Main Page

Difference between revisions of "Skill Rings (PSO2)"

From Arks-Visiphone
Jump to navigation Jump to search
m (Blead moved page Skill Rings to Skill Rings (PSO2) without leaving a redirect: Prep for NGS pages)
 
(109 intermediate revisions by 12 users not shown)
Line 1: Line 1:
__NOTOC__
 
 
{| class="wikitable" style="text-align:center; margin-left:auto; margin-right:auto;"
 
  |-
 
    | [[File:Visiphone01.png|128px|link=]]
 
    | '''NOTICE'''<BR>This Page is Currently Undergoing Replacement.<BR><BR>[https://pso2.arks-visiphone.com/wiki/User:Nishikawa/Temp Stable (Old) Ring Page]
 
|}
 
 
 
==About Skill Rings==
 
==About Skill Rings==
 
 
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
 
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
  
Line 17: Line 8:
 
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
 
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
  
The Grind process for most Rings is as follows:
+
The Grind Requirements for most Rings are as follows:
* +1~+5: Grinders and Rocks are required.
+
* 30,000 Meseta Per Attempt
* +6~+10: Grinders, Rocks, and a Gem is required.
+
* + 1 ~ 5: Grinders and Rocks
* +11~+20: Lambda Grinders, Rocks, and a Gem is required.
+
* + 6 ~ 10: Grinders, Gems, and Rocks
* A flat 30,000 Meseta is also required as the Grind fee.
+
* + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
  
 +
<htmlet nocache="yes">show-all</htmlet>
  
 
==L Rings==
 
==L Rings==
 
===Class Rings===
 
===Class Rings===
{{Ring|Head|Hunter}}
+
====Hunter====
{{Ring|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save
+
{{Rings
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|S-ATK|R-ATK|DEX||Sapphire}}
+
| name = L/JG Sonic Arrow<br>L/JGソニックアロウ
{{Ring|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
+
| description = Sword Just Guards will execute Sonic Arrow.
{{Ring|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
+
| UIItemJGSonicArrow.png
{{Ring|Null}}
+
| materials= Amethyst
{{Ring|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow
+
| SATK = {{Icons|S-ATK}} 1~20
Sword Just Guards will execute Sonic Arrow.|3|S-ATK|R-ATK|DEX||Amethyst}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
+
| DEX = {{Icons|DEX}} 1~20
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
+
| {{RingMats|Power|true=1| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% | L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
{{Ring|Null}}
+
{{RingMats| PP Consumption |true=1| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  | L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
{{Ring|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall
+
}}
Wired Lance Just Guards will execute Heavenly Fall.|3|S-ATK|R-ATK|DEX||Sapphire}}
+
 
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
+
{{Rings
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
+
| name = L/JG Heavenly F<br>L/JGヘブンリーF
{{Ring|Null}}
+
| description = Wired Lance Just Guards will execute Heavenly Fall.
{{Ring|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag
+
| UIItemJGHeavenlyF.png
Partizan Just Guards will execute Rising Flag.|3|S-ATK|R-ATK|DEX||Opal}}
+
| materials = Sapphire
{{Ring|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
+
| SATK = {{Icons|S-ATK}} 1~20
{{Ring|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
+
| RATK = {{Icons|R-ATK}} 1~20
|}
+
| DEX = {{Icons|DEX}} 1~20
|}
+
| {{RingMats| Power |true=1| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190%  | L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
{{Ring|Head|Fighter}}
+
{{RingMats| PP Consumption |true=1| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11 | L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
{{Ring|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action
+
}}
Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|S-ATK|S-DEF|||Moonstone}}
+
 
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
{{Rings
{{Ring|Null}}
+
| name = L/A. Wired Mode<br>L/Aワイヤーモード
{{Ring|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase
+
| description = Wired Lance Grapple PAs will not grab the enemy.
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.
+
| UIItemAWiredMode.png
<BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|S-ATK|T-ATK|DEX||Emerald}}
+
| materials = Garnet
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
| SATK = {{Icons|S-ATK}} 1~20
{{Ring|Null}}
+
| DEX = {{Icons|DEX}} 1~20
{{Ring|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi
+
| SDEF = {{Icons|S-DEF}} 1~20
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.
+
| {{RingMats| N/A | false=1 | NA = N/A }}
<BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|S-ATK|T-ATK|DEX||Opal}}
+
}}
{{Ring|Stat|Power}} || colspan="21" | 100%
+
 
{{Ring|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
+
{{Rings
{{Ring|Null}}
+
| name = L/JG Rising F<br>L/JGライシングF
{{Ring|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase
+
| description = Partizan Just Guards will execute Rising Flag.
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.
+
| UIItemJGRisingF.png
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
+
| materials = Opal
<BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|S-ATK|T-ATK|DEX||Amethyst}}
+
| SATK = {{Icons|S-ATK}} 1~20
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
| RATK = {{Icons|R-ATK}} 1~20
|}
+
| DEX = {{Icons|DEX}} 1~20
|}
+
| {{RingMats| Power |true=1| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190%  | L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
{{Ring|Head|Ranger}}
+
{{RingMats| PP Consumption |true=1| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  | L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
{{Ring|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign|3|T-ATK|T-DEF|DEX||Tourmaline}}
+
}}
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
 
{{Ring|Null}}
+
 
{{Ring|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet|3|R-ATK|R-DEF|DEX||Hematite}}
+
{{Rings
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
| name = L/Hunter Gear Save<br>L/ハンターギアセイブ
{{Ring|Null}}
+
| description = While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.
{{Ring|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode|4|R-ATK|S-DEF|R-DEF|T-DEF|Zircon}}
+
| UIItemHunterGearSave.png
{{Ring|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
+
| materials = Emerald
{{Ring|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
+
| SATK = {{Icons|S-ATK}} 1~20
{{Ring|Null}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{Ring|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus|3|S-DEF|R-DEF|T-DEF||Amber}}
+
| DEX = {{Icons|DEX}} 1~20
{{Ring|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
+
| {{RingMats| Gear Consumption |true=1| L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66% | L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}}
|}
+
{{RingMats| Gear Drain |true=1| L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66% | L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}}
|}
+
}}
{{Ring|Head|Gunner}}
+
==== Fighter ====
{{Ring|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll|2|R-ATK|R-DEF|||Emerald}}
+
{{Rings
{{Ring|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
+
| name = L/TD Air Chase<br>L/TDエアチェイス
{{Ring|Null}}
+
| description = Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.<br><br>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue
{{Ring|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep|2|R-ATK|R-DEF|||Amethyst}}
+
| UIItemTDAirChase.png
{{Ring|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
+
| materials = Emerald
{{Ring|Null}}
+
| SATK = {{Icons|S-ATK}} 1~20
{{Ring|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up|3|R-ATK|R-DEF|T-DEF||Zircon}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{Ring|Stat|Striking Power}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
+
| DEX = {{Icons|DEX}} 1~20
{{Ring|Stat|Shooting Power}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130%
+
| {{RingMats| N/A | false=1 | NA = N/A }}
|}
+
}}
|}
+
 
{{Ring|Head|Force}}
+
{{Rings
{{Ring|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode|3|T-ATK|T-DEF|DEX||Fluorite}}
+
| name = L/DS Kamaitachi<br>L/DSカマイタチ
{{Ring|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
+
| description = Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.<br><br>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender
{{Ring|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
+
| UIItemDSKamaitachi.png
|}
+
| materials = Opal
|}
+
| SATK = {{Icons|S-ATK}} 1~20
{{Ring|Head|Techter}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{Ring|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change|2|S-ATK|T-ATK|||Lapis Lazuli}}
+
| DEX = {{Icons|DEX}} 1~20
{{Ring|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
+
| {{RingMats| Power | false=1 | NA = 100%}}
{{Ring|Null}}
+
{{RingMats| Activation Rate | true=1 |L1=5%|L2=10%|L3=15%|L4=20%|L5=25%|L6=30%|L7=35%|L8=40%|L9=45%|L10=50% | L11=55%|L12=60%|L13=65%|L14=70%|L15=75%|L16=80%|L17=85%|L18=90%|L19=95%|L20=100% }}
{{Ring|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field|4|S-ATK|R-ATK|T-ATK|DEX|Opal}}
+
}}
{{Ring|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
+
 
|}
+
{{Rings
|}
+
| name = L/Knuckle Chase<br>L/ナックルチェイス
{{Ring|Head|Braver}}
+
| description = Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.<br><br>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)<br>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)
{{Ring|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release|2|R-DEF|T-DEF|||Sapphire|}}
+
| UIItemKnuckleChase.png
{{Ring|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150%
+
| materials = Amethyst
{{Ring|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
+
| SATK = {{Icons|S-ATK}} 1~20
{{Ring|Null}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{Ring|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat|3|S-DEF|R-DEF|T-DEF||Amethyst}}
+
| DEX = {{Icons|DEX}} 1~20
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
| {{RingMats| N/A | false=1 | NA = N/A }}
{{Ring|Null}}
+
}}
{{Ring|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up|2|S-ATK|DEX|||Zircon}}
+
 
{{Ring|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
+
{{Rings
{{Ring|Null}}
+
| name = L/Slow Fi Action<br>L/スローFiアクション
{{Ring|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing
+
| description = Decrease the Speed of Weapon Actions executed with Fighter Weapons.
Adds a Homing Ability to a Bullet Bow's Charged Normal Attack.|3|R-ATK|T-ATK|DEX||Tourmaline}}
+
| UIItemSlowFiAction.png
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
+
| materials = Moonstone
{{Ring|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s
+
| SATK = {{Icons|S-ATK}} 1~20
|}
+
| SDEF = {{Icons|S-DEF}} 1~20
|}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
{{Ring|Head|Bouncer}}
+
}}
{{Ring|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch|3|S-ATK|DEX|S-DEF||Sapphire}}
+
 
{{Ring|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
+
==== Ranger ====
{{Ring|Null}}
+
{{Rings
{{Ring|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing|2|S-ATK|S-DEF|||Peridot}}
+
| name = L/A Launcher Mode<br>L/Aランチャーモード
{{Ring|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
+
| description = Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.
{{Ring|Stat|Turn Period}} || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s
+
| UIItemALauncherMode.png
{{Ring|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
+
| materials = Diamond
{{Ring|Null}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{Ring|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep|3|S-ATK|T-ATK|T-DEF||Diamond}}
+
| SDEF = {{Icons|S-DEF}} 1~20
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
| RDEF = {{Icons|R-DEF}} 1~20
{{Ring|Null}}
+
| TDEF = {{Icons|T-DEF}} 1~20
{{Ring|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge|3|T-ATK|S-ATK|T-DEF||Amber}}
+
| {{RingMats| Power |true=1| L1 = 101% | L2 = 101% | L3 = 102% | L4 = 102% | L5 = 103% | L6 = 103% | L7 = 104% | L8 = 104% | L9 = 105% | L10 = 105% | L11 = 106% | L12 = 106% | L13 = 107% | L14 = 107% | L15 = 108% | L16 = 108% | L17 = 109% | L18 = 109% | L19 = 110% | L20 = 110% }}
{{Ring|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
+
{{RingMats| Explosion Range |true=1| L1 = 102.5% | L2 = 105% | L3 = 107.5% | L4 = 110% | L5 = 112.5% | L6 = 115% | L7 = 117.5% | L8 = 120% | L9 = 122.5% | L10 = 125% | L11 = 127.5% | L12 = 130% | L13 = 132.5% | L14 = 135% | L15 = 137.5% | L16 = 140% | L17 = 142.5% | L18 = 145% | L19 = 147.5% | L20 = 150% }}
|}
+
}}
|}
+
 
