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Difference between revisions of "Fire Techniques (PSO2)"

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m (I guess I can't interpret what swiki says that well. If anyone else is paying attention here, please fill in relevant info.)
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===Safoie Type 0===
 
===Safoie Type 0===
 
{{TechniqueList/Header}}
 
{{TechniqueList/Header}}
| [[File:Safoie.png]] ||  || Power<br>Accuracy<br>PP<br>Status || ? || ? || ? || 673%<br>100%<br>15<br>22 || 0.8s ||  || Dash forward circled by flames. A ring of fire erupts around you at the end. ||
+
| [[File:Safoie.png]] ||  || Power<br>Accuracy<br>PP<br>Status || ? || ? || ? || 673%<br>100%<br>15<br>22 || 0.8s ||  || Dash forward circled by flames. A ring of fire erupts around you at the end, concentrated at your front. ||
 
|}
 
|}
  
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** Free aim/ 3rd person mode does not allow you to move vertically.
 
** Free aim/ 3rd person mode does not allow you to move vertically.
 
* You have super armor during the movement part of the tech.(?)
 
* You have super armor during the movement part of the tech.(?)
* '''You do 25% of the listed power during the dash, and 3 hits of 25% listed power at the end.'''
+
* '''You do 25% of the listed power during the dash, and 3-4 hits of 25% listed power at the end.'''
** If you graze a mob rather than hit it directly, you can do up to one extra hit of 25%(?)
+
** The hits from the "nova" seem to cover 180 degrees of where you're facing at the end of the dash.
 +
** The 5th hit seems to occur if it does travel some distance (about 3/4ths its full length) then comes to a stop. You then do 5 hits of 25%. One or two from the dash, three or four from the explosion. Not sure if you actually need to stop or if another hit occurs at roughly that distance.
 
* The force skill Talis tech bonus does not apply.
 
* The force skill Talis tech bonus does not apply.
 
* Compared to ilzonde, the dash distance is inferior. The charged and uncharged versions move about 90% of the distance of ilzonde's movement.
 
* Compared to ilzonde, the dash distance is inferior. The charged and uncharged versions move about 90% of the distance of ilzonde's movement.

Revision as of 15:40, 11 October 2016

Discuss fire techs in depth here. To do: Add relevant base tech info and craft info.

Foie

  • If you graze enemies with the edge of the projectile, the projectile will continue onward until the center hits something.

Gifoie

  • Highest DPS fire tech. 34% damage per hit. So total damage is actually 102% of the listed power.

Rafoie

File:Rafoie.png

  • Has infinite range if you free aim it and it has something to hit. You can hit something from across an open map (like in TD/MBDs).
Craft type Merit Demerit Special
Blazing 1 Power +10~30% Charge Time +.70~.30 sec
2 Power +50~80% Charge Time +.60~.20 sec Burn Rate +5%
3 Power +70~110% Burn Rate -18~10% Charge Time -0.05 sec.
Wide 1 Range +1.00-1.50m PP +1~6 Burn Rate +15%
2 Range +1.30-1.80m PP +1~6 Burn Rate +15%
3 Range +1.50-2.00m Power -30-10% Burn Rate +15%

Blazing:

  • The level 3 craft, with a level 17 rafoie, increases your damage by approximately 17.1%~26.9% per cast.
  • The charge time reduction is applied before the force tree skill fire tech charge.

Wide:

  • Status effect is not too useful in general. Unless you want to use this to inflict status, there is little use.
  • Will get a relatively large number of mobs' attention though.
    • If you do use it for status, using it with Psycho Wand's weaponoid potential Potential.png Ultimate Calamity gives it a 63% chance to cause a burn. This is especially good in something like TD4, wave 6 for burning apprentice. Tightly packed mobs will also very likely target you, which will allow you to keep a tower safe.

Safoie

Safoie Type 0

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Safoie.png Power
Accuracy
PP
Status
? ? ? 673%
100%
15
22
0.8s Dash forward circled by flames. A ring of fire erupts around you at the end, concentrated at your front.
Craft type Merit Demerit Special
Type 0 Power +0~67% PP +0~10
  • Upon reaching an enemy, you will stop.
  • If you are targeting or locked on to an enemy and another blocks your path, you will be stopped.
  • If you are targeting or locked on to an enemy, you can move vertically. This is the only tech that allows you to move vertically.
    • Free aim/ 3rd person mode does not allow you to move vertically.
  • You have super armor during the movement part of the tech.(?)
  • You do 25% of the listed power during the dash, and 3-4 hits of 25% listed power at the end.
    • The hits from the "nova" seem to cover 180 degrees of where you're facing at the end of the dash.
    • The 5th hit seems to occur if it does travel some distance (about 3/4ths its full length) then comes to a stop. You then do 5 hits of 25%. One or two from the dash, three or four from the explosion. Not sure if you actually need to stop or if another hit occurs at roughly that distance.
  • The force skill Talis tech bonus does not apply.
  • Compared to ilzonde, the dash distance is inferior. The charged and uncharged versions move about 90% of the distance of ilzonde's movement.

Shifta

  • Default max duration is 1 minute without the related techer skill or upcoming ring, where it's then 3 minutes.
  • Gain 15 seconds per "hit" by default, 45 seconds per hit with the related techer main skill.
  • Boosts your base attack by 10% of the stated amount (at level 17, it's 19.7%).
    • If you have shifta advance from the techer tree maxed, level 17 shifta boosts your base attack by 1.25 * 19.7% = 24.625%
  • The best properties of all shiftas used are taken into account. If your shifta is weaker, using your shifta will increase the timer before shifta expires. This means that even if your shifta is worse or better in some parts, using multiple shiftas will keep the strongest properties on you. If a techer hits you with a completely maxed shifta (level 17, maxed crit, maxed shifta advance, maxed main class skill), you can keep it indefinitely by refreshing/increasing the duration with your shifta.

Nafoie

Ilfoie

  • Not very useful outside of AQs. With a group that's subbed Fo and has the ketos proi PB, you can group up at the exit to limit spawns to a single location and gain lots of exp in short time.