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{{TechniqueNavigation}}
 +
 
==Overview==
 
==Overview==
  
* More focused on support as an element. Not very useful for doing damage, except...
+
* Offensive Light Techs can inflict the Panic status. While Panicked, enemies will attempt to attack other enemies.
* Ragrants is a universal high DPS tech, if not the highest. Ilgrants also has some use for dps or status. Resta and Anti are staples to any caster.
+
** Panic can be inflicted on certain enemies to induce specific effects, such as Anga Fundarge and Profound Darkness.
* Other damaging techs are typically outdone by alternatives in different elements.
 
** This is primarily because outside of Ragrants, light's offensive techniques have a default charge of 1.2s instead of a flat 1s.
 
* Light causes the Panic status effect, which can make enemies target other enemies instead of you.
 
** This doesn't make you immune from their attacks, however.
 
** Like other elements, can be used on some bosses for a special effect. In the case of light, it's always a special stun animation for a free exposed weakpoint.
 
  
 
==Grants==
 
==Grants==
{{TechniqueList/Header}}
+
 
| [[File:Grants.png]]
+
{|class="wikitable table-bordered" style="text-align: center;"
| [[Light Techniques#Grants|Grants]]<br>グランツ
+
! width="150px"| Name
| Power <br> Accuracy <br> PP <br> Status
+
! colspan="19" |Description
| 475<br>100<br>20<br>20
+
|-
| 520<br>100<br>20<br>22
+
| rowspan="6" | [[File:UITechGrants.png|link=]]<br>Grants<br>グランツ
| 550<br>100<br>20<br>22
+
| colspan="19"| Basic light technique. Crystallizes photons, producing arrows of light that rain down on the target.
| 556<br>100<br>20<br>22
+
|-
| 1.20 sec.
+
! width="170px"| Drop Table
<!--Obtain List-->
+
! width="90px"| Level
|
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
<!--Description-->
+
|-
|Basic light technique. Crystallizes photons, producing arrows of light that rain down on the target.
+
| rowspan="6" | Common Drop: Techer
<!--Video-->
+
| style="text-align: left;" |Req. T-ATK
|
+
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
 +
|-
 +
| style="text-align: left;| Power (%)
 +
| 475 || 480 || 485 || 490 || 495 || 500 || 505 || 510 || 515 || 520 || 525 || 530 || 535 || 540 || 545 || 890 || 973
 +
|-
 +
| style="text-align: left;"| Status (%)
 +
| colspan="4" | 20
 +
| colspan="5" | 21
 +
| colspan="8" | 22
 +
|-
 +
| style="text-align: left;"| PP Cost
 +
| colspan="17" | 20
 +
|-
 +
! Video
 +
| style="text-align: left;"| Accuracy (%)
 +
| colspan="17" | 100%
 +
|-
 +
| Link
 +
| style="text-align: left;"| Charge
 +
| colspan="17" | 0.75 Sec
 
|}
 
|}
  
* Has unlimited range if free-aimed. Can hit locked on enemies behind a wall.
+
* Generates bullets of light above the target that immediately rain down on it.
** With no valid target, the max range is about 50M charged, and 23-24M uncharged.
+
** Uncharged hits for '''33% of its power notation.''' Charged hits for '''5 hits for 20% of its power notation.'''
* Despite being multi hit, all 5 hits will hit your target even if they move after you cast.
+
** Default effective range is about 50m charged, and 23m-24m uncharged.
* '''Uncharged is 1 hit of 33% listed power. Charged is 5 hits of 20% listed power'''
+
** If Lock-On is being used, this Tech can hit targets behind obstructions.
 +
** When charged, all hits will connect regardless of any changes in positioning of the target.
 +
** Can strike a different target if it is in direct proximity to the original target.
  
 
{{TechniqueQuickMerit/Header}}
 
{{TechniqueQuickMerit/Header}}
Line 41: Line 59:
 
|-
 
|-
 
| rowspan="3" style="text-align: center;"| Brilliant
 
| rowspan="3" style="text-align: center;"| Brilliant
| 1 || Power +30~60% || Charge Time +0.10~0.30s ||  
+
| 1 || Power +100~200% || Charge Time +0.10~0.30s ||  
 
|-
 
|-
| 2 || Power +60~90% || Charge Time +0.05~0.25s ||  
+
| 2 || Power +160~260% || Charge Time +0.05~0.25s ||  
 
|-
 
|-
| 3 || Power +80~110% || Charge Time +0.05~0.20s ||  
+
| 3 || Power +220~300% || Charge Time +0.05~0.20s ||  
 
|}
 
|}
 
Efficient:
 
 
* Reduced PP Cost is never a bad thing. The status effect rate reduction is not too much of an issue either. Gives you a PP efficient light technique if nothing else.
 
 
Brilliant:
 
 
* Charge time increase isn't that much, but larger increases will effectively offset any DPS gained.
 
* Brilliant3 and a level 17 grants increases its power by 14.4~19.8%
 
  
 
==Gigrants==
 
==Gigrants==
  
{{TechniqueList/Header}}
+
{|class="wikitable table-bordered" style="text-align: center;"
| [[File:Gigrants.png]]
+
! width="130px"| Name
| [[Light Techniques#Gigrants|Gigrants]]<br>ギ・グランツ
+
! colspan="19" |Description
| Power <br> Accuracy <br> PP <br> Status
+
|-
| 488<br>100<br>25<br>20
+
| rowspan="6" | [[File:UITechGiGrants.png|link=]]<br>Gigrants<br>ギ・グランツ
| 542<br>100<br>25<br>22
+
| colspan="19" | Intermediate light technique. Creates a blade of light to drive away surrounding enemies.
| 578<br>100<br>25<br>22
+
|-
| 584<br>100<br>25<br>22
+
! width="190px"| Drop Table
| 1.20 sec.
+
! width="100px"| Level
<!--Obtain List-->
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
|
+
|-
<!--Description-->
+
| rowspan="6" | Common Drop: Techer
|Intermediate light technique. Creates a blade of light to drive away surrounding enemies.
+
| Req. T-ATK
<!--Video-->
+
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
|
+
|-
 +
| Power (%)
 +
| 488 || 494 || 500 || 506 || 512 || 518 || 524 || 530 || 536 || 542 || 548 || 554 || 560 || 566 || 572 || 676 || 701
 +
|-
 +
| Status (%)
 +
| colspan="4" | 20
 +
| colspan="5" | 21
 +
| colspan="8" | 22
 +
|-
 +
| PP Cost
 +
| colspan="17" | 25
 +
|-
 +
! Video
 +
| Accuracy (%)
 +
| colspan="17" | 100%
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 1.20 Sec
 
|}
 
|}
  
* Uncharged hits 1 time initially, 1 for the "circling blade". Charged hits 1 time initially, 5 hits for the "circling blade".
+
* Summons blades of light surrounding the caster or Talis that strikes all nearby targets repeatedly.
** '''The charged version's power is 120% of the listed power'''. 20% of the listed power for each hit.
+
** Uncharged hits 1 time initially, 1 for the "circling blade". Charged hits 1 time initially, 5 hits for the "circling blade".
 +
** '''Each hit''' of the charged version hits for '''20% of its power notation''', for a total '''120% power'''.
 +
** Possesses slightly disjointed vertical reach beneath the point of casting. Viable if casting in mid-air or free-aimed with Talis.
  
 
{{TechniqueQuickMerit/Header}}
 
{{TechniqueQuickMerit/Header}}
Line 95: Line 124:
 
|}
 
|}
  
Brilliant:
+
===Gigrants Type 0===
  
* Brilliant3 and a level 17 tech boosts damage by 12.0~18.8%.
+
{{TechniqueList/Header}}
 +
| [[File:UITechGiGrants.png]] || Power<br>Accuracy<br>PP<br>Status || ? || ? || ? || 2603<br>100<br>20<br>22 || 1.7s ||  || Create a multiple blades of light which encircle you. After photons condense enough, release for a finishing blow. (Unofficial description) ||
 +
|}
  
Concentrated:
+
{{TechniqueQuickMerit/Header}}
 +
| Type 0 ||  || Power +0~185% || PP +0~10 ||
 +
|}
  
* This does boost your effective dps, but at the cost of pp.
+
* Surrounds the caster or Talis with spinning blades of light while charging. When fully charged, releasing the charge causes a massive blade of light to emerge and strike all nearby targets.
** Most useful if it's to be used on a thrown talis, since you only have so much time to cast before it disappears.
+
** Consumes 20 PP on startup, then continuously drains 10 PP/sec while charging.
* Note that because the default charge time for this technique is 1.2s instead of the usual 1s of most other techniques, other elements may still be better should they have a "concentrated" version.
+
*** Charge Revival has no effect while charging this Technique.
 +
*** Initial PP cost can be reduced by PP cost reduction effects such as Tech Arts PP Save and Drink effects.
 +
** Unaffected by [[Force (PSO2)#Charge Escape|Charge Escape]], [[Skill Rings (PSO2)#L.2FTech C Parrying|L/Tech C Parrying]], and L/Jet Boots TA Short Charge.
 +
** Each tick deals '''10% of its power notation''' during charge. Final blade deals '''50% of its power notation.'''
 +
*** Spinning blades qualify as "normal Techniques" for the purposes of specific Skills and Potentials that increase its power, such as [[Force (PSO2)#Normal Tech Advance|Normal Tech Advance]] and the {{pots|Innocent Appearance}} potential. The final hit is counted as charged, so skills like [[Force (PSO2)#Tech Charge Advance 1.2C 2|Tech Charge Advance]] for force only affects the final hit.
 +
*** Each tick of this Tech hits in roughly 0.35-0.40s intervals (very slightly slower than [[Dark Techniques (PSO2)#Ramegid Type 0|Ramegid Type 0]]).
 +
** Final blade has a deceptively wide, lingering hitbox, disjointed vertical reach, and knocks down on hit.
  
 
==Ragrants==
 
==Ragrants==
  
{{TechniqueList/Header}}
+
{|class="wikitable table-bordered" style="text-align: center;"
| [[File:Ragrants.png]]
+
! width="130px"| Name
| [[Light Techniques#Ragrants|Ragrants]]<br>ラ・グランツ
+
! colspan="19" |Description
| Power <br> Accuracy <br> PP <br> Status
+
|-
| 1003<br>100<br>30<br>20
+
| rowspan="6" | [[File:UITechRaGrants.png|link=]]<br>Ragrants<br>ラ・グランツ
| 1102<br>100<br>30<br>22
+
| colspan="19" | Intermediate light technique. Crystallize photons to form a single lance of light that is fired forward.
| 1168<br>100<br>30<br>22
+
|-
| 1180<br>100<br>30<br>22
+
! width="190px"| Drop Table
| 1.00 sec.
+
! width="90px"| Level
<!--Obtain List-->
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6  !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
|
+
|-
<!--Description-->
+
| rowspan="6" | Crys Draal
|Intermediate light technique. Crystallize photons to form a single lance of light that is fired forward.
+
| Req. T-ATK
<!--Video-->
+
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
|
+
|-
 +
| Power (%)
 +
| 1003 || 1014 || 1025 || 1036 || 1047 || 1058 || 1069 || 1080 || 1091 || 1102 || 1113 || 1124 || 1135 || 1146 || 1157 || 1168 || 1180
 +
|-
 +
| Status (%)
 +
| colspan="4" | 20%
 +
| colspan="5" | 21%
 +
| colspan="8" | 22%
 +
|-
 +
| PP Cost
 +
| colspan="17" | 30
 +
|-
 +
! Video
 +
| Accuracy (%)
 +
| colspan="17" | 100
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 1.00 Sec
 
|}
 
|}
  
* Light's highest DPS technique.
+
* Fires a ray of light that pierces targets.
* The range is very short. Using this with a talis to reach larger boss weakpoints is the ideal.
+
** Does 1 hit if uncharged, 5 hits if charged.
 +
** Charged deals '''20% of its power notation for 5 hits.''' Charged range is roughly 13m~14m.
 +
** Possesses a lingering hitbox. Other actions or recasts can be performed while the beam is active.
 +
** Slight impact delay between the ray hitting and damage ticking. Delay can be mitigated by casting at point-blank range or at the target's position.
 +
** Hitbox length is roughly half of what the Tech appears to look like from the side. Also possesses a deceptively wide hitbox width.
  
 
{{TechniqueQuickMerit/Header}}
 
{{TechniqueQuickMerit/Header}}
 
| rowspan="3" style="text-align: center;"| Brilliant
 
| rowspan="3" style="text-align: center;"| Brilliant
| 1 || Power +30~70% || PP Cost +3~10 ||  
+
| 1 || Power +400~500% || PP Cost +3~10 ||  
 
|-
 
|-
| 2 || Power +90~150% || PP Cost +2~9 ||  
+
| 2 || Power +600~700% || PP Cost +2~9 ||  
 
|-
 
|-
| 3 || Power +140~210% || PP Cost +1~8 ||  
+
| 3 || Power +720~800% || PP Cost +1~8 ||  
 
|-
 
|-
 
| rowspan="3" style="text-align: center;"| Concentrated
 
| rowspan="3" style="text-align: center;"| Concentrated
Line 143: Line 204:
 
|}
 
|}
  
Brilliant:
+
==Nagrants==
  
* Brilliant3 and a level 17 ragrants effectively boosts its damage by 11.9~17.8%.
+
{|class="wikitable table-bordered" style="text-align: center;"
** Anything higher than a +4 PP cost effectively nullifies most of the damage per PP though.
+
! width="130px"| Name
 
+
! colspan="19" |Description
Concentrated:
+
|-
 
+
| rowspan="6" | [[File:UITechNaGrants.png|link=]]<br>Nagrants<br>ナ・グランツ
* This craft allows ragrants to be the highest dps tech you can cast, regardless of element, with a good craft.
+
| colspan="19" | Advanced light technique. Create an extremely dense sphere of light which automatically reacts to enemies.
** If you're a force, a maxed pp convert or ketos proi is needed to maintain your PP
+
|-
* As status effect rate is mostly negligible, you can effectively ignore it for ragrants.
+
! width="190px"| Drop Table
* This allows you to hit fast enough to cause enemies that get hit-stunned to slow down their actions drastically.
+
! width="100px"| Level
* Can very quickly charge your [[Compound Techniques#Fill rate| Combo Tech gauge]] due to multiple hits and high damage per hit.
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
 
+
|-
==Resta==
+
| rowspan="6" | Noire Draal
 
+
| Req. T-ATK
{{TechniqueList/Header}}
+
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
| [[File:Resta.png]]
+
|-
| [[Light Techniques#Resta|Resta]]<br>レスタ
+
| Power (%)
| Power <br> Accuracy <br> PP <br> Status
+
| colspan="16" | || 1226
| 100<br>100<br>30<br>0
+
|-
| 109<br>100<br>30<br>0
+
| Status (%)
| 115<br>100<br>30<br>0
+
| colspan="4" | 20
| 116<br>100<br>30<br>0
+
| colspan="5" | 21
| 1.00 sec.
+
| colspan="8" | 22
<!--Obtain List-->
+
|-
|
+
| PP Cost
<!--Description-->
+
| colspan="17" | 20
|Health restoration technique. Heals wounds and restores lost health with photon energy.
+
|-
<!--Video-->
+
! Video
|
+
| Accuracy (%)
 +
| colspan="17" | 100
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 0.8 Sec
 
|}
 
|}
  
* Shifta + Shifta drink both affect resta's healing amount per tick.
+
* Generates a field of light energy that repeatedly hits anything that approaches it or within the field itself.
* The exact formula for how much each charged tick heals is (total t-atk** / 4) * resta's power (%) * resta advance * potential effect * PSE effect.
+
** Hits for '''15% of its power notation per hit''', regardless of charge.
** All of your t-atk (affixes inclusive) from everything EXCEPT your weapon's base t-atk value (the value before affixes).
+
** Uncharged cast hits 3 times for 2s of uptime. Charged cast hits 7 times for 6s of uptime.
** Uncharged resta heals for 2 ticks of 32% of one charged tick (rounded down to the nearest whole number).
+
** Strikes targets closer to the point of origin; does not hit multiple enemy parts simultaneously.
* Base Resta range is approximately 1.5m uncharged, 6m charged.
+
** Significant hitstop and stagger with each hit. Viable for trapping smaller enemies or "walling" them.
** With the Techer skill Territory Burst, range is approximate 3m uncharged, 10m charged. Coupled with the main class techer skill Wide Support, range is 5M uncharged, 13m charged (An uncharged [[Lightning Techniques#Ilzonde|Ilzonde]] is just inside that range).
+
** Slightly smaller radius than Gifoie.
*** All these values are shared for at least [[Fire Techniques#Shifta|Shifta]] and [[Ice Techniques#Deband|Deband]].
+
** Each Nagrants cast will have full effectiveness, regardless of the number deployed at any given instance.
  
