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Difference between revisions of "MISSION: Cataclysm"

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==Overview==
 
==Overview==
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MISSION: Cataclysm is a Challenge Quest with a total of five stages and two Interval Areas. Compared to other Challenge Quests, the rules are slightly different:
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* '''VR Energy does not deplete over time.''' VR Energy only depletes on death, but there is much less VR Energy to be found compared to other Challenge Quests.
 +
* '''Start with a preset loadout.''' At the start of the Quest, you are able to choose from one of twelve loadouts. Unlike other Challenge Quests, you do not pick up equipment or Disks randomly dropped on the field. Enemies do not drop anything.
 +
* '''Enemy spawns change on current VR Energy.''' The enemies that spawn in a given room are determined by how much VR Energy the party has upon entering.
 +
 +
====Class Set====
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At the start of the Quest, you may choose from one of twelve Class Sets, split into four roles. A player's current role is denoted by the ring surrounding the character. The four roles are as follows:
 +
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'''Attack''' sets focus on dishing out high amounts of damage in a short period of time, making them valuable for pushing through waves of enemies. Their defense and range is somewhat lacking, however.
 +
 +
'''Rush''' sets have the ability to double jump and use Complex Photon Arts, giving them a unique jack-of-all-trades role that is useful for managing field gimmicks and carrying the team.
 +
 +
'''Support''' sets use Techniques and have the ability to buff and heal allies, making them invaluable assets in a Quest where healing is otherwise rare. Access to Compound Techniques additionally allows them to push massive burst damage in a pinch.
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 +
'''Unique''' sets are Successor Classes with high power, mobility, and coverage that allow them to fulfill multiple roles at once. Unlike other sets, Unique sets start at Level 55 and cannot use non-Main Class weapons like the Challenger Class.
  
 
==Interval Areas==
 
==Interval Areas==

Revision as of 12:42, 24 December 2020

MISSION: Cataclysm
MISSION:激震
Quest Type Challenge Quests
Difficulty
Normal Level 80+
Quest Details
Location VR Space
Single/Multi-Party Multi-Party
Party Invitation Allowed
Ally Assistance Not Allowed
Conditions For Acceptance
Normal None
Restrictions
Time Limit None
Damage Limit None
Ability Adjust None

MISSION: Cataclysm is a Challenge Quest.

Overview

MISSION: Cataclysm is a Challenge Quest with a total of five stages and two Interval Areas. Compared to other Challenge Quests, the rules are slightly different:

  • VR Energy does not deplete over time. VR Energy only depletes on death, but there is much less VR Energy to be found compared to other Challenge Quests.
  • Start with a preset loadout. At the start of the Quest, you are able to choose from one of twelve loadouts. Unlike other Challenge Quests, you do not pick up equipment or Disks randomly dropped on the field. Enemies do not drop anything.
  • Enemy spawns change on current VR Energy. The enemies that spawn in a given room are determined by how much VR Energy the party has upon entering.

Class Set

At the start of the Quest, you may choose from one of twelve Class Sets, split into four roles. A player's current role is denoted by the ring surrounding the character. The four roles are as follows:

Attack sets focus on dishing out high amounts of damage in a short period of time, making them valuable for pushing through waves of enemies. Their defense and range is somewhat lacking, however.

Rush sets have the ability to double jump and use Complex Photon Arts, giving them a unique jack-of-all-trades role that is useful for managing field gimmicks and carrying the team.

Support sets use Techniques and have the ability to buff and heal allies, making them invaluable assets in a Quest where healing is otherwise rare. Access to Compound Techniques additionally allows them to push massive burst damage in a pinch.

Unique sets are Successor Classes with high power, mobility, and coverage that allow them to fulfill multiple roles at once. Unlike other sets, Unique sets start at Level 55 and cannot use non-Main Class weapons like the Challenger Class.

Interval Areas

Walkthrough

MISSION 1

MISSION 2

MISSION 3

MISSION 4

MISSION 5

Titles

Title Name Requirement Reward
『激震』ビギナー Clear MISSION: Cataclysm one time. 10 Pass Ability Transfer Pass x10
『激震』マスター Clear MISSION: Cataclysm ten times. 10 Pass Ability Transfer Pass x30
激震の踏破者 Clear MISSION 5 in MISSION: Cataclysm. 15 Takt Fluxio Juran
激震の闇を制し者 Defeat the Primordial Darkness in MISSION: Cataclysm. 15 Gunslash Fluxio Thalassa
激震の冥眼を制し者 Defeat Primordial Darkness Sodam in MISSION: Cataclysm. 15 Assault Rifle Fluxio Tenger
激震の虚影を制し者 Defeat Omega Masquerade in MISSION: Cataclysm. 15 Sword Fluxio Verla
激震の魔帝を制し者 Defeat Omega Hunar in MISSION: Cataclysm. 15 Knuckles Fluxio Vorona
激震の歪精を制し者 Defeat Anga Fundarge in MISSION: Cataclysm. 15 Wand Fluxio Kyuma