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Fire Techniques (PSO2)
Discuss fire techs in depth here. To do: Add relevant base tech info and craft info.
Foie
- If you graze enemies with the edge of the projectile, the projectile will continue onward until the center hits something.
Gifoie
- Highest DPS fire tech. 34% damage per hit. So total damage is actually 102% of the listed power.
Rafoie
- Has infinite range if you free aim it. You can hit something from across an open map (like in TD/MBDs).
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Blazing | 1 | Power +10~30% | Charge Time +.70~.30 sec | |
2 | Power +50~80% | Charge Time +.60~.20 sec | Burn Rate +5% | |
3 | Power +70~110% | Burn Rate -18~10% | Charge Time -0.05 sec. | |
Wide | 1 | Range +1.00-1.50m | PP +1~6 | Burn Rate +15% |
2 | Range +1.30-1.80m | PP +1~6 | Burn Rate +15% | |
3 | Range +1.50-2.00m | Power -30-10% | Burn Rate +15% |
Blazing:
- The level 3 craft, with a level 17 rafoie, increases your damage by approximately 17.1%~26.9% per cast.
- The charge time reduction is applied before the force tree skill fire tech charge.
Wide:
- Status effect is not too useful in general. Unless you want to use this to inflict status, there is little use.
- Will get a relatively large number of mobs' attention though.
- If you do use it for status, using it with Psycho Wand's weaponoid potential Ultimate Calamity gives it a 63% chance to cause a burn. This is especially good in something like TD4, wave 6 for burning apprentice. Tightly packed mobs will also very likely target you, which will allow you to keep a tower safe.
Safoie
Safoie Type 0
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | ||
---|---|---|---|---|---|---|---|---|---|---|
File:Safoie.png | Power Accuracy PP Status |
? | ? | ? | 673% 100% 15 22 |
0.8s | Dash forward circled by flames. A ring of fire erupts around you at the end. |
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Type 0 | Power +0~67% | PP +0~10 |
- Upon reaching an enemy, you will stop.
- If you are locked on to an enemy and another blocks your path, you will be stopped.
- If you are locked on to an enemy, you can move vertically. This is the only tech that allows you to move vertically.
- Free aim/ 3rd person mode does not allow you to move vertically.(?)
- You have super armor during the movement part of the tech.(?)
- You can stop the dash early by pressing in the opposite direction. This triggers the explosion early.
- You do 25% of the listed power during the dash, and 3 hits of 25% listed power at the end.
- If you stop it early, you can get up to 5 total hits of 25% listed power each(?)
- The force skill Talis tech bonus does not apply.
- Compared to ilzonde, the dash distance is inferior. The speed ends up being about the same as normal running(?)
Shifta
- Default max duration is 1 minute without the related techer skill or upcoming ring, where it's then 3 minutes.
- Gain 15 seconds per "hit" by default, 45 seconds per hit with the related techer main skill.
- Boosts your base attack by 10% of the stated amount (at level 17, it's 19.7%).
- If you have shifta advance from the techer tree maxed, level 17 shifta boosts your base attack by 1.25 * 19.7% = 24.625%
- The best properties of all shiftas used are taken into account. If your shifta is weaker, using your shifta will increase the timer before shifta expires. (Please confirm this; I believe it to be true). This means that even if your shifta is worse or better in some parts, using multiple shiftas will keep the strongest properties on you. If a techer hits you with a completely maxed shifta (level 17, maxed crit, maxed shifta advance, maxed main class skill), you can keep it indefinitely by refreshing/increasing the duration with your shifta.
Nafoie
Ilfoie
- Not very useful outside of AQs. With a group that's subbed Fo and has the ketos proi PB, you can group up at the exit to limit spawns to a single location and gain lots of exp in short time.