 
{{TechniqueQuickMerit/Header}}
 
{{TechniqueQuickMerit/Header}}
 
| rowspan="3" style="text-align: center;"| Multi-Hit
 
| rowspan="3" style="text-align: center;"| Multi-Hit
| 1 || Hit Interval -0.30s || Power -20~10% || (Max charged hits +1)
+
| 1 || Hit Interval -0.30~0.20s || Charge Time +0.20s~0.30s || (Max charged hits +1~2)
 
|-
 
|-
| 2 || Hit Interval -0.30s || Power -15~5% || (Max charged hits +1)
+
| 2 || Hit Interval -0.30~0.20s || Charge Time +0.15s~0.25s || (Max charged hits +1~2)
 
|-
 
|-
| 3 || Hit Interval -0.30s || Power -10~3% || (Max charged hits +1)
+
| 3 || Hit Interval -0.30s || Charge Time +0.10s~0.20s || Status Effect Rate +10%<br>(Max charged hits +2)
 
|-
 
|-
 
| rowspan="3" style="text-align: center;"| Brilliant
 
| rowspan="3" style="text-align: center;"| Brilliant
| 1 || Power +20~40% || PP Cost +3~10 ||  
+
| 1 || Power +50~100% || PP Cost +3~10 ||  
 
|-
 
|-
| 2 || Power +40~60% || PP Cost +2~9 ||  
+
| 2 || Power +160~190% || PP Cost +2~9 ||  
 
|-
 
|-
| 3 || Power +60~90% || PP Cost +1~8 ||  
+
| 3 || Power +170~200% || Status Effect Rate -20~10% ||  
 
|}
 
|}
  
Multi-Hit:
+
==Ilgrants==
  
* This does weaken your uncharged resta by a small amount.
+
{|class="wikitable table-bordered" style="text-align: center;"
* Multi-Hit3 and level 17 resta boosts effective charged healing by 14.2~21.8%
+
! width="130px"| Name
 
+
! colspan="19" |Description
Brilliant:
+
|-
 
+
| rowspan="6" | [[File:UITechIlGrants.png|link=]]<br>Ilgrants<br>イル・グランツ
* PP cost is affected by territory pp save, so the cost of this can be effectively negated if playing with that class.
+
| colspan="19" | Advanced light technique. Crystallizes photons into droplets of light which pursue targets and explode.
* Brilliant3 and level 17 resta boosts healing by 51.7~77.6%.
+
|-
 
+
! width="190px"| Drop Table
==Anti==
+
! width="100px"| Level
 
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
{{TechniqueList/Header}}
+
|-
| [[File:Anti.png]]
+
| rowspan="6" | SH Advance Quest: Skyscape
| [[Light Techniques#Anti|Anti]]<br>アンティ
+
| Req. T-ATK
| Power <br> Accuracy <br> PP <br> Status
+
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
| 100<br>100<br>25<br>0
+
|-
| 100<br>100<br>25<br>0
+
| Power (%)
| 100<br>100<br>25<br>0
+
| 758 || 766 || 774 || 782 || 790 || 798 || 806 || 814 || 822 || 830 || 838 || 846 || 1016 ||  ||  ||  || 1331
| 100<br>100<br>25<br>0
+
|-
| 1.00 sec.
+
| Status (%)
<!--Obtain List-->
+
| colspan="4" | 30
|
+
| colspan="5" | 32
<!--Description-->
+
| colspan="6" | 35
|Status ailment cure technique. Through the purifying effects of photons, remove contaminants from the body.
+
| colspan="2" | 40
<!--Video-->
+
|-
|
+
| PP Cost
 +
| colspan="17" | 25
 +
|-
 +
! Video
 +
| Accuracy (%)
 +
| colspan="17" | 100
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 0.8 Sec
 
|}
 
|}
  
* While this does cure all status conditions, it does not remove effects such as stun or being hit by a weak bullet.
+
* Fires multiple bullets of light that pursue targets. Possess an especially high rate of inflicting Panic.
* Note you also cannot use it to remove freeze from yourself, as you're frozen and can do nothing. Unless...
+
** Uncharged Ilgrants strikes for '''7% of its notation for 3 hits'''. Charged cast strikes for '''12% of its power notation for 10 hits'''.
* As the field does stay for a couple of seconds, you can cast this before a status effect attack hits to be cured from it immediately.
+
** Bullets will track your target, but will immediately disperse upon colliding with a valid target or obstacle.
** If you have the techer skill "super treatment", this helps in maintaining your PP. Other players' too possibly.
+
*** Has minor spread if fired while using Lock-On.
*** An example of this is during the Dark Falz Elder fight. As it transitions to phase 2, you can intentionally get hit by one of its giant ice rocks that are guaranteed to freeze you. If you put up an anti field a bit before it hits, you will be cured and get "free" increased pp regen... as long as you don't die through the initial hit.
+
*** Bullets can miss if the target if it is too close to the origin of cast.
 +
** Ilgrants' max distance per projectile is about 60M charged or uncharged (and in a straight line). The projectile stays alive for about 2 seconds. Therefore, '''the speed of the projectile is 30m/s''' by default.
  
 
{{TechniqueQuickMerit/Header}}
 
{{TechniqueQuickMerit/Header}}
| rowspan="3" style="text-align: center;"| Concentrated
+
| rowspan="3" style="text-align: center;"| Swift
| 1 || Charge Time -0.40~0.10s || PP Cost +3~10 ||  
+
| 1 || Speed +8.00~13.00 || Status Effect Rate -40~20% || Charge Time -0.10s
 
|-
 
|-
| 2 || Charge Time -0.50~0.20s || PP Cost +2~9|| Range +1.50m
+
| 2 || Speed +10.00~15.00 || Status Effect Rate -38~18% || Charge Time -0.15s
 
|-
 
|-
| 3 || Charge Time -0.50~0.20s || PP Cost +1~8 || Range +2.00m
+
| 3 || Speed +11.00~17.00 || Status Effect Rate -20~10% || Charge Time -0.25s
 
