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Difference between revisions of "Gale Febris"

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m (Text replacement - "Lv([1-9])" to "Lv. $1")
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|TATKNT=0
 
|TATKNT=0
 
|TATK35=0
 
|TATK35=0
|WeaponDescription=A double saber that contains
+
|WeaponDescription=A Double Saber bearing the power
the power of the wind. Its user
+
of the winds. Its dark, thunderous
is overwhelmed by a thirst for killing.
+
blades overwhelm the enemy.
 
|WeaponDropInfo=*[[Gal Gryphon]] (Lv. 76+)
 
|WeaponDropInfo=*[[Gal Gryphon]] (Lv. 76+)
 
|WeaponAdditionalInfo=The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work.
 
|WeaponAdditionalInfo=The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work.

Revision as of 02:51, 16 July 2022

Gale Febris
ゲイルフェブリス
GaleFebIcon.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 475 DEX
Type: Double Saber
Classes: Fighter
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
830
1120
Grind
R-ATK
0
0
Attribute
T-ATK
0
0
Affix
Potential
暴嵐の接撃
Lv. 1
This potential hasn't been defined. It can be defined here: [1]
Lv. 2
This potential hasn't been defined. It can be defined here: [2]
Lv. 3
This potential hasn't been defined. It can be defined here: [3]
Potential
暴嵐の隔撃
Lv. 1
This potential hasn't been defined. It can be defined here: [4]
Lv. 2
This potential hasn't been defined. It can be defined here: [5]
Lv. 3
This potential hasn't been defined. It can be defined here: [6]
Potential
暴嵐の遼撃
Lv. 1
This potential hasn't been defined. It can be defined here: [7]
Lv. 2
This potential hasn't been defined. It can be defined here: [8]
Lv. 3
This potential hasn't been defined. It can be defined here: [9]

A Double Saber bearing the power of the winds. Its dark, thunderous blades overwhelm the enemy.

Drop Info

Additional Info

The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work.