{{Ring|Head|Summoner}}
+
{{Rings
{{Ring|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target|3|S-ATK|R-ATK|T-ATK||Peridot}}
+
| name = L/L Non Weak Bonus<br>L/Lノンウィークボーナス
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
| description = The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.
|}
+
| UIItemLNonWeakBonus.png
|}
+
| materials = Amber
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 55% | L7 = 56% | L8 = 57% | L9 = 58% | L10 = 60% | L11 = 64% | L12 = 68% | L13 = 72% | L14 = 76% | L15 = 80% | L16 = 84% | L17 = 88% | L18 = 92% | L19 = 96% | L20 = 100% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Standing Sign<br>L/スタンディングサイン
 +
| description = A symbol appears when Standing Snipe is active.
 +
| UIItemStandingSign.png
 +
| materials = Tourmaline
 +
| TATK = {{Icons|R-ATK}} 1~20
 +
| TDEF = {{Icons|R-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/P. Weak Bullet<br>L/Pウィークバレット
 +
| description = Weak Bullet hits through walls.
 +
| UIItemPWeakBullet.png
 +
| materials = Hematite
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
==== Gunner ====
 +
{{Rings
 +
| name = L/Front S Roll<br>L/フロントSロール
 +
| description = Enables performing a Stylish Roll in a forwards direction.
 +
| UIItemFrontSRoll.png
 +
| materials = Emerald
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/High Time Keep<br>L/ハイタイムキープ
 +
| description = Increases the damage you can take during Showtime before High Time resets.
 +
| UIItemHighTimeKeep.png
 +
| materials = Amethyst
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| {{RingMats| Damage Threshold |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/T Machine Gun S Up<br>L/TマシンガンSアップ
 +
| description = Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.
 +
| UIItemTMachineGunSUp.png
 +
| materials = Zircon
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Power (Strike Type) |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100%| L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }}
 +
{{RingMats| Power (Shoot Type) |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 110% | L12 = 110% | L13 = 110% | L14 = 110% | L15 = 110% | L16 = 110% | L17 = 110% | L18 = 110% | L19 = 110% | L20 = 110% }}
 +
}}
 +
 
 +
==== Force ====
 +
{{Rings
 +
| name = L/A Rod Shoot Mode<br>L/Aロッドシュートモード
 +
| description = Rod Shoot projectiles explode on contact.
 +
| UIItemARodShootMode.png
 +
| materials = Fluorite
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% | L11 = 100% | L12 = 101% | L13 = 102% | L14 = 103% | L15 = 104% | L16 = 105% | L17 = 106% | L18 = 107% | L19 = 108% | L20 = 110% }}
 +
{{RingMats| Explosion Range |true=1| L1 = 100% | L2 = 102% | L3 = 104% | L4 = 106% | L5 = 108% | L6 = 110% | L7 = 112% | L8 = 114% | L9 = 116% | L10 = 118% | L11 = 120% | L12 = 122% | L13 = 124% | L14 = 126% | L15 = 128% | L16 = 132% | L17 = 136% | L18 = 140% | L19 = 144% | L20 = 150% }}
 +
}}
 +
 
 +
==== Techer ====
 +
{{Rings
 +
| name = L/Wand E Change<br>L/ウォンドEチェンジ
 +
| description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
 +
| UIItemWandEChange.png
 +
| materials = Lapis Lazuli
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| Element Conversion Rate | false=1 | NA = 100%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/A. Wand E. Change<br>L/AウォンドEチェンジ
 +
| description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.<br>Excludes Zanverse, Megiverse, and Zondeel.
 +
| UIItemAWandEChange.png
 +
| materials = Tanzanite
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Element Conversion Rate | false=1 | NA = 100%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/R R Field<br>L/RRフィールド
 +
| description = Reduce the recast time of Reverser Field.
 +
| UIItemRRField.png
 +
| materials = Opal
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Cooldown Time |true=1| L1 = 70% | L2 = 69% | L3 = 68% | L4 = 67% | L5 = 66% | L6 = 65% | L7 = 64% | L8 = 63% | L9 = 62% | L10 = 61% | L11 = 60% | L12 = 59% | L13 = 58% | L14 = 57% | L15 = 56% | L16 = 55% | L17 = 54% | L18 = 53% | L19 = 52% | L20 = 50% }}
 +
}}
 +
 
 +
==== Braver ====
 +
{{Rings
 +
| name = L/Katana Gear Guard R<br>L/カタナギアガードR
 +
| description = If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.
 +
| UIItemKatanaGearGuardR.png
 +
| materials = Sapphire
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Gear Gain Rate |true=1| L1 = 10% | L2 = 20% | L3 = 30% | L4 = 40% | L5 = 50% | L6 = 60% | L7 = 70% | L8 = 80% | L9 = 90% | L10 = 100% | L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }}
 +
{{RingMats| Gear Guard Release |true=1| L1 = 3s | L2 = 3s | L3 = 3s | L4 = 3s | L5 = 3s | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s  | L11 = 3s | L12 = 3s | L13 = 3s | L14 = 3s | L15 = 3s | L16 = 3s | L17 = 3s | L18 = 3s | L19 = 3s | L20 = 3s  }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Short Combat<br>L/ショートコンバット
 +
| description = Normal attacks in Katana Combat will not chase targets.
 +
| UIItemShortCombat.png
 +
| materials = Amethyst
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Katana C Count Up<br>L/カタナCカウントアップ
 +
| description = Increases the number of hits each hit inflicted counts for in Katana Combat.
 +
| UIItemKatanaCCountUp.png
 +
| materials = Zircon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Hit Count Rate |true=1| L1 = 105% | L2 = 110% | L3 = 115% | L4 = 120% | L5 = 125% | L6 = 130% | L7 = 135% | L8 = 140% | L9 = 145% | L10 = 150% | L11 = 155% | L12 = 160% | L13 = 165% | L14 = 170% | L15 = 175% | L16 = 180% | L17 = 185% | L18 = 190% | L19 = 195% | L20 = 200% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Bullet Bow Homing<br>L/バレットボウホーミング
 +
| description = Adds a Homing Property to a Bullet Bow's Charged Normal Attack.
 +
| UIItemBulletBowHoming.png
 +
| materials = Tourmaline
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Turn Rate |true=1| L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75°  | L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }}
 +
{{RingMats| Turn Period |true=1| L1 = 0.10s | L2 = 0.20s | L3 = 0.30s | L4 = 0.40s | L5 = 0.50s | L6 = 0.60s | L7 = 0.70s | L8 = 0.80s | L9 = 0.90s | L10 = 1.00s  | L11 = 1.00s | L12 = 1.00s | L13 = 1.00s | L14 = 1.00s | L15 = 1.00s | L16 = 1.00s | L17 = 1.00s | L18 = 1.00s | L19 = 1.00s | L20 = 1.00s  }}
 +
}}
 +
 
 +
==== Bouncer ====
 +
{{Rings
 +
| name = L/DB Snatch<br>L/DBスナッチ
 +
| description = Inflicts striking damage to enemies when moving using the Dual Blade weapon action.
 +
| UIItemDBSnatch.png
 +
| materials = Sapphire
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 400% | L2 = 500% | L3 = 600% | L4 = 700% | L5 = 800% | L6 = 900% | L7 = 1000% | L8 = 1100% | L9 = 1200% | L10 = 1300% | L11 = 1350% | L12 = 1400% | L13 = 1450% | L14 = 1500% | L15 = 1550% | L16 = 1600% | L17 = 1650% | L18 = 1700% | L19 = 1750% | L20 = 1800% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/PB Homing<br>L/PBホーミング
 +
| description = Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.
 +
| UIItemPBHoming.png
 +
| materials = Peridot
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 101% | L2 = 101% | L3 = 101%  | L4 = 102% | L5 = 102% | L6 = 102%  | L7 = 103% | L8 = 103% | L9 = 103%  | L10 = 104% | L11 = 104% | L12 = 104%  | L13 = 105% | L14 = 105% | L15 = 105% | L16 = 106% | L17 = 106% | L18 = 107% | L19 = 107% | L20 = 108% }}
 +
{{RingMats| Turn Rate |true=1| L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75°  | L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }}
 +
{{RingMats| Turn Period |true=1| L1 = 2s | L2 = 2s | L3 = 2s | L4 = 2s | L5 = 2s  | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s| L11 = 4s | L12 = 4s | L13 = 4s | L14 = 4s | L15 = 4s  | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s  }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/JB Elemental Keep<br>L/JBエレメンタルキープ
 +
| description = Element is kept upon performing a weapon action. Elemental Burst is no longer activated.
 +
| UIItemJBElementalKeep.png
 +
| materials = Diamond
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/JB Tech Arts SC<br>L/JBテックアーツSC
 +
| description = Technique charge time is shortened when following a Jet Boots PA.
 +
| UIItemJBTechArtsSC.png
 +
| materials = Amber
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Charge Time |true=1| L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% | L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }}
 +
}}
 +
 
 +
==== Summoner ====
 +
{{Rings
 +
| name = L/Near Auto Target<br>L/ニアオートターゲット
 +
| description = Pets will automatically attack nearby enemies.
 +
| UIItemNearAutoTarget.png
 +
| materials = Peridot
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
==== Phantom ====
 +
{{Rings
 +
| name = L/Ph Step Shift<br>L/Phステップシフト
 +
| description = If a Photon Arts is used during Phantom Step, it becomes a Shift PA.
 +
| UIItemPhStepShift.png
 +
| materials = Diamond
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Ph Marker Bomb<br>L/Phマーカーボム
 +
| description = Marker detonation occurs at the location where the Phantom Marker was placed.
 +
| UIItemPhMarkerBomb.png
 +
| materials = Hematite
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Ph Lock-On Bomb<br>L/Phロックオンボム
 +
| description = Marker detonation occurs on the locked-on location.
 +
| UIItemPhLockOnBomb.png
 +
| materials = Amber
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
==== Etoile ====
 +
{{Rings
 +
| name = L/Easy Full Connect<br>L/イージーフルコネクト
 +
| description = After using Step Edge, Full Connects require half-gear gauge.
 +
| UIItemEasyFullConnect.png
 +
| materials = Peridot
 +
| DEX = {{Icons|DEX}} 1~20
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
  
 
===Utility Rings===
 
===Utility Rings===
{{Ring|Head|Movement}}
+
==== Ranged ====
{{Ring|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump|3|S-ATK|R-ATK|T-ATK||Garnet}}
+
{{Rings
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
| name = L/Slow Dive Roll<br>L/スローダイブロール
{{Ring|Null}}
+
| description = Slows down the animation of Dive Roll and increases its invulnerability.
{{Ring|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo|3|S-ATK|S-DEF|DEX||Tanzanite}}
+
| UIItemSlowDiveRoll.png
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
| materials = Garnet
{{Ring|Null}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{Ring|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll|3|R-ATK|R-DEF|DEX||Garnet}}
+
| RDEF = {{Icons|R-DEF}} 1~20
{{Ring|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
+
| DEX = {{Icons|DEX}} 1~20
{{Ring|Null}}
+
| {{RingMats| Duration |true=1| L1 = 0.30s | L2 = 0.32s | L3 = 0.34s | L4 = 0.36s | L5 = 0.38s | L6 = 0.40s | L7 = 0.42s | L8 = 0.44s | L9 = 0.46s | L10 = 0.48s  | L11 = 0.50s | L12 = 0.52s | L13 = 0.54s | L14 = 0.56s | L15 = 0.58s | L16 = 0.62s | L17 = 0.66s | L18 = 0.70s | L19 = 0.74s | L20 = 0.80s }}
{{Ring|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage|2|T-ATK|T-DEF|||Tourmaline}}
+
}}
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
 
{{Ring|Null}}
+
==== Technique ====
{{Ring|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal|2|S-ATK|DEX|||Garnet}}
+
{{Rings
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
| name = L/Tech C Parrying<br>L/テックCパリング
{{Ring|Null}}
+
| description = Charging a Technique creates Just Guard frames on startup.
{{Ring|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo|4|S-DEF|R-DEF|T-DEF|DEX|Amber}}
+
| UIItemTechCParrying.png
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
| materials = Emerald
{{Ring|Null}}
+
| SATK = {{Icons|S-ATK}} 1~20
{{Ring|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast|3|S-DEF|R-DEF|T-DEF||Fluorite}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{Ring|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
+
| DEX = {{Icons|DEX}} 1~20
{{Ring|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
+
| {{RingMats| Duration |true=1| L1 = 0.03s | L2 = 0.06s | L3 = 0.09s | L4 = 0.12s | L5 = 0.15s | L6 = 0.18s | L7 = 0.21s | L8 = 0.24s | L9 = 0.27s | L10 = 0.30s  | L11 = 0.33s | L12 = 0.36s | L13 = 0.39s | L14 = 0.42s | L15 = 0.45s | L16 = 0.48s | L17 = 0.51s | L18 = 0.54s | L19 = 0.57s | L20 = 0.60s }}
{{Ring|Null}}
+
}}
{{Ring|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge|3|S-DEF|R-DEF|T-DEF||Moonstone}}
+
 
{{Ring|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
+
{{Rings
|}
+
| name = L/Short Mirage<br>L/ショートミラージュ
|}
+
| description = Reduces the travel distance and animation of Mirage Escape.
{{Ring|Head|Technique}}
+
| UIItemShortMirage.png
{{Ring|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying|3|S-ATK|T-ATK|DEX||Emerald}}
+
| materials = Tourmaline
{{Ring|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
+
| TATK = {{Icons|T-ATK}} 1~20
{{Ring|Null}}
+
| TDEF = {{Icons|T-DEF}} 1~20
{{Ring|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel|2|T-ATK|T-DEF|||Moonstone}}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
{{Ring|Stat|N/A}} || colspan="21" | N/A
+
}}
|}
+
 
|}
+
{{Rings
{{Ring|Head|Item}}
+
| name = L/Peace Zondeel<br>L/ピースゾンディール
{{Ring|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers|3|S-DEF|R-DEF|T-DEF||Topaz}}
+
| description = Your Zondeel will not detonate when struck by a Lightning Technique.
{{Ring|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
+
| UIItemPeaceZondeel.png
{{Ring|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
+
| materials = Moonstone
{{Ring|Null}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{Ring|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers|3|S-DEF|R-DEF|T-DEF||Hematite}}
+
| TDEF = {{Icons|T-DEF}} 1~20
{{Ring|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
+
| {{RingMats| N/A | false=1 | NA = N/A }}
{{Ring|Stat|Action Speed}} || colspan="21" | 200%
+
}}
|}
+
 
|}
+
{{Rings
{{Ring|Head|Mag}}
+
| name = L/Talis Keep Long<br>L/タリスキープロング
{{Ring|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite|3|S-ATK|R-ATK|T-ATK||Tanzanite}}
+
| description = Extends the duration of a thrown Talis before it disappears.
{{Ring|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
+
| UIItemTalisKeepLong.png
{{Ring|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
+
| materials = Lapis Lazuli
|}
+
| TATK = {{Icons|T-ATK}} 1~20
|}
+
| DEX = {{Icons|DEX}} 1~20
{{Ring|Head|A.I.S}}
+
| TDEF = {{Icons|T-DEF}} 1~20
{{Ring|Body|L|4|QuickBlaster|L/Quick Blaster|L/ワイドエリアヒール|Quick Blaster|3|S-DEF|R-DEF|T-DEF||Lapis Lazuli}}
+
| {{RingMats| Duration |true=1| L1 = 3.50s | L2 = 3.80s | L3 = 4.10s | L4 = 4.40s | L5 = 4.70s | L6 = 5.00s | L7 = 5.30s | L8 = 5.60s | L9 = 5.90s | L10 = 6.20s  | L11 = 6.50s | L12 = 6.80s | L13 = 7.10s | L14 = 7.40s | L15 = 7.70s | L16 = 8.00s | L17 = 8.50s | L18 = 9.00s | L19 = 9.50s | L20 = 10.00s }}
{{Ring|Stat|Fire Rate}} || colspan="21" | 200%
+
}}
{{Ring|Stat|Turn Rate}} || colspan="21" | -40%
+
 
{{Ring|Null}}
+
==== Utility====
{{Ring|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal|4|S-ATK|R-ATK|T-ATK|DEX|Topaz}}
+
{{Rings
{{Ring|Stat|Heal Range}} || colspan="21" | 300%
+
| name = L/Mate Lovers<br>L/メイトラバーズ
{{Ring|Null}}
+
| description = Speeds up the consumption animation of Mates and increases their recovery rate.
{{Ring|Body|L|4|LightArmor|L/Light Armor|L/ライトアーマー|Light Armor|4|S-ATK|R-ATK|T-ATK|DEX|Lapis Lazuli}}
+
| UIItemMateLovers.png
{{Ring|Stat|PP Consumption}} || colspan="21" | 10
+
| materials = Topaz
{{Ring|Stat|Damage Taken}} || colspan="21" | 110%
+
| SDEF = {{Icons|S-DEF}} 1~20
{{Ring|Null}}
+
| RDEF = {{Icons|R-DEF}} 1~20
{{Ring|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise|3|S-DEF|R-DEF|T-DEF||Topaz}}
+
| TDEF = {{Icons|T-DEF}} 1~20
{{Ring|Stat|Respawn Time}} || colspan="21" | 1.00s
+
| {{RingMats| Recovery Rate |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100% | L11 = 100% | L12 = 102% | L13 = 104% | L14 = 106% | L15 = 108% | L16 = 110% | L17 = 112% | L18 = 114% | L19 = 116% | L20 = 120% }}
|}
+
{{RingMats| Action Speed |true=1| L1 = 110% | L2 = 115% | L3 = 120% | L4 = 125% | L5 = 130% | L6 = 135% | L7 = 140% | L8 = 145% | L9 = 150% | L10 = 155% | L11 = 160% | L12 = 160% | L13 = 160% | L14 = 160% | L15 = 160% | L16 = 160% | L17 = 160% | L18 = 160% | L19 = 160% | L20 = 160% }}
|}
+
}}
 +
 
 +
{{Rings
 +
| name = L/Jumping Dodge<br>L/ジャンピングドッジ
 +
| description = Enables use of the Active Skill "Jumping Dodge".<br>Instantaneously gain altitude while evading attacks.
 +
| UIItemJumpingDodge.png
 +
| materials = Moonstone
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Cooldown Time |true=1| L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 75s | L7 = 70s | L8 = 65s | L9 = 60s | L10 = 55s | L11 = 50s | L12 = 45s | L13 = 40s | L14 = 35s | L15 = 30s | L16 = 25s | L17 = 20s | L18 = 15s | L19 = 10s | L20 = 5s }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Just Reversal B<br>L/ジャストリバーサルB
 +
| description = Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.
 +
| UIItemJustReversalB.png
 +
| materials = Fluorite
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 100% | L2 = 120% | L3 = 140% | L4 = 160% | L5 = 180% | L6 = 200% | L7 = 220% | L8 = 240% | L9 = 260% | L10 = 300% | L11 = 350% | L12 = 400% | L13 = 450% | L14 = 500% | L15 = 550% | L16 = 600% | L17 = 650% | L18 = 700% | L19 = 750% | L20 = 800% }}
 +
{{RingMats| Stun Range |true=1| L1 = 100% | L2 = 105% | L3 = 110% | L4 = 115% | L5 = 120% | L6 = 125% | L7 = 130% | L8 = 135% | L9 = 140% | L10 = 145% | L11 = 150% | L12 = 155% | L13 = 160% | L14 = 165% | L15 = 170% | L16 = 175% | L17 = 180% | L18 = 185% | L19 = 190% | L20 = 200% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Mag Excite<br>L/マグエキサイト
 +
| description = Increases the power of your MAG's Auto Action and reduces its cooldown.
 +
| UIItemMagExcite.png
 +
| materials = Tanzanite
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 150% | L2 = 155% | L3 = 160% | L4 = 165% | L5 = 170% | L6 = 175% | L7 = 180% | L8 = 185% | L9 = 190% | L10 = 200% | L11 = 210% | L12 = 220% | L13 = 230% | L14 = 240% | L15 = 250% | L16 = 260% | L17 = 270% | L18 = 280% | L19 = 290% | L20 = 300% }}
 +
{{RingMats| Attack Interval |true=1| L1 = 80% | L2 = 78% | L3 = 76% | L4 = 74% | L5 = 72% | L6 = 70% | L7 = 68% | L8 = 66% | L9 = 64% | L10 = 62% | L11 = 60% | L12 = 58% | L13 = 56% | L14 = 54% | L15 = 52% | L16 = 50% | L17 = 48% | L18 = 46% | L19 = 44% | L20 = 40% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Atomizer Lovers<br>L/アトマイザーラバーズ
 +
| description = Speeds up the consumption animation of Atomizers and increases their recovery rate.
 +
| UIItemAtomizerLovers.png
 +
| materials = Hematite
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Recovery Rate |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 115% | L12 = 120% | L13 = 125% | L14 = 130% | L15 = 135% | L16 = 140% | L17 = 145% | L18 = 150% | L19 = 155% | L20 = 160% }}
 +
{{RingMats| Action Speed| false=1 | NA = 200%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Party of Toughness<br>L/パーティーオブタフネス
 +
| description = Reduces damage taken based on the number of players in your Party.
 +
| UIItemPartyOfToughness.png
 +
| materials = Topaz
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Damage Received (Party of 2) |true=1| L1 = 99.00% | L2 = 98.90% | L3 = 98.80% | L4 = 98.70% | L5 = 98.60% | L6 = 98.50% | L7 = 98.40% | L8 = 98.30% | L9 = 98.20% | L10 = 98.10% | L11 = 98.00% | L12 = 97.90% | L13 = 97.80% | L14 = 97.70% | L15 = 97.60% | L16 = 97.50% | L17 = 97.40% | L18 = 97.30% | L19 = 97.20% | L20 = 97.00% }}
 +
{{RingMats| Damage Received (Party of 3) |true=1| L1 = 98.00% | L2 = 97.90% | L3 = 97.80% | L4 = 97.70% | L5 = 97.60% | L6 = 97.50% | L7 = 97.40% | L8 = 97.30% | L9 = 97.20% | L10 = 97.10% | L11 = 96.00% | L12 = 96.90% | L13 = 96.80% | L14 = 96.70% | L15 = 96.60% | L16 = 96.50% | L17 = 96.40% | L18 = 96.30% | L19 = 96.20% | L20 = 96.00% }}
 +
{{RingMats| Damage Received (Party of 4) |true=1| L1 = 97.00% | L2 = 96.90% | L3 = 96.80% | L4 = 96.70% | L5 = 96.60% | L6 = 96.50% | L7 = 96.40% | L8 = 96.30% | L9 = 96.20% | L10 = 96.10% | L11 = 95.00% | L12 = 95.90% | L13 = 95.80% | L14 = 95.70% | L15 = 95.60% | L16 = 95.50% | L17 = 95.40% | L18 = 95.30% | L19 = 95.20% | L20 = 95.00% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Stealth Attack<br>L/ステルスアタック
 +
| description = Reduce the amount of Hate generated by attacks.
 +
| UIItemStealthAttack.png
 +
| materials = Zircon
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Hate Generation |true=1| L1 = 90% | L2 = 87% | L3 = 84% | L4 = 81% | L5 = 78% | L6 = 75% | L7 = 72% | L8 = 69% | L9 = 66% | L10 = 63% | L11 = 60% | L12 = 57% | L13 = 54% | L14 = 51% | L15 = 48% | L16 = 45% | L17 = 42% | L18 = 39% | L19 = 36% | L20 = 33% }}
 +
}}
 +
 
 +
==== A.I.S ====
 +
{{Rings
 +
| name = L/Wide Area Heal<br>L/ワイドエリアヒール
 +
| description = Increases the area of effect of Area Heal.
 +
| UIItemWideAreaHeal.png
 +
| materials = Topaz
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Heal Range | false=1 | NA = 300%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Quick Blaster<br>L/クイックブラスター
 +
| description = Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.
 +
| UIItemQuickBlaster.png
 +
| materials = Lapis Lazuli
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Fire Rate | false=1 | NA = 200%}}
 +
{{RingMats| Turn Rate | false=1 | NA = 60%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Early Rise<br>L/アーリィライズ
 +
| description = In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.
 +
| UIItemEarlyRise.png
 +
| materials = Topaz
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Respawn Time | false=1 | NA = 1s}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Light Armor<br>L/ライトアーマー
 +
| description = Reduces the PP cost of Dash, but increases damage taken.
 +
| UIItemLighArmor.png
 +
| materials = Lapis Lazuli
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| PP Consumption | false=1 | NA = 10}}
 +
{{RingMats| Damage Received | false=1 | NA = 110%}}
 +
}}
 +
 
 +
===Combined Skill Rings===
 +
{{Rings
 +
| name = L/JG Counter<br>L/JGカウンター
 +
| description = Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20.
 +
| UIItemJGCounter.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Chase W Support<br>L/チェイスWサポート
 +
| description = Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20.
 +
| UIItemChaseWSupport.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Time & Roll<br>L/タイムエンロール
 +
| description = Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.
 +
| UIItemTimeAndRoll.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Defense Tech<br>L/デフェンステック
 +
| description = Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.
 +
| UIItemDefenseTech.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Brave Power<br>L/ブレイブパワー
 +
| description = Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.
 +
| UIItemBravePower.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Kick & Snatch<br>L/キックエンスナッチ
 +
| description = Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.
 +
| UIItemKickAndSnatch.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
 
