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Difference between revisions of "Form Zapper"

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|StatsType=DEX
 
|StatsType=DEX
 
|WeaponType=Rods
 
|WeaponType=Rods
|Classes=Force
+
|Classes=Force; Phantom
 
|Potential=Dissipating Wave
 
|Potential=Dissipating Wave
 
|NtWeapon=NT
 
|NtWeapon=NT
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|TATKNT=1173
 
|TATKNT=1173
 
|TATK35=1583
 
|TATK35=1583
 +
|WeaponDescription=Prototype Rod, crafted in the form
 +
of a zapper. Acceleration boosters
 +
shape energy into a piercing blade.
 
|WeaponDropInfo=* Dullahan Rider (Lv. 76+)
 
|WeaponDropInfo=* Dullahan Rider (Lv. 76+)
 
* Riding Quest Collection (Expired)
 
* Riding Quest Collection (Expired)
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** Shockwaves recover 2 PP per hit by default.
 
** Shockwaves recover 2 PP per hit by default.
 
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
 
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
 +
{{ItemSeries|form}}
 
}}
 
}}

Latest revision as of 03:27, 16 July 2022

Form Zapper
フォームザッパー
FormZapperIcon.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 445 DEX
Type: Rod
Classes: Force Phantom
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1180
1593
Grind
R-ATK
0
0
Attribute
T-ATK
1173
1583
Affix
Potential
Dissipating Wave
Lv. 1
Fires an energy wave on normal attacks.
Lv. 2
Fires an energy wave on normal attacks.
Lv. 3
Fires an energy wave on normal attacks.

Prototype Rod, crafted in the form of a zapper. Acceleration boosters shape energy into a piercing blade.

Drop Info

  • Dullahan Rider (Lv. 76+)
  • Riding Quest Collection (Expired)

Additional Info

  • This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increase and more shockwaves are emitted per swing.
    • This is counted as a Ranged attack that uses S-ATK as the determinant stat.
      • Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance.
      • Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot.
      • Shockwave damage does not vary based on distance to target.
      • Shockwaves can receive Standing Snipe bonus.
    • Shockwaves change appearance based on Potential Level.
    • Shockwaves receive the effects of Fury Combo Up.
    • Shockwaves do not receive the effects of Attack Advance, as they are not counted as normal attacks.
    • Shockwaves recover 2 PP per hit by default.
    • Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.

Part of the Form series: