2% 3%
Damage reduction 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Burn Guard

JP Name Description Materials Class Restriction
120px R/バーンガード Grants resistance to the Burn status ailment. Naberius Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/Freeze Guard

JP Name Description Materials Class Restriction!
120px R/フリーズガード Grants resistance to the Freeze status ailment. Vopar Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/J-Reversal Cover

JP Name Description Materials Class Restriction
120px R/ Jリバーサルカバー Just Reversals recover a percentage of your max HP. Earth Rock x3
Vegas Diamond x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Amount 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10% 10.5% 11% 11.5% 12% 12.5% 13% 13.5% 14% 15%

R/Heal Share

JP Name Description Materials Class Restriction
120px R/ ヒールシェア A portion of your HP recovered heals characters nearby. Earth Rock x3
Vegas Diamond x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Heal rate 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Adrenaline

JP Name Description Materials Class Restriction
120px R/ アドレナリン Extends the duration of Shifta and Deband on yourself. Note: This does not increase the maximum duration, only the duration gained per tick Vopar Rock x3
Facility Tourmaline x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effect duration +10s +11s +12s +13s +14s +15s +16s +17s +18s +19s +20s +21s +22s +23s +24s +25s +26s +27s +28s +30s

R/Wide Support

JP Name Description Materials Class Restriction
R/ワイドサポート Increases the area of effect of Resta, Anti, Shifta, and Deband. Naberius Rock x3
Tundra Amber x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 120% 119% 118% 117% 116% 115% 114% 113% 112% 111% 110% 109% 108% 107% 106% 105% 104% 103% 102% 100%

R/J Reversal PP Gain

JP Name Description Materials Class Restriction
R/JリバーサルPPゲイン Restores PP when using a Just Reversal. Amduscia Rock x3
V. Caverns Garnet x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovery 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Healing Guard

JP Name Description Materials Class Restriction
R/ヒーリングガード Just Guards heals the player and all other players in close range. Naberius Rock x3
Tundra Amber x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovery 1% 1.2% 1.4% 1.6% 1.8% 2.2% 2.4% 2.6% 2.8% 3% 3.2% 3.4% 3.6% 3.8% 4% 4.2% 4.4% 4.6% 4.8% 5%