 +
===Removed===
 +
The following Rings were removed from the game and replaced by Class Skills.
 +
{{Rings
 +
| name = L/Step Jump<br>L/ステップジャンプ
 +
| description = Press the Jump button right after a Step to reach running speed instantly.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10.
 +
| UIItemStepJump.png
 +
| materials = Garnet
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Step JA Combo<br>L/ステップJAコンボ
 +
| description = Step creates a Just Attack circle.
 +
| UIItemStepJACombo.png
 +
| materials = Tanzanite
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Air Reversal<br>L/エアリバーサル
 +
| description = Enables performing a Just Reversal while in midair.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30
 +
| UIItemAirReversal.png
 +
| materials = Garnet
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/J Reversal JA Combo<br>L/JリバーサルJAコンボ
 +
| description = Just Reversal creates a Just Attack circle.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30
 +
| UIItemJReversalJACombo.png
 +
| materials = Amber
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
  
 
==R Rings==
 
==R Rings==
 
===Class Rings===
 
===Class Rings===
{{Ring|Head|Hunter}}
+
==== Hunter ====
{{Ring|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter
+
{{Rings
Text|Hunter|||||Sapphire}}
+
| name = R/Massive Hunter<br>R/マッシブハンター
{{Ring|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
+
| description = Enables use of the Active Skill "Massive Hunter".<br>For a period of time, nullify knockback and reduce damage taken.
{{Ring|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
+
| UIItemMassiveHunter.png
{{Ring|Stat|Damage Taken}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
+
| restrictions = {{Icons|Hunter}}
|}
+
| materials = Sapphire
|}
+
| {{RingMats| Damage Received |true=1| L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99%| L11 = 95% | L12 = 94% | L13 = 93% | L14 = 92% | L15 = 91% | L16 = 90% | L17 = 90% | L18 = 90% | L19 = 90% | L20 = 90%  }}
 +
{{RingMats| Duration |true=1| L1 = 15s | L2 = 15s | L3 = 15s | L4 = 15s | L5 = 15s  | L6 = 16s | L7 = 17s | L8 = 18s | L9 = 19s | L10 = 20s  | L11 = 20s | L12 = 20s | L13 = 20s | L14 = 20s | L15 = 20s  | L16 = 21s | L17 = 22s | L18 = 23s | L19 = 24s | L20 = 25s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  | L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 95s | L17 = 94s | L18 = 93s | L19 = 92s | L20 = 90s }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Healing Guard<br>R/ヒーリングガード
 +
| description = Blocking an attack restores HP.
 +
| UIItemHealingGuard.png
 +
| restrictions = {{Icons|Hunter}}
 +
| materials = Amber
 +
| {{RingMats| HP Recovered |true=1| L1 = 1.00% | L2 = 1.20% | L3 = 1.40% | L4 = 1.60% | L5 = 1.80% | L6 = 2.20% | L7 = 2.40% | L8 = 2.60% | L9 = 2.80% | L10 = 3.00% | L11 = 3.20% | L12 = 3.40% | L13 = 3.60% | L14 = 3.80% | L15 = 4.00% | L16 = 4.20% | L17 = 4.40% | L18 = 4.60% | L19 = 4.80% | L20 = 5.00% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Fighter ====
 +
{{Rings
 +
| name = R/C Strike Strike<br>R/Cストライク打撃
 +
| description = Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.
 +
| UIItemCStrikeStrike.png
 +
| restrictions = {{Icons|Fighter}}
 +
| materials = Opal
 +
| {{RingMats| Critical Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Critical Rate Increase |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/C Strike Shoot<br>R/Cストライク射撃
 +
| description = Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.
 +
| UIItemCStrikeShoot.png
 +
| restrictions = {{Icons|Fighter}}
 +
| materials = Sapphire
 +
| {{RingMats| Critical Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Critical Rate Increase |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/C Strike Tech<br>R/Cストライク法撃
 +
| description = Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.
 +
| UIItemCStrikeTech.png
 +
| restrictions = {{Icons|Fighter}}
 +
| materials = Amethyst
 +
| {{RingMats| Critical Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Critical Rate Increase |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Tech Arts JAPPS<br>R/テックアーツJAPPS
 +
| description = When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.
 +
| UIItemTechArtsJAPPS.png
 +
| restrictions = {{Icons|Fighter}}
 +
| materials = Peridot
 +
| {{RingMats| PP Consumption |true=1| L1 = 95% | L2 = 94% | L3 = 94% | L4 = 94%  | L5 = 93% | L6 = 92% | L7 = 92% | L8 = 92%  | L9 = 91% | L10 = 90% | L11 = 90% | L12 = 90%  | L13 = 89% | L14 = 88% | L15 = 88% | L16 = 88%  | L17 = 87% | L18 = 86% | L19 = 86%  | L20 = 85% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Adrenaline<br>R/アドレナリン
 +
| description = Increase the duration granted by each tick of Shifta and Deband.
 +
| UIItemAdrenaline.png
 +
| restrictions = {{Icons|Fighter}}
 +
| materials = Tourmaline
 +
| {{RingMats| Duration |true=1| L1 = +10s | L2 = +11s | L3 = +12s | L4 = +13s | L5 = +14s | L6 = +15s | L7 = +16s | L8 = +17s | L9 = +18s | L10 = +19s  | L11 = +20s | L12 = +21s | L13 = +22s | L14 = +23s | L15 = +24s | L16 = +25s | L17 = +26s | L18 = +27s | L19 = +28s | L20 = +30s }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Ranger ====
 +
{{Rings
 +
| name = R/Killing Bonus<br>R/キリングボーナス
 +
| description = Restores PP when enemies are defeated close to you.
 +
| UIItemKillingBonus.png
 +
| restrictions = {{Icons|Ranger}}
 +
| materials = Opal
 +
| {{RingMats| PP Recovered |true=1| L1 = 1.00 | L2 = 1.20 | L3 = 1.40 | L4 = 1.60 | L5 = 1.80 | L6 = 2.00 | L7 = 2.20 | L8 = 2.40 | L9 = 2.60 | L10 = 2.80  | L11 = 3.00 | L12 = 3.20 | L13 = 3.40 | L14 = 3.60 | L15 = 3.80 | L16 = 4.00 | L17 = 4.20 | L18 = 4.40 | L19 = 4.60 | L20 = 5.00 }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Gunner ====
 +
{{Rings
 +
| name = R/P Keeper Strike<br>R/Pキーパー打撃
 +
| description = Increases the damage of Striking attacks when your HP is above a certain percentage.
 +
| UIItemPKeeperStrike.png
 +
| restrictions = {{Icons|Gunner}}
 +
| materials = Amethyst
 +
| {{RingMats| Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP |true=1| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/P Keeper Shoot<br>R/Pキーパー射撃
 +
| description = Increases the damage of Ranged attacks when your HP is above a certain percentage.
 +
| UIItemPKeeperShoot.png
 +
| restrictions = {{Icons|Gunner}}
 +
| materials = Opal
 +
| {{RingMats| Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP |true=1| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/P Keeper Tech<br>R/Pキーパー法撃
 +
| description = Increases the damage of Technique attacks when your HP is above a certain percentage.
 +
| UIItemPKeeperTech.png
 +
| restrictions = {{Icons|Gunner}}
 +
| materials = Emerald
 +
| {{RingMats| Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP |true=1| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Force ====
 +
{{Rings
 +
| name = R/Photon Flare<br>R/フォトンフレア
 +
| description = Enables use of the Active Skill "Photon Flare".<br>For a period of time, increase your base T-ATK.
 +
| UIItemPhotonFlare.png
 +
| restrictions = {{Icons|Force}}
 +
| materials = Sapphire
 +
| {{RingMats| T-ATK |true=1| L1 = +150 | L2 = +150 | L3 = +150 | L4 = +150 | L5 = +150 | L6 = +150 | L7 = +150 | L8 = +150 | L9 = +150 | L10 = +150| L11 = +155 | L12 = +160 | L13 = +165 | L14 = +170 | L15 = +175 | L16 = +180 | L17 = +185 | L18 = +190 | L19 = +195 | L20 = +200 }}
 +
{{RingMats| Duration |true=1| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 21s | L7 = 22s | L8 = 23s | L9 = 24s | L10 = 25s  | L11 = 25s | L12 = 25s | L13 = 25s | L14 = 25s | L15 = 25s | L16 = 26s | L17 = 27s | L18 = 28s | L19 = 29s | L20 = 30s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 80s | L7 = 80s | L8 = 80s | L9 = 80s | L10 = 80s  | L11 = 80s | L12 = 80s | L13 = 80s | L14 = 80s | L15 = 80s  | L16 = 74s | L17 = 73s | L18 = 72s | L19 = 71s | L20 = 70s }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Flame T S Charge<br>R/フレイムTSチャージ
 +
| description = Reduces the charge duration of Fire-type Techniques.
 +
| UIItemFlameTSCharge.png
 +
| restrictions = {{Icons|Force}}
 +
| materials = Zircon
 +
| {{RingMats| Charge Time |true=1| L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% | L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Techer ====
 +
{{Rings
 +
| name = R/PP Convert<br>R/コンバート
 +
| description = Enables use of the Active Skill "PP Convert".<br>For a period of time, reduce your maximum HP to increase natural PP regeneration rate.
 +
| UIItemPPConvert.png
 +
| restrictions = {{Icons|Techer}}
 +
| materials = Sapphire
 +
| {{RingMats| Passive PP Recovery |true=1| L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00| L11 = +1.10 | L12 = +1.20 | L13 = +1.30 | L14 = +1.40 | L15 = +1.50 | L16 = +1.60 | L17 = +1.70 | L18 = +1.80 | L19 = 1.90 | L20 = +2.00 }}
 +
{{RingMats| Maximum HP |true=1| L1 = 75% | L2 = 75% | L3 = 75% | L4 = 75% | L5 = 75% | L6 = 75% | L7 = 75% | L8 = 75% | L9 = 75% | L10 = 75%| L11 = 74% | L12 = 73% | L13 = 72% | L14 = 71% | L15 = 70% | L16 = 70% | L17 = 70% | L18 = 70% | L19 = 70% | L20 = 70%  }}
 +
{{RingMats| Duration |true=1| L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s  | L6 = 11s | L7 = 12s | L8 = 13s | L9 = 14s | L10 = 15s  | L11 = 15s | L12 = 15s | L13 = 15s | L14 = 15s | L15 = 15s  | L16 = 16s | L17 = 17s | L18 = 18s | L19 = 19s | L20 = 20s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 130s | L2 = 128s | L3 = 126s | L4 = 124s | L5 = 122s | L6 = 120s | L7 = 120s | L8 = 120s | L9 = 120s | L10 = 120s  | L11 = 120s | L12 = 120s | L13 = 120s | L14 = 120s | L15 = 120s  | L16 = 118s | L17 = 116s | L18 = 114s | L19 = 112s | L20 = 110s }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Wide Support<br>R/ワイドサポート
 +
| description = Increases the range of Support Techniques.
 +
| UIItemWideSupport.png
 +
| restrictions = {{Icons|Techer}}
 +
| materials = Amber
 +
| {{RingMats| PP Consumption Rate |true=1| L1 = 120% | L2 = 119% | L3 = 118% | L4 = 117% | L5 = 116% | L6 = 115% | L7 = 114% | L8 = 113% | L9 = 112% | L10 = 111% | L11 = 110% | L12 = 109% | L13 = 108% | L14 = 107% | L15 = 106% | L16 = 105% | L17 = 104% | L18 = 103% | L19 = 102% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Braver ====
 +
{{Rings
 +
| name = R/Attack Advance<br>R/アタックアドバンス
 +
| description = Increases the damage of normal attacks.<br>'''No effect on Hero.'''
 +
| UIItemAttackAdvance.png
 +
| restrictions = {{Icons|Braver}}
 +
| materials = Emerald
 +
| {{RingMats| Power |true=1| L1 = 100.4% | L2 = 100.8% | L3 = 101.2% | L4 = 101.6% | L5 = 102% | L6 = 102.4% | L7 = 102.8% | L8 = 103.2% | L9 = 103.6% | L10 = 104% | L11 = 104.4% | L12 = 104.8% | L13 = 105.2% | L14 = 105.6% | L15 = 106% | L16 = 106.4% | L17 = 106.8% | L18 = 107.2% | L19 = 107.6% | L20 = 108% }}
 +
| stats = disabled
 +
}}
 +
 
 +
 
 +
{{Rings
 +
| name = R/J Reversal Cover<br>R/Jリバーサルカバー
 +
| description = Just Reversal restores a percentage of your maximum HP.
 +
| UIItemJReversalCover.png
 +
| restrictions = {{Icons|Braver}}
 +
| materials = Diamond
 +
| {{RingMats| HP Recovered |true=1| L1 = 5.00% | L2 = 5.50% | L3 = 6.00% | L4 = 6.50% | L5 = 7.00% | L6 = 7.50% | L7 = 8.00% | L8 = 8.50% | L9 = 9.00% | L10 = 9.50% | L11 = 10.00% | L12 = 10.50% | L13 = 11.00% | L14 = 11.50% | L15 = 12.00% | L16 = 12.50% | L17 = 13.00% | L18 = 13.50% | L19 = 14.00% | L20 = 15.00% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Quick Mate<br>R/クイックメイト
 +
| description = Increases the consumption speed of Mates.
 +
| UIItemQuickMate.png
 +
| restrictions = {{Icons|Braver}}
 +
| materials = Fluorite
 +
| {{RingMats| Action Speed |true=1| L1 = 102% | L2 = 104% | L3 = 106% | L4 = 108% | L5 = 110% | L6 = 112% | L7 = 114% | L8 = 116% | L9 = 118% | L10 = 120% | L11 = 124% | L12 = 128% | L13 = 132% | L14 = 136% | L15 = 140% | L16 = 144% | L17 = 148% | L18 = 152% | L19 = 156% | L20 = 160% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Bouncer ====
 +
{{Rings
 +
| name = R/Critical Field<br>R/クリティカルフィールド
 +
| description = Enables use of the Active Skill "Critical Field".<br>For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.
 +
| UIItemCriticalField.png
 +
| restrictions = {{Icons|Bouncer}}
 +
| materials = Tanzanite
 +
| {{RingMats| Critical Rate Increase |true=1| L1 = 10% | L2 = 11% | L3 = 12% | L4 = 13% | L5 = 14% | L6 = 15% | L7 = 16% | L8 = 17% | L9 = 18% | L10 = 19% | L11 = 20% | L12 = 21% | L13 = 22% | L14 = 23% | L15 = 24% | L16 = 25% | L17 = 26% | L18 = 27% | L19 = 28% | L20 = 30% }}
 +
{{RingMats| Duration |true=1| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s  | L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s  | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  | L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Heal Share<br>R/ヒールシェア
 +
| description = When healing, distribute a percentage of the amount healed to nearby players.
 +
| UIItemHealShare.png
 +
| restrictions = {{Icons|Bouncer}}
 +
| materials = Diamond
 +
| {{RingMats| HP Recovered Shared |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/EPPR Field<br>R/EPPRフィルド
 +
| description = Enables use of the Active Skill "Elemental PP Restorate Field".<br>For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.<br>'''No effect on Hero.'''
 +
| UIItemEPPRField.png
 +
| restrictions = {{Icons|Bouncer}}
 +
| materials = Opal
 +
| {{RingMats| Active PP Recovery |true=1| L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00| L11 = +1.20 | L12 = +1.40 | L13 = +1.60 | L14 = +1.80 | L15 = +2.00 | L16 = +2.20 | L17 = +2.40 | L18 = +2.60 | L19 = +2.80 | L20 = +3.00 }}
 +
{{RingMats| Duration |true=1| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s  | L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s  | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  | L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }}
 +
| stats = disabled
 +
}}
 +
 
 +
 
 +
{{Rings
 +
| name = R/J Reversal PP Gain<br>R/JリバーサルPPゲイン
 +
| description = Just Reversal restores a percentage of your maximum PP.
 +
| UIItemJReversalPPGain.png
 +
| restrictions = {{Icons|Bouncer}}
 +
| materials = Garnet
 +
| {{RingMats| PP Recovered |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Summoner ====
 +
{{Rings
 +
| name = R/HP Restorate<br>R/HPリストレイト
 +
| description = Restores HP over time when your HP falls below a certain percentage.
 +
| UIItemHPRestorate.png
 +
| restrictions = {{Icons|Summoner}}
 +
| materials = Hematite
 +
| {{RingMats| Recovery Rate |true=1| L1 = 5.00% | L2 = 5.00% | L3 = 5.00% | L4 = 5.00% | L5 = 5.00% | L6 = 5.00% | L7 = 5.00% | L8 = 5.00% | L9 = 5.00% | L10 = 5.00% | L11 = 5.00% | L12 = 5.00% | L13 = 5.00% | L14 = 5.00% | L15 = 5.00%  | L16 = 5.50% | L17 = 6.00% | L18 = 6.50% | L19 = 7.00% | L20 = 7.50% }}
 +
{{RingMats| Recovery Interval |true=1| L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s | L6 = 10s | L7 = 10s | L8 = 10s | L9 = 10s | L10 = 10s  | L11 = 10s  | L12 = 9s | L13 = 8s | L14 = 7s | L15 = 6s | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s  }}
 +
{{RingMats| Maximum Activation HP |true=1| L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% | L11 = 100% | L12 = 100% | L13 = 100% | L14 = 100% | L15 = 100% | L16 = 100% | L17 = 100% | L18 = 100% | L19 = 100% | L20 = 100%  }}
 +
| stats = disabled
 +
}}
 +
 
 +
 
 +
===Utility Rings===
 +
==== Effort Symbol ====
 +
{{Rings
 +
| name = R/Effort Symbol<br>R/エフォートシンボル
 +
| description = Increases damage and Critical Hit Rate while reducing damage taken.<br>Displays a visual effect in Quests.<br>'''Cannot be traded.'''
 +
| UIItemEffortSymbolHu.png
 +
| materials = Effort
 +
| {{RingMats| Power |true=1| L1 = 100.10% | L2 = 100.10% | L3 = 100.10%  | L4 = 100.20% | L5 = 100.20%  | L6 = 100.30% | L7 = 100.30%  | L8 = 100.40% | L9 = 100.40%  | L10 = 100.5% | L11 = 100.5%  | L12 = 100.60% | L13 = 100.60%  | L14 = 100.70% | L15 = 100.70%  | L16 = 100.80% | L17 = 100.80%  | L18 = 100.90% | L19 = 100.90%  | L20 = 101.00% }}
 +
{{RingMats| Critical Rate Increase |true=1| L1 = 0.50% | L2 = 1.00% | L3 = 1.50% | L4 = 2.00% | L5 = 2.50% | L6 = 3.00% | L7 = 3.50% | L8 = 4.00% | L9 = 4.50% | L10 = 5.00% | L11 = 5.50% | L12 = 6.00% | L13 = 6.50% | L14 = 7.00% | L15 = 7.50% | L16 = 8.00% | L17 = 8.50% | L18 = 9.00% | L19 = 9.50% | L20 = 10.00% }}
 +
{{RingMats| Damage Received |true=1| L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99%| L11 = 98% | L12 = 98% | L13 = 98% | L14 = 98% | L15 = 98%  | L16 = 97% | L17 = 97% | L18 = 97% | L19 = 97% | L20 = 97%  }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Guard ====
 +
{{Rings
 +
| name = R/Burn Guard<br>R/バーンガード
 +
| description = Grants resistance to the "Burn" Status.
 +
| UIItemBurnGuard.png
 +
| materials = Naberius
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Freeze Guard<br>R/フリーズガード
 +
| description = Grants resistance to the "Freeze" Status.
 +
| UIItemFreezeGuard.png
 +
| materials = Wopal
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Shock Guard<br>R/ショックガード
 +
| description = Grants resistance to the "Shock" Status.
 +
| UIItemShockGuard.png
 +
| materials = Lillipa
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Mirage Guard<br>R/ミラージュガード
 +
| description = Grants resistance to the "Mirage" Status.
 +
| UIItemMirageGuard.png
 +
| materials = Earth
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Panic Guard<br>R/パニックガード
 +
| description = Grants resistance to the "Panic" Status.
 +
| UIItemPanicGuard.png
 +
| materials = Harkotan
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Poison Guard<br>R/ポイズンガード
 +
| description = Grants resistance to the "Poison" Status.
 +
| UIItemPoisonGuard.png
 +
| materials = Amduscia
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Other ====
 +
{{Rings
 +
| name = R/Boost Slayer<br>R/ブーストスレイヤー
 +
| description = Increase damage dealt to Boosted enemies and reduce damage taken from them.
 +
| UIItemBoostSlayer.png
 +
| materials = Opal
 +
| {{RingMats| Power |true=1| L1 = 101% | L2 = 101% | L3 = 101% | L4 = 101% | L5 = 101%  | L6 = 102% | L7 = 102% | L8 = 102% | L9 = 102% | L10 = 102%| L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103%  }}
 +
{{RingMats| Damage Received |true=1| L1 = 99% | L2 = 98% | L3 = 97% | L4 = 96% | L5 = 95% | L6 = 94% | L7 = 93% | L8 = 92% | L9 = 91% | L10 = 90% | L11 = 89% | L12 = 88% | L13 = 87% | L14 = 86% | L15 = 85% | L16 = 84% | L17 = 83% | L18 = 82% | L19 = 81% | L20 = 80% }}
 +
| stats = disabled
 +
}}
  
== Right Skill Rings ==
+
{{Rings
Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the [[Force#Photon_Flare|Photon Flare]] skill belongs to the {{icons|Force}} [[Force]] class, so Forces (both main and sub) can't equip the ''R/Photon Flare'' ring.
+
| name = R/Weak Hit PP Gain<br>R/ウィークヒットPPゲイン
===R/Massive Hunter===
+
| description = Increase active PP restoration when attacking a weak point.
{| class="wikitable"
+
| UIItemWeakHitPPGain.png
|-
+
| materials = Lapis Lazuli
! width="128px" |
+
| {{RingMats| Active PP Recovery |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }}
! colspan="4" | JP Name
+
| stats = disabled
! colspan="10" | Description
+
}}
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingMassiveHunterIcon.png|128px]]
 
| colspan="4" | R/マッシブハンター
 
| colspan="10" | Decreases damage and prevents the character from being launched or blown-away.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Hunter}} [[Hunter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Duration || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
 
|- align="center"
 
| Recast || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
 
|- align="center"
 
|Incoming damage || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
 
|}
 
===R/C Strike Striking===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingCStrikeSIcon.png|128px]]
 
| colspan="4" | R/Cストライク打撃
 
| colspan="10" | Increases Striking Attacks' critical rate and critical damage.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
 
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/C Strike Ranged===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingCStrikeRIcon.png|128px]]
 
| colspan="4" | R/Cストライク射撃
 
| colspan="10" | Increases ranged Attacks' critical rate and critical damage.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
 
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/C Strike Tech===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingCStrikeTIcon.png|128px]]
 
| colspan="4" | R/Cストライク法撃
 
| colspan="10" | Increases techs Attacks' critical rate and critical damage.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Critical hit damage increase || colspan="5" | 0% || colspan="5" | 1% || colspan="9" | 2% || 3%
 
|- align="center"
 
| Critical chance increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/Killing Bonus===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingKillingBonusIcon.png|128px]]
 
| colspan="4" | R/キリングボーナス
 
| colspan="10" | Recovers PP when enemies die within close range.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Ranger}} [[Ranger]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP gained || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
 
|}
 
===R/P Keeper Striking===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPKeeperSIcon.png|128px]]
 
| colspan="4" | R/Pキーパー打撃
 
| colspan="10" | Increases striking attack damage when HP is above a certain value.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x1
 
