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Ability Factors (Units) (PSO2)

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Mechanics and Behavior

  • The Special Ability Factors (SAFs) are unlocked by grinding a 13 Unit to +10; certain Units have different Special Ability Factors.
  • The Units needs to have the same or higher number of abilities in order for it to be used as a component.
  • While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
  • The SAF can be applied as many times as you can, so long as the +10 Unit is present.
  • When applying SAF into a preaffixed Unit, the SAF doesn't interact with the pre-existing Abilities.
  • SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
  • "Sentence" abilities need Ability Sentence Receptor to transfer them. The respective receptor is not needed if "Sentence" is being affixed through SAFs.
  • Certain SAFs can't be placed together. (e.g "Sentence" SAFs).

Stat Boosts

JP Name EN Name Effects Unit Sources
Ability パワーⅤ Ability Power V S-ATK +40
Ability パワーVI Ability Power VI S-ATK +45
Ability シュートⅤ Ability Shoot V R-ATK +40
Ability シュートⅥ Ability Shoot VI R-ATK +45
Ability テクニックⅤ Ability Technique V T-ATK +40
Ability テクニックⅥ Ability Technique VI T-ATK +45
Ability スタミナⅥ Ability Stamina VI HP +80
Ability スピリタⅥ Ability Spirita VI PP +7

Stat Boosts (Special)

JP Name EN Name Effect Unit Source
Ability ドゥームブレイクⅠ Ability Doom Break I ATK +15
PP +2
Ability ドゥームブレイクⅠⅠ Ability Doom Break II ATK +25
PP +3
Ability センテンス・パワー Ability Sentence Power S-ATK +20
PP +4
Ability センテンス・シュート Ability Sentence Shoot R-ATK +20
PP +4
Ability センテンス・テクニック Ability Sentence Tech T-ATK +20
PP +4
Ability アンジュール・グレア Ability Ange Glare

Monster Souls

JP Name EN Name Effect Unit Source
Ability ダークネス・ソール Ability Darkness Soul All +15
HP +15
PP +2
13 Austere Series