|-
 
|-
| rowspan="3" style="text-align: center;"| Efficient
+
| rowspan="3" style="text-align: center;"| Brilliant
| 1 || PP Cost -10~1 || Charge Time +0.20~0.30s || Range +1.00m
+
| 1 || Power +200~300% || Speed -14.00~12.00 ||  
 
|-
 
|-
| 2 || PP Cost -10~1 || Charge Time +0.15~0.25s || Range +1.00m
+
| 2 || Power +350~420% || Speed -16.00~14.00 ||  
 
|-
 
|-
| 3 || PP Cost -10~1 || Charge Time +0.10~0.20s || Range +1.00m
+
| 3 || Power +460~520% || Speed -20.00~17.00 ||  
 
|}
 
|}
  
Concentrated:
+
==Resta==
  
* The increased range and quick charge make this most useful to techers (or forces with techer sub) that have the Super Treatment skill.
+
{|class="wikitable table-bordered" style="text-align: center;"
* As with resta, the pp cost can effectively be negated with a good craft and territory pp save.
+
! width="130px"| Name
 
+
! colspan="19" |Description
Efficient:
+
|-
 
+
| rowspan="6" | [[File:UITechResta.png|link=]]<br>Resta<br>レスタ
* Most useful if meant to only be used on yourself.
+
| colspan="19" | Health restoration technique. Heals wounds and restores lost health with photon energy.
 
+
|-
==Nagrants==
+
! width="190px"| Drop Table
 
+
! width="100px"| Level
{{TechniqueList/Header}}
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
| [[File:Nagrants.png]]
+
|-
| [[Light Techniques#Nagrants|Nagrants]]<br>ナ・グランツ
+
| rowspan="6" | Apos Dorios <br> Red Containers <br> EC Reward
| Power <br> Accuracy <br> PP <br> Status
+
| Req. T-ATK
| 724<br>100<br>20<br>20
+
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
| 796<br>100<br>20<br>22
+
|-
| 844<br>100<br>20<br>22
+
| Power (%)
| 852<br>100<br>20<br>22
+
| 100 || 101 || 102 || 103 || 104 || 105 || 106 || 107 || 108 || 109 || 110 || 111 || 112 || 113 || 114 || 115 || 116
| 1.20 sec.
+
|-
<!--Obtain List-->
+
| Status (%)
|
+
| colspan="17" | -
<!--Description-->
+
|-
|Advanced light technique. Create an extremely dense sphere of light which automatically reacts to enemies.
+
| PP Cost
<!--Video-->
+
| colspan="17" | 30
|
+
|-
 +
! Video
 +
| Accuracy (%)
 +
| colspan="17" | 100%
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 1.00 Sec
 
|}
 
|}
  
* The sphere created does slowly push enemies out of its range.
+
* Generates a field that heals players within its area of effect.
 +
** Heal scales off your base T-ATK. This includes your MAG, all T-ATK Up Skills, and increases to your base T-ATK, such as Photon Flare and Shifta, but excludes your weapon.
 +
** Calculation for Resta's charged heal per tick is equal to (T-ATK/4)*(Resta Power %)*(Resta Advance)*(Potential).
 +
*** Uncharged heal per tick is equal to ~32% of one charged heal tick.
 +
** Like most other support techniques, casting any support technique that isn't [[Lightning Techniques (PSO2)#Zondeel|Zondeel]] prematurely stops the field's effects, despite the animation still playing.
 +
** Specifically [[Fire Techniques (PSO2)#Shifta|Shifta]], [[Ice Techniques (PSO2)#Deband|Deband]], [[Wind Techniques (PSO2)#Zanverse|Zanverse]], [[Light Techniques (PSO2)#Resta|Resta]], [[Light Techniques (PSO2)#Anti|Anti]], and [[Dark Techniques (PSO2)#Megiverse|Megiverse]] share this behavior.
 +
** Base Resta range is approximately 1.5m uncharged, 6m charged. Territory Burst boosts range to roughly 3m uncharged, 10m charged, and Wide Support further boosts range to 5m uncharged, 13m charged.
  
 
{{TechniqueQuickMerit/Header}}
 
{{TechniqueQuickMerit/Header}}
 
| rowspan="3" style="text-align: center;"| Multi-Hit
 
| rowspan="3" style="text-align: center;"| Multi-Hit
| 1 || Hit Interval -0.30~0.20s || Charge Time +0.20s~0.30s || (Max charged hits +1~2)
+
| 1 || Hit Interval -0.30s || Power -20~10% || (Max charged hits +1)
 
|-
 
|-
| 2 || Hit Interval -0.30~0.20s || Charge Time +0.15s~0.25s || (Max charged hits +1~2)
+
| 2 || Hit Interval -0.30s || Power -15~5% || (Max charged hits +1)
 
|-
 
|-
| 3 || Hit Interval -0.30s || Charge Time +0.10s~0.20s || Status Effect Rate +10%<br>(Max charged hits +2)
+
| 3 || Hit Interval -0.30s || Power -10~3% || (Max charged hits +1)
 
|-
 
|-
 
| rowspan="3" style="text-align: center;"| Brilliant
 
| rowspan="3" style="text-align: center;"| Brilliant
| 1 || Power +30~60% || PP Cost +3~10 ||  
+
| 1 || Power +20~40% || PP Cost +3~10 ||  
 
|-
 
|-
| 2 || Power +60~100% || PP Cost +2~9 ||  
+
| 2 || Power +40~60% || PP Cost +2~9 ||  
 
|-
 
|-
| 3 || Power +70~110% || Status Effect Rate -20~10% ||  
+
| 3 || Power +60~90% || PP Cost +1~8 ||  
 
|}
 
|}
  
Multi-Hit:
+
==Anti==
  
* At Multi-Hit3 and level 17 tech, a charged nagrants has its damage effectively increased by 28.6%.
+
{|class="wikitable table-bordered" style="text-align: center;"
 