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
|- align="center"
 
| HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
  
===R/P Keeper Ranged===
+
{{Rings
{| class="wikitable"
+
| name = R/Friends Protection<br>R/フレンズプロテクション
|-
+
| description = A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''
! width="128px" |
+
| UIItemFriendsProtection.png
! colspan="4" | JP Name
+
| materials = Pure Photon
! colspan="10" | Description
+
| {{RingMats| Damage Received | false=1 | NA = 95% }}
! colspan="4" | Materials
+
| stats = disabled
! colspan="2" | Class Restriction
+
}}
|-
 
| [[File:RingPKeeperRIcon.png|128px]]
 
| colspan="4" | R/Pキーパー射撃
 
| colspan="10" | Increases Ranged Attack damage when HP is above a certain value.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
|- align="center"
 
| HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
  
===R/P Keeper Tech===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPKeeperTIcon.png|128px]]
 
| colspan="4" | R/Pキーパー法撃
 
| colspan="10" | Increases Tech Attack damage when HP is above a certain value.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
| colspan="2" | {{icons|Gunner}} [[Gunner]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
|- align="center"
 
| HP activation || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
  
===R/Photon Flare===
+
===Combined Skill Rings===
{| class="wikitable"
+
{{Rings
|-
+
| name = R/C-Strike<br>R/Cストライク
! width="128px" |
+
| description = Increases critical damage and critical hit rate percentage.
! colspan="4" | JP Name
+
| UIItemCStrike.png
! colspan="10" | Description
+
| restrictions = {{Icons|Fighter}}
! colspan="4" | Materials
+
| {{RingMats| Critical Power | false=1 | NA = 103% }}
! colspan="2" | Class Restriction
+
{{RingMats| Critical Rate Increase | false=1 | NA = 20% }}
|-
+
| stats = disabled
| [[File:RingPhotonFlareIcon.png|128px]]
+
}}
| colspan="4" | R/フォトンフレア
 
| colspan="10" | Temporarily increases T-ATK.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Force}} [[Force]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| T-ATK Boost || colspan="10" | 150 || 155 || 160 || 165 || 170 || 175 || 180 || 185 || 190 || 195 || 200
 
|-
 
| Recast || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
 
|-
 
| Duration || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
 
|}
 
===R/PP Convert===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingPPConvertIcon.png|128px]]
 
| colspan="4" | R/PPコンバート
 
| colspan="10" | Temporarily increases PP Auto-recovery while decreasing max HP.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Coast Sapphire]] x1
 
| colspan="2" | {{icons|Techer}} [[Techer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP gain per sec|| colspan="10" | 1.00 || 1.10 || 1.20 || 1.30 || 1.40 || 1.50 || 1.60 || 1.70 || 1.80 || 1.90 || 2.00
 
|- align="center"
 
| Max HP|| colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
 
|- align="center"
 
| Duration || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s
 
|- align="center"
 
|Recast || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
 
|}
 
===R/Attack Advance===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingAttackAdvanceIcon.png|128px]]
 
| colspan="4" | R/アタックアドバンス
 
| colspan="10" | Increases normal attack power.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Forest Emerald]] x1
 
| colspan="2" | {{icons|Braver}} [[Braver]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Auto-attack damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/EPPR Field===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingEPPRFieldIcon.png|128px]]
 
| colspan="4" | R/EPPRフィールド
 
| colspan="10" | Creates a field that increases PP recovery when you attack with the enemy's elemental weakness.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP gain per hit|| colspan="10" | 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00
 
|- align="center"
 
| Duration || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
 
|-
 
| Recast || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
 
|}
 
===R/Boost Slayer===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingBoostSlayerIcon.png|128px]]
 
| colspan="4" | R/ブーストスレイヤー
 
| colspan="10" | Increases damage towards boosted enemies, and decreases damage from them.
 
| colspan="4" | [[Earth Rock]] x3
 
| colspan="2" | N/A
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Damage increase || colspan="5" | 1% || colspan="5" | 2% || colspan="10" | 3%
 
|- align="center"
 
| Damage reduction || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/Burn Guard===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingBurnGuardIcon.png|128px]]
 
| colspan="4" | R/バーンガード
 
| colspan="10" | Grants resistance to the Burn status ailment.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Pure Photon]] x15
 
| colspan="2" | N/A
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
===R/Freeze Guard===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction!
 
|-
 
| [[File:RingFreezeGuardIcon.png|128px]]
 
| colspan="4" | R/フリーズガード
 
| colspan="10" | Grants resistance to the Freeze status ailment.
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Pure Photon]] x15
 
| colspan="2" | N/A
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
===R/J Reversal Cover===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingJReversalCoverIcon.png|128px]]
 
| colspan="4" | R/ Jリバーサルカバー
 
| colspan="10" | Just Reversals recover a percentage of your max HP.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 
| colspan="2" | {{icons|Braver}} [[Braver]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Recovery Amount || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10% || 10.5% || 11% || 11.5% || 12% || 12.5% || 13% || 13.5% || 14% || 15%
 
|}
 
===R/Heal Share===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingHealShareIcon.png|128px]]
 
| colspan="4" | R/ ヒールシェア
 
| colspan="10" | A portion of your HP recovered heals characters nearby.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Vegas Diamond]] x1
 
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Heal rate || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/Adrenaline===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingAdrenalineIcon.png|128px]]
 
| colspan="4" | R/ アドレナリン
 
| colspan="10" | Extends the duration of Shifta and Deband on yourself. ''Note: This does not increase the maximum duration, only the duration gained per tick''
 
| colspan="4" | [[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| Effect duration || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
|}
 
===R/Wide Support===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingWideSupportIcon.png|128px]]
 
| colspan="4" | R/ワイドサポート
 
| colspan="10" | Increases the area of effect of Resta, Anti, Shifta, and Deband.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
| colspan="2" | {{icons|Techer}} [[Techer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Cost || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
 
|}
 
===R/J Reversal PP Gain===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingJReversalPPGainIcon.png|128px]]
 
| colspan="4" | R/JリバーサルPPゲイン
 
| colspan="10" | Restores PP when using a Just Reversal.
 
| colspan="4" | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x1
 
| colspan="2" | {{icons|Bouncer}} [[Bouncer]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Recovery || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
===R/Healing Guard===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingHealingGuardIcon.png|128px]]
 
| colspan="4" | R/ヒーリングガード
 
| colspan="10" | Just Guards heals the player and all other players in close range.
 
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
| colspan="2" | {{icons|Hunter}} [[Hunter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5%
 
|}
 
===R/Tech Arts JA PP S===
 
{| class="wikitable"
 
|-
 
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingTechArtsJAPPSIcon.png|128px]]
 
| colspan="4" | R/テックアーツJAPPS
 
| colspan="10" | Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack.
 
| colspan="4" | [[Lilipa Rock]] x3<br>[[Sub Tunnels Peridot]] x1
 
| colspan="2" | {{icons|Fighter}} [[Fighter]]
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| PP Cost || 95% || colspan="3'" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
 
|}
 
===R/Effort Symbol===
 
  
'''Notes:'''
+
{{Rings
* An R/Effort Symbol Ring exists for every Class. They only vary aesthetically; they are otherwise identical in function.
+
| name = R/P-Keeper<br>R/Pキーパー
* This Ring requires the Material '''[Class] Material''' from [[Solo Training: Bounds of Corruption]]. One copy of the {{icons|Ticket}} '''Ace of [Class]''' from [[Solo Training: Heaven and Hell]] is also required for the Grinding process.
+
| description = Increases damage when HP is above a certain value.
* This Ring always has a 100% Grind Rate.
+
| UIItemPKeeper.png
* The Grind pattern for R/Effort Symbol is as follows:
+
| restrictions = {{Icons|Gunner}}
** +1~+10: Grinders
+
| {{RingMats| Power | false=1 | NA = 103% }}
** +11~+19: Grinders and '''[Class] Material''' x 5
+
{{RingMats| Minimum Activation HP | false=1 | NA = 75% }}
** +20: Grinders, '''[Class] Material''' x5, {{icons|Ticket}} '''Ace of [Class]''' x1
+
| stats = disabled
 +
}}
  
{| class="wikitable"
+
[[Category: Equipment]][[Category: Skill Rings]]
|-
 
! colspan="2" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingEffortSymbolHuIcon.png|128px]]|| [[File:RingEffortSymbolFiIcon.png|128px]]
 
| colspan="4" rowspan="5" | R/エフォートシンボルHu<br>R/エフォートシンボルFi<br>R/エフォートシンボルRa<br>R/エフォートシンボルGu<br>R/エフォートシンボルFo<br>R/エフォートシンボルTe<br>R/エフォートシンボルBr<br>R/エフォートシンボルBo<br>R/エフォートシンボルSu
 
| colspan="10" rowspan="5" | Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn.
 
| colspan="4" rowspan="5" | [[Hu Material]] x5<br>[[Fi Material]] x5<br>[[Ra Material]] x5<br>[[Gu Material]] x5<br>[[Fo Material]] x5<br>[[Te Material]] x5<br>[[Br Material]] x5<br>[[Bo Material]] x5<br>[[Su Material]] x5<br>{{icons|Ticket}} [[Ace of Hunter]] x1<br>{{icons|Ticket}} [[Ace of Fighter]] x1<br>{{icons|Ticket}} [[Ace of Ranger]] x1<br>{{icons|Ticket}} [[Ace of Gunner]] x1<br>{{icons|Ticket}} [[Ace of Force]] x1<br>{{icons|Ticket}} [[Ace of Techer]] x1<br>{{icons|Ticket}} [[Ace of Braver]] x1<br>{{icons|Ticket}} [[Ace of Bouncer]] x1<br>{{icons|Ticket}} [[Ace of Summoner]] x1
 
| colspan="2" rowspan="5" | N/A
 
|-
 
| [[File:RingEffortSymbolRaIcon.png|128px]]|| [[File:RingEffortSymbolGuIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolFoIcon.png|128px]]|| [[File:RingEffortSymbolTeIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolBrIcon.png|128px]]|| [[File:RingEffortSymbolBoIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolSuIcon.png|128px]]
 
|-
 
! colspan="2" |Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| colspan="2" |Damage increase|| colspan="3" | 100.1%|| colspan="2" |100.2%|| colspan="2" |100.3%|| colspan="2" |100.4%|| colspan="2" |100.5%|| colspan="2" |100.6%|| colspan="2" |100.7%|| colspan="2" |100.8%|| colspan="2" |100.9%||101%
 
|- align="center"
 
| colspan="2" |Critical chance increase|| 0.5% || 1% || 1.5% || 2% || 2.5% || 3% || 3.5% || 4% || 4.5% || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10%
 
|- align="center"
 
| colspan="2" |Damage received|| colspan="10" |99%|| colspan="5" |98%|| colspan="5" |97%
 
|}
 

Latest revision as of 19:25, 7 June 2021

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind Requirements for most Rings are as follows:

  • 30,000 Meseta Per Attempt
  • + 1 ~ 5: Grinders and Rocks
  • + 6 ~ 10: Grinders, Gems, and Rocks
  • + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks

L Rings

Class Rings

Hunter

L/JG Sonic Arrow
L/JGソニックアロウ
Description
Sword Just Guards will execute Sonic Arrow.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemJGSonicArrow.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
175% 176% 177% 178% 180% 182% 184% 186% 188% 190%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20 19 18 17 16 15 14 13 12 11
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10 9 8 7 6 5 4 3 2 0


L/JG Heavenly F
L/JGヘブンリーF
Description
Wired Lance Just Guards will execute Heavenly Fall.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemJGHeavenlyF.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
175% 176% 177% 178% 180% 182% 184% 186% 188% 190%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20 19 18 17 16 15 14 13 12 11
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10 9 8 7 6 5 4 3 2 0


L/A. Wired Mode
L/Aワイヤーモード
Description
Wired Lance Grapple PAs will not grab the enemy.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/JG Rising F
L/JGライシングF
Description
Partizan Just Guards will execute Rising Flag.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemJGRisingF.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
175% 176% 177% 178% 180% 182% 184% 186% 188% 190%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20 19 18 17 16 15 14 13 12 11
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10 9 8 7 6 5 4 3 2 0



L/Hunter Gear Save
L/ハンターギアセイブ
Description
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemHunterGearSave.png
Gear Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 74% 73% 72% 71% 70% 69% 68% 67% 66%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
65% 64% 63% 62% 61% 60% 59% 58% 55% 50%
Gear Drain
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 74% 73% 72% 71% 70% 69% 68% 67% 66%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
65% 64% 63% 62% 61% 60% 59% 58% 55% 50%


Fighter

L/TD Air Chase
L/TDエアチェイス
Description
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.

INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemTDAirChase.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/DS Kamaitachi
L/DSカマイタチ
Description
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.

EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemDSKamaitachi.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100%
Activation Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
55% 60% 65% 70% 75% 80% 85% 90% 95% 100%


L/Knuckle Chase
L/ナックルチェイス
Description
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.

EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemKnuckleChase.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Slow Fi Action
L/スローFiアクション
Description
Decrease the Speed of Weapon Actions executed with Fighter Weapons.
  • Ring Stats:
  • S-ATK 1~20
  • S-DEF 1~20
UIItemSlowFiAction.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Ranger

L/A Launcher Mode
L/Aランチャーモード
Description
Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.
  • Ring Stats:
  • R-ATK 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemALauncherMode.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 101% 102% 102% 103% 103% 104% 104% 105% 105%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
106% 106% 107% 107% 108% 108% 109% 109% 110% 110%
Explosion Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
102.5% 105% 107.5% 110% 112.5% 115% 117.5% 120% 122.5% 125%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
127.5% 130% 132.5% 135% 137.5% 140% 142.5% 145% 147.5% 150%


L/L Non Weak Bonus
L/Lノンウィークボーナス
Description
The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemLNonWeakBonus.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 55% 56% 57% 58% 60%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
64% 68% 72% 76% 80% 84% 88% 92% 96% 100%


L/Standing Sign
L/スタンディングサイン
Description
A symbol appears when Standing Snipe is active.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
UIItemStandingSign.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/P. Weak Bullet
L/Pウィークバレット
Description
Weak Bullet hits through walls.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
UIItemPWeakBullet.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Gunner

L/Front S Roll
L/フロントSロール
Description
Enables performing a Stylish Roll in a forwards direction.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
UIItemFrontSRoll.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
111% 112% 113% 114% 115% 116% 117% 118% 119% 120%


L/High Time Keep
L/ハイタイムキープ
Description
Increases the damage you can take during Showtime before High Time resets.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
UIItemHighTimeKeep.png
Damage Threshold
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


L/T Machine Gun S Up
L/TマシンガンSアップ
Description
Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemTMachineGunSUp.png
Power (Strike Type)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Power (Shoot Type)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
110% 110% 110% 110% 110% 110% 110% 110% 110% 110%


Force

L/A Rod Shoot Mode
L/Aロッドシュートモード
Description
Rod Shoot projectiles explode on contact.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
UIItemARodShootMode.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 55% 60% 65% 70% 75% 80% 85% 90% 95%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 101% 102% 103% 104% 105% 106% 107% 108% 110%
Explosion Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 102% 104% 106% 108% 110% 112% 114% 116% 118%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
120% 122% 124% 126% 128% 132% 136% 140% 144% 150%


Techer

L/Wand E Change
L/ウォンドEチェンジ
Description
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
UIItemWandEChange.png
Element Conversion Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100%


L/A. Wand E. Change
L/AウォンドEチェンジ
Description
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
Excludes Zanverse, Megiverse, and Zondeel.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
Element Conversion Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100%


L/R R Field
L/RRフィールド
Description
Reduce the recast time of Reverser Field.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemRRField.png
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
70% 69% 68% 67% 66% 65% 64% 63% 62% 61%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 59% 58% 57% 56% 55% 54% 53% 52% 50%


Braver

L/Katana Gear Guard R
L/カタナギアガードR
Description
If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.
  • Ring Stats:
  • R-DEF 1~20
  • T-DEF 1~20
UIItemKatanaGearGuardR.png
Gear Gain Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Gear Guard Release
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
3s 3s 3s 3s 3s 3s 3s 3s 3s 3s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
3s 3s 3s 3s 3s 3s 3s 3s 3s 3s


L/Short Combat
L/ショートコンバット
Description
Normal attacks in Katana Combat will not chase targets.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemShortCombat.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Katana C Count Up
L/カタナCカウントアップ
Description
Increases the number of hits each hit inflicted counts for in Katana Combat.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
UIItemKatanaCCountUp.png
Hit Count Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
105% 110% 115% 120% 125% 130% 135% 140% 145% 150%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
155% 160% 165% 170% 175% 180% 185% 190% 195% 200%


L/Bullet Bow Homing
L/バレットボウホーミング
Description
Adds a Homing Property to a Bullet Bow's Charged Normal Attack.
  • Ring Stats:
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemBulletBowHoming.png
Turn Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
30° 35° 40° 45° 50° 55° 60° 65° 70° 75°
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
80° 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.10s 0.20s 0.30s 0.40s 0.50s 0.60s 0.70s 0.80s 0.90s 1.00s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s


Bouncer

L/DB Snatch
L/DBスナッチ
Description
Inflicts striking damage to enemies when moving using the Dual Blade weapon action.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
UIItemDBSnatch.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
1350% 1400% 1450% 1500% 1550% 1600% 1650% 1700% 1750% 1800%


L/PB Homing
L/PBホーミング
Description
Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.
  • Ring Stats:
  • S-ATK 1~20
  • S-DEF 1~20
UIItemPBHoming.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 101% 101% 102% 102% 102% 103% 103% 103% 104%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
104% 104% 105% 105% 105% 106% 106% 107% 107% 108%
Turn Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
30° 35° 40° 45° 50° 55° 60° 65° 70° 75°
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
80° 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
2s 2s 2s 2s 2s 3s 3s 3s 3s 3s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
4s 4s 4s 4s 4s 5s 5s 5s 5s 5s


L/JB Elemental Keep
L/JBエレメンタルキープ
Description
Element is kept upon performing a weapon action. Elemental Burst is no longer activated.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • T-DEF 1~20
UIItemJBElementalKeep.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/JB Tech Arts SC
L/JBテックアーツSC
Description
Technique charge time is shortened when following a Jet Boots PA.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • T-DEF 1~20
UIItemJBTechArtsSC.png
Charge Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
90% 88% 86% 84% 82% 80% 78% 76% 74% 72%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
70% 68% 66% 64% 62% 60% 58% 56% 54% 50%


Summoner

L/Near Auto Target
L/ニアオートターゲット
Description
Pets will automatically attack nearby enemies.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemNearAutoTarget.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Phantom

L/Ph Step Shift
L/Phステップシフト
Description
If a Photon Arts is used during Phantom Step, it becomes a Shift PA.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemPhStepShift.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Ph Marker Bomb
L/Phマーカーボム
Description
Marker detonation occurs at the location where the Phantom Marker was placed.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemPhMarkerBomb.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Ph Lock-On Bomb
L/Phロックオンボム
Description
Marker detonation occurs on the locked-on location.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Etoile

L/Easy Full Connect
L/イージーフルコネクト
Description
After using Step Edge, Full Connects require half-gear gauge.
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



Utility Rings

Ranged

L/Slow Dive Roll
L/スローダイブロール
Description
Slows down the animation of Dive Roll and increases its invulnerability.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
UIItemSlowDiveRoll.png
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.30s 0.32s 0.34s 0.36s 0.38s 0.40s 0.42s 0.44s 0.46s 0.48s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
0.50s 0.52s 0.54s 0.56s 0.58s 0.62s 0.66s 0.70s 0.74s 0.80s


Technique

L/Tech C Parrying
L/テックCパリング
Description
Charging a Technique creates Just Guard frames on startup.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemTechCParrying.png
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.03s 0.06s 0.09s 0.12s 0.15s 0.18s 0.21s 0.24s 0.27s 0.30s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
0.33s 0.36s 0.39s 0.42s 0.45s 0.48s 0.51s 0.54s 0.57s 0.60s


L/Short Mirage
L/ショートミラージュ
Description
Reduces the travel distance and animation of Mirage Escape.
  • Ring Stats:
  • T-ATK 1~20
  • T-DEF 1~20
UIItemShortMirage.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Peace Zondeel
L/ピースゾンディール
Description
Your Zondeel will not detonate when struck by a Lightning Technique.
  • Ring Stats:
  • T-ATK 1~20
  • T-DEF 1~20
UIItemPeaceZondeel.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Talis Keep Long
L/タリスキープロング
Description
Extends the duration of a thrown Talis before it disappears.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
3.50s 3.80s 4.10s 4.40s 4.70s 5.00s 5.30s 5.60s 5.90s 6.20s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
6.50s 6.80s 7.10s 7.40s 7.70s 8.00s 8.50s 9.00s 9.50s 10.00s


Utility

L/Mate Lovers
L/メイトラバーズ
Description
Speeds up the consumption animation of Mates and increases their recovery rate.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemMateLovers.png
Recovery Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 102% 104% 106% 108% 110% 112% 114% 116% 120%
Action Speed
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
110% 115% 120% 125% 130% 135% 140% 145% 150% 155%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
160% 160% 160% 160% 160% 160% 160% 160% 160% 160%


L/Jumping Dodge
L/ジャンピングドッジ
Description
Enables use of the Active Skill "Jumping Dodge".
Instantaneously gain altitude while evading attacks.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemJumpingDodge.png
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100s 95s 90s 85s 80s 75s 70s 65s 60s 55s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
50s 45s 40s 35s 30s 25s 20s 15s 10s 5s


L/Just Reversal B
L/ジャストリバーサルB
Description
Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemJustReversalB.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 120% 140% 160% 180% 200% 220% 240% 260% 300%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
350% 400% 450% 500% 550% 600% 650% 700% 750% 800%
Stun Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 105% 110% 115% 120% 125% 130% 135% 140% 145%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
150% 155% 160% 165% 170% 175% 180% 185% 190% 200%


L/Mag Excite
L/マグエキサイト
Description
Increases the power of your MAG's Auto Action and reduces its cooldown.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemMagExcite.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
150% 155% 160% 165% 170% 175% 180% 185% 190% 200%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
210% 220% 230% 240% 250% 260% 270% 280% 290% 300%
Attack Interval
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
80% 78% 76% 74% 72% 70% 68% 66% 64% 62%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 58% 56% 54% 52% 50% 48% 46% 44% 40%


L/Atomizer Lovers
L/アトマイザーラバーズ
Description
Speeds up the consumption animation of Atomizers and increases their recovery rate.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemAtomizerLovers.png
Recovery Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
115% 120% 125% 130% 135% 140% 145% 150% 155% 160%
Action Speed
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
200%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
200%


L/Party of Toughness
L/パーティーオブタフネス
Description
Reduces damage taken based on the number of players in your Party.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemPartyOfToughness.png
Damage Received (Party of 2)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99.00% 98.90% 98.80% 98.70% 98.60% 98.50% 98.40% 98.30% 98.20% 98.10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
98.00% 97.90% 97.80% 97.70% 97.60% 97.50% 97.40% 97.30% 97.20% 97.00%
Damage Received (Party of 3)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
98.00% 97.90% 97.80% 97.70% 97.60% 97.50% 97.40% 97.30% 97.20% 97.10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
96.00% 96.90% 96.80% 96.70% 96.60% 96.50% 96.40% 96.30% 96.20% 96.00%
Damage Received (Party of 4)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
97.00% 96.90% 96.80% 96.70% 96.60% 96.50% 96.40% 96.30% 96.20% 96.10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
95.00% 95.90% 95.80% 95.70% 95.60% 95.50% 95.40% 95.30% 95.20% 95.00%


L/Stealth Attack
L/ステルスアタック
Description
Reduce the amount of Hate generated by attacks.
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
Hate Generation
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
90% 87% 84% 81% 78% 75% 72% 69% 66% 63%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 57% 54% 51% 48% 45% 42% 39% 36% 33%


A.I.S

L/Wide Area Heal
L/ワイドエリアヒール
Description
Increases the area of effect of Area Heal.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemWideAreaHeal.png
Heal Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
300%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
300%


L/Quick Blaster
L/クイックブラスター
Description
Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemQuickBlaster.png
Fire Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
200%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
200%
Turn Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
60%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60%


L/Early Rise
L/アーリィライズ
Description
In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemEarlyRise.png
Respawn Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
1s


L/Light Armor
L/ライトアーマー
Description
Reduces the PP cost of Dash, but increases damage taken.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemLighArmor.png
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
110%


Combined Skill Rings

L/JG Counter
L/JGカウンター
Description
Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",
and "JG Heavenly Fall" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Chase W Support
L/チェイスWサポート
Description
Bestows the effects of "DS Kamaitachi", "TD Air Chase",
and "Knuckle Chase" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Time & Roll
L/タイムエンロール
Description
Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Defense Tech
L/デフェンステック
Description
Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Brave Power
L/ブレイブパワー
Description
Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Kick & Snatch
L/キックエンスナッチ
Description
Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



Removed

The following Rings were removed from the game and replaced by Class Skills.

L/Step Jump
L/ステップジャンプ
Description
Press the Jump button right after a Step to reach running speed instantly.

-October 8, 2018 Update-
Skill can be learned at Lv.10.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemStepJump.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Step JA Combo
L/ステップJAコンボ
Description
Step creates a Just Attack circle.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
UIItemStepJACombo.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Air Reversal
L/エアリバーサル
Description
Enables performing a Just Reversal while in midair.

