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Difference between revisions of "Compound Techniques (PSO2)"

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(Just an idea of how the page would be like. Not made to be pretty just yet.)
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Making this page for future reference.
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==Base mechanics==
  
 
The minimum amount of hits required to fill the gauge is 25 hits or a certain amount of damage. The damage corresponds to the level of the enemy. On level 80 targets, it requires roughly 726k HP of damage to fill the gauge, with maximum fill rate being at 726k/25 damage per hit. On level 75 targets, it requires roughly 500k HP of damage to fill the gauge. I believe zanverse does not contribute to this gauge filling.
 
The minimum amount of hits required to fill the gauge is 25 hits or a certain amount of damage. The damage corresponds to the level of the enemy. On level 80 targets, it requires roughly 726k HP of damage to fill the gauge, with maximum fill rate being at 726k/25 damage per hit. On level 75 targets, it requires roughly 500k HP of damage to fill the gauge. I believe zanverse does not contribute to this gauge filling.
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Some potentials do not boost compound tech damage. Such as psycho wand's hidden potential.
  
 
==Zandion==
 
==Zandion==
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- 7 hits of wind element, 8 hits of lightning element.
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- Each hit is actually 825% power, or about 33% of the listed power.
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- 15 hits x 825% = 12375% total power
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- You are invulnerable for most of the duration.
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- Very hard if not impossible to target one specific part, let alone enemy since you are constantly moving forward and have limited turn radius.
  
 
==Fomelgion==
 
==Fomelgion==
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- 5 hits of fire, 5 hits of dark by default.
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- Each hit is actually 1056% power, or about 33% of the listed power.
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- Up to 8 additional hits along the length of the beam come randomly. There is no way to guarantee the extra dark hits(?)
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- 1056 * 10~18 = 10560%~19008% total power
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- You cannot be knocked back for the duration of Fomelgion. You also cannot dodge. You can be stunned by things like Hagito in Yamato EQ.
  
 
==Barantion==
 
==Barantion==
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- 5 hits of ice, 6 hits of light.
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- Each hit is actually 1188% power, or about 33% of the listed power.
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- 11 hits x 1188% = 13068% total power.
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- No special properties; you can be knocked back, stunned, take damage, etc.
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- You can dodge out early if it's unsafe. Doing this still consumes your combo tech gauge though.

Revision as of 01:06, 10 October 2016

Base mechanics

The minimum amount of hits required to fill the gauge is 25 hits or a certain amount of damage. The damage corresponds to the level of the enemy. On level 80 targets, it requires roughly 726k HP of damage to fill the gauge, with maximum fill rate being at 726k/25 damage per hit. On level 75 targets, it requires roughly 500k HP of damage to fill the gauge. I believe zanverse does not contribute to this gauge filling.

Some potentials do not boost compound tech damage. Such as psycho wand's hidden potential.

Zandion

Icon Name Stat +1 Charge Obtain List Description
File:Zandion.png Zandion
ザンディオン
Power
Accuracy
PP
Status
2500
100
0
40
1.00 sec. Client Order Reward: Claris Claes

Photon Shop (Photon Spheres x50)

A compound wind and thunder attribute technique. While wearing wings of wind and lightning, lightning strikes will follow in your wake as you charge towards your enemy.

- 7 hits of wind element, 8 hits of lightning element.

- Each hit is actually 825% power, or about 33% of the listed power.

- 15 hits x 825% = 12375% total power

- You are invulnerable for most of the duration.

- Very hard if not impossible to target one specific part, let alone enemy since you are constantly moving forward and have limited turn radius.

Fomelgion

Icon Name Stat +1 Charge Obtain List Description
File:Fomelgion.png Fomelgion
フォメルギオン
Power
Accuracy
PP
Status
3200
100
0
40
1.00 sec. Client Order Reward: Claris Claes

Photon Shop (Photon Sphere x50)

A compound fire and dark attribute technique. Concentrate fire and darkness into a flame that envelops your target and consumes them.

- 5 hits of fire, 5 hits of dark by default.

- Each hit is actually 1056% power, or about 33% of the listed power.

- Up to 8 additional hits along the length of the beam come randomly. There is no way to guarantee the extra dark hits(?)

- 1056 * 10~18 = 10560%~19008% total power

- You cannot be knocked back for the duration of Fomelgion. You also cannot dodge. You can be stunned by things like Hagito in Yamato EQ.

Barantion

Icon Name Stat +1 Charge Obtain List Description
File:Barantsion.png Barantion
バーランツィオン
Power
Accuracy
PP
Status
3600
100
0
440
1.00 sec. Client Order Reward: Claris Claes

Photon Shop (Photon Sphere x50)

A compound ice and light attribute technique. Execute an onslaught of attacks using blades made of ice and light. Your brilliant display of sword mastery will be the last thing they see.

- 5 hits of ice, 6 hits of light.

- Each hit is actually 1188% power, or about 33% of the listed power.

- 11 hits x 1188% = 13068% total power.

- No special properties; you can be knocked back, stunned, take damage, etc.

- You can dodge out early if it's unsafe. Doing this still consumes your combo tech gauge though.