+
! width="130px"| Name
Brilliant:
+
! colspan="19" |Description
 
+
|-
* At Brilliant3 and level 17 tech, a charged nagrants has its damage increased by 8.2~12.9%.
+
| rowspan="6" | [[File:UITechAnti.png|link=]]<br>Anti<br>アンティ
 
+
| colspan="19" | Status ailment cure technique. Through the purifying effects of photons, remove contaminants from the body.
==Ilgrants==
+
|-
 
+
! width="190px"| Drop Table
{{TechniqueList/Header}}
+
! width="100px"| Level
| [[File:Ilgrants.png]]
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17
| [[Light Techniques#Ilgrants|Ilgrants]]<br>イル・グランツ
+
|-
| Power <br> Accuracy <br> PP <br> Status
+
| rowspan="6" | Apos Dorios <br> Red Containers <br> EC Reward
| 758<br>100<br>25<br>30
+
| Req. T-ATK
| 830<br>100<br>25<br>35
+
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485
| 878<br>100<br>25<br>40
+
|-
| 887<br>100<br>25<br>40
+
| Power (%)
| 1.20 sec.
+
| colspan="17" | 100
<!--Obtain List-->
+
|-
|
+
| Status (%)
<!--Description-->
+
| colspan="17" | -
|Advanced light technique. Crystallizes photons into droplets of light which pursue targets and explode.
+
|-
<!--Video-->
+
| PP Cost
|
+
| colspan="17" | 25
 +
|-
 +
! Video
 +
| Accuracy (%)
 +
| colspan="17" | 100%
 +
|-
 +
| Link
 +
| Charge
 +
| colspan="17" | 1.00 Sec
 
|}
 
|}
  
*'''Uncharged damage is 3 hits of 7% listed power. Charged is actually 10 hits of 12% listed power each.'''
+
* Generates a field that cures status conditions. This field heals off all status conditions except for Jellen, Stun, and Weak Bullet.
* The projectiles home in on the target you aimed at initially. Objects or other enemies can get in the way.
+
** Ticks similarly to Resta, Shifta, and Deband, despite only applying its effect once. Can be deployed early if you predict getting inflicted with the Freeze status, which you are unable to heal out of by yourself normally.
* A fast moving enemy may cause ilgrants to miss altogether.
+
** Possesses powerful synergy with the Techer Skill "Super Treatment".  
* A target that is too close may not end up taking all hits of ilgrants either. The projectiles are not released in a straight line initially.
 
* Ilgrants' max distance per projectile is about 60M charged or uncharged (and in a straight line). The projectile stays alive for about 2 seconds. Therefore, '''the speed of the projectile is 30''' by default.
 
  
 
{{TechniqueQuickMerit/Header}}
 
{{TechniqueQuickMerit/Header}}
| rowspan="3" style="text-align: center;"| Swift
+
| rowspan="3" style="text-align: center;"| Concentrated
| 1 || Speed +8.00~13.00 || Status Effect Rate -40~20% || Charge Time -0.10s
+
| 1 || Charge Time -0.40~0.10s || PP Cost +3~10 ||  
 
|-
 
|-
| 2 || Speed +10.00~15.00 || Status Effect Rate -38~18% || Charge Time -0.15s
+
| 2 || Charge Time -0.50~0.20s || PP Cost +2~9|| Range +1.50m
 
|-
 
|-
| 3 || Speed +11.00~17.00 || Status Effect Rate -20~10% || Charge Time -0.25s
+
| 3 || Charge Time -0.50~0.20s || PP Cost +1~8 || Range +2.00m
 
|-
 
|-
| rowspan="3" style="text-align: center;"| Brilliant
+
| rowspan="3" style="text-align: center;"| Efficient
| 1 || Power +10~30% || Speed -14.00~12.00 ||  
+
| 1 || PP Cost -10~1 || Charge Time +0.20~0.30s || Range +1.00m
 
|-
 
|-
| 2 || Power +30~50% || Speed -16.00~14.00 ||  
+
| 2 || PP Cost -10~1 || Charge Time +0.15~0.25s || Range +1.00m
 
|-
 
|-
| 3 || Power +40~60% || Speed -20.00~17.00 ||  
+
| 3 || PP Cost -10~1 || Charge Time +0.10~0.20s || Range +1.00m
 
|}
 
|}
  
Swift:
+
{{TechniqueNavigation}}
 
 
* The projectile speed increase does allow it to have more max range, being able to reach its target faster.
 
* The increased projectile speed does not increase the turn radius of the projectiles though. Using it in close range may not be viable anymore.
 
* Be aware ilgrants is good to use if you need to apply the panic status to a target. A swift craft may not be good for that purpose. It does help with increasing ilgrants' dps though.
 
* '''Swift3 increases the speed and max projectile distance by approximately 36.7~56.7%'''.
 
 
 
Brilliant:
 
 
 
* The projectile speed decrease lowers its effective range by a lot. Not to mention on targets that move, it may have trouble hitting at all.
 
* Brilliant3 and a level 17 ilgrants boosts damage by 4.5~6.8%.
 
** It also '''decreases the speed and max projectile distance by approximately 56.7~66.7%'''
 
*** The lowest speed would make it equal to uncrafted charged [[Dark Techniques#Megid|Megid]], but the projectiles stay alive for half the time.
 
* Thus, it's not recommended to take this at all for how much it limits your Ilgrants. Sure, you could still use it in melee range, but if you're there, Ragrants likely would be better. Unless you're specifically going for status.
 
 
 
  
 
[[Category:Techniques]]
 
[[Category:Techniques]]
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]

Latest revision as of 20:03, 7 June 2021

Fire Fire Ice Ice Lightning Lightning Wind Wind Light Light Dark Dark Compound Compound

Overview

  • Offensive Light Techs can inflict the Panic status. While Panicked, enemies will attempt to attack other enemies.
    • Panic can be inflicted on certain enemies to induce specific effects, such as Anga Fundarge and Profound Darkness.

Grants

Name Description
UITechGrants.png
Grants
グランツ
Basic light technique. Crystallizes photons, producing arrows of light that rain down on the target.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop: Techer Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 475 480 485 490 495 500 505 510 515 520 525 530 535 540 545 890 973
Status (%) 20 21 22
PP Cost 20
Video Accuracy (%) 100%
Link Charge 0.75 Sec
  • Generates bullets of light above the target that immediately rain down on it.
    • Uncharged hits for 33% of its power notation. Charged hits for 5 hits for 20% of its power notation.
    • Default effective range is about 50m charged, and 23m-24m uncharged.
    • If Lock-On is being used, this Tech can hit targets behind obstructions.
    • When charged, all hits will connect regardless of any changes in positioning of the target.
    • Can strike a different target if it is in direct proximity to the original target.
Craft type Merit Demerit Special
Efficient 1 PP Cost -10~1 Status Effect Rate -20~10%
2 PP Cost -10~1 Status Effect Rate -15~5%
3 PP Cost -10~1 Status Effect Rate -10~3%
Brilliant 1 Power +100~200% Charge Time +0.10~0.30s
2 Power +160~260% Charge Time +0.05~0.25s
3 Power +220~300% Charge Time +0.05~0.20s

Gigrants

Name Description
UITechGiGrants.png
Gigrants
ギ・グランツ
Intermediate light technique. Creates a blade of light to drive away surrounding enemies.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Common Drop: Techer Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 488 494 500 506 512 518 524 530 536 542 548 554 560 566 572 676 701
Status (%) 20 21 22
PP Cost 25
Video Accuracy (%) 100%
Link Charge 1.20 Sec
  • Summons blades of light surrounding the caster or Talis that strikes all nearby targets repeatedly.
    • Uncharged hits 1 time initially, 1 for the "circling blade". Charged hits 1 time initially, 5 hits for the "circling blade".
    • Each hit of the charged version hits for 20% of its power notation, for a total 120% power.
    • Possesses slightly disjointed vertical reach beneath the point of casting. Viable if casting in mid-air or free-aimed with Talis.
Craft type Merit Demerit Special
Brilliant 1 Power +30~60% Charge Time +0.10~0.30s
2 Power +60~100% Charge Time +0.05~0.25s
3 Power +70~110% Status Effect Rate -20~10%
Concentrated 1 Charge Time -0.40~0.10s Power -60~10%
2 Charge Time -0.50~0.20s Power -50~10%
3 Charge Time -0.55~0.35s Power -30~5%

Gigrants Type 0

Name Stat +1 +10 +16 +17 Charge Obtain List Description
UITechGiGrants.png Power
Accuracy
PP
Status
? ? ? 2603
100
20
22
1.7s Create a multiple blades of light which encircle you. After photons condense enough, release for a finishing blow. (Unofficial description)
Craft type Merit Demerit Special
Type 0 Power +0~185% PP +0~10
  • Surrounds the caster or Talis with spinning blades of light while charging. When fully charged, releasing the charge causes a massive blade of light to emerge and strike all nearby targets.
    • Consumes 20 PP on startup, then continuously drains 10 PP/sec while charging.
      • Charge Revival has no effect while charging this Technique.
      • Initial PP cost can be reduced by PP cost reduction effects such as Tech Arts PP Save and Drink effects.
    • Unaffected by Charge Escape, L/Tech C Parrying, and L/Jet Boots TA Short Charge.
    • Each tick deals 10% of its power notation during charge. Final blade deals 50% of its power notation.
      • Spinning blades qualify as "normal Techniques" for the purposes of specific Skills and Potentials that increase its power, such as Normal Tech Advance and the Potential.png Innocent Appearance potential. The final hit is counted as charged, so skills like Tech Charge Advance for force only affects the final hit.
      • Each tick of this Tech hits in roughly 0.35-0.40s intervals (very slightly slower than Ramegid Type 0).
    • Final blade has a deceptively wide, lingering hitbox, disjointed vertical reach, and knocks down on hit.

Ragrants

Name Description
UITechRaGrants.png
Ragrants
ラ・グランツ
Intermediate light technique. Crystallize photons to form a single lance of light that is fired forward.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Crys Draal Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 1003 1014 1025 1036 1047 1058 1069 1080 1091 1102 1113 1124 1135 1146 1157 1168 1180
Status (%) 20% 21% 22%
PP Cost 30
Video Accuracy (%) 100
Link Charge 1.00 Sec
  • Fires a ray of light that pierces targets.
    • Does 1 hit if uncharged, 5 hits if charged.
    • Charged deals 20% of its power notation for 5 hits. Charged range is roughly 13m~14m.
    • Possesses a lingering hitbox. Other actions or recasts can be performed while the beam is active.
    • Slight impact delay between the ray hitting and damage ticking. Delay can be mitigated by casting at point-blank range or at the target's position.
    • Hitbox length is roughly half of what the Tech appears to look like from the side. Also possesses a deceptively wide hitbox width.
Craft type Merit Demerit Special
Brilliant 1 Power +400~500% PP Cost +3~10
2 Power +600~700% PP Cost +2~9
3 Power +720~800% PP Cost +1~8
Concentrated 1 Charge Time -0.60~0.30s Power -65~50%
2 Charge Time -0.65~0.35s Power -60~40%
3 Charge Time -0.70~0.40s Status Effect Rate -20~10%

Nagrants

Name Description
UITechNaGrants.png
Nagrants
ナ・グランツ
Advanced light technique. Create an extremely dense sphere of light which automatically reacts to enemies.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Noire Draal Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 1226
Status (%) 20 21 22
PP Cost 20
Video Accuracy (%) 100
Link Charge 0.8 Sec
  • Generates a field of light energy that repeatedly hits anything that approaches it or within the field itself.
    • Hits for 15% of its power notation per hit, regardless of charge.
    • Uncharged cast hits 3 times for 2s of uptime. Charged cast hits 7 times for 6s of uptime.
    • Strikes targets closer to the point of origin; does not hit multiple enemy parts simultaneously.
    • Significant hitstop and stagger with each hit. Viable for trapping smaller enemies or "walling" them.
    • Slightly smaller radius than Gifoie.
    • Each Nagrants cast will have full effectiveness, regardless of the number deployed at any given instance.
Craft type Merit Demerit Special
Multi-Hit 1 Hit Interval -0.30~0.20s Charge Time +0.20s~0.30s (Max charged hits +1~2)
2 Hit Interval -0.30~0.20s Charge Time +0.15s~0.25s (Max charged hits +1~2)
3 Hit Interval -0.30s Charge Time +0.10s~0.20s Status Effect Rate +10%
(Max charged hits +2)
Brilliant 1 Power +50~100% PP Cost +3~10
2 Power +160~190% PP Cost +2~9
3 Power +170~200% Status Effect Rate -20~10%

Ilgrants

Name Description
UITechIlGrants.png
Ilgrants
イル・グランツ
Advanced light technique. Crystallizes photons into droplets of light which pursue targets and explode.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
SH Advance Quest: Skyscape Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 758 766 774 782 790 798 806 814 822 830 838 846 1016 1331
Status (%) 30 32 35 40
PP Cost 25
Video Accuracy (%) 100
Link Charge 0.8 Sec
  • Fires multiple bullets of light that pursue targets. Possess an especially high rate of inflicting Panic.
    • Uncharged Ilgrants strikes for 7% of its notation for 3 hits. Charged cast strikes for 12% of its power notation for 10 hits.
    • Bullets will track your target, but will immediately disperse upon colliding with a valid target or obstacle.
      • Has minor spread if fired while using Lock-On.
      • Bullets can miss if the target if it is too close to the origin of cast.
    • Ilgrants' max distance per projectile is about 60M charged or uncharged (and in a straight line). The projectile stays alive for about 2 seconds. Therefore, the speed of the projectile is 30m/s by default.
Craft type Merit Demerit Special
Swift 1 Speed +8.00~13.00 Status Effect Rate -40~20% Charge Time -0.10s
2 Speed +10.00~15.00 Status Effect Rate -38~18% Charge Time -0.15s
3 Speed +11.00~17.00 Status Effect Rate -20~10% Charge Time -0.25s
Brilliant 1 Power +200~300% Speed -14.00~12.00
2 Power +350~420% Speed -16.00~14.00
3 Power +460~520% Speed -20.00~17.00

Resta

Name Description
UITechResta.png
Resta
レスタ
Health restoration technique. Heals wounds and restores lost health with photon energy.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Apos Dorios
Red Containers
EC Reward
Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116
Status (%) -
PP Cost 30
Video Accuracy (%) 100%
Link Charge 1.00 Sec
  • Generates a field that heals players within its area of effect.
    • Heal scales off your base T-ATK. This includes your MAG, all T-ATK Up Skills, and increases to your base T-ATK, such as Photon Flare and Shifta, but excludes your weapon.
    • Calculation for Resta's charged heal per tick is equal to (T-ATK/4)*(Resta Power %)*(Resta Advance)*(Potential).
      • Uncharged heal per tick is equal to ~32% of one charged heal tick.
    • Like most other support techniques, casting any support technique that isn't Zondeel prematurely stops the field's effects, despite the animation still playing.
    • Specifically Shifta, Deband, Zanverse, Resta, Anti, and Megiverse share this behavior.
    • Base Resta range is approximately 1.5m uncharged, 6m charged. Territory Burst boosts range to roughly 3m uncharged, 10m charged, and Wide Support further boosts range to 5m uncharged, 13m charged.
Craft type Merit Demerit Special
Multi-Hit 1 Hit Interval -0.30s Power -20~10% (Max charged hits +1)
2 Hit Interval -0.30s Power -15~5% (Max charged hits +1)
3 Hit Interval -0.30s Power -10~3% (Max charged hits +1)
Brilliant 1 Power +20~40% PP Cost +3~10
2 Power +40~60% PP Cost +2~9
3 Power +60~90% PP Cost +1~8

Anti

Name Description
UITechAnti.png
Anti
アンティ
Status ailment cure technique. Through the purifying effects of photons, remove contaminants from the body.
Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Apos Dorios
Red Containers
EC Reward
Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485
Power (%) 100
Status (%) -
PP Cost 25
Video Accuracy (%) 100%
Link Charge 1.00 Sec
  • Generates a field that cures status conditions. This field heals off all status conditions except for Jellen, Stun, and Weak Bullet.
    • Ticks similarly to Resta, Shifta, and Deband, despite only applying its effect once. Can be deployed early if you predict getting inflicted with the Freeze status, which you are unable to heal out of by yourself normally.
    • Possesses powerful synergy with the Techer Skill "Super Treatment".
Craft type Merit Demerit Special
Concentrated 1 Charge Time -0.40~0.10s PP Cost +3~10
2 Charge Time -0.50~0.20s PP Cost +2~9 Range +1.50m
3 Charge Time -0.50~0.20s PP Cost +1~8 Range +2.00m
Efficient 1 PP Cost -10~1 Charge Time +0.20~0.30s Range +1.00m
2 PP Cost -10~1 Charge Time +0.15~0.25s Range +1.00m
3 PP Cost -10~1 Charge Time +0.10~0.20s Range +1.00m
Fire Fire Ice Ice Lightning Lightning Wind Wind Light Light Dark Dark Compound Compound