-October 8, 2018 Update-
Skill can be learned at Lv.30
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
UIItemAirReversal.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/J Reversal JA Combo
L/JリバーサルJAコンボ
Description
Just Reversal creates a Just Attack circle.

-October 8, 2018 Update-
Skill can be learned at Lv.30
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemJReversalJACombo.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



R Rings

Class Rings

Hunter

R/Massive Hunter
R/マッシブハンター
Description
Enables use of the Active Skill "Massive Hunter".
For a period of time, nullify knockback and reduce damage taken.
Classes that cannot use this ring: Hunter
UIItemMassiveHunter.png
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99% 99% 99% 99% 99% 99% 99% 99% 99% 99%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
95% 94% 93% 92% 91% 90% 90% 90% 90% 90%
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
15s 15s 15s 15s 15s 16s 17s 18s 19s 20s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
20s 20s 20s 20s 20s 21s 22s 23s 24s 25s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120s 118s 116s 114s 112s 100s 100s 100s 100s 100s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100s 100s 100s 100s 100s 95s 94s 93s 92s 90s


R/Healing Guard
R/ヒーリングガード
Description
Blocking an attack restores HP.
Classes that cannot use this ring: Hunter
UIItemHealingGuard.png
HP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1.00% 1.20% 1.40% 1.60% 1.80% 2.20% 2.40% 2.60% 2.80% 3.00%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
3.20% 3.40% 3.60% 3.80% 4.00% 4.20% 4.40% 4.60% 4.80% 5.00%


Fighter

R/C Strike Strike
R/Cストライク打撃
Description
Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.
Classes that cannot use this ring: Fighter
UIItemCStrikeStrike.png
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/C Strike Shoot
R/Cストライク射撃
Description
Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.
Classes that cannot use this ring: Fighter
UIItemCStrikeShoot.png
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/C Strike Tech
R/Cストライク法撃
Description
Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.
Classes that cannot use this ring: Fighter
UIItemCStrikeTech.png
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/Tech Arts JAPPS
R/テックアーツJAPPS
Description
When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.
Classes that cannot use this ring: Fighter
UIItemTechArtsJAPPS.png
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
95% 94% 94% 94% 93% 92% 92% 92% 91% 90%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
90% 90% 89% 88% 88% 88% 87% 86% 86% 85%


R/Adrenaline
R/アドレナリン
Description
Increase the duration granted by each tick of Shifta and Deband.
Classes that cannot use this ring: Fighter
UIItemAdrenaline.png
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+10s +11s +12s +13s +14s +15s +16s +17s +18s +19s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+20s +21s +22s +23s +24s +25s +26s +27s +28s +30s


Ranger

R/Killing Bonus
R/キリングボーナス
Description
Restores PP when enemies are defeated close to you.
Classes that cannot use this ring: Ranger
UIItemKillingBonus.png
PP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00


Gunner

R/P Keeper Strike
R/Pキーパー打撃
Description
Increases the damage of Striking attacks when your HP is above a certain percentage.
Classes that cannot use this ring: Gunner
UIItemPKeeperStrike.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 99% 98% 97% 96% 96% 95% 94% 93% 92%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
92% 90% 88% 86% 84% 82% 80% 78% 76% 75%


R/P Keeper Shoot
R/Pキーパー射撃
Description
Increases the damage of Ranged attacks when your HP is above a certain percentage.
Classes that cannot use this ring: Gunner
UIItemPKeeperShoot.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 99% 98% 97% 96% 96% 95% 94% 93% 92%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
92% 90% 88% 86% 84% 82% 80% 78% 76% 75%


R/P Keeper Tech
R/Pキーパー法撃
Description
Increases the damage of Technique attacks when your HP is above a certain percentage.
Classes that cannot use this ring: Gunner
UIItemPKeeperTech.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 99% 98% 97% 96% 96% 95% 94% 93% 92%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
92% 90% 88% 86% 84% 82% 80% 78% 76% 75%


Force

R/Photon Flare
R/フォトンフレア
Description
Enables use of the Active Skill "Photon Flare".
For a period of time, increase your base T-ATK.
Classes that cannot use this ring: Force
UIItemPhotonFlare.png
T-ATK
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+150 +150 +150 +150 +150 +150 +150 +150 +150 +150
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+155 +160 +165 +170 +175 +180 +185 +190 +195 +200
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20s 20s 20s 20s 20s 21s 22s 23s 24s 25s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
25s 25s 25s 25s 25s 26s 27s 28s 29s 30s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100s 95s 90s 85s 80s 80s 80s 80s 80s 80s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
80s 80s 80s 80s 80s 74s 73s 72s 71s 70s


R/Flame T S Charge
R/フレイムTSチャージ
Description
Reduces the charge duration of Fire-type Techniques.
Classes that cannot use this ring: Force
UIItemFlameTSCharge.png
Charge Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
90% 88% 86% 84% 82% 80% 78% 76% 74% 72%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
70% 68% 66% 64% 62% 60% 58% 56% 54% 50%


Techer

R/PP Convert
R/コンバート
Description
Enables use of the Active Skill "PP Convert".
For a period of time, reduce your maximum HP to increase natural PP regeneration rate.
Classes that cannot use this ring: Techer
UIItemPPConvert.png
Passive PP Recovery
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+1.10 +1.20 +1.30 +1.40 +1.50 +1.60 +1.70 +1.80 1.90 +2.00
Maximum HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 75% 75% 75% 75% 75% 75% 75% 75% 75%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
74% 73% 72% 71% 70% 70% 70% 70% 70% 70%
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10s 10s 10s 10s 10s 11s 12s 13s 14s 15s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
15s 15s 15s 15s 15s 16s 17s 18s 19s 20s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
130s 128s 126s 124s 122s 120s 120s 120s 120s 120s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
120s 120s 120s 120s 120s 118s 116s 114s 112s 110s


R/Wide Support
R/ワイドサポート
Description
Increases the range of Support Techniques.
Classes that cannot use this ring: Techer
UIItemWideSupport.png
PP Consumption Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120% 119% 118% 117% 116% 115% 114% 113% 112% 111%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
110% 109% 108% 107% 106% 105% 104% 103% 102% 100%


Braver

R/Attack Advance
R/アタックアドバンス
Description
Increases the damage of normal attacks.
No effect on Hero.
Classes that cannot use this ring: Braver
UIItemAttackAdvance.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100.4% 100.8% 101.2% 101.6% 102% 102.4% 102.8% 103.2% 103.6% 104%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
104.4% 104.8% 105.2% 105.6% 106% 106.4% 106.8% 107.2% 107.6% 108%



R/J Reversal Cover
R/Jリバーサルカバー
Description
Just Reversal restores a percentage of your maximum HP.
Classes that cannot use this ring: Braver
UIItemJReversalCover.png
HP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
5.00% 5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10.00% 10.50% 11.00% 11.50% 12.00% 12.50% 13.00% 13.50% 14.00% 15.00%


R/Quick Mate
R/クイックメイト
Description
Increases the consumption speed of Mates.
Classes that cannot use this ring: Braver
UIItemQuickMate.png
Action Speed
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
102% 104% 106% 108% 110% 112% 114% 116% 118% 120%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
124% 128% 132% 136% 140% 144% 148% 152% 156% 160%


Bouncer

R/Critical Field
R/クリティカルフィールド
Description
Enables use of the Active Skill "Critical Field".
For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.
Classes that cannot use this ring: Bouncer
UIItemCriticalField.png
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10% 11% 12% 13% 14% 15% 16% 17% 18% 19%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20s 20s 20s 20s 20s 25s 26s 27s 28s 29s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
30s 30s 30s 30s 30s 35s 36s 37s 38s 40s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120s 118s 116s 114s 112s 100s 100s 100s 100s 100s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100s 100s 100s 100s 100s 90s 88s 86s 84s 80s


R/Heal Share
R/ヒールシェア
Description
When healing, distribute a percentage of the amount healed to nearby players.
Classes that cannot use this ring: Bouncer
UIItemHealShare.png
HP Recovered Shared
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/EPPR Field
R/EPPRフィルド
Description
Enables use of the Active Skill "Elemental PP Restorate Field".
For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.
No effect on Hero.
Classes that cannot use this ring: Bouncer
UIItemEPPRField.png
Active PP Recovery
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+1.20 +1.40 +1.60 +1.80 +2.00 +2.20 +2.40 +2.60 +2.80 +3.00
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20s 20s 20s 20s 20s 25s 26s 27s 28s 29s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
30s 30s 30s 30s 30s 35s 36s 37s 38s 40s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120s 118s 116s 114s 112s 100s 100s 100s 100s 100s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100s 100s 100s 100s 100s 90s 88s 86s 84s 80s



R/J Reversal PP Gain
R/JリバーサルPPゲイン
Description
Just Reversal restores a percentage of your maximum PP.
Classes that cannot use this ring: Bouncer
UIItemJReversalPPGain.png
PP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


Summoner

R/HP Restorate
R/HPリストレイト
Description
Restores HP over time when your HP falls below a certain percentage.
Classes that cannot use this ring: Summoner
UIItemHPRestorate.png
Recovery Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
5.00% 5.00% 5.00% 5.00% 5.00% 5.50% 6.00% 6.50% 7.00% 7.50%
Recovery Interval
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10s 10s 10s 10s 10s 10s 10s 10s 10s 10s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10s 9s 8s 7s 6s 5s 5s 5s 5s 5s
Maximum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 55% 60% 65% 70% 75% 80% 85% 90% 95%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%



Utility Rings

Effort Symbol

R/Effort Symbol
R/エフォートシンボル
Description
Increases damage and Critical Hit Rate while reducing damage taken.
Displays a visual effect in Quests.
Cannot be traded.
UIItemEffortSymbolHu.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100.10% 100.10% 100.10% 100.20% 100.20% 100.30% 100.30% 100.40% 100.40% 100.5%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100.5% 100.60% 100.60% 100.70% 100.70% 100.80% 100.80% 100.90% 100.90% 101.00%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.50% 1.00% 1.50% 2.00% 2.50% 3.00% 3.50% 4.00% 4.50% 5.00%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50% 10.00%
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99% 99% 99% 99% 99% 99% 99% 99% 99% 99%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
98% 98% 98% 98% 98% 97% 97% 97% 97% 97%


Guard

R/Burn Guard
R/バーンガード
Description
Grants resistance to the "Burn" Status.
UIItemBurnGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Freeze Guard
R/フリーズガード
Description
Grants resistance to the "Freeze" Status.
UIItemFreezeGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Shock Guard
R/ショックガード
Description
Grants resistance to the "Shock" Status.
  • Ring Stats:
UIItemShockGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Mirage Guard
R/ミラージュガード
Description
Grants resistance to the "Mirage" Status.
UIItemMirageGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Panic Guard
R/パニックガード
Description
Grants resistance to the "Panic" Status.
UIItemPanicGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Poison Guard
R/ポイズンガード
Description
Grants resistance to the "Poison" Status.
UIItemPoisonGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


Other

R/Boost Slayer
R/ブーストスレイヤー
Description
Increase damage dealt to Boosted enemies and reduce damage taken from them.
UIItemBoostSlayer.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 101% 101% 101% 101% 102% 102% 102% 102% 102%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
103% 103% 103% 103% 103% 103% 103% 103% 103% 103%
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99% 98% 97% 96% 95% 94% 93% 92% 91% 90%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
89% 88% 87% 86% 85% 84% 83% 82% 81% 80%


R/Weak Hit PP Gain
R/ウィークヒットPPゲイン
Description
Increase active PP restoration when attacking a weak point.
UIItemWeakHitPPGain.png
Active PP Recovery
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
111% 112% 113% 114% 115% 116% 117% 118% 119% 120%


R/Friends Protection
R/フレンズプロテクション
Description
A Ring of friendship between Itsuki, RINA, and friends.
Reduces damage taken.
Cannot be traded.
UIItemFriendsProtection.png
Materials
UIItemPurePhoton.png Pure Photon
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
95%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
95%



Combined Skill Rings

R/C-Strike
R/Cストライク
Description
Increases critical damage and critical hit rate percentage.
Classes that cannot use this ring: Fighter
Materials
None
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
103%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
20%


R/P-Keeper
R/Pキーパー
Description
Increases damage when HP is above a certain value.
Classes that cannot use this ring: Gunner
UIItemPKeeper.png
Materials
None
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
103%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
75%