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Difference between revisions of "Seikaiser Launcher"

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(Created page with "{{Weapon |JapaneseName=セイカイザーランチャー |Rarity=13 |StatsRequirement=465 |StatsType=R-DEF |WeaponType=Launchers |Classes=Ranger |Potential=Hope Symbol |NtWeap...")
 
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|TATKNT=0
 
|TATKNT=0
 
|TATK35=0
 
|TATK35=0
 +
|WeaponDropInfo=* Quintessence of Steel (XH)
 +
* Zieg (Earth Series Upgrade)
 +
|WeaponAdditionalInfo=* When traded for via Earth Series Upgrade, this weapon always has an Overgrind Limit of 35.
 +
* When traded for via Earth Series Upgrade, the NT Grind Level of this weapon is transferred via the following:
 +
** If the Potential Level of the base weapon is Lv. 1 or higher, add +10 Grind Level per Potential Level and unlock Potential.
 +
** If the Potential Level of the base weapon is lower than Lv. 3, add the Grind Level of the base weapon to the target weapon as NT Grind Level.
 +
** If the Potential Level of the base weapon is Lv. 3 and the base weapon has a Grind Level of +10, this weapon is obtained at NT Grind Level +35.
 
}}
 
}}

Revision as of 23:34, 24 July 2017

Seikaiser Launcher
セイカイザーランチャー
SeikaiserLauncherIcon.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 465 R-DEF
Type: Launcher
Classes: Ranger
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
0
0
Grind
R-ATK
1184
1598
Attribute
T-ATK
0
0
Affix
Potential
Hope Symbol
Lv. 1
Restore 30% of Max HP every 40s. Increase Power by 7% and reduce damage taken by 1%.
Lv. 2
Restore 60% of Max HP every 40s. Increase Power by 9% and reduce damage taken by 3%.
Lv. 3
Restore 100% of Max HP every 40s. Increase Power by 11% and reduce damage taken by 5%.

Drop Info

  • Quintessence of Steel (XH)
  • Zieg (Earth Series Upgrade)

Additional Info

  • When traded for via Earth Series Upgrade, this weapon always has an Overgrind Limit of 35.
  • When traded for via Earth Series Upgrade, the NT Grind Level of this weapon is transferred via the following:
    • If the Potential Level of the base weapon is Lv. 1 or higher, add +10 Grind Level per Potential Level and unlock Potential.
    • If the Potential Level of the base weapon is lower than Lv. 3, add the Grind Level of the base weapon to the target weapon as NT Grind Level.
    • If the Potential Level of the base weapon is Lv. 3 and the base weapon has a Grind Level of +10, this weapon is obtained at NT Grind Level +35.