Main Page

Form Zapper

From Arks-Visiphone
Revision as of 18:19, 6 June 2017 by Altiea (talk | contribs) (Created page with "{{Weapon |JapaneseName=フォームザッパー |Rarity=13 |StatsRequirement=445 |StatsType=DEX |WeaponType=Rods |Classes=Force |Potential=Dissipating Wave |NtWeapon=NT |SATKN...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Form Zapper
フォームザッパー
FormZapperIcon.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 445 DEX
Type: Rod
Classes: Force
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1180
1593
Grind
R-ATK
0
0
Attribute
T-ATK
1173
1583
Affix
Potential
Dissipating Wave
Lv. 1
Fires an energy wave on normal attacks.
Lv. 2
Fires an energy wave on normal attacks.
Lv. 3
Fires an energy wave on normal attacks.

Drop Info

  • Vegas Illusia (Lv. 76+)
  • Riding Quest (XH)
  • Riding Quest Collection (Expired)

Additional Info

  • This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increase and more shockwaves are emitted per swing.
    • This is counted as a Ranged attack that uses S-ATK as the determinant stat.
      • Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance.
      • Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot.
      • Shockwave damage does not vary based on distance to target.
      • Shockwaves can receive Standing Snipe bonus.
    • Shockwaves change appearance based on Potential Level.
    • Shockwaves receive the effects of Fury Combo Up.
    • Shockwaves do not receive the effects of Attack Advance, as they are not counted as normal attacks.
    • Shockwaves recover 2 PP per hit by default.